#AREA New Coruscant~ #AUTHOR Eleven~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 6263361 #MOBILES #19000 lowmob~ a newly created lowmob~ Some god abandoned a newly created lowmob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19001 farrell bantha cook~ Farrell the Bantha Cook~ A man in a half bloodied apron stands behind the counter. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ mpsleep 4 emote wipes his hands, and looks at you. say How can I help ya? ~ | #19002 gillian~ Gillian~ An elderly woman is here, humming a soft tune. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > rand_prog 90~ emote quietly hums a song. ~ | #19003 teenage clerk~ A teenage clerk~ A young man sits behind a counter, playing a hologame. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19004 gordon~ Gordon~ A rugged looking man sits behind a counter, polishing a blade. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19005 stormtrooper sentry~ A stormtrooper~ A stormtrooper stands here, watching over the area. ~ ~ 3 0 0 Z 1 0 0 300d1+50 12d1+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 2 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19006 _planetdefense imperial officer~ an Imperial Officer~ An Imperial Officer stands beside the entrance. ~ ~ 3 0 0 Z 1 0 -250 300d1+50 12d1+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 2 20 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == The Empire say Good say sir. mpsleep 6 say Do you need entry? If so, say 'Let me in, officer.' else say This is a restricted area. You must leave. emote places a hand on his blaster. endif ~ > speech_prog 'Let me in, officer.'~ if clan($n) == The Empire say Right away sir. mpsleep 6 emote slides a keycard through a scanner, and the doors slide open. mpechoat $n The Officer ushers you through the entrance. mpechoaround $n The Officer ushers $n through the entrance. mptransfer $n 19276 mpat $n mpechoaround $n The entrance slides open. mpat $n mpechoaround $n $n steps through, and the doors quickly slide closed. mpat $n mpechoat $n The doors quickly slide closed. else say This is a restricted area. LEAVE NOW. emote unholsters his blaster, aiming toward you. mpecho A Stormtrooper begins talking into his comlink. endif ~ | #19007 _planetdefense stormtrooper~ a Stormtrooper~ A Stormtrooper stands here, looking for a reason to blast someone. ~ ~ 32771 0 0 Z 1 0 -200 300d1+50 12d1+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 2 14 5 0 0 0 0 0 2 0 0 0 0 0 0 0 0 #19008 _pd desk officer~ an Imperial Officer~ An officer is sitting behind the desk, reading some documents. ~ ~ 1073741827 0 0 Z 1 0 -250 300d1+50 12d1+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 2 12 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 #19009 _tbyolar protocol droid~ a Protocol Droid~ A protocol droid stands here, directing passengers to the turbocar. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Greetings. I am C-90A. say If you wish to use the turbocar, the fee is 50 credits. ~ > bribe_prog 50~ say Very good sir. Right this way... mpechoat $n You walk to the turbocar stop. mpechoaround $n $n walks to the turbocar stop. mptransfer $n 19283 mpat $n mpechoaround $n $n arrives from the east. mpat $n mpforce $n look mpsleep 4 mpat $n mpechoat $n Protocol Droid C-90A leaves east. ~ | #19010 _tbbulova protocol droid~ a Protocol Droid~ A protocol droid stands here, directing passengers to the turbocar. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Greetings. I am C-90B. say If you wish to use the turbocar, the fee is 50 credits. ~ > bribe_prog 50~ say Very good sir. Right this way... mpechoat $n You talk to the turbocar stop. mpechoaround $n $n walks to the turbocar stop. mptransfer $n 19284 mpat $n mpechoaround $n $n arrives from the north. mpat $n mpforce $n look mpsleep 4 mpat $n mpechoat $n Protocol Droid C-90B leaves north. ~ | #19011 _tbmenari protocol droid~ a Protocol Droid~ A protocol droid stands here, directing passengers to the turbocar. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Greetings. I am C-90C. say If you wish to use the turbocar, the fee is 50 credits. ~ > bribe_prog 50~ say Very good sir. Right this way... mpechoat $n You walk to the turbocar stop. mpechoaround $n $n walks to the turbocar stop. mptransfer $n 19286 mpat $n mpechoaround $n $n arrives from the northeast. mpat $n mpforce $n look mpsleep 4 mpat $n mpechoat $n Protocol Droid C-90C leaves northeast. ~ | #19012 _cit_serin old man citizen~ an old man~ An old man sits here, awaiting the Serin shuttle. ~ ~ 3 0 0 Z 1 0 0 500d1+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #19013 _cit_m_1 male citizen man~ a young man~ A young man idly walks through the streets. ~ ~ 1 0 0 Z 1 0 0 500d1+0 0d0+0 24 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #19014 _cit_m_2 male citizen man~ a middle-aged man~ A middle-aged man strolls along, looking at the ground. ~ ~ 1 0 0 Z 1 0 0 500d1+0 0d0+0 14 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #19015 _cit_m_3 male citizen man~ an elderly man~ An elderly man slowly walks throughout the city. ~ ~ 1 0 0 Z 1 0 0 500d1+0 0d0+0 8 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #19016 _cit_m_4 male citizen business man~ a businessman~ A businessman briskly walks along, reading a datasheet. ~ ~ 1 0 0 Z 1 0 0 500d1+0 0d0+0 68 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #19017 _cit_m_5 male citizen boy~ a little boy~ A small child runs around, narrowly avoiding the turbocars. ~ ~ 1 0 0 Z 1 0 0 500d1+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #19018 _cit_f_1 female citizen woman~ a young woman~ A young woman happily moves through the city. ~ ~ 1 0 0 Z 1 0 0 500d1+0 0d0+0 31 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #19019 _cit_f_2 female citizen woman~ an older woman~ An older woman strolls along, watching the traffic fly by. ~ ~ 1 0 0 Z 1 0 0 500d1+0 0d0+0 9 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #19020 _cit_f_3 female citizen girl~ a young girl~ A young girl walks along, singing to herself. ~ ~ 1 0 0 Z 1 0 0 500d1+0 0d0+0 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #19021 A Chadra Fan Citizen Chadra-Fan~ A Chadra-Fan Citizen~ A Chadra-Fan citizen makes its way through the crowd here. ~ ~ 1073741953 0 0 Z 20 0 50 4d10+200 2d4+2 7 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 14 0 0 0 8388609 8388608 0 4 4 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #19022 _palace detention level officer~ an Imperial Officer~ An Imperial officer is monitoring the cells from here. ~ ~ 3 0 0 Z 1 0 0 750d1+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 20 5 0 0 0 0 0 2 0 0 0 0 0 0 0 0 #19023 _palace detention level stormtrooper~ a Stormtrooper~ A Stormtrooper guards entry to the detention area. ~ ~ 3 0 0 Z 1 0 -150 600d1+0 5d1+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 18 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19024 _tbgardens protocol droid~ a Protocol Droid~ A protocol droid stands here, directing passengers to the turbocar. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Greetings. I am C-90D. say If you wish to use the turbocar, the fee is 50 credits. ~ > bribe_prog 50~ say Very good sir. Right this way... mpechoat $n You walk to the turbocar stop. mpechoaround $n $n walks to the turbocar stop. mptransfer $n 19370 mpat $n mpforce $n look mpsleep 4 mpat $n mpechoat $n Protocol Droid C-90D leaves south. ~ | #19025 _gardens lobby clerk~ a beautiful clerk~ A clerk is here, watching for visitors coming in. ~ ~ 1073741827 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19026 droid~ shopping droid~ A droid is behind a counter, awaiting your purchases. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 18 10 10 10 0 0 0 0 0 21 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19027 _msb shopper~ A shopper~ A shopper is looking at the blasters thoughtfully. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > rand_prog 100~ hmm ~ | #19028 _sfinc host~ A SimFlight Host~ A host with a big, artificial smile on his face stands in front of the door. ~ ~ 3 4194304 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Hello! say Are you a member? ~ > speech_prog yes~ say May I see your membership card please? ~ > act_prog p nods~ say May I see your membership card please? ~ > speech_prog no~ say Oh, well then, now is the perfect time to join! emote goes through some paperwork. say If you purchase a membership now, you can take advantage of our special new-member discount! Only 500 credits allows you access to any of our facilities, teachers, and equipment! say Doesn't that sound just &wgreat&W? emote flashes a big, toothy smile. say Interested? You can pay me now, and I'll get you setup! ~ > act_prog shakes~ say Oh, well then, now is the perfect time to join! emote goes through some paperwork. say If you purchase membership now, you can take advantage of our special new-member discount! Only 500 credits allows you access to any of our facilities, teachers, and equipment! say Doesn't that sound just &wgreat&W? emote flashes a big, toothy smile. say Interested? You can pay me now, and I'll get you setup! ~ > give_prog _sfinc membership card~ if ovnuminv(19088) == 1 nod give card $n say Right this way! mptransfer $n 19411 mpat $n mea $n You are escorted through the entrance. else endif ~ > bribe_prog 500~ say Great! Welcome to SimFlight! mpoload 19088 give card $n say If you need to use our facilities, simply show this card to the host at the SimFlight location of your choice, and they will let you in! Enjoy! ~ | #19029 duros manager~ a Duros store manager~ The manager of the store briskly moves around the area. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19030 merr-sonn manager~ The Manager~ The manager sits behind his desk, shuffling through papers. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if isevil($n) if lck($n) > 16 say Hm.... say You look like the prospective type. say Interested in a hot item? Can't find it anywhere... endif else say Can I help you? endif ~ > act_prog p nods~ if isevil($n) if lck($n) > 16 grin say Great. emote flashes a Merr-Sonn Quickfire-4 holdout blaster. say Illegal on every planet known to the great Empire. say And a steal, at 25000 credits. Can be yours. endif else say ...What can I help you with? endif ~ > speech_prog yes~ if isevil($n) if lck($n) > 16 grin say Great. emote flashes a Merr-Sonn Quickfire-4 holdout blaster. say Illegal on every planet known to the great Empire. say And a steal, at 25000 credits. Can be yours. endif else say ...What can I help you with? endif ~ > bribe_prog 25000~ if isevil($n) if lck($n) > 16 smile say Been a pleasure. say If you need ammo for this thing, give 500 creds to the ammo droid. mpoload 19047 give blaster $n mpat 11 drop all else emote gives you a wary look. say ...What is this for? shake drop all endif else emote gives you a wary look. say ...What is this for? shake drop all endif ~ | #19031 turret mounted~ a Stormtrooper mounted on a turret~ A turbolaser turret is being manned by a stormtrooper here. ~ ~ 3 0 0 Z 1 0 0 800d1+50 12d1+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 2 25 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19501 _market verpine jewelry attendant~ A verpine jewelry attendant~ A verpine jewelry attendant stands behind the main display case. ~ ~ 134217731 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1048577 1 0 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) say Hello, welcome to Jewelry Mil'Ranis. I am Ix'lan, if you need assistance I will be here to help. else endif ~ | #19502 _market droid service TI-2033~ TI-2033~ A Service Droid stands behind the counter, ready to assist. ~ ~ 1207959555 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 21 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19503 _ctrain moving target~ a moving target~ &R&GA moving target slides around the firing range. ~ ~ 67108865 0 0 Z 1 0 0 20000d1+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 21 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19504 _ctrain stationary target~ a stationary target~ &R&GA stationary target is here, waiting to be shot at. ~ ~ 67108867 0 0 Z 1 0 0 20000d1+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 21 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19600 Glip shopkeeper~ Glip~ Glip the shop owner is standing by the register, keeping track of credits. ~ ~ 1073741827 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #19999 himob~ a newly created himob~ Some god abandoned a newly created himob here. ~ ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #19000 lowobj~ a lowobj~ A lowobj is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #19001 drinking fountain~ a drinking fountain~ A drinking fountain has been attached to the wall.~ ~ 25 0 0 0 0 0 0 1 0 0 #19002 mall fountain~ an enormous fountain~ An enormous fountain is built here, elegantly displaying water patterns.~ ~ 25 0 0 0 0 0 0 1 0 0 #19003 _mallbutton3 3~ the '3' button~ A button with the number '3' is attached to the panel.~ ~ 39 0 0 0 0 0 0 1 0 0 > push_prog 100~ mpechoat $n You press the '3' button in. mpechoaround $n $n presses the '3' button. mppurge _mallbutton1 mppurge _mallbutton2 mppurge _mallbutton3 mpoload 19005 mpoload 19004 mpoload 19003 mpechoat $n *ding* The turbolift moves to level 3, and you step off. mpechoaround $n *ding* The turbolift moves to level 3, and $n steps off. mptransfer $n 19211 mpat $n mpechoaround $n $n steps from the turbolift. mpat $n mpforce $n look ~ | #19004 _mallbutton2 2~ the '2' button~ A button with the number '2' is attached to the panel.~ ~ 39 0 0 0 0 0 0 1 0 0 > push_prog 100~ mpechoat $n You press the '2' button in. mpechoaround $n $n presses the '2' button. mppurge _mallbutton1 mppurge _mallbutton2 mppurge _mallbutton3 mpoload 19005 mpoload 19004 mpoload 19003 mpechoat $n *ding* The turbolift moves to level 2, and you step off. mpechoaround $n *ding* The turbolift moves to level 2, and $n steps off. mptransfer $n 19210 mpat $n mpechoaround $n $n steps from the turbolift. mpat $n mpforce $n look ~ | #19005 _mallbutton1 1~ the '1' button~ A button with the number '1' is attached to the panel.~ ~ 39 0 0 0 0 0 0 1 0 0 > push_prog 100~ mpechoat $n You press the '1' button in. mpechoaround $n $n presses the '1' button. mppurge _mallbutton1 mppurge _mallbutton2 mppurge _mallbutton3 mpoload 19005 mpoload 19004 mpoload 19003 mpechoat $n *ding* The turbolift moves to level 1, and you step off. mpechoaround $n *ding* The turbolift moves to level 1, and $n steps off. mptransfer $n 19185 mpat $n mpechoaround $n $n steps from the turbolift. mpat $n mpforce $n look ~ | #19006 bantha burger~ a bantha burger~ A bantha burger has been tossed on the ground.~ ~ 19 8192 1 20 0 0 0 1 20 2 #19007 bantha slab meat~ a slab of bantha meat~ A slab of meat is decomposing here.~ ~ 19 8192 1 40 0 0 0 1 22 2 #19008 bantha jerky~ a piece of bantha jerky~ A strip of bantha is here.~ ~ 19 8192 1 40 0 0 0 1 15 1 #19009 black shirt~ a black shirt~ A crumpled mass of black cloth is here.~ ~ 9 8192 9 10 10 0 0 1 54 5 #19010 worn denim jacket~ a worn denim jacket~ A crumpled mass of demin is here.~ ~ 9 8192 1025 15 15 0 0 1 72 7 #19011 khaki pants~ a pair of khaki pants~ A crumpled mass of pants is here.~ ~ 9 8192 33 15 15 0 0 1 60 6 #19012 white dress~ A long, white dress~ A crumpled mass of dress is here.~ ~ 9 8192 9 10 10 0 0 1 81 8 #19013 denim jeans~ a pair of denim jeans~ A crumpled mass of denim is here.~ ~ 9 8192 33 18 18 0 0 1 60 6 #19014 sabaac card deck~ a deck of sabaac cards~ A deck of sabaac cards has been discarded here.~ ~ 13 8192 1 0 0 0 0 1 12 1 #19015 hologame starpilot~ A hologame of 'Starpilot'~ A portable hologame is on the ground.~ ~ 13 8192 1 0 0 0 0 1 193 19 #19016 datapad small~ a small datapad~ A small datapad has been misplaced here.~ ~ 89 8192 1 0 0 0 0 1 1015 101 #19017 sunglasses glasses~ a pair of sunglasses~ A pair of sunglasses have been tossed away here.~ ~ 9 8192 131073 5 5 0 0 1 38 3 #19018 sharp vibroblade~ a sharp vibroblade~ A sharp vibroblade is here.~ ~ 5 8194 8193 12 25 40 2 1200 1200 1 1542 154 #19019 large vibro axe~ a large vibroaxe~ A large vibroaxe rests here.~ ~ 5 8194 8193 12 25 60 1 1 2100 210 A 18 -2 #19020 stormtrooper armor gear~ a set of white stormtrooper gear~ A stormtrooper's armor is here.~ ~ 9 0 9 50 50 0 0 1 500 50 #19021 stormtrooper helmet~ a stormtrooper helmet~ A stormtrooper's helmet has been dropped here.~ ~ 9 0 17 50 50 0 0 1 200 20 #19022 imperial e-11 blaster rifle~ an Imperial-issue E-11 Blaster Rifle~ An imperial blaster rifle was dropped here.~ ~ 5 0 8193 0 40 65 6 10 3250 325 A 18 2 #19023 sorosuub q1 q-1 blaster pistol~ a Sorosuub Q-1 blaster pistol~ A small blaster pistol was dropped here.~ ~ 5 8192 8193 0 20 30 6 250 250 10 790 79 A 19 2 #19024 merr-sonn deathhammer blaster pistol~ a Merr-Sonn 'DeathHammer' blaster pistol~ A somewhat large blaster pistol is on the ground.~ ~ 5 8192 8193 0 40 65 6 400 400 10 6500 354 A 18 2 A 19 1 #19025 merr-sonn b22 holdout blaster~ a Merr-Sonn B22 holdout blaster~ A very small blaster is on the ground.~ ~ 5 8192 8193 0 30 50 6 200 200 10 709 325 #19026 sorosuub bmc-150 blaster carbine~ a Sorosuub BMC-150 blaster carbine~ A somewhat long blaster is here.~ ~ 5 8192 8193 0 25 40 6 750 750 10 7501 750 A 19 4 A 18 -2 #19027 merr-sonn g8 blaster rifle~ a Merr-Sonn G8 blaster rifle~ A blaster rifle is here.~ ~ 5 8192 8193 0 20 65 6 750 750 10 5140 325 A 18 2 #19028 merr-sonn ir-5 intimidator blaster pistol~ a Merr-Sonn IR-5 'Intimidator' blaster pistol~ A blaster pistol was dropped here.~ ~ 5 8192 8193 0 25 28 6 10 2350 235 A 18 4 A 19 -3 #19029 merr-sonn kylan blaster pistol~ a Merr-Sonn Kylan-3 blaster pistol~ A blaster pistol has been dropped here.~ ~ 5 8192 8193 0 20 35 6 500 500 10 1005 100 A 19 2 #19030 sorosuub q2 q-2 holdout blaster~ a Sorosuub Q-2 holdout blaster~ A small blaster pistol was dropped here.~ ~ 5 8192 8193 0 20 35 6 400 250 10 900 90 A 19 2 #19031 sorosuub quicksnap 36t blaster carbine~ a Sorosuub QuickSnap 36T blaster carbine~ A somewhat long blaster is here.~ ~ 5 8192 8193 0 25 40 6 750 750 10 5600 560 A 18 3 #19032 sorosuub quicksnap2 36t/i blaster carbine~ a Sorosuub QuickSnap 36T/I blaster carbine~ A somewhat long blaster is here.~ ~ 5 8192 8193 0 25 55 6 750 750 10 6250 625 A 18 3 A 19 2 #19033 sorosuub renegade heavy blaster pistol~ a Sorosuub 'Renegade' heavy blaster pistol~ A heavy blaster pistol was dropped here.~ ~ 5 8192 8193 0 50 70 6 1100 1100 10 9560 956 A 18 2 A 19 1 #19034 blastech dh-17 blaster rifle~ a BlasTech DH-17 blaster rifle~ A blaster rifle was dropped here.~ ~ 5 8192 8193 0 30 40 6 650 650 10 4401 230 A 19 2 A 18 1 #19035 blastech dl-18 blaster pistol~ a BlasTech DL-18 blaster pistol~ A blaster pistol is here.~ ~ 5 8192 8193 0 20 30 6 350 350 10 1800 180 A 18 1 A 19 1 #19036 blastech dl-22 blaster pistol~ a BlasTech DL-22 blaster pistol~ A blaster pistol is on the ground.~ ~ 5 8192 8193 0 30 40 6 350 350 10 3800 380 A 18 4 #19037 blastech dl-44 heavy blaster pistol~ a BlasTech DL-44 heavy blaster pistol~ A heavy blaster pistol is here.~ ~ 5 8192 8193 0 25 55 6 400 400 10 7610 761 A 18 3 A 19 2 #19038 blastech dl-56 heavy blaster pistol~ a BlasTech DL-56 heavy blaster pistol~ A heavy blaster pistol is here.~ ~ 5 8192 8193 0 25 55 6 400 400 10 8800 880 A 19 6 #19039 blastech dlt-19 light blaster rifle~ a BlasTech DLT-19 light blaster rifle~ A somewhat long blaster is here.~ ~ 5 8192 8193 0 25 40 6 750 750 10 5001 500 A 18 3 #19040 blastech dlt-20a blaster rifle~ a BlasTech DLT-20a blaster rifle~ A somewhat long blaster is here.~ ~ 5 8192 8193 0 25 40 6 750 750 10 8500 850 A 53 100 #19041 blastech dy-225 heavy blaster pistol~ a BlasTech DY-225 heavy blaster pistol~ A heavy blaster pistol is lying here.~ ~ 5 8192 8193 0 40 55 6 300 300 10 9200 920 A 18 2 A 19 1 #19042 blastech ekx-10 blaster rifle~ a BlasTech EKX-10 blaster rifle~ A blaster rifle is here.~ ~ 5 8192 8193 0 20 50 6 650 650 10 4400 440 A 18 2 #19043 merr-sonn flash4 heavy blaster pistol~ a Merr-Sonn 'Flash 4' heavy blaster pistol~ A heavy blaster pistol is here.~ ~ 5 8192 8193 0 25 55 6 950 950 10 6400 640 A 18 3 A 19 2 #19044 sorosuub glx firelance blaster rifle~ a Sorosuub GLX 'Firelance' blaster rifle~ A blaster rifle was dropped here.~ ~ 5 8192 8193 0 30 45 6 600 600 10 5750 340 A 19 2 A 18 1 #19045 sorosuub heavy tracker blaster rifle~ a Sorosuub HeavyTracker 16 blaster rifle~ A long blaster rifle was dropped here.~ ~ 5 0 8193 0 30 40 6 650 650 10 3300 270 A 18 2 #19046 blastech hunter v blaster carbine~ a BlasTech Hunter V blaster carbine~ A somewhat long blaster is here.~ ~ 5 8192 8193 0 25 55 6 650 650 10 9100 660 A 18 3 A 19 3 #19047 merr-sonn quickfire-4 holdout blaster~ a Merr-Sonn Quickfire-4 holdout blaster~ A small holdout blaster is here.~ ~ 5 8192 8193 0 50 90 6 25 25 10 11050 1105 #19048 blastech se-14 blaster rifle~ a BlasTech SE-14 blaster rifle~ A blaster rifle is here.~ ~ 5 8192 8193 0 20 40 6 400 400 10 3000 300 A 18 2 #19049 blastech se-14c blaster rifle~ a BlasTech SE-14C blaster rifle~ A blaster rifle is here.~ ~ 5 8192 8193 0 25 50 6 400 400 10 3800 380 A 18 2 #19050 blastech t-21 light repeating blaster~ a BlasTech T-21 light repeating blaster~ A blaster rifle was dropped here.~ ~ 5 8192 8193 0 30 55 6 400 400 10 3100 280 A 18 4 #19051 blastech t-6 thunderer blaster pistol~ a BlasTech T-6 'Thunderer' heavy blaster pistol~ A heavy blaster pistol was dropped here.~ ~ 5 8192 8193 0 50 70 6 800 800 10 9560 956 A 18 2 A 19 1 #19052 drink vending machine~ a drink vending machine~ &gA vending machine has been installed here, stocked with beverages.~ ~ 13 2 0 0 0 0 0 1 0 0 E drink vending machine~ &B+&b----------------------------&B+ &B|&w A VendCo Vending Machine &B| &B+&b----------------------------&B+ &B|&w Say the name of the item &B| &B|&w you want and the machine &B| &B|&w will provide. &B| &B+&b----------------------------&B+ &B|&w Cola 4 credits &B| &B|&w Water 2 credits &B| &B|&w Caf 3 credits &B| &B|&w Tea 4 credits &B| &B+&b----------------------------&B+&w ~ E vending machine vend~ &B+&b----------------------------&B+&w &B|&w A VendCo Vending Machine &B| &B+&b----------------------------&B+&w &B|&w Say the name of the item &B| &B|&w you want and the machine &B| &B|&w will provide. &B| &B+&b----------------------------&B+&w &B|&w Cola 4 credits &B| &B|&w Water 2 credits &B| &B|&w Caf 3 credits &B| &B|&w Tea 4 credits &B| &B+&b----------------------------&B+&w ~ > speech_prog cola~ mpechoat $n You place 4 credits into the vending machine. mpforce $n drop 4 credits mppurge credits mpecho The vending machine hums and whirrs, and expunges a bottle of cola. mpoload 19055 drop cola mpforce $n get cola ~ > speech_prog water~ mpechoat $n You place 2 credits into the vending machine. mpforce $n drop 2 credits mppurge credits mpecho The vending machine hums and whirrs, and expunges a bottle of water. mpoload 19053 drop water mpforce $n get water ~ > speech_prog caf~ mpechoat $n You place 3 credits into the vending machine. mpforce $n drop 3 credits mppurge credits mpecho The vending machine hums and whirrs, and expunges a cup of caf. mpoload 19054 drop caf mpforce $n get caf ~ > speech_prog tea~ mpechoat $n You place 4 credits into the vending machine. mpforce $n drop 4 credits mppurge credits mpecho The vending machine hums and whirrs, and expunges a bottle of tea. mpoload 19056 drop bottle mpforce $n get tea ~ | #19053 bottle aquilie water~ a bottle of Aquilie water~ A clear bottle lies tipped over here.~ ~ 17 0 16385 15 15 0 0 1 0 0 #19054 cup caf~ a cup of caf~ A steaming cup of caf is here.~ ~ 17 8192 1 2 2 12 0 1 10 1 #19055 bottle kero cola~ a bottle of Kero cola~ A bottle of cola was dropped here.~ ~ 17 0 1 6 6 15 0 1 0 0 #19056 bottle chilled corellian tea~ a bottle of chilled Corellian tea~ A bottle of tea was dropped here.~ ~ 17 0 1 6 6 11 0 1 0 0 #19057 merr-sonn dd6 blaster pistol~ a Merr-Sonn DD6 blaster pistol~ A blaster pistol is on the ground.~ ~ 5 8192 8193 0 30 55 6 500 500 10 4110 411 A 18 4 #19058 blastech hsb-200 holdout blaster~ a BlasTech HSB-200 holdout blaster~ A very small blaster is on the ground.~ ~ 5 8192 8193 0 20 35 6 200 200 10 1300 130 #19059 cell ammo 25~ an ammo cell (Rating:25)~ An ammo cell has been discarded here.~ ~ 57 8192 1 25 0 0 0 1 1600 160 #19060 cell ammo 200~ an ammo cell (Rating:200)~ An ammo cell has been discarded here.~ ~ 57 8192 1 200 0 0 0 1 30 3 #19061 cell ammo 300~ an ammo cell (Rating:300)~ An ammo cell has been discarded here.~ ~ 57 8192 1 300 0 0 0 1 45 4 #19062 cell ammo 350~ an ammo cell (Rating:350)~ An ammo cell has been discarded here.~ ~ 57 8192 1 350 0 0 0 1 50 5 #19063 cell ammo 375~ an ammo cell (Rating:375)~ An ammo cell has been discarded here.~ ~ 57 8192 1 375 0 0 0 1 120 12 #19064 cell ammo 400~ an ammo cell (Rating:400)~ An ammo cell has been discarded here.~ ~ 57 8192 1 400 0 0 0 1 65 6 #19065 cell ammo 450~ an ammo cell (Rating:450)~ An ammo cell has been discarded here.~ ~ 57 8192 1 450 0 0 0 1 68 6 #19066 cell ammo 500~ an ammo cell (Rating:500)~ An ammo cell has been discarded here.~ ~ 57 8192 1 500 0 0 0 1 72 7 #19067 cell ammo 600~ an ammo cell (Rating:600)~ An ammo cell has been discarded here.~ ~ 57 8192 1 600 0 0 0 1 78 7 #19068 cell ammo 650~ an ammo cell (Rating:650)~ An ammo cell has been discarded here.~ ~ 57 8192 1 650 0 0 0 1 84 8 #19069 cell ammo 750~ an ammo cell (Rating:750)~ An ammo cell has been discarded here.~ ~ 57 8192 1 750 0 0 0 1 84 8 #19070 cell ammo 999~ an ammo cell (Rating:999)~ An ammo cell has been discarded here.~ ~ 57 8192 1 999 0 0 0 1 112 11 #19071 imperial officer uniform~ an Imperial officer uniform~ An imperial uniform was discarded here.~ ~ 9 0 9 50 50 0 0 1 500 50 A 40 25 #19072 coruscant defense system keycard~ a green keycard~ A green keycard is on the ground.~ ~ 18 0 1 0 0 0 0 1 0 0 #19073 _cdsbutton exit button~ an 'Exit' button~ A small button labeled 'EXIT' is attached to the wall.~ ~ 39 0 0 0 0 0 0 1 0 0 > push_prog 100~ mpechoat $n You press the button in. mpechoat $n The doors quickly slide open, and you step through. mpechoaround $n $n presses the exit button. mpechoaround $n The doors quickly slide open, and $n steps through. mptransfer $n 19275 mpat $n mpechoaround $n The entrance slides open, and $n steps through. mpat $n mpecho The doors slide closed. mppurge _cdsbutton mpoload 19073 ~ | #19074 _cds desk~ a durasteel desk~ A durasteel desk is in the center of the room.~ ~ 13 0 0 0 0 0 0 1 0 0 #19075 _tb bench~ a bench~ A bench is provided for waiting passengers.~ ~ 13 0 0 0 0 0 0 1 0 0 #19076 imperial message board~ a imperial message board~ A holographic terminal is setup here, providing Imperial information.~ ~ 13 0 0 0 0 0 0 1 0 0 #19077 _ss bench~ a bench~ A long bench stretches across the station wall.~ ~ 13 0 0 0 0 0 0 1 0 0 #19078 _palace detention level keycard~ a detention level keycard~ A small keycard was dropped here.~ ~ 18 0 1 0 0 0 0 1 0 0 #19079 _palace painting~ a strange painting~ A very strange painting has been mounted on the wall.~ ~ 39 0 0 0 0 0 0 1 0 0 > push_prog 100~ mpechoat $n You tilt the painting a little, and a hidden stairway opens. mpechoaround $n $n tilts the painting a little, and a hidden stairway opens. mpopenpassage 19360 19361 5 ~ > pull_prog 100~ mpechoat $n You adjust the painting back to its normal place. mpechoaround $n $n adjusts the painting back to its normal place. mpecho The hidden stairway closes up. mpclosepassage 19360 5 ~ | #19080 _palace emperor bed~ a bed~ &zA beautiful silk-covered bed is in the center of the room.~ ~ 12 0 0 0 0 0 0 1 0 0 #19081 _jara bed~ a cheap bed~ A cheap, worn out bed is set against the wall.~ ~ 13 0 0 0 0 0 0 1 0 0 #19082 lamp~ a lamp~ A lamp has been placed on a table next to the bed.~ ~ 13 0 0 0 0 0 0 1 0 0 #19083 white blouse~ a white blouse~ A crumpled mass of cloth lies here.~ ~ 13 0 9 15 0 0 0 1 12 1 #19084 short crimson skirt~ a short crimson skirt~ A red skirt was dropped here.~ ~ 13 0 33 12 0 0 0 1 22 2 #19085 high heels shoes white~ a pair of white high-heels~ A pair of white high heels has been discarded here.~ ~ 13 0 65 12 0 0 0 1 30 3 #19086 gardens brochure~ a brochure outlining the Skydome Botanical Gardens~ A gardens brochure is here.~ ~ 13 1073741824 1 0 0 0 0 1 0 0 #19087 duraplast case~ a duraplast case~ A transparent display case is mounted on the wall, containing a few blasters.~ ~ 12 0 0 0 0 0 0 1 0 0 #19088 _sfinc membership card~ a SimFlight, Inc. membership card~ A small card has been thrown away here.~ ~ 47 0 1 0 0 0 0 1 500 50 #19089 desks desk~ a desk~ Several desks fill the classroom, awaiting students to sit in them.~ ~ 13 0 0 0 0 0 0 1 0 0 #19090 handheld comlink~ a handheld comlink~ A small communications device was dropped here.~ ~ 72 8192 16385 10 0 0 0 1 15 1 #19091 earbud comlink~ an earbud comlink~ A very small comlink, made for the ears, is here.~ ~ 72 8192 65537 15 0 0 0 1 59 5 #19092 metal ring comlink~ a glossy metal ring~ A small comlink, shaped like a ring, was misplaced here.~ ~ 72 8192 3 7 0 0 0 1 560 56 #19093 commsystem zz-2~ a GalTek ZZ-2 commsystem~ A portable commsystem was left here.~ ~ 88 8192 1 0 0 0 0 1 2510 251 #19094 p44a runner datapad~ a Hapo-Gorrd P44a 'Runner' datapad~ A datapad was dropped here.~ ~ 89 8192 1 0 0 0 0 1 1100 110 #19095 commsystem generic nuradio~ a generic NuRadio commsystem~ A small, bland commsystem is here.~ ~ 88 8192 1 0 0 0 0 1 750 75 #19096 tekker toa headset comlink~ a Tekker TOA comlink headset~ A small headset was discarded here.~ ~ 72 8192 17 0 0 0 0 1 221 22 #19097 corudat elite datapad~ a CoruDat 'Elite' wrist datapad~ A wrist-mounted datapad is here.~ ~ 89 8192 4097 0 0 0 0 1 4200 420 #19098 scanner detector~ a scanner detector~ A device has been setup here to scan for stolen merchandise.~ ~ 13 0 0 0 0 0 0 1 0 0 #19501 _market An Oriban Crystal Necklace~ An Oriban Crystal Necklace~ A slightly yellow necklace lies here, quite contrasting to the dust.~ ~ 9 0 5 10 10 0 0 1 970 97 #19502 _market A small silver ring~ A small silver ring~ A small silver ring sits in the dirt.~ ~ 9 0 3 4 4 0 0 2 680 68 A 18 2 #19503 _market shimmering violet bracelet~ A shimmering violet bracelet~ A shimmering violet bracelet lies here, forgotten.~ ~ 9 0 4097 10 10 0 0 1 1026 102 #19504 _market shining unmolded metal~ A shining piece of unmolded metal~ A hunk of rare metal sits here.~ ~ 75 0 1 4 4 0 0 1 77 7 #19505 A white medpac~ A white medpac~ A white medpac sits here, probably used and discarded.~ ~ 73 1073750016 16385 10 10 10 0 1 15 1 #19506 A large medkit~ A large medkit~ A large medkit sits here, opened.~ ~ 73 1073750016 16385 20 20 10 0 1 32 3 #19507 _glip white sneakers~ &G&wA pair of Glip brand white sneakers~ A pair of cheap looking white sneakers were left here.~ ~ 9 8192 65 2 2 0 0 1 5 0 #19508 _glip black sneakers~ &G&wA pair of Glip brand &xblack&G&w sneakers~ A pair of cheap looking black sneakers were left here.~ ~ 9 8192 65 2 2 0 0 1 5 0 #19509 _glip grey sneakers~ &G&wA pair of Glip brand &zgrey&G&w sneakers~ A pair of cheap looking grey sneakers were left here.~ ~ 9 8192 65 2 2 0 0 1 5 0 #19999 hiobj~ a hiobj~ A hiobj is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #0 #ROOMS #19000 Floating in a void~ ~ 0 4 1 0 0 0 14624 R M 0 19000 1 19000 R O 0 19000 1 19000 S #19001 Menari Platform~ This is the main landing platform at Menari spaceport. Many ships line the pad here, including some that are available to the public for rent. The platform stretches for quite a ways, eventually leading to an exit northeast of here, where Vera Street connects it to the rest of the main part of Imperial City. ~ 0 1073741872 1 0 0 0 14624 D2 ~ ~ 0 -1 19285 0 D6 ~ ~ 0 -1 19002 0 R M 0 19005 4 19001 R E 1 19020 1 5 R E 1 19021 1 6 R E 1 19022 1 16 R M 0 19005 4 19001 R E 1 19021 1 6 R E 1 19020 1 5 R E 1 19022 1 16 R M 0 19031 1 19001 S #19002 Inside Menari Spaceport~ Vera street comes to an end here, where the Menari Spaceport and the Serin Shuttle pad are located. This concourse is well traversed, as quite a few travellers come through Menari Spaceport. The Spaceport itself lies southwest of here, and the Serin pad is northwest. ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19423 0 D1 ~ ~ 0 -1 19004 0 D7 ~ ~ 0 -1 19003 0 D9 ~ ~ 0 -1 19001 0 S #19003 Serin Shuttle Bus Station~ This is where the Serin shuttles await passengers on Coruscant. The Serin transports are a free service, allowing anyone to use them for space travel. When the Serin arrives, type 'BOARD <shipname>' to enter. ~ 0 1073741824 1 0 0 0 14624 D8 ~ ~ 0 -1 19002 0 R M 0 19012 1 19003 R O 0 19077 1 19003 S #19004 Intersection of Vera Street and Tedium Way~ Vera Street and Tedium Way intersect here, further west leads to the Menari spaceport, and northward will take you through Tedium Way. The buildings around here tower above you, a monument to the Empire's technological and architectural genius. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19043 0 D1 ~ ~ 0 -1 19005 0 D3 ~ ~ 0 -1 19002 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19005 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19006 0 D3 ~ ~ 0 -1 19004 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19006 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19007 0 D3 ~ ~ 0 -1 19005 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19007 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19008 0 D2 ~ ~ 0 -1 19404 0 D3 ~ ~ 0 -1 19006 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19008 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19009 0 D3 ~ ~ 0 -1 19007 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19009 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19010 0 D3 ~ ~ 0 -1 19008 0 D7 ~ ~ 0 -1 19422 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19010 Intersection of Vera Street and Ceres Way~ Ceres and Vera intersect here. The Menari spaceport is west of here along Vera Street, and east along Vera lies the Skydome Botanical Gardens. Ceres Way runs northward, through most of Imperial City. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19035 0 D1 ~ ~ 0 -1 19011 0 D3 ~ ~ 0 -1 19009 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19011 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D3 ~ ~ 0 -1 19010 0 D8 ~ ~ 0 -1 19012 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19012 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19011 0 D8 ~ ~ 0 -1 19013 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19013 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19014 0 D7 ~ ~ 0 -1 19012 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19014 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19015 0 D3 ~ ~ 0 -1 19013 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19015 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19016 0 D3 ~ ~ 0 -1 19014 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19016 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19017 0 D3 ~ ~ 0 -1 19015 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19017 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19018 0 D3 ~ ~ 0 -1 19016 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19018 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19019 0 D3 ~ ~ 0 -1 19017 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19019 Intersection of Vera Street and Rakka Avenue~ Vera and Rakka intersect here. Quite a ways west of here is the Menari spaceport. The Skydome Botanical Gardens is a short distance east. Rakka Avenue leads north, around a large commercial district. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19023 0 D1 ~ ~ 0 -1 19020 0 D3 ~ ~ 0 -1 19018 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19020 Vera Street~ You are on Vera Street, which runs along the southern sector of Imperial City. The structures are very tall, very mechanical, and efficient for their use. Many turbocars and transports speed along the concourse. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19021 0 D3 ~ ~ 0 -1 19019 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19021 Vera Street - Approaching the Skydome Botanical Gardens~ The street comes to an abrupt halt as it comes upon the Skydome Botanical Gardens, one of the premier sightseeing attractions on Coruscant. It lies further southeast, and north of here is a turbocar station. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19022 0 D3 ~ ~ 0 -1 19020 0 D8 ~ ~ 0 -1 19371 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19022 Concourse to the turbocar station~ This short concourse runs between Vera Street and the turbocar station, which is further north of here. Many beings walk to and from the station, which is an easy means of getting around Imperial City. To use the turbocar, pay the droid and he will escort you to the station. ~ 0 1073742856 1 0 0 0 14624 D2 ~ ~ 0 -1 19021 0 R M 0 19024 1 19022 S #19023 Rakka Avenue~ This is Rakka avenue, a short concourse built to connect Vera Street and Ceres Way, circling around a large cluster of towers which house several businesses. Not unlike the rest of the city, many turbocars and transports whiz by. ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19019 0 D7 ~ ~ 0 -1 19024 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19024 Rakka Avenue~ This is Rakka avenue, a short concourse built to connect Vera Street and Ceres Way, circling around a large cluster of towers which house several businesses. Not unlike the rest of the city, many turbocars and transports whiz by. ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19025 0 D8 ~ ~ 0 -1 19023 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19025 Rakka Avenue~ This is Rakka avenue, a short concourse built to connect Vera Street and Ceres Way, circling around a large cluster of towers which house several businesses. Not unlike the rest of the city, many turbocars and transports whiz by. ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19026 0 D8 ~ ~ 0 -1 19024 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19026 Rakka Avenue~ This is Rakka avenue, a short concourse built to connect Vera Street and Ceres Way, circling around a large cluster of towers which house several businesses. Not unlike the rest of the city, many turbocars and transports whiz by. ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19027 0 D8 ~ ~ 0 -1 19025 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19027 Rakka Avenue~ This is Rakka avenue, a short concourse built to connect Vera Street and Ceres Way, circling around a large cluster of towers which house several businesses. Not unlike the rest of the city, many turbocars and transports whiz by. ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19028 0 D8 ~ ~ 0 -1 19026 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19028 Rakka Avenue~ This is Rakka avenue, a short concourse built to connect Vera Street and Ceres Way, circling around a large cluster of towers which house several businesses. Not unlike the rest of the city, many turbocars and transports whiz by. ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19029 0 D8 ~ ~ 0 -1 19027 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19029 Intersection of Rakka Avenue and Niemand Boulevard~ Rakka and Niemand intersect here. Niemand Boulevard is a very short concourse linking Ceres way, Rakka avenue, and Martyr road, which leads to the Bulova spaceport. Further southeast of here lies the Skydome Botanical Gardens. ~ 0 1073741824 1 0 0 0 14624 D3 ~ ~ 0 -1 19030 0 D6 ~ ~ 0 -1 19074 0 D8 ~ ~ 0 -1 19028 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19030 Rakka Avenue~ This is Rakka avenue, a short concourse built to connect Vera Street and Ceres Way, circling around a large cluster of towers which house several businesses. Not unlike the rest of the city, many turbocars and transports whiz by. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19029 0 D3 ~ ~ 0 -1 19031 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19031 Rakka Avenue~ This is Rakka avenue, a short concourse built to connect Vera Street and Ceres Way, circling around a large cluster of towers which house several businesses. Not unlike the rest of the city, many turbocars and transports whiz by. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19030 0 D3 ~ ~ 0 -1 19032 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19032 Intersection of Ceres Way and Rakka Avenue~ You are on southern Ceres Way. Southwest of here is the Menari spaceport, and following Rakka Avenue east will take you to the Skydome Botanical Gardens. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19058 0 D1 ~ ~ 0 -1 19031 0 D2 ~ ~ 0 -1 19033 0 D3 ~ ~ 0 -1 19036 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19033 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19032 0 D2 ~ ~ 0 -1 19034 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19034 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19033 0 D1 ~ ~ 0 -1 19424 0 D2 ~ ~ 0 -1 19035 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19035 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19034 0 D2 ~ ~ 0 -1 19010 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19036 Rakka Avenue~ This is Rakka avenue, a short concourse built to connect Vera Street and Ceres Way, circling around a large cluster of towers which house several businesses. Not unlike the rest of the city, many turbocars and transports whiz by. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19032 0 D3 ~ ~ 0 -1 19037 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19037 Rakka Avenue~ This is Rakka avenue, a short concourse built to connect Vera Street and Ceres Way, circling around a large cluster of towers which house several businesses. Not unlike the rest of the city, many turbocars and transports whiz by. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19036 0 D3 ~ ~ 0 -1 19038 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19038 Rakka Avenue~ This is Rakka avenue, a short concourse built to connect Vera Street and Ceres Way, circling around a large cluster of towers which house several businesses. Not unlike the rest of the city, many turbocars and transports whiz by. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19037 0 D3 ~ ~ 0 -1 19039 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19039 Intersection of Tedium Way and Rakka Avenue~ Tedium and Rakka intersect here. Northwest leads further on Tedium, and east will lead to Rakka, a short avenue that circles around a large commercial district. Many turbocars speed around the corner, narrowly missing each other in the process. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19038 0 D7 ~ ~ 0 -1 19044 0 D9 ~ ~ 0 -1 19040 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19040 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19039 0 D9 ~ ~ 0 -1 19041 0 > rand_prog 100~ mpechoat $n &YAn imperial patrol car speeds by. ~ | S #19041 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19040 0 D9 ~ ~ 0 -1 19042 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19042 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19043 0 D6 ~ ~ 0 -1 19041 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19043 Tedium Way~ This is Tedium Way, a concourse running along the westernmost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19042 0 D2 ~ ~ 0 -1 19004 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19044 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741828 1 0 0 0 14624 D7 ~ ~ 0 -1 19045 0 D8 ~ ~ 0 -1 19039 0 > rand_prog 100~ mpechoat $n &YAn imperial patrol car speeds by. ~ | S #19045 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19047 0 D3 ~ ~ 0 -1 19046 0 D8 ~ ~ 0 -1 19044 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19046 The Jara Lodge~ ~ 0 1082130444 1 0 0 0 14624 D1 ~ ~ 0 -1 19045 0 D3 ~ ~ 0 -1 19362 0 S #19047 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19048 0 D2 ~ ~ 0 -1 19045 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19048 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19049 0 D2 ~ ~ 0 -1 19047 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19049 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19048 0 D6 ~ ~ 0 -1 19050 0 > rand_prog 100~ mpechoat $n &YAn imperial patrol car speeds by. ~ | S #19050 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19169 0 D1 ~ ~ 0 -1 19051 0 D9 ~ ~ 0 -1 19049 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19051 A Dark Alleyway~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19052 0 D3 ~ ~ 0 -1 19050 0 S #19052 A Dark Alleyway~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19053 0 D3 ~ ~ 0 -1 19051 0 S #19053 A Dark Alleyway~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19054 0 D3 ~ ~ 0 -1 19052 0 S #19054 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19055 0 D3 ~ ~ 0 -1 19053 0 D6 ~ ~ 0 -1 19059 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19055 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19054 0 D2 ~ ~ 0 -1 19056 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19056 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19055 0 D2 ~ ~ 0 -1 19057 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19057 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19056 0 D2 ~ ~ 0 -1 19058 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19058 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19057 0 D2 ~ ~ 0 -1 19032 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19059 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741828 1 0 0 0 14624 D6 ~ ~ 0 -1 19060 0 D9 ~ ~ 0 -1 19054 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19060 Intersection of Ceres Way and Museum Avenue~ ~ 0 1073741828 1 0 0 0 14624 D6 ~ ~ 0 -1 19065 0 D7 ~ ~ 0 -1 19061 0 D9 ~ ~ 0 -1 19059 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19061 Museum Avenue~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19062 0 D8 ~ ~ 0 -1 19060 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19062 Museum Avenue - Approaching the Holographic Museum of History~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19064 0 D2 ~ ~ 0 -1 19061 0 D3 ~ ~ 0 -1 19063 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19063 Turbocar Station~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19062 0 S #19064 Scenic Attraction 2~ ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19062 0 S #19065 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19066 0 D9 ~ ~ 0 -1 19060 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19066 Intersection of Ceres Way and Niemand Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19098 0 D8 ~ ~ 0 -1 19067 0 D9 ~ ~ 0 -1 19065 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19067 Niemand Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19066 0 D8 ~ ~ 0 -1 19068 0 S #19068 Niemand Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19069 0 D7 ~ ~ 0 -1 19067 0 S #19069 Niemand Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19068 0 D2 ~ ~ 0 -1 19070 0 S #19070 Niemand Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19069 0 D2 ~ ~ 0 -1 19071 0 S #19071 Niemand Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19070 0 D2 ~ ~ 0 -1 19072 0 S #19072 Intersection of Niemand Boulevard and Martyr Road~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19071 0 D1 ~ ~ 0 -1 19075 0 D9 ~ ~ 0 -1 19073 0 S #19073 Niemand Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19072 0 D9 ~ ~ 0 -1 19074 0 S #19074 Niemand Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19073 0 D9 ~ ~ 0 -1 19029 0 S #19075 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19076 0 D3 ~ ~ 0 -1 19072 0 S #19076 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19077 0 D3 ~ ~ 0 -1 19075 0 S #19077 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19078 0 D3 ~ ~ 0 -1 19076 0 S #19078 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19080 0 D1 ~ ~ 0 -1 19079 0 D2 ~ ~ 0 -1 19077 0 S #19079 A hotel~ ~ 0 1073741824 1 0 0 0 14624 D3 ~ ~ 0 -1 19078 0 S #19080 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19081 0 D2 ~ ~ 0 -1 19078 0 S #19081 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19080 0 D6 ~ ~ 0 -1 19082 0 S #19082 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19083 0 D9 ~ ~ 0 -1 19081 0 S #19083 Martyr Road - Approaching Bulova Spaceport~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19086 0 D1 ~ ~ 0 -1 19084 0 D9 ~ ~ 0 -1 19082 0 S #19084 Bulova Spaceport~ Many ships are located on this large pad. Crates full of equipment are everywhere, and mechanics are busy working on damaged ships. Technicians are pumping fuel and gettings ships prepared for launch. Thousands of ships of all shapes and sizes launch and land here every hour. ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19083 0 D8 ~ ~ 0 -1 19085 0 R M 0 19005 6 19084 R E 1 19022 1 16 R E 1 19020 1 5 R E 1 19021 1 6 R M 0 19005 6 19084 R E 1 19022 1 16 R E 1 19020 1 5 R E 1 19021 1 6 R M 0 19031 3 19084 S #19085 Concourse to the turbocar station~ ~ 0 1073742856 1 0 0 0 14624 D7 ~ ~ 0 -1 19084 0 R M 0 19010 1 19085 R G 1 3 1 S #19086 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19087 0 D2 ~ ~ 0 -1 19083 0 S #19087 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19086 0 D6 ~ ~ 0 -1 19088 0 S #19088 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19089 0 D9 ~ ~ 0 -1 19087 0 S #19089 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19111 0 D7 ~ ~ 0 -1 19090 0 D9 ~ ~ 0 -1 19088 0 S #19090 A Dark Alleyway~ ~ 0 1073741828 1 0 0 0 14624 D7 ~ ~ 0 -1 19091 0 D8 ~ ~ 0 -1 19089 0 S #19091 A Dark Alleyway~ ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19092 0 D8 ~ ~ 0 -1 19090 0 S #19092 A Dark Alleyway~ ~ 0 1073741828 1 0 0 0 14624 D7 ~ ~ 0 -1 19093 0 D8 ~ ~ 0 -1 19091 0 S #19093 Intersection of Ceres Way and Palace Avenue~ ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19099 0 D7 ~ ~ 0 -1 19112 0 D8 ~ ~ 0 -1 19092 0 D9 ~ ~ 0 -1 19094 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19094 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19093 0 D9 ~ ~ 0 -1 19095 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19095 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19094 0 D9 ~ ~ 0 -1 19096 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19096 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19095 0 D9 ~ ~ 0 -1 19097 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19097 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19096 0 D9 ~ ~ 0 -1 19098 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19098 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19097 0 D9 ~ ~ 0 -1 19066 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19099 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19100 0 D9 ~ ~ 0 -1 19093 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19100 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19101 0 D9 ~ ~ 0 -1 19099 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19101 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19102 0 D9 ~ ~ 0 -1 19100 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19102 Intersection of Ceres Way and Martyr Road~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19133 0 D1 ~ ~ 0 -1 19103 0 D9 ~ ~ 0 -1 19101 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19103 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19104 0 D3 ~ ~ 0 -1 19102 0 S #19104 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D3 ~ ~ 0 -1 19103 0 D8 ~ ~ 0 -1 19105 0 S #19105 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19104 0 D8 ~ ~ 0 -1 19106 0 S #19106 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19439 0 D7 ~ ~ 0 -1 19105 0 D9 ~ ~ 0 -1 19107 0 S #19107 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19106 0 D9 ~ ~ 0 -1 19108 0 S #19108 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19107 0 D9 ~ ~ 0 -1 19109 0 S #19109 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19108 0 D9 ~ ~ 0 -1 19110 0 S #19110 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19109 0 D9 ~ ~ 0 -1 19111 0 S #19111 Martyr Road~ This is Martyr Road, a concourse running through a major residential sector and along the easternmost boundary of Imperial City. Several citizens and such walk the streets, trying to avoid the multitude of speeding turbocars. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19110 0 D9 ~ ~ 0 -1 19089 0 S #19112 Palace Avenue~ ~ 0 1073741824 1 0 0 0 14624 D3 ~ ~ 0 -1 19113 0 D8 ~ ~ 0 -1 19093 0 S #19113 Palace Avenue~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19112 0 D3 ~ ~ 0 -1 19114 0 S #19114 Palace Avenue~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19113 0 D3 ~ ~ 0 -1 19115 0 S #19115 Intersection of Palace Avenue and Savior Road~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19114 0 D3 ~ ~ 0 -1 19264 0 D7 ~ ~ 0 -1 19116 0 S #19116 Savior Road~ Savior Road runs north/south between Ceres Way and Palace Avenue, crossing a large residential sector. Many citizens walk around, a sign of prosperity in the area. Transports fly by at a ludicrous speed. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19117 0 D8 ~ ~ 0 -1 19115 0 S #19117 Savior Road~ Savior Road runs north/south between Ceres Way and Palace Avenue, crossing a large residential sector. Many citizens walk around, a sign of prosperity in the area. Transports fly by at a ludicrous speed. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19118 0 D2 ~ ~ 0 -1 19116 0 S #19118 Intersection of Savior Road and Zull Boulevard~ Savior Road runs north/south between Ceres Way and Palace Avenue, crossing a large residential sector. Many citizens walk around, a sign of prosperity in the area. Transports fly by at a ludicrous speed. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19119 0 D1 ~ ~ 0 -1 19139 0 D2 ~ ~ 0 -1 19117 0 S #19119 Savior Road~ Savior Road runs north/south between Ceres Way and Palace Avenue, crossing a large residential sector. Many citizens walk around, a sign of prosperity in the area. Transports fly by at a ludicrous speed. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19120 0 D2 ~ ~ 0 -1 19118 0 S #19120 Savior Road~ Savior Road runs north/south between Ceres Way and Palace Avenue, crossing a large residential sector. Many citizens walk around, a sign of prosperity in the area. Transports fly by at a ludicrous speed. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19121 0 D2 ~ ~ 0 -1 19119 0 S #19121 Intersection of Ceres Way and Savior Road~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19122 0 D2 ~ ~ 0 -1 19120 0 D3 ~ ~ 0 -1 19140 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19122 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19123 0 D3 ~ ~ 0 -1 19121 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19123 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19124 0 D3 ~ ~ 0 -1 19122 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19124 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19125 0 D3 ~ ~ 0 -1 19123 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19125 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19126 0 D3 ~ ~ 0 -1 19124 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19126 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19127 0 D3 ~ ~ 0 -1 19125 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19127 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D3 ~ ~ 0 -1 19126 0 D8 ~ ~ 0 -1 19128 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19128 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19127 0 D8 ~ ~ 0 -1 19129 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19129 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19128 0 D8 ~ ~ 0 -1 19130 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19130 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19131 0 D7 ~ ~ 0 -1 19129 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19131 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19130 0 D2 ~ ~ 0 -1 19132 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19132 Intersection of Ceres Way and Zull Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19131 0 D2 ~ ~ 0 -1 19133 0 D3 ~ ~ 0 -1 19134 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19133 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19132 0 D2 ~ ~ 0 -1 19102 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19134 Zull Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19132 0 D3 ~ ~ 0 -1 19135 0 S #19135 Zull Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19134 0 D3 ~ ~ 0 -1 19136 0 S #19136 Zull Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19135 0 D3 ~ ~ 0 -1 19137 0 S #19137 Zull Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19136 0 D3 ~ ~ 0 -1 19138 0 S #19138 Zull Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19137 0 D3 ~ ~ 0 -1 19139 0 S #19139 Zull Boulevard~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19138 0 D3 ~ ~ 0 -1 19118 0 S #19140 Ceres Way~ You are on Ceres Way, which cuts diagonally through much of Imperial City, and provides a pretty much direct path between Yolar and Menari Spaceports. Several transports, speeders, and the like cruise this concourse very fast. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19121 0 D3 ~ ~ 0 -1 19141 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19141 Intersection of Tedium and Ceres Way~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19142 0 D1 ~ ~ 0 -1 19140 0 D2 ~ ~ 0 -1 19145 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19142 Tedium Way - Approaching Yolar Spaceport~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19143 0 D2 ~ ~ 0 -1 19141 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19143 Yolar Spaceport~ ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19142 0 D3 ~ ~ 0 -1 19144 0 D6 ~ ~ 0 -1 19438 0 S #19144 Concourse to the turbocar station~ ~ 0 1073742856 1 0 0 0 14624 D1 ~ ~ 0 -1 19143 0 R M 0 19009 1 19144 S #19145 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19141 0 D9 ~ ~ 0 -1 19146 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19146 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19409 0 D6 ~ ~ 0 -1 19145 0 D9 ~ ~ 0 -1 19147 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19147 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19146 0 D7 ~ ~ 0 -1 19148 0 D9 ~ ~ 0 -1 19149 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19148 A hotel~ ~ 0 1073741824 1 0 0 0 14624 D8 ~ ~ 0 -1 19147 0 S #19149 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19147 0 D9 ~ ~ 0 -1 19150 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19150 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19149 0 D9 ~ ~ 0 -1 19151 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19151 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19150 0 D9 ~ ~ 0 -1 19152 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19152 Intersection of Tedium Way and Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19153 0 D6 ~ ~ 0 -1 19151 0 D7 ~ ~ 0 -1 19200 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19153 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19152 0 D2 ~ ~ 0 -1 19154 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19154 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19153 0 D1 ~ ~ 0 -1 19155 0 D2 ~ ~ 0 -1 19156 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19155 Turbocar Station~ ~ 0 1073741824 1 0 0 0 14624 D3 ~ ~ 0 -1 19154 0 S #19156 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19154 0 D2 ~ ~ 0 -1 19157 0 > rand_prog 100~ mpechoat $n &YA turbocar narrowly misses you as it speeds along. ~ | S #19157 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19156 0 D9 ~ ~ 0 -1 19158 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19158 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19157 0 D9 ~ ~ 0 -1 19159 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19159 Intersection of Tedium Way and Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19160 0 D3 ~ ~ 0 -1 19170 0 D6 ~ ~ 0 -1 19158 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19160 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19159 0 D2 ~ ~ 0 -1 19161 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19161 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19160 0 D2 ~ ~ 0 -1 19162 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19162 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19161 0 D2 ~ ~ 0 -1 19163 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19163 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19162 0 D2 ~ ~ 0 -1 19164 0 > rand_prog 100~ mpechoat $n &YA turbocar recklessly drives through. ~ | S #19164 Intersection of Tedium Way and Palace Avenue~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19163 0 D1 ~ ~ 0 -1 19274 0 D2 ~ ~ 0 -1 19165 0 > rand_prog 100~ mpechoat $n &YMany turbocars pass through the intersection. ~ | S #19165 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19164 0 D2 ~ ~ 0 -1 19166 0 > rand_prog 100~ mpechoat $n &YAn imperial patrol car speeds by. ~ | S #19166 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19165 0 D2 ~ ~ 0 -1 19167 0 > rand_prog 100~ mpechoat $n &YA turbocar speeds along. ~ | S #19167 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19166 0 D2 ~ ~ 0 -1 19168 0 > rand_prog 100~ mpechoat $n &YAn imperial patrol car speeds by. ~ | S #19168 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19167 0 D2 ~ ~ 0 -1 19169 0 > rand_prog 100~ mpechoat $n &YAn imperial patrol car speeds by. ~ | S #19169 Tedium Way~ This is Tedium Way, a concourse running along the westermost sector of Imperial City. One of the more well-patrolled areas, also one of the more crime-ridden, it would be best to travel carefully here. Occasionally, a speeder or transport will pass by. ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19168 0 D2 ~ ~ 0 -1 19050 0 > rand_prog 100~ mpechoat $n &YSeveral turbocars quickly speed by. ~ | S #19170 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19159 0 D3 ~ ~ 0 -1 19171 0 S #19171 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19170 0 D7 ~ ~ 0 -1 19172 0 S #19172 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19173 0 D8 ~ ~ 0 -1 19171 0 S #19173 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19174 0 D8 ~ ~ 0 -1 19172 0 S #19174 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19175 0 D2 ~ ~ 0 -1 19173 0 S #19175 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19176 0 D2 ~ ~ 0 -1 19174 0 S #19176 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19177 0 D2 ~ ~ 0 -1 19175 0 S #19177 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19178 0 D2 ~ ~ 0 -1 19176 0 S #19178 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19177 0 D6 ~ ~ 0 -1 19179 0 S #19179 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19180 0 D9 ~ ~ 0 -1 19178 0 S #19180 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19182 0 D6 ~ ~ 0 -1 19201 0 D8 ~ ~ 0 -1 19181 0 D9 ~ ~ 0 -1 19179 0 S #19181 Turbocar Station~ ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19180 0 S #19182 South Entrance to the Coruscant Mall~ ~ 0 1073741832 1 0 0 0 14624 D0 ~ ~ 0 -1 19183 0 D2 ~ ~ 0 -1 19180 0 S #19183 The Coruscant Mall~ ~ 0 1073741832 1 0 0 0 14624 D0 ~ ~ 0 -1 19184 0 D1 ~ ~ 0 -1 19212 0 D2 ~ ~ 0 -1 19182 0 D3 ~ ~ 0 -1 19213 0 S #19184 The Coruscant Mall~ ~ 0 1073741832 1 0 0 0 14624 D0 ~ ~ 0 -1 19185 0 D1 ~ ~ 0 -1 19214 0 D2 ~ ~ 0 -1 19183 0 D3 ~ ~ 0 -1 19215 0 S #19185 Center of the Mall~ ~ 0 1073741832 1 0 0 0 14624 D0 ~ ~ 0 -1 19186 0 D1 ~ ~ 0 -1 19189 0 D2 ~ ~ 0 -1 19184 0 D3 ~ ~ 0 -1 19205 0 D7 ~ ~ 0 -1 19209 0 R O 0 19002 1 19185 S #19186 The Coruscant Mall~ ~ 0 1073741832 1 0 0 0 14624 D0 ~ ~ 0 -1 19187 0 D1 ~ ~ 0 -1 19218 0 D2 ~ ~ 0 -1 19185 0 D3 ~ ~ 0 -1 19219 0 S #19187 The Coruscant Mall~ ~ 0 1073741832 1 0 0 0 14624 D0 ~ ~ 0 -1 19188 0 D1 ~ ~ 0 -1 19217 0 D2 ~ ~ 0 -1 19186 0 D3 ~ ~ 0 -1 19216 0 S #19188 The Coruscant Mall~ ~ 0 1073741832 1 0 0 0 14624 D1 ~ ~ 0 -1 19220 0 D2 ~ ~ 0 -1 19187 0 D3 ~ ~ 0 -1 19221 0 S #19189 The Coruscant Mall~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19222 0 D1 ~ ~ 0 -1 19190 0 D2 ~ ~ 0 -1 19223 0 D3 ~ ~ 0 -1 19185 0 S #19190 The Coruscant Mall~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19225 0 D1 ~ ~ 0 -1 19191 0 D2 ~ ~ 0 -1 19224 0 D3 ~ ~ 0 -1 19189 0 S #19191 The Coruscant Mall~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19192 0 D3 ~ ~ 0 -1 19190 0 S #19192 East Entrance to the Coruscant Mall~ ~ 0 1073741824 1 0 0 0 14624 D3 ~ ~ 0 -1 19191 0 D8 ~ ~ 0 -1 19193 0 D9 ~ ~ 0 -1 19204 0 S #19193 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19194 0 D7 ~ ~ 0 -1 19192 0 S #19194 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19195 0 D3 ~ ~ 0 -1 19193 0 S #19195 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19196 0 D3 ~ ~ 0 -1 19194 0 S #19196 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19197 0 D3 ~ ~ 0 -1 19195 0 S #19197 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D3 ~ ~ 0 -1 19196 0 D8 ~ ~ 0 -1 19198 0 S #19198 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D2 ~ ~ 0 -1 19502 0 D7 ~ ~ 0 -1 19197 0 D8 ~ ~ 0 -1 19199 0 S #19199 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19501 0 D7 ~ ~ 0 -1 19198 0 D8 ~ ~ 0 -1 19200 0 S #19200 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D7 ~ ~ 0 -1 19199 0 D8 ~ ~ 0 -1 19152 0 S #19201 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D6 ~ ~ 0 -1 19202 0 D9 ~ ~ 0 -1 19180 0 S #19202 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19203 0 D9 ~ ~ 0 -1 19201 0 S #19203 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D1 ~ ~ 0 -1 19204 0 D3 ~ ~ 0 -1 19202 0 S #19204 Marketplace Loop~ ~ 0 1073741824 1 0 0 0 14624 D3 ~ ~ 0 -1 19203 0 D6 ~ ~ 0 -1 19192 0 S #19205 The Coruscant Mall~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19226 0 D1 ~ ~ 0 -1 19185 0 D2 ~ ~ 0 -1 19227 0 D3 ~ ~ 0 -1 19206 0 S #19206 The Coruscant Mall~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19205 0 D7 ~ ~ 3 -1 19207 0 D9 ~ ~ 3 -1 19208 0 R O 0 19001 1 19206 R D 0 19206 7 1 R D 0 19206 9 1 S #19207 The Men's Room~ ~ 0 1073741836 1 0 0 0 14624 D8 ~ ~ 3 -1 19206 0 S #19208 The Ladies' Room~ ~ 0 1073741836 1 0 0 0 14624 D6 ~ ~ 3 -1 19206 0 S #19209 Mall Turbolift~ This turbolift is made completely of transparent duraplast, showing a full view of the mall as it moves from level to level. The mall itself has 3 levels, with various shops on each. A panel is attached next to the door, complete with numbered buttons. ~ 0 1073741836 1 0 0 0 14624 R O 0 19005 1 19209 R O 0 19004 1 19209 R O 0 19003 1 19209 S #19210 The Coruscant Mall - Second Level~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19230 0 D1 ~ ~ 0 -1 19232 0 D2 ~ ~ 0 -1 19228 0 D3 ~ ~ 0 -1 19234 0 D7 ~ ~ 0 -1 19209 0 S #19211 The Coruscant Mall - Third Level~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19252 0 D7 ~ ~ 0 -1 19209 0 D8 ~ ~ 0 -1 19255 0 D9 ~ ~ 0 -1 19257 0 S #19212 The Flaming Bantha~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19183 0 R M 0 19001 1 19212 R G 1 19006 1 R G 1 19007 1 R G 1 19008 1 S #19213 Gillian's Discount Clothing~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19183 0 R M 0 19002 1 19213 R G 1 19009 1 R G 1 19010 1 R G 1 19011 1 R G 1 19012 1 R G 1 19013 1 S #19214 A vacant store~ ~ 0 1073741836 1 2 0 0 14624 D3 ~ ~ 0 -1 19184 0 S #19215 The Sarlacc Pit~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19184 0 R M 0 19003 1 19215 R G 1 19014 1 R G 1 19015 1 R G 1 19016 1 R G 1 19017 1 S #19216 A vacant store~ ~ 0 1073741836 1 2 0 0 14624 D1 ~ ~ 0 -1 19187 0 S #19217 A vacant store~ ~ 0 1073741836 1 2 0 0 14624 D3 ~ ~ 0 -1 19187 0 S #19218 Martial Weaponry by Gordon~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19186 0 R M 0 19004 1 19218 R G 1 19018 1 R G 1 19019 1 S #19219 A vacant store~ ~ 0 1073741836 1 2 0 0 14624 D1 ~ ~ 0 -1 19186 0 S #19220 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19188 0 S #19221 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19188 0 S #19222 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19189 0 S #19223 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19189 0 S #19224 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19190 0 S #19225 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19190 0 S #19226 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19205 0 S #19227 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19205 0 S #19228 The Coruscant Mall~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19210 0 D1 ~ ~ 0 -1 19248 0 D2 ~ ~ 0 -1 19229 0 D3 ~ ~ 0 -1 19249 0 S #19229 The Coruscant Mall~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19228 0 D1 ~ ~ 0 -1 19251 0 D3 ~ ~ 0 -1 19250 0 S #19230 The Coruscant Mall~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19231 0 D1 ~ ~ 0 -1 19239 0 D2 ~ ~ 0 -1 19210 0 D3 ~ ~ 0 -1 19238 0 S #19231 The Coruscant Mall~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19236 0 D2 ~ ~ 0 -1 19230 0 D3 ~ ~ 0 -1 19237 0 S #19232 The Coruscant Mall~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19240 0 D1 ~ ~ 0 -1 19233 0 D2 ~ ~ 0 -1 19241 0 D3 ~ ~ 0 -1 19210 0 S #19233 The Coruscant Mall~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19243 0 D2 ~ ~ 0 -1 19242 0 D3 ~ ~ 0 -1 19232 0 S #19234 The Coruscant Mall~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19244 0 D1 ~ ~ 0 -1 19210 0 D2 ~ ~ 0 -1 19245 0 D3 ~ ~ 0 -1 19235 0 S #19235 The Coruscant Mall~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19246 0 D1 ~ ~ 0 -1 19234 0 D2 ~ ~ 0 -1 19247 0 S #19236 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19231 0 S #19237 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19231 0 S #19238 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19230 0 S #19239 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19230 0 S #19240 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19232 0 S #19241 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19232 0 S #19242 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19233 0 S #19243 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19233 0 S #19244 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19234 0 S #19245 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19234 0 S #19246 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19235 0 S #19247 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19235 0 S #19248 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19228 0 S #19249 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19228 0 S #19250 Floating in a void~ ~ 0 4 1 0 0 0 14624 D1 ~ ~ 0 -1 19229 0 S #19251 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19229 0 S #19252 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19253 0 D2 ~ ~ 0 -1 19211 0 S #19253 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 3 -1 19254 0 D2 ~ ~ 0 -1 19252 0 S #19254 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 3 -1 19253 0 S #19255 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19261 0 D7 ~ ~ 0 -1 19211 0 D8 ~ ~ 0 -1 19256 0 S #19256 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19262 0 D7 ~ ~ 0 -1 19255 0 S #19257 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19260 0 D6 ~ ~ 0 -1 19211 0 D9 ~ ~ 0 -1 19258 0 S #19258 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19259 0 D6 ~ ~ 0 -1 19257 0 S #19259 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19258 0 S #19260 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19257 0 S #19261 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19255 0 S #19262 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19256 0 S #19263 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19264 Palace Avenue~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19115 0 D3 ~ ~ 0 -1 19265 0 S #19265 Palace Avenue~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19264 0 D9 ~ ~ 0 -1 19266 0 S #19266 Palace Avenue~ ~ 0 1073741828 1 0 0 0 14624 D6 ~ ~ 0 -1 19265 0 D9 ~ ~ 0 -1 19267 0 S #19267 Palace Avenue~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19268 0 D6 ~ ~ 0 -1 19266 0 S #19268 Palace Avenue - Approaching the Imperial Palace~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19287 0 D1 ~ ~ 0 -1 19267 0 D3 ~ ~ 0 -1 19269 0 S #19269 Palace Avenue~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19268 0 D9 ~ ~ 0 -1 19270 0 S #19270 Palace Avenue~ ~ 0 1073741828 1 0 0 0 14624 D6 ~ ~ 0 -1 19269 0 D8 ~ ~ 3 -1 19275 0 D9 ~ ~ 0 -1 19271 0 S #19271 Palace Avenue~ ~ 0 1073741828 1 0 0 0 14624 D6 ~ ~ 0 -1 19270 0 D9 ~ ~ 0 -1 19272 0 S #19272 Palace Avenue~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19273 0 D6 ~ ~ 0 -1 19271 0 S #19273 Palace Avenue~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19272 0 D3 ~ ~ 0 -1 19274 0 S #19274 Palace Avenue~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19273 0 D3 ~ ~ 0 -1 19164 0 S #19275 Security Checkpoint~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 8388647 19072 19276 0 D7 ~ ~ 3 -1 19270 0 R M 0 19006 1 19275 R E 1 19071 1 5 R E 1 19022 1 16 R G 1 19072 1 R M 0 19007 2 19275 R E 1 19022 1 16 R E 1 19020 1 5 R E 1 19021 1 6 R M 0 19007 2 19275 R E 1 19021 1 6 R E 1 19022 1 16 R E 1 19020 1 5 R D 0 19275 1 2 R D 0 19275 7 1 S #19276 Inside the Coruscant Planetary Defense System~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19277 0 D3 ~ ~ 8388647 -1 19275 0 R O 0 19073 1 19276 R D 0 19276 3 2 S #19277 A Bright Corridor~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19276 0 D4 ~ ~ 0 -1 19278 0 R M 0 19008 1 19277 R O 0 19074 1 19277 S #19278 Coruscant Planetary Defense Infrastructure~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19279 0 D2 ~ ~ 0 -1 19281 0 D5 ~ ~ 0 -1 19277 0 S #19279 A Bright Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19280 0 D2 ~ ~ 0 -1 19278 0 S #19280 Turbolaser Cannon Controls~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19279 0 S #19281 A Bright Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19278 0 D2 ~ ~ 0 -1 19282 0 S #19282 Ion Cannon Controls~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19281 0 S #19283 Turbocar Station - Yolar Spaceport~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19144 0 R O 0 19075 1 19283 R O 0 19052 1 19283 S #19284 Turbocar Station - Bulova Spaceport~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19085 0 R O 0 19075 1 19284 R O 0 19052 1 19284 S #19285 Concourse to the turbocar station~ This short concourse runs between the Menari Spaceport and the turbocar station, which is further south of here. Many beings walk to and from the station, which is an easy means of getting around Imperial City. To use the turbocar, pay the droid and he will escort you to the station. ~ 0 1073742860 1 0 0 0 14624 D0 ~ ~ 0 -1 19001 0 R M 0 19011 1 19285 R G 1 3 1 S #19286 Turbocar Station - Menari Spaceport~ This is the Turbocar stop at Menari Spaceport. Several passengers walk along the line, waiting for the turbocar to arrive. It is very bright, and surprisingly sanitary here. You can exit the station northeast. ~ 0 1073741836 1 0 0 0 14624 D6 ~ ~ 0 -1 19285 0 R O 0 19075 1 19286 R O 0 19052 1 19286 S #19287 Entrevous~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19288 0 D2 ~ ~ 0 -1 19268 0 S #19288 imppal~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19289 0 D2 ~ ~ 0 -1 19287 0 S #19289 Lobby of the Imperial Palace~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19288 0 D6 ~ ~ 0 -1 19290 0 D7 ~ ~ 0 -1 19292 0 S #19290 imppal~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19294 0 D6 ~ ~ 0 -1 19291 0 D9 ~ ~ 0 -1 19289 0 S #19291 The Imperial Palace - Ground level~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19297 0 D9 ~ ~ 0 -1 19290 0 S #19292 imppal~ ~ 0 1073741828 1 0 0 0 14624 D7 ~ ~ 0 -1 19293 0 D8 ~ ~ 0 -1 19289 0 S #19293 The Imperial Palace - Ground level~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19306 0 D8 ~ ~ 0 -1 19292 0 S #19294 imppal~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 3 -1 19296 0 D1 ~ ~ 3 -1 19295 0 D3 ~ ~ 0 -1 19290 0 S #19295 imppalroom~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 3 -1 19294 0 S #19296 imppalroom~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 3 -1 19294 0 S #19297 Turbolift - East Wing~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19291 0 S #19298 The Imperial Palace - Personnel level~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19297 0 D2 ~ ~ 0 -1 19299 0 S #19299 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19298 0 D9 ~ ~ 0 -1 19300 0 S #19300 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19301 0 D6 ~ ~ 0 -1 19299 0 D7 ~ ~ 0 -1 19317 0 S #19301 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19300 0 D2 ~ ~ 0 -1 19307 0 D3 ~ ~ 0 -1 19302 0 S #19302 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19311 0 D1 ~ ~ 0 -1 19301 0 D3 ~ ~ 0 -1 19303 0 D9 ~ ~ 0 -1 19324 0 S #19303 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19302 0 D7 ~ ~ 0 -1 19304 0 S #19304 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19305 0 D8 ~ ~ 0 -1 19303 0 S #19305 The Imperial Palace - Personnel level~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19306 0 D2 ~ ~ 0 -1 19304 0 S #19306 Turbolift - West Wing~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19293 0 S #19307 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19301 0 D1 ~ ~ 0 -1 19322 0 D2 ~ ~ 0 -1 19308 0 D3 ~ ~ 0 -1 19323 0 S #19308 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19307 0 D1 ~ ~ 0 -1 19309 0 D3 ~ ~ 0 -1 19310 0 S #19309 Officer Quarters~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19308 0 S #19310 Officer Quarters~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19308 0 S #19311 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19312 0 D2 ~ ~ 0 -1 19302 0 S #19312 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19311 0 D6 ~ ~ 0 -1 19313 0 S #19313 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19321 0 D1 ~ ~ 0 -1 19314 0 D9 ~ ~ 0 -1 19312 0 S #19314 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19315 0 D3 ~ ~ 0 -1 19313 0 D8 ~ ~ 0 -1 19316 0 S #19315 The Mess Hall~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19314 0 S #19316 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19318 0 D7 ~ ~ 0 -1 19314 0 D8 ~ ~ 0 -1 19317 0 S #19317 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D7 ~ ~ 0 -1 19316 0 D8 ~ ~ 0 -1 19300 0 S #19318 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19319 0 D2 ~ ~ 0 -1 19316 0 S #19319 Security Checkpoint~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19318 0 D6 ~ ~ 0 -1 19320 0 S #19320 The Imperial Armory~ ~ 0 1073741828 1 0 0 0 14624 D9 ~ ~ 0 -1 19319 0 S #19321 Briefing and Intelligence~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19313 0 R O 0 19076 1 19321 S #19322 Officer Quarters~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19307 0 S #19323 Officer Quarters~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19307 0 S #19324 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19327 0 D6 ~ ~ 0 -1 19302 0 D9 ~ ~ 0 -1 19325 0 S #19325 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19326 0 D6 ~ ~ 0 -1 19324 0 S #19326 Recreation Area~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19325 0 S #19327 A Corridor~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19324 0 D3 ~ ~ 0 -1 19328 0 S #19328 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19327 0 D7 ~ ~ 0 -1 19329 0 D9 ~ ~ 0 -1 19330 0 S #19329 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D8 ~ ~ 0 -1 19328 0 S #19330 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D6 ~ ~ 0 -1 19328 0 S #19331 The Imperial Palace - Detention level~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19332 0 D3 ~ ~ 0 -1 19306 0 S #19332 A Narrow Corridor~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19331 0 D6 ~ ~ 0 -1 19333 0 S #19333 Security Checkpoint~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 3 -1 19334 0 D9 ~ ~ 0 -1 19332 0 R M 0 19023 2 19333 R E 1 19020 1 5 R E 1 19021 1 6 R E 1 19022 1 16 R M 0 19023 2 19333 R E 1 19020 1 5 R E 1 19022 1 16 R E 1 19021 1 6 R D 0 19333 0 1 S #19334 Detention Area~ ~ 0 1073741836 1 0 0 0 14624 D2 ~ ~ 3 -1 19333 0 D4 ~ ~ 0 -1 19335 0 D6 ~ ~ 8388615 19078 19336 0 D7 ~ ~ 8388615 19078 19337 0 D8 ~ ~ 8388615 19078 19339 0 D9 ~ ~ 8388615 19078 19338 0 S #19335 Observation platform~ ~ 0 1073741836 1 0 0 0 14624 D5 ~ ~ 0 -1 19334 0 D6 ~ ~ 33554432 -1 19336 0 D7 ~ ~ 33554432 -1 19337 0 D8 ~ ~ 33554432 -1 19339 0 D9 ~ ~ 33554432 -1 19338 0 R M 0 19022 1 19335 R E 1 19071 1 5 R E 1 19022 1 16 R G 1 19078 1 S #19336 Holding Cell (A)~ ~ 0 1073741836 1 256 0 0 14624 D9 ~ ~ 8388615 19078 19334 0 S #19337 Holding Cell (B)~ ~ 0 1073741836 1 0 0 0 14624 D8 ~ ~ 8388615 19078 19334 0 S #19338 Holding Cell (D)~ ~ 0 1073741836 1 0 0 0 14624 D6 ~ ~ 8388615 19078 19334 0 S #19339 Holding Cell (C)~ ~ 0 1073741836 1 0 0 0 14624 D7 ~ ~ 8388615 19078 19334 0 S #19340 The Imperial Palace - Landing platforms~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19297 0 D6 ~ ~ 0 -1 19341 0 S #19341 An open walkway~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19342 0 D1 ~ ~ 0 -1 19343 0 D9 ~ ~ 0 -1 19340 0 S #19342 Imperial Landing Pad A90-C5~ ~ 0 1073741876 1 64 0 0 14624 D2 ~ ~ 0 -1 19341 0 S #19343 An open walkway~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19344 0 D3 ~ ~ 0 -1 19341 0 S #19344 Imperial Landing Pad C11-A7~ ~ 0 1073741876 1 64 0 0 14624 D0 ~ ~ 0 -1 19343 0 S #19345 The Imperial Palace - Throne level~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19346 0 D2 ~ ~ 0 -1 19306 0 S #19346 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19345 0 D7 ~ ~ 0 -1 19347 0 S #19347 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D7 ~ ~ 0 -1 19348 0 D8 ~ ~ 0 -1 19346 0 S #19348 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19349 0 D8 ~ ~ 0 -1 19347 0 S #19349 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19348 0 D3 ~ ~ 0 -1 19350 0 S #19350 An intersection of corridors~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19351 0 D1 ~ ~ 0 -1 19349 0 D3 ~ ~ 0 -1 19352 0 S #19351 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19357 0 D2 ~ ~ 0 -1 19350 0 S #19352 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19350 0 D3 ~ ~ 0 -1 19353 0 S #19353 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19352 0 D9 ~ ~ 0 -1 19354 0 S #19354 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D6 ~ ~ 0 -1 19353 0 D9 ~ ~ 0 -1 19355 0 S #19355 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19356 0 D6 ~ ~ 0 -1 19354 0 S #19356 The Imperial Palace - Throne level~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19355 0 D2 ~ ~ 0 -1 19306 0 S #19357 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19358 0 D2 ~ ~ 0 -1 19351 0 S #19358 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19359 0 D2 ~ ~ 0 -1 19357 0 S #19359 The Throne Room~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19358 0 D6 ~ ~ 0 -1 19360 0 S #19360 A Luxurious Bedchamber~ ~ 0 1073741828 1 0 0 0 14624 D9 ~ ~ 0 -1 19359 0 R O 0 19080 1 19360 R O 0 19079 1 19360 S #19361 A Quiet Study~ ~ 0 1140916228 1 0 0 0 14624 D4 ~ ~ 0 -1 19360 0 S #19362 A dim hallway~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19046 0 D2 ~ ~ 0 -1 19369 0 D7 ~ ~ 0 -1 19363 0 S #19363 A dim hallway~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 3 -1 19368 0 D7 ~ ~ 0 -1 19364 0 D8 ~ ~ 0 -1 19362 0 S #19364 A dim hallway~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 3 -1 19367 0 D7 ~ ~ 0 -1 19365 0 D8 ~ ~ 0 -1 19363 0 S #19365 A dim hallway~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 3 -1 19366 0 D8 ~ ~ 0 -1 19364 0 S #19366 A small room~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 1 -1 19365 0 R O 0 19081 1 19366 R O 0 19082 1 19366 R D 0 19366 1 0 S #19367 A small room~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 1 -1 19364 0 R O 0 19081 1 19367 R O 0 19082 1 19367 R D 0 19367 1 0 S #19368 A small room~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 1 -1 19363 0 R O 0 19081 1 19368 R O 0 19082 1 19368 R D 0 19368 1 0 S #19369 A Small, Cramped Cantina~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19362 0 S #19370 Turbocar Station - Skydome Botanical Gardens~ This is the Turbocar stop near the Skydome Botanical Gardens. Several passengers walk along the line, waiting for the turbocar to arrive. It is very bright, and surprisingly sanitary here. You can exit the station south. ~ 0 1073741836 1 0 0 0 14624 D2 ~ ~ 0 -1 19022 0 R O 0 19075 1 19370 R O 0 19052 1 19370 S #19371 The Skydome Botanical Gardens~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19372 0 D7 ~ ~ 0 -1 19021 0 R M 0 19025 1 19371 R E 1 19083 1 5 R E 1 19084 1 7 R E 1 19085 1 8 S #19372 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19373 0 D3 ~ ~ 0 -1 19371 0 S #19373 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19375 0 D3 ~ ~ 0 -1 19372 0 D6 ~ ~ 0 -1 19374 0 S #19374 Turbolift - Level 1~ ~ 0 1073741828 1 0 0 0 14624 D9 ~ ~ 0 -1 19373 0 S #19375 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19373 0 D8 ~ ~ 0 -1 19376 0 D9 ~ ~ 0 -1 19377 0 S #19376 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D7 ~ ~ 0 -1 19375 0 S #19377 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D6 ~ ~ 0 -1 19375 0 S #19378 Turbolift - Level 2~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19379 0 S #19379 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19378 0 D6 ~ ~ 0 -1 19380 0 D7 ~ ~ 0 -1 19399 0 S #19380 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19382 0 D6 ~ ~ 0 -1 19381 0 D9 ~ ~ 0 -1 19379 0 S #19381 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19384 0 D6 ~ ~ 0 -1 19383 0 D9 ~ ~ 0 -1 19380 0 S #19382 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19380 0 S #19383 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19385 0 D9 ~ ~ 0 -1 19381 0 S #19384 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19381 0 S #19385 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19383 0 D7 ~ ~ 0 -1 19386 0 S #19386 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19387 0 D7 ~ ~ 0 -1 19388 0 D8 ~ ~ 0 -1 19385 0 S #19387 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19386 0 S #19388 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19389 0 D8 ~ ~ 0 -1 19386 0 S #19389 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19391 0 D1 ~ ~ 0 -1 19388 0 D3 ~ ~ 0 -1 19390 0 D9 ~ ~ 0 -1 19392 0 S #19390 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19389 0 S #19391 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19389 0 S #19392 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D6 ~ ~ 0 -1 19389 0 D9 ~ ~ 0 -1 19393 0 S #19393 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19394 0 D3 ~ ~ 0 -1 19395 0 D6 ~ ~ 0 -1 19392 0 S #19394 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19393 0 D1 ~ ~ 0 -1 19403 0 D2 ~ ~ 0 -1 19396 0 S #19395 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19393 0 S #19396 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19394 0 D8 ~ ~ 0 -1 19397 0 S #19397 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19402 0 D7 ~ ~ 0 -1 19396 0 D8 ~ ~ 0 -1 19398 0 S #19398 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19401 0 D7 ~ ~ 0 -1 19397 0 D8 ~ ~ 0 -1 19399 0 S #19399 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19400 0 D7 ~ ~ 0 -1 19398 0 D8 ~ ~ 0 -1 19379 0 S #19400 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19399 0 S #19401 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19398 0 S #19402 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D1 ~ ~ 0 -1 19397 0 S #19403 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19394 0 S #19404 Merr-Sonn Blasters - Coruscant branch~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19007 0 D2 ~ ~ 0 -1 19405 0 R O 0 19098 1 19404 S #19405 Inside the large building~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19404 0 D3 ~ ~ 35 -1 19406 0 D8 ~ ~ 0 -1 19407 0 R M 0 19027 1 19405 R O 0 19087 1 19405 S #19406 The Manager's Office~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 1 -1 19405 0 R M 0 19030 1 19406 R O 0 19074 1 19406 R D 0 19406 1 0 S #19407 The Checkout Counter~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19408 0 D7 ~ ~ 0 -1 19405 0 R M 0 19026 1 19407 R G 1 19027 1 R G 1 19028 1 R G 1 19043 1 R G 1 19025 1 R G 1 19024 1 R G 1 19029 1 R G 1 19057 1 R G 1 19025 1 S #19408 Ammunition Stores~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19407 0 R M 0 19026 2 19408 R G 1 19070 1 R G 1 19067 1 R G 1 19066 1 R G 1 19065 1 R G 1 19062 1 R G 1 19061 1 R G 1 19060 1 S #19409 SimFlight, Inc. - Coruscant branch~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19146 0 D8 ~ ~ 0 -1 19410 0 S #19410 Entrance to the Simulation Area~ ~ 0 1073741836 1 0 0 0 14624 D7 ~ ~ 0 -1 19409 0 R M 0 19028 1 19410 S #19411 A Bright Hallway~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ hatch~ 1 -1 19419 0 D1 ~ ~ 0 -1 19412 0 D2 ~ hatch~ 3 -1 19420 0 D3 ~ ~ 0 -1 19410 0 S #19412 A Bright Hallway~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ hatch~ 3 -1 19418 0 D1 ~ ~ 0 -1 19413 0 D2 ~ hatch~ 3 -1 19417 0 D3 ~ ~ 0 -1 19411 0 S #19413 A Bright Hallway~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ hatch~ 3 -1 19415 0 D1 ~ ~ 0 -1 19414 0 D2 ~ hatch~ 3 -1 19416 0 D3 ~ ~ 0 -1 19412 0 S #19414 Spaceflight Training~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19413 0 R O 0 19089 1 19414 S #19415 Simulator Cockpit~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ hatch~ 3 -1 19413 0 S #19416 Simulator Cockpit~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ hatch~ 3 -1 19413 0 S #19417 Simulator Cockpit~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ hatch~ 3 -1 19412 0 S #19418 Simulator Cockpit~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ hatch~ 3 -1 19412 0 S #19419 Simulator Cockpit~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ hatch~ 1 -1 19411 0 S #19420 Simulator Cockpit~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ hatch~ 3 -1 19411 0 S #19421 A Docking Bay Simulation~ ~ 0 1073741860 1 0 0 0 14624 S #19422 NuRadio Communications~ ~ 0 1073741836 1 0 0 0 14624 D8 ~ ~ 0 -1 19009 0 R M 0 19029 1 19422 R G 1 19095 1 R G 1 19090 1 R G 1 19093 1 R G 1 19092 1 R G 1 19094 1 R G 1 19091 1 R G 1 19096 1 R G 1 19097 1 S #19423 None.~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19002 0 S #19424 Haat'Sun School of Combat~ ~ 0 1073741828 1 0 0 0 14624 D3 ~ ~ 0 -1 19034 0 D8 ~ ~ 0 -1 19425 0 S #19425 A clean, well-kept hallway~ ~ 0 1073741828 1 0 0 0 14624 D2 ~ ~ 0 -1 19426 0 D7 ~ ~ 0 -1 19424 0 S #19426 A clean, well-kept hallway~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19425 0 D1 ~ ~ 0 -1 19427 0 D2 ~ ~ 0 -1 19434 0 S #19427 A clean, well-kept hallway~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19432 0 D1 ~ ~ 0 -1 19428 0 D2 ~ ~ 0 -1 19433 0 D3 ~ ~ 0 -1 19426 0 S #19428 A clean, well-kept hallway~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19427 0 D6 ~ ~ 0 -1 19429 0 S #19429 The Target Range~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 33554432 -1 19430 0 D9 ~ ~ 0 -1 19428 0 S #19430 Further down the firing range~ ~ 0 1073741824 1 0 0 0 14624 D0 ~ ~ 0 -1 19431 0 R M 0 19504 2 19430 R M 0 19504 2 19430 S #19431 Further down the firing range~ ~ 0 1073741832 1 0 0 0 14624 D2 ~ ~ 0 -1 19430 0 R M 0 19504 3 19431 R M 0 19503 2 19431 R M 0 19503 2 19431 S #19432 A Classroom~ ~ 0 1073741836 1 0 0 0 14624 D2 ~ ~ 0 -1 19427 0 R O 0 19089 1 19432 S #19433 A Classroom~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 0 -1 19427 0 R O 0 19089 1 19433 S #19434 A clean, well-kept hallway~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19426 0 D8 ~ ~ 0 -1 19435 0 S #19435 A clean, well-kept hallway~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19437 0 D2 ~ ~ 0 -1 19436 0 D7 ~ ~ 0 -1 19434 0 S #19436 A Sparring Room~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 0 -1 19435 0 S #19437 A Sparring Room~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19435 0 S #19438 Yolar Platform~ ~ 0 1073741876 1 0 0 0 14624 D9 ~ ~ 0 -1 19143 0 R M 0 19005 6 19438 R E 1 19021 1 6 R E 1 19020 1 5 R E 1 19022 1 16 R M 0 19005 6 19438 R E 1 19020 1 5 R E 1 19021 1 6 R E 1 19022 1 16 R M 0 19031 2 19438 S #19439 Entrance to the Coruscant Heights Apartments~ ~ 0 1073741836 1 0 0 0 14624 D1 ~ ~ 0 -1 19440 0 D3 ~ ~ 0 -1 19106 0 S #19440 The Lobby~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19439 0 D6 ~ ~ 0 -1 19441 0 S #19441 A small turbolift~ ~ 0 1073741828 1 0 0 0 14624 > speech_prog 1~ mea $n The turbolift slowly moves to the lobby level. mea $n You step off. mptransfer $n 19440 mpat $n mpechoaround $n $n steps from the turbolift. ~ > speech_prog 2~ mea $n The turbolift slowly moves to floor 2. mea $n You step off. mptransfer $n 19442 mpat $n mpechoaround $n $n steps from the turbolift. ~ > speech_prog 3~ mea $n The turbolift slowly moves to floor 3. mea $n You step off. mptransfer $n 19452 mpat $n mpechoaround $n $n steps from the turbolift. ~ | S #19442 Coruscant Heights: Floor 2~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19443 0 D6 ~ ~ 0 -1 19441 0 S #19443 A hallway~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 3 -1 19450 0 D1 ~ ~ 0 -1 19442 0 D2 ~ ~ 3 -1 19451 0 D3 ~ ~ 0 -1 19444 0 S #19444 A hallway~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 3 -1 19446 0 D1 ~ ~ 0 -1 19443 0 D2 ~ ~ 3 -1 19447 0 D3 ~ ~ 0 -1 19445 0 S #19445 A hallway~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 3 -1 19448 0 D1 ~ ~ 0 -1 19444 0 D2 ~ ~ 3 -1 19449 0 S #19446 An unoccupied apartment~ ~ 0 1075838988 1 0 0 0 14624 D2 ~ ~ 3 -1 19444 0 S #19447 An unoccupied apartment~ ~ 0 1075838988 1 0 0 0 14624 D0 ~ ~ 3 -1 19444 0 S #19448 An unoccupied apartment~ ~ 0 1075838988 1 0 0 0 14624 D2 ~ ~ 3 -1 19445 0 S #19449 An unoccupied apartment~ ~ 0 1075838988 1 0 0 0 14624 D0 ~ ~ 3 -1 19445 0 S #19450 An unoccupied apartment~ ~ 0 1075838988 1 0 0 0 14624 D2 ~ ~ 3 -1 19443 0 S #19451 An unoccupied apartment~ ~ 0 1075838988 1 0 0 0 14624 D0 ~ ~ 3 -1 19443 0 S #19452 Coruscant Heights: Floor 3~ ~ 0 1073741836 1 0 0 0 14624 D3 ~ ~ 0 -1 19453 0 D6 ~ ~ 0 -1 19441 0 S #19453 A hallway~ ~ 0 1073741828 1 0 0 0 14624 D0 ~ ~ 3 -1 19460 0 D1 ~ ~ 0 -1 19452 0 D2 ~ ~ 3 -1 19461 0 D3 ~ ~ 0 -1 19454 0 S #19454 A hallway~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 3 -1 19458 0 D1 ~ ~ 0 -1 19453 0 D2 ~ ~ 3 -1 19459 0 D3 ~ ~ 0 -1 19455 0 S #19455 A hallway~ ~ 0 1073741836 1 0 0 0 14624 D0 ~ ~ 3 -1 19457 0 D1 ~ ~ 0 -1 19454 0 D2 ~ ~ 3 -1 19456 0 S #19456 An unoccupied apartment~ ~ 0 1075838988 1 0 0 0 14624 D0 ~ ~ 3 -1 19455 0 S #19457 An unoccupied apartment~ ~ 0 1075838988 1 0 0 0 14624 D2 ~ ~ 3 -1 19455 0 S #19458 An unoccupied apartment~ ~ 0 1075838988 1 0 0 0 14624 D2 ~ ~ 3 -1 19454 0 S #19459 An unoccupied apartment~ ~ 0 1075838988 1 0 0 0 14624 D0 ~ ~ 3 -1 19454 0 S #19460 An unoccupied apartment~ ~ 0 1075838988 1 0 0 0 14624 D2 ~ ~ 3 -1 19453 0 S #19461 An unoccupied apartment~ ~ 0 2097164 1 0 0 0 14624 D0 ~ ~ 3 -1 19453 0 S #19462 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19463 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19464 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19465 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19466 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19467 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19468 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19469 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19470 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19471 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19472 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19473 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19474 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19475 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19476 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19477 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19478 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19479 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19480 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19481 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19482 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19483 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19484 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19485 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19486 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19487 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19488 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19489 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19490 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19491 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19492 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19493 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19494 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19495 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19496 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19497 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19498 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19499 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19500 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19501 Jewelry Mil'Ranis~ A rather opulent store with verpine attendants, this is said to be one of the most 'in' stores for jewelry in the core system. All hand crafted by verpine, the jewelry found here is often said to be the best. A large revolving door lets you into the store, many cases of jewelry line the walls. ~ 0 1073741832 1 0 0 0 14624 D2 ~ ~ 0 -1 19199 0 R M 0 19501 1 19501 R G 1 19502 1 R G 1 19503 1 R G 1 19504 1 R G 1 19501 1 S #19502 First Providence Medical Supply~ The sterile feel of a hospital is prevalent in this shop, white tile, and white shelves line the walls. A small counter with a credit register sits near the center. ~ 0 1073741832 1 0 0 0 14624 D0 ~ ~ 0 -1 19198 0 R M 0 19502 1 19502 R G 1 19506 1 R G 1 19505 1 S #19503 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 S #19504 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 S #19505 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 S #19506 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 S #19507 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 S #19508 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 S #19509 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 S #19510 Floating in a void~ ~ 0 1073741836 1 0 0 0 14624 S #19511 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19512 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19513 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19514 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19515 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19516 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19517 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19518 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19519 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19520 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19521 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19522 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19523 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19524 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19525 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19526 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19527 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19528 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19529 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19530 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19531 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19532 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19533 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19534 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19535 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19536 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19537 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19538 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19539 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19540 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19541 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19542 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19543 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19544 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19545 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19546 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19547 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19548 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19549 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19550 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19551 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19552 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19553 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19554 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19555 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19556 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19557 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19558 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19559 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19560 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19561 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19562 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19563 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19564 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19565 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19566 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19567 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19568 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19569 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19570 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19571 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19572 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19573 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19574 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19575 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19576 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19577 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19578 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19579 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19580 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19581 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19582 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19583 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19584 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19585 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19586 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19587 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19588 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19589 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19590 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19591 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19592 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19593 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19594 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19595 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19596 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19597 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19598 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19599 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19600 Glip's Discount Clothing~ ~ 0 1073741836 1 0 0 0 14624 S #19601 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19602 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19603 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19604 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19605 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19606 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19607 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19608 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19609 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19610 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19611 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19612 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19613 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19614 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19615 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19616 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19617 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19618 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19619 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19620 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19621 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19622 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19623 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19624 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19625 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19626 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19627 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19628 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19629 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19630 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19631 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19632 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19633 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19634 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19635 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19636 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19637 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19638 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19639 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19640 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19641 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19642 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19643 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19644 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19645 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19646 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19647 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19648 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19649 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19650 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19651 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19652 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19653 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19654 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19655 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19656 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19657 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19658 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19659 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19660 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19661 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19662 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19663 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19664 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19665 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19666 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19667 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19668 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19669 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19670 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19671 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19672 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19673 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19674 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19675 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19676 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19677 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19678 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19679 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19680 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19681 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19682 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19683 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19684 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19685 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19686 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19687 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19688 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19689 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19690 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19691 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19692 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19693 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19694 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19695 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19696 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19697 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19698 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19699 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19700 Floating in a void~ ~ 0 1073741828 1 0 0 0 14624 S #19999 High Room~ ~ 0 1073741828 1 0 0 0 14624 R M 0 19999 1 19999 R O 0 19999 1 19999 S #0 #SHOPS 19001 0 0 0 0 0 120 0 0 23 ; Farrell the Bantha Cook 19002 0 0 0 0 0 120 0 0 23 ; Gillian 19003 0 0 0 0 0 120 0 0 23 ; A teenage clerk 19004 0 0 0 0 0 120 0 0 23 ; Gordon 19026 0 0 0 0 0 150 0 0 23 ; shopping droid 19029 0 0 0 0 0 120 90 0 23 ; a Duros store manager 19501 0 0 0 0 0 140 90 0 23 ; A verpine jewelry attendant 19502 0 0 0 0 0 120 90 0 23 ; TI-2033 0 #REPAIRS 0 #SPECIALS M 19005 spec_stormtrooper M 19023 spec_stormtrooper M 19031 spec_stormtrooper S #$