swfote2.1/.slog/
swfote2.1/backup/u/
swfote2.1/bin/cygwin/
swfote2.1/building/
swfote2.1/doc/mudprogs/
swfote2.1/gods/
swfote2.1/html/profiles/
swfote2.1/player/
swfote2.1/player/u/
Sender  Tawnos~
Date    Sat Apr  6 13:18:50 2002~
To      All~
Subject Mob Package Programs~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Here is how to make a basic package program, for all you builders

 

mpedit <mob> add give <name of head/package/object/whatever>

if ovnuminv(<vnum of obj>) == 1

<Success. Add mpadvances, mpwithdraws, etc, right here.>

mpat 101 drop <name of object>

mpat 101 mppurge

else

<Failure. Make him bitch at them, drop all if thats the only item he has,

whatever.>

endif

~

Sender  Bardock~
Date    Sun Sep 15 15:45:06 2002~
To      Coders~
Subject Vending Machines~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Is there a way for you coders to make a vending machine script? And maybe there can be a flag called vending or something so then I can make an object a vending machine.

~

Sender  Tawnos~
Date    Mon Sep 23 14:09:12 2002~
To      Builders~
Subject Items~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Builders,


First off, want to thank you for making FotE a better place.

Second, want to ask a bit from you. Heh. One thing this mud

needs is variety of equipment. If you would, I'd prefer it if

you made your own blasters, etc in your areas so that people

have a feel for the broader range of equipment in the star wars

universe. Base your items off of currently existing items, just

modified some, though. We don't want anything overpowering :)


Any questions, ask Trillen.

-Tawnos

~

Sender  Eleven~
Date    Sat Sep 28 02:50:12 2002~
To      Builders~
Subject Makefree and area building~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Area building just became a little bit easier.

Instead of goto'ing each room before you can use it, you can

now 'makefree <starting vnum> <end vnum>'.


An example:


You have area.are, vnums 1000-1500.

You type 'makefree 1000 1500'.

Vnums 1000 through 1500 are now available to be used.


Hey, it's almost idiotproof. :cough:


-||

~

Sender  Tawnos~
Date    Wed Oct  2 14:43:42 2002~
To      Admins~
Subject Arilyth~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
If arilyth comes on asking for a restore, do it. Her pfile got

lost when for some reason we had a shitload of log files and

went over quota. Hers was the only one that was lost.


-Tawnos

~

Sender  Tawnos~
Date    Sun Oct  6 13:39:21 2002~
To      Builders~
Subject Picky little thing~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
With the advent of the new introduction system I think its time

I mentioned something..When building mobprogs, try to avoid

using names in echos (mpecho, mpechoaround, mpechoat) because,

roleplaywise, chances are good the mob you're building doesn't

actually know the players name. Thanks 


-Tawnos

~

Sender  Eleven~
Date    Sun Oct  6 20:41:48 2002~
To      Admin~
Subject Chemnos~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Chemnos is destroyed.


If you really care as to why, feel free to ask.


-||

~

Sender  Eleven~
Date    Mon Oct  7 10:29:18 2002~
To      All~
Subject Havac/Cortana/Theryl~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Do not hire any of these players as anything.

Damn spies.


-||

~

Sender  Bardock~
Date    Tue Oct  8 22:15:25 2002~
To      All~
Subject Idea~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
How bout players can sit on furniture, and engineers can makefurniture, etc? 

Also, the player homes could be fitted to have special things for extra credits, such as door buzzers, slurpee machines, whatever...

Thats just my one cent.

~

Sender  Eleven~
Date    Thu Oct 10 12:46:21 2002~
To      Admins~
Subject Havac/Ludovik~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Caught Havac dropping credits, and relogging as Ludovik to get them.

Both characters slain.


-||

~

Sender  Tawnos~
Date    Thu Oct 17 14:16:57 2002~
To      Eleven~
Subject Crashy Crashy~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Some dumbass newbie kept crashing the mud on purpose, hardbanned him.

IP was 151. whatnot

not seth


-Tawnos

~

Sender  Eleven~
Date    Thu Oct 17 14:51:30 2002~
To      Admin~
Subject none~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
204.38.47.131 (Cortana, Fox, and that group's school) has been

prebanned due to spamming login.


-||

~

Sender  Tawnos~
Date    Sat Oct 26 12:21:44 2002~
To      Eleven~
Subject Hacky Hacky~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Apparently we have a hacker. Hacked Nruden and Carthan. Not sure

how, thinking may have gotten their password from another mud.

Its a damned AOLer. Heres the IP info.


Name:    ACB66539.ipt.aol.com

Address:  172.182.101.57


~

Sender  Eleven~
Date    Tue Oct 29 22:17:40 2002~
To      Immortal~
Subject Kincaid/Circe~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Caught Circe going linkdead and having Kincaid fly him/her to

Coruscant. Centurian Eagle (GAT-12j) had owner Kincaid pilot Circe,

set to pilot none, and warned about multiplaying.


Being in a non homicidal mood, didn't slay. Feel free to do so

on second offense.


-||

~

Sender  Tawnos~
Date    Fri Nov  1 12:51:15 2002~
To      Immortals~
Subject Spammy Spammy ;)~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Had quite the odd problem with Omicron and his connection consistently

sending Auth replies to us, causing the imms to get spammed

hardcore. I asked him to reconnect and it fixed itself. So,

future note, if you notice a lot of auth replies, check if omicron

is on. If he is, ask him to reconnect.If not, Keep disconnecting

people one by one until it stops, then when they reconnect ask

them to disconnect from their ISP and reconnect. Should fix

it.


Damned Polish ;) (joking)

-Tawnos

~

Sender  Tawnos~
Date    Sat Nov  9 00:14:06 2002~
To      Carissa~
Subject Special Forces Mobs~
Voting 0
Yesvotes ~
Novotes ~
Abstentions ~
Text
Carissa, if you could beef up the special forces mobs (vnums 28, 31, and 34), that would be awesome.


Thanks,

Tawnos

~