#AREA Newbie1~ #AUTHOR Ackbar~ #RANGES 0 36 0 36 $ #RESETMSG The ship lurches slightly as it makes course corrections~ #FLAGS 0 1 #ECONOMY -1 996837450 #MOBILES #115 low_mob~ a newly created low_mob~ Some god abandoned a newly created low_mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #116 General Rock~ General Rock~ General Rock is seated behind his desk here. ~ General Rock stands about 6'3" and is grinning from cheak to cheak. He is wearing a standard imperial officers uniform. A vivid scar stands out on his left cheak extending from just below to the eye to the chin. He is of a very muscular build. ~ 1049603 0 0 Z 25 0 37 20d45+250 15d50+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 5 5 0 0 72 0 0 0 0 0 0 0 0 0 0 0 #117 Lowbacca~ Lowbacca~ Lowbacca stands here working on the weight machines. ~ Lowbacca stands roughly 7' tall. He has sandy brown fur. He is wearing a ammow belt around him and carries a bowcaster as a weapon. He seems quite strong. He growls loudly bearing his fangs and looks at you. ~ 515 0 0 Z 1 0 0 60d150+0 15d40+0 0 0 8 8 0 24 18 18 24 23 10 10 0 0 0 0 0 1 0 0 0 3 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #118 An Ewok~ An Ewok~ An Ewok is here trying to build up his muscles. ~ He is short with brown fur. He is clothed in loin cloths and looks rather weak. As you look him over he notices you and scrunches his nose up at you looking curious. ~ 3 0 0 Z 15 0 62 25d25+0 2d3+6 10 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 10 0 0 0 129 128 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog ~ sa I will kill you! ~ | #119 Dorsk~ Dorsk~ Dorsk sits behind his desk here. ~ Dorsk is a tall dark green Trandoshin. Like all trandoshin's he looks basicly like a humanoid lizzard. His hand hovers near his holster where you spot a blaster. He looks quite dangerous. ~ 1049603 4194304 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 1 10 10 10 25 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say I thought you might of been that fool Drall. say I'll pay you 150 credits for his head! ~ > give_prog Head of Drall~ say Hah, you snuffed that fool? say Good work. mpwithdraw 150 give 150 credits $n mpat 101 drop head mpat 101 mppurge mpadvance $n 3 250 ~ | #120 Drall~ Drall~ Drall stands here trying not to look suspicious. ~ Drall is a relativly tall human. He is extremly skinny and looks to be relativly week. But looks can be decieving. You notice he's wearing a white shirt with a black vest, and dark grey pants. He carries a vibroblade as a weapon. ~ 1 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 1 0 0 0 3 2 0 5 5 0 32 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 118 ~ | #121 Commander Targ~ Commander Targ~ Commander Targ sits quietly on a vigil here. ~ Commander Targ is of the race known as Noghri. Like all noghri he has pale grey skin and looks somewhat gnome like. He has tight very compact muscles and looks to be very fast and very strong. He is not somebody you would want to mess with. ~ 515 0 0 Z 33 0 17 6d10+330 3d4+2 0 0 8 8 1 10 20 20 20 10 10 10 0 0 0 0 0 6 0 0 0 65 64 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #122 Contraband Weapons Dealer~ a Contraband Weapons Dealer~ A contraband weapons dealer stands here. ~ This is a human male of approximatly 6' in height. He has sandy brown hair, grey eyes and a large nose. He grins rather dangerously and opens his vest to reveal an asortment of very dangerous looking weapons. ~ 134217731 0 0 Z 1 0 0 4d10+220 2d4+4 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Hello $n. say I buy and sell weapons. Can I offer you any assistance? ~ > give_prog dl-2 blaster pistol~ smile $n sa Good job getting that blaster past Targ. Here's a little reward. mpwithdraw 50 give 50 credits $n mpadvance $n 4 50 mpat 101 drop blaster mpat 101 mppurge ~ | #123 Barlan~ Barlan~ Barlan looks around anxiously here. ~ Barlan is a short fairly plump human. He has lightly tanned skin with light blonde hair. His eyes are a deep shade of blue. He's wearing a green shirt and a pair of black pants. ~ 3 0 0 Z 1 0 0 25d10+0 10d15+0 0 0 8 8 1 20 10 10 20 20 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say I have to deliver this blaster to the weapons dealer. say But I'm worried I won't get by Commander Targ. say Get away from me. Your never taking this blaster from me! ~ | #124 Molbakka~ Molbakka~ Molbakka works quietly at the computer terminal here. ~ Molbakka is a tall lanky wookiee. He has dark brown fur and black eyes. He grins evily as he looks you over the continues to work at his terminal. ~ 1050115 4194304 0 Z 30 0 25 50d40+300 25d40+2 0 0 8 8 1 10 10 10 10 20 10 10 0 0 0 0 0 1 0 0 0 3 2 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ sa I am a green level slicer... sa I can show you some of the lower level slicing skills. sa I can also lend you some parts to build slicer equipment. sa These parts include: Toolkit, Duraplast, Battery, Crystal, Circuit, sa Lens, Durasteel, and Superconductor. ~ > speech_prog commsystem~ sa You will need a toolkit, some duraplast, a battery, a crystal, and sa a circuit to build a commsystem. ~ > speech_prog datapad~ sa You will need a toolkit, some durasteel, a battery, a super conductor, sa a circuit and a lens to build a datapad. ~ > speech_prog toolkit~ mpoload 141 give toolkit $n ~ > speech_prog duraplast~ mpoload 148 give duraplast $n ~ > speech_prog battery~ mpoload 139 give battery $n ~ > speech_prog crystal~ mpoload 138 give crystal $n ~ > speech_prog circuit~ mpoload 140 give circuit $n ~ > speech_prog lens~ mpoload 143 give lens $n ~ > speech_prog durasteel~ mpoload 146 give durasteel $n ~ > speech_prog superconductor~ mpoload 147 give superconductor $n ~ | #125 Admiral Coran~ Admiral Coran~ Admiral Coran sits behind his desk here. ~ ~ 1050115 4194304 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 0 10 25 25 20 10 20 10 0 0 0 0 0 0 0 0 0 1 1 3 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ sa Hello there $n. How can I help you? ~ | #126 Protocol Droid~ A Protocol Droid~ A Protocol Droid stands here with drinks and food ~ C-7DC is a Gold colored protocol droid. It looks fairly human in the most common characteristics. It seems to have very poor motor abilities and concquently a low range of movement. ~ 67109379 4194304 0 Z 1 0 0 15d10+0 3d10+0 0 0 8 8 0 10 10 10 10 10 25 10 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpecho A protocol droid says, "Good afternoon, $n. My name is C-7DC. I mpecho am the turbolift operator. If you need any beverages or a bite to eat mpecho on this trip, just ask." ~ > speech_prog food ration eat~ sa I will happily give you a ration. mpoload 133 give ration $n sa Please enjoy. ~ > speech_prog water drink canteen liquid~ sa I will happily give you a canteen. mpoload 134 give canteen $n sa Please enjoy. ~ | #127 Engineer~ An Engineer~ An Engineer stands here examining his inventory. ~ ~ 1049603 4194304 0 Z 15 0 62 3d10+150 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say If you need to borrow an item simply say it's name. say The items are: Needle, Fabric, Crystal, Circuit, Battery, and Toolkit. say I can also teach you how to make a container or a comlink. say You may also wish to visit my friend far west of here. ~ > speech_prog needle~ mpoload 136 give needle $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog fabric~ mpoload 137 give fabric $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog crystal~ mpoload 138 give crystal $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog battery~ mpoload 139 give battery $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog circuit~ mpoload 140 give circuit $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog toolkit~ mpoload 141 give toolkit $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog container~ say You will need some fabric, and a needle. ~ > speech_prog comlink~ say You will need a crystal, a circuit, a battery, and a toolkit. ~ | #128 Engineer~ An Engineer~ An Engineer stands here examining his inventory. ~ ~ 1049603 4194304 0 Z 1 0 0 100d10+0 10d5+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog vibroblade~ say To make a vibroblade you will need an Oven, a toolkit, and say durasteel. ~ > speech_prog flashlight~ say To make a flashlight you will need a battery, circuit, toolkit, say chemical, and lens. ~ > speech_prog oven~ mpoload 142 give oven $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog lens~ mpoload 143 give lens $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog circuit~ mpoload 140 give circuit $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog battery~ mpoload 139 give battery $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog toolkit~ mpoload 141 give toolkit $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog chemical~ mpoload 145 give chemicals $n mpat 102 drop all mpat 102 mppurge ~ > speech_prog durasteel~ mpoload 146 give durasteel $n mpat 102 drop all mpat 102 mppurge ~ > greet_prog 100~ say If you need to borrow an item simply say it's name. say The items are: Circuit, Battery, Toolkit, Oven, Lens, Chemical, say or Durasteel say You may also wish to visit my friend far east of here. ~ | #129 Dorak~ Dorak~ Dorak sits here studying a book. ~ ~ 1049603 0 0 Z 15 0 62 15d25+150 15d25+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 -8193 -8193 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #130 a student~ A Student~ A Student wonders around the academy looking lost ~ ~ 1 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 1 25 10 10 20 20 10 10 0 0 0 0 0 0 0 0 0 1 1 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #131 Grotans~ Grotans~ Grotans stands here accepting new players. ~ ~ 3 4194304 0 Z 36 0 10 300d15+360 45d100+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 -532481 -532481 0 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Good day to you $n, and welcome to Star Wars: Fall of the Empire. say My name is Grotans. Let me begin by saying how pleased we are you say have chosen to join us. We feel you can achieve great things. say Now to begin I recomend you find the turbolift and visit each level say in this academy. With each level you will be able to gain some say experience in the Star Wars universe. With time you will be ready say to venture into the real world. Now go, and good luck $n. ~ | #132 store manager~ The Store Manager~ The Store Manager is here helping customers ~ ~ 3 0 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ smile say Hi, welcome to the Newbie 1 shop. say We carry the essentials needed to survive in the galaxy. say Please feel free to look around. smile ~ | #133 Senator Korvin~ Senator Korvin~ A man dressed in a suit is standing in the corner of the room ~ ~ 1073741827 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #150 Colonel Jentric~ Colonel Jentric~ Colonel Jentric stands before you. ~ ~ 1050115 0 0 Z 15 0 62 3d10+150 1d4+2 0 0 8 8 1 15 20 20 10 20 15 10 0 0 0 0 0 0 0 0 0 1 1 2 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #190 hi_mob~ a newly created hi_mob~ Some god abandoned a newly created hi_mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #115 Turbolist~ a Turbolist~ A Turbolist is Mounted to the Wall~ ~ 13 3 0 0 0 0 0 1 0 0 E Turbolist~ &G&G[&W 1&G] &WBunk Level&w &G&G[&W 2&G] &WCombat Training&w &G&G[&W 3&G] &WEngineering&w &G&G[&W 4&G] &WBountyHunting&w &G&G[&W 5&G] &WSmuggling&w &G&G[&W 6&G] &WSlicer Training&w &G&G[&W 7&G] &WPilot Training&w &G&G[&W 8&G] &WLanguage Training&w &G&G[&W 9&G] &WHanger Level&w ~ #116 A Beautifully Carved Desk~ a Beautifully Carved Desk~ A beautifully carved desk is here.~ ~ 12 0 0 0 0 0 0 500 1000 100 #117 Weight Machine~ a Weight Machine~ A weight machine sits in the corner here.~ ~ 12 2 0 0 0 0 0 1 0 0 #118 head of drall~ the Head of Drall~ The Head of Drall was dropped here~ ~ 13 0 1 0 0 0 0 3 0 0 #119 Small Blaster Pistol~ blaster pistol~ A small blaster pistol was left here~ ~ 5 16 8193 0 5 15 6 2 50 5 #120 Mainframe Computer~ Mainfraim Computer~ A mainframe computer is here.~ ~ 12 0 0 0 0 0 0 200 5000 500 #121 Durasteel Gloves~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CG&cl&Co&cv&Ce&cs&w~ A Pair of &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CG&cl&Co&cv&Ce&cs&w was left here~ ~ 9 0 129 0 -10 0 0 2 3 0 A 18 1 A 18 1 A 19 1 #122 Durasteel Body Vest~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CB&co&Cd&cy&C &cV&Ce&cs&Ct&w~ A &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CB&co&Cd&cy&C &cV&Ce&cs&Ct&w was left here~ ~ 9 0 9 12 -10 0 0 2 3 0 A 18 1 A 19 1 A 18 1 A 19 1 A 18 1 A 19 1 #123 Durasteel Helmet~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CH&ce&Cl&cm&Ce&ct&w~ A &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CH&ce&Cl&cm&Ce&ct&w was left here~ ~ 9 0 17 12 -10 0 0 2 3 0 A 18 1 A 19 1 #124 Durasteel Boots~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CB&co&Co&ct&Cs&w~ A pair of &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CB&co&Co&ct&Cs&w were left here~ ~ 9 0 65 12 -10 0 0 2 3 0 A 18 1 A 19 1 #125 Durasteel Belt~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CB&ce&Cl&ct&w~ A &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CB&ce&Cl&ct&w were left here~ ~ 9 0 2049 12 -10 0 0 2 3 0 A 18 1 A 19 1 #126 Durasteel Sleeves~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CS&cl&Ce&ce&Cv&ce&Cs&w~ Some &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CS&cl&Ce&ce&Cv&ce&Cs&w were left here~ ~ 9 0 257 12 -10 0 0 2 3 0 A 18 1 A 19 1 #127 Durasteel Pants~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CP&ca&Cn&ct&Cs&w~ Some &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CP&ca&Cn&ct&Cs&w were left here~ ~ 9 0 33 12 -10 0 0 2 3 0 A 18 1 A 19 1 A 18 1 A 19 1 A 18 1 A 19 1 #128 Durasteel Shield~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CS&ch&Ci&ce&Cl&cd&w~ A &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CS&ch&Ci&ce&Cl&cd&w was left here~ ~ 9 0 513 12 -10 0 0 2 3 0 A 18 1 A 19 1 #129 Durasteel Cape~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CC&ca&Cp&ce&w~ A &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CC&ca&Cp&ce&w was left here~ ~ 9 0 1025 12 -10 0 0 2 3 0 A 18 1 A 19 1 #130 Durasteel Vibroblade~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CV&ci&Cb&cr&Co&cb&Cl&ca&Cd&ce&w~ A &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CV&ci&Cb&cr&Co&cb&Cl&ca&Cd&ce&w was left here~ ~ 5 0 8193 12 3 6 2 500 500 2 3 0 A 18 1 A 19 1 #131 Durasteel Comlink~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CC&co&Cm&cl&Ci&cn&Ck&w~ A &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CC&co&Cm&cl&Ci&cn&Ck&w was left here~ ~ 72 0 65537 12 -10 0 0 2 3 0 A 18 1 A 19 1 #132 Durasteel Backpack~ &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CB&ca&Cc&ck&Cp&ca&Cc&ck&w~ A &G&CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl&c &CB&ca&Cc&ck&Cp&ca&Cc&ck&w was left here~ ~ 15 0 524289 20 0 0 0 2 3 0 A 18 1 A 19 1 #133 A small packaged ration~ a small packaged ration~ A packaged ration is here, waiting to be eaten.~ ~ 19 8192 1 20 20 0 0 2 5 0 #134 A small canteen~ a small canteen~ A belt sized canteen was dropped here.~ ~ 17 8192 1 10 10 0 0 1 10 1 #135 loin cloth~ loin cloth~ A loin cloth was dropped here~ ~ 9 0 1025 25 -15 0 0 1 0 0 A 18 3 A 19 3 #136 a needle and some thread~ a needle and some thread~ A needle and some thread was dropped here~ ~ 77 0 1 0 0 0 0 1 5 0 #137 some cheap fabric~ some cheap fabric~ Some cheap fabric was left here~ ~ 74 0 1 0 0 0 0 1 5 0 #138 a cheap looking crystal~ a cheap looking crystal~ A a cheap looking crystal is here.~ ~ 63 0 1 1 0 0 0 1 5 0 #139 a small battery~ an advanced power cell~ An advanced power cell is here~ ~ 65 8192 16385 5000 0 0 0 1 20 2 #140 a small circuit~ a small circuit~ A small circuit was left here~ ~ 70 0 1 0 0 0 0 1 5 0 #141 a toolkit~ a toolkit~ A toolkit was dropped here~ ~ 66 0 1 0 0 0 0 3 10 1 #142 an oven~ an oven~ An oven was dropped here~ ~ 68 0 1 0 0 0 0 5 25 2 #143 a lens~ a lens~ A lens was dropped here~ ~ 62 0 1 0 0 0 0 1 5 0 #144 a piece of metal~ a piece of metal~ A piece of metal was dropped here~ ~ 75 0 1 0 0 0 0 1 15 1 #145 some chemicals~ some chemicals~ Some chemicals were dropped here~ ~ 87 0 1 100 0 0 0 1 5 0 #146 a piece of durasteel~ a piece of durasteel~ A piece of durasteel was dropped here~ ~ 67 0 1 0 0 0 0 1 5 0 #147 a superconductor~ a superconductor~ A superconductor was dropped here~ ~ 71 0 1 0 0 0 0 1 5 0 #148 a piece of duraplast~ a piece of duraplast~ A piece of duraplast was dropped here~ ~ 64 0 1 0 0 0 0 1 5 0 #149 XT-3000 Wrist-Comlink~ a XT-3000 Wrist-Comlink~ A XT-3000 Wrist-Comlink is discarded here~ ~ 72 8192 4097 0 0 0 0 1 25 2 #150 Medkit~ a Medkit~ A Medkit is here.~ ~ 73 8192 16385 10 10 10 0 1 10 1 #151 ammo cell~ a ammo cell~ A ammo cell is here.~ ~ 57 8192 16385 1000 0 0 0 1 30 3 #152 dl-2 blaster pistol~ a dl-2 blaster pistol~ A dl-2 blaster pistol is here.~ ~ 5 0 8193 12 5 5 6 2000 2000 1 500 50 #153 A Builders Board~ Builders Board~ A Builders Board sits here.~ ~ 13 0 0 0 0 0 0 1 0 0 #190 hi_obj~ a hi_obj~ A hi_obj is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #115 On a bunk~ Where am I? runs through your mind. Well, you are lying down on a bunk on the Newbie Ship that slowly makes its way around the galaxy. Through the window you can see the stars shining on the bed. The quiet of the room and the tranquil site can make one very sleepy, but you have lots ahead of you. On the ship there is a large training facility designed especially for you. So wander around and ask questions if you need to. (You can safely exit the game from here.) (Please look at the help files to learn new things. If there isn't one, let somebody know.) (after you reach level 10, you will be transed to the newbie hangar, therefore it is suggested that instead of leveling all 1 thing, you level a little bit of everything) &w&RNOTE: Prospective builders, say build.&W Note to new players. If you want to be authed, stay with grotans for a few seconds and he automatically auths you. ~ 0 8388620 1 0 0 0 3720 D5 ~ ~ 0 -1 116 0 R O 0 153 1 115 > speech_prog build~ mea $n &W&c-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- mea $n &g&WBuilding is an important part of this mud and, if you mea $n &g&Whave not noticed, we are quite low on areas. If you wish mea $n &g&Wto build, post your name and experience(if any) on the mea $n &g&Wboard in this room. If you do not know how to work a board, mea $n &g&Wchances are good you are not meant to work here. mea $n &W&c-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- mea $n &RNote: &WIf you have any, listing areas you have built mea $n &w&Won other muds and that muds address is a plus. ~ | S #116 Small Cabin~ The room is of average size for a large starship and is sparsly decorated. The walls and ceiling are white and the floor is a dark grey tile. In the corner there is a small bunk, and beside it there is a small table. Sitting on the table is a soft glowing lamp. In the opposite corner there is a padded chair. It looks like a nice place to relax. But you have too much to do for that. To the north there is a corridor that leads to the rest of the ship. ~ 0 1036 1 0 0 0 3720 D0 ~ ~ 0 -1 117 0 D4 ~ ~ 0 -1 115 0 R M 0 131 1 116 S #117 A Brightly Lit Corridor~ The corridor is quite wide and brightly lit up. Along the walls there are various peices of art work all designed to stimulate some part of the brain. The floor and walls are the same as in the bunks but the air seems a little bit cooler but still very nice. The corridor continues east and west. ~ 0 8 1 0 0 0 3720 D0 ~ ~ 0 -1 121 0 D1 ~ ~ 0 -1 120 0 D2 ~ ~ 0 -1 116 0 D3 ~ ~ 0 -1 118 0 R O 0 1080 1 117 S #118 A Brightly Lit Corridor~ This corridor is quite wide and brightly lit up. Along the walls there are various peices of art works, all designed to stimulate some part of the brain. The floor and walls are the same as in the bunks but the air seems a little bit cooler. Even with the temperature difference, it is still comfortable. To the east the corridor continues and to the west it stops at a dead end. ~ 0 8 1 0 0 0 3720 D1 ~ ~ 0 -1 117 0 D3 ~ ~ 0 -1 119 0 S #119 Dead End~ The corridor ends abruptly here, with no sign of any doors or extra passages. There are no paintings or other peices of art work which seems quite odd compared to the rest of the corridor. The wall is curved in a semicircular shape which almost urges you to turn back around. ~ 0 8 1 0 0 0 3720 D1 ~ ~ 0 -1 118 0 S #120 A Brightly Lit Corridor~ The corridor is quite wide and brightly lit up. Along the walls there are various peices of art work all designed to stimulate some part of the brain. The floor and walls are the same as in the cabins but the air seems a little cooler. Even with the temperature difference, it is still comfortable. To the north is a turbolift and the hallway continues to the west. ~ 0 8 1 0 0 0 3720 D0 ~ ~ 0 -1 123 0 D3 ~ ~ 0 -1 117 0 S #121 Small Cabin~ The room is of average size for a large starship and is sparsely decorated. The walls and ceiling are white and the floor is a dark grey tile. In the corner there is a small bunk, an beside it there is a small table. Sitting on the table is a soft glowing lamp. In the opposite corener there is a padded chair. It looks like a nice place to relax. But you too much to do for that. To the south there is a corridor that leads to the rest of the ship. ~ 0 8 1 0 0 0 3720 D2 ~ ~ 0 -1 117 0 D4 ~ ~ 0 -1 122 0 S #122 In a Bunk~ Where am I? runs through your mind. Well, you are lying down on a bunk on the Newbie Ship that slowly makes its way around the galaxy. Through the window you can see the stars shining on the bed. The quiet of the room and the tranquil site can make on very sleepy, but you have lots ahead of you. On the ship there is a large training facility designed especially for you. So wander around and ask questions if you need to. (You can safely exit the game from here.) (Please look at the help files to learn new things. If there isn't one, let somebody know.) ~ 0 8388616 1 0 0 0 3720 D5 ~ ~ 0 -1 121 0 S #123 Turbolift~ This turbolift is located near the front of the ship enabling it to reach all levels. The walls ceiling and floor are all made out of durasteel and mounted on the ceiling is a small lamp producing just the right amount of light. This lift is voice activated, meaning you just SAY the number of the level you want and it takes you there. Next to the hatch there is a small "list" of available levels and built into it is a small microphone. ~ 0 12 1 0 0 0 3720 R M 0 126 2 123 R O 0 115 1 123 E list lists level levels~ &G&G[&W 1&G] &WBunk Level&w &G&G[&W 2&G] &WCombat Training&w &G&G[&W 3&G] &WEngineering&w &G&G[&W 4&G] &WBountyHunting&w &G&G[&W 5&G] &WSmuggling&w &G&G[&W 6&G] &WSlicer Training&w &G&G[&W 7&G] &WPilot Training&w &G&G[&W 8&G] &WLanguage Training &G&G[&W 9&G] &WHanger Level&w ~ > speech_prog say 1~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho &cAn electronic voice says: 'Level 1. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 120 mpat 120 mer $n $n gets off the turbolift. ~ > speech_prog say 2~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho &cAn electronic voice says: 'Level 2. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 125 mpat 125 mer $n $n gets off the turbolift. ~ > speech_prog say 3~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho &cAn electronic voice says: 'Level 3. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 133 mpat 133 mer $n $n steps out of the turbolift. ~ > speech_prog say 4~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho &cAn electronic voice says: 'Level 4. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 148 mpat 148 mer $n $n steps off of the turbolift. ~ > speech_prog say 5~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho &cAn electronic voice says: 'Level 5. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 159 mpat 159 mer $n $n gets off of the turbolift. ~ > speech_prog say 6~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho &cAn electronic voice says: 'Level 6. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 163 mpat 163 mer $n $n steps off the turbolift. ~ > speech_prog say 7~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho &cAn electronic voice says: 'Level 7. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 180 mpat 180 mer $n $n gets out of the turbolift. ~ > speech_prog say 8~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho &cAn electronic voice says: 'Level 8. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 172 mpat 172 mer $n $n steps off the turbolift. ~ > speech_prog say 9~ mpecho The turbolift shakes slightly as it begins moving. mpecho The turbolift slowly comes to a halt and the doors slide open. mpecho &cAn electronic voice says: 'Level 9. Please step off.' mpechoat $n You step out of the turbolift. mpechoaround $n $n steps out of the turbolift. mptransfer $n 171 mpat 171 mer $n $n get off of the turbolift. ~ | S #125 Combat Training~ This room explains about WIMPY, FLEE, and RECALL as a way to leave from combat. Wimpy is an automatic withdrawal from a fight when your hitpoints reach a set minimum. To set your wimpy, type WIMPY or WIMPY <number>. The number being the amount of hitpoints you want remaining when you leave the battle. You will lose experience for wimpying out of a fight, but the amount of experience lost will generally be less then the amount lost from death. You may also manually withdraw from a fight with flee. To use flee, just type FLEE. You may flee out of the fight at any amount of hitpoints. Fleeing will cost you loss of experience. ~ 0 8 1 0 0 0 3720 D0 ~ ~ 0 -1 123 0 D3 ~ ~ 0 -1 126 0 S #126 A Brightly Lit Corridor~ This corridor leads to west and east. To the east, a large room set up for combat training can be seen. To the west, there are various rooms to train strength, dexterity, and other skills that will be needed throughout the galaxy. Unlike the Bunk level, there are no paintings along the walls, but rather pictures of great fighters, athletes, and generals. Hopefully seeing all these great people will inspire new generations. ~ 0 8 1 0 0 0 3720 D1 ~ ~ 0 -1 125 0 D3 ~ ~ 0 -1 127 0 S #127 A Brightly Lit Corridor~ This corridor leads in all directions. To the north is General Rocks office, to the south is the weight training room where people can build strength, and to the east and west the hallway continues. Unlike the Bunk level, there are no paintings along the walls, but rather pictures of great fighters, athletes, and generals. Hopefully seeing these individuals will inspire new generations. ~ 0 12 1 0 0 0 3720 D0 ~ ~ 0 -1 128 0 D1 ~ ~ 0 -1 126 0 D2 ~ ~ 0 -1 129 0 D3 ~ ~ 0 -1 130 0 S #128 General Rock's Office~ General Rocks office is smaller than one might picture but it only serves as an office which the General is not in very much. The walls are white but are almost hidden from view by banners, weapons, and maps. In the middle of the room there is a beautifully carved desk and behind it sits the massive figure on General Rock. He looks hardcore right down to the bone but thats just his appearance. ~ 0 8 1 0 0 0 3720 D2 ~ ~ 0 -1 127 0 R M 0 116 1 128 R O 0 116 1 128 S #129 Weight Training Room~ The weight room is an enormous room filled with every weight training device in the galaxy. The reason behind this is that the owners want to be able to accomodate every type of sentient lifeforms in the galaxy. The room itself is huge and well lit. The machines are arranged in rows with walkways in between. There are a good many creatures here working up a sweat, but not as many as there are during peek hours. ~ 0 8 1 0 0 0 3720 D0 ~ ~ 0 -1 127 0 R M 0 117 1 129 R O 0 117 1 129 > speech_prog healme~ mprestore $n 1000 ~ | S #130 A Brightly Lit Corridor~ The corridor runs to the east here and to the north and south there is a Gymnasium and Gun Turret 1. The Gymnasium can be used to train dexterity, endurance, combat skills, and various other things that will be needed throughout the galaxy. The turret can be used to practice space combat or to simply look at the passing stars. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 131 0 D1 ~ ~ 0 -1 127 0 S #131 Gymnasium~ A long track encircles the Gymnasium and various creatures can bee seen walking, jogging, or running. In the center there is a small group of people doing fitness routines and on the other side of them a few people are practicing close quarters combat. Feel free to do whatever you like, there is plenty of space for everyone to share. ~ 0 1073741832 1 0 0 0 3720 D2 ~ ~ 0 -1 130 0 R M 0 118 1 131 R E 1 135 1 12 S #132 Turret1~ This turret is designed to be used by students to practice their space combat skills. It can also be used when the ship is being attacked as a light laser turret. The seat is gyroscopically suspended and attached to the cannon so that they all swivel as a single unit enabling excellent target tracking. From here, one can see a pretty good part of this sector. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 130 0 S #133 Engineering Level~ The corridor leads east and west. In both directions there are factory rooms where one can build whatever they wish in a peaceful environment and mock setups of the ships actualy engineering level where newbie engineers can hone their skills. The corridor itself had not been painted white but left the original black of the durasteel. This is because dirt, grease,and other things won't show up as easily. All about you there are machines making either a humm, a whirr, or some other sound. It's all alot of controlled chaos, but it works. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 123 0 D1 ~ ~ 0 -1 134 0 D3 ~ ~ 0 -1 141 0 S #134 A Brightly Lit Corridor~ The corridor leads to the east and west. To the north and south there are factory rooms where one can peacefully work on anything they wish. Down below, you can see the veteran engineers as they maintain the ship and make sure everything runs accordingly. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 135 0 D1 ~ ~ 0 -1 137 0 D2 ~ ~ 0 -1 136 0 D3 ~ ~ 0 -1 133 0 S #135 Factory~ This small workshop is nothing more than a quiet room with a few benches people are required to bring their own tools and equipment. Around th room there is a handful of individuals quietly working on some sort of device or another. Some people are arc welding while others are soldering or testing components. On the far wall there is a bulletin board where people share their ideas and creations with others. ~ 0 1140851720 1 0 0 0 5 D2 ~ ~ 0 -1 134 0 S #136 Factory~ This small workshop is nothing more than quiet room with a few benches. People are required to bring their own tools and equipment. Around the room people are busy engaging in soldering, welding, glueing, or any one of many more actions that all lead to the creation and completion of something. This factory room is quite crowded but there are still a few tables left. ~ 0 1140851720 1 0 0 0 5 D0 ~ ~ 0 -1 134 0 S #137 A Brightly Lit Corridor~ The corridor leads in all directions. To the north and south there are factory rooms where one can peacefully work on whatever they wish. To the east is a mock setup of the main power core where newbie engineers can hone their skills and to the west the corridor continues. Unlike the rest of the ship, here there durasteel walls, floor, and ceiling are not painted white but left black. This is to prevent having to clean all the time. ~ 0 1073741832 1 0 0 0 5 D0 ~ ~ 0 -1 138 0 D1 ~ ~ 0 -1 140 0 D2 ~ ~ 0 -1 139 0 D3 ~ ~ 0 -1 134 0 S #138 Factory~ This small workshop is nothing more than a quiet room with a few benches people are required to bring their own tools and equipment. ~ 0 1140851720 1 0 0 0 5 D2 ~ ~ 0 -1 137 0 S #139 Factory~ This small workshop is nothing more than a quiet room with a few benches people are required to bring their own tools and equipment. ~ 0 1140850696 1 0 0 0 5 D0 ~ ~ 0 -1 137 0 S #140 Engineering Training~ This is a mock setup of the main engineroom of the Newbie I. Directly ahead there is a semi-circular catwalk surrounding a large power-core. There is a ring of blue light panels surrounding the main power core and the core itself is pulsating a deep red. There is also a loud hum echoing in your ears that seems to come from every direction. ~ 0 1073742856 1 0 0 0 5 D3 ~ ~ 0 -1 137 0 R M 0 127 1 140 S #141 A Brightly Lit Corridor~ The corridor travels east and west to different sections of the engineering level and to the north and south are factory rooms. All about you the whirr of machinery echos in your ears. Through the metal grated floor you can see the actualy engineering level where veteran engineers make sure everything is running smoothly and occasionally repair something. ~ 0 1073741832 1 0 0 0 5 D0 ~ ~ 0 -1 142 0 D1 ~ ~ 0 -1 133 0 D2 ~ ~ 0 -1 143 0 D3 ~ ~ 0 -1 144 0 S #142 Factory~ Upon entry a sign reads "Please respect others by remaining quiet." This is one of the large factory rooms located on the ship. Here, people can come and work on anything they wish as long as they're quiet and don't vandalize. The room itself is very simple. It is a large square with many tables in columns and rows. At each table there are outlets for whatever tool one might want to use but other than that, nothing. You have to bring your own tools to work here. On the far wall there is a large bulletin board with many diagrams of different things people have built and instructions on how to build one yourself. ~ 0 1140851720 1 0 0 0 5 D2 ~ ~ 0 -1 141 0 S #143 Factory~ Upon entrey a sign reads "Please respect others by remaining quiet." This is one of the large factory room located on the ship. Here, people can come and work on anything they wish as long as they're quiet and don't cause any trouble. The room itself is very simple. It is a large square with many tables in columns and rows. At each table there are outlets for whatever tool one might want to use, but other than that, nothing. You have to bring your own tools to work here. On the far wall there is a large bulletin board with many diagrams of different things people have built and instructions on how to build one yourself. ~ 0 1140851720 1 0 0 0 5 D0 ~ ~ 0 -1 141 0 S #144 A Brightly Lit Corridor~ The corridor travels east and to the west is the mock setup of the ships main reactor. From the west you can hear the clank of machines and sometimes see newbie engineers scurrying around. Almost no noise comes from the north and south where a few factory rooms are located. ~ 0 1073742856 1 0 0 0 5 D0 ~ ~ 0 -1 146 0 D1 ~ ~ 0 -1 141 0 D2 ~ ~ 0 -1 145 0 D3 ~ ~ 0 -1 147 0 S #145 Factory~ This small workshop is nothing more than a quiet room with a few benches people are required to bring their own tools and equipment. Around the room there is a handful of indiciduals quietly working on some sort of device or another. Some people are soldering while others are working on schematics and blue prints. On the far wall there is a bulletin board where people share their creations with others. ~ 0 1140851720 1 0 0 0 5 D0 ~ ~ 0 -1 144 0 S #146 Factory~ Upon entry a sign reads "Please respect others by remaining quiet." This is one of the large factory rooms located on the ship. Here, people can come and work on anything they wish as long as they're quiet and they don't vandalize. The room itself is very simple. It is a large square with many table in columns and rows. At each table there outlets for whatever tool one might want to use but other than that, nothing. You have to bring your own tools to work here. On the far wall there is a large buletin board with many diagrams of different things people have built and instructions on how to build one yourself. ~ 0 1140851720 1 0 0 0 5 D2 ~ ~ 0 -1 144 0 S #147 Engineering Training~ This is a mock engineering deck of this ship. It is used to train young engineers such as yourself. As you can see the deck is loacted around the ships main reactor. Catwalks are made of solid grating connected to various computer consoles and other pieces of machinery that keep real ships flying. ~ 0 1073742856 1 0 0 0 5 D1 ~ ~ 0 -1 144 0 R M 0 128 1 147 S #148 Engine Room~ This is part of the actualy Engineroom and not one of the mock setups on the engineering level. The lighting is somewhat dim and the hole area seems somewhat hot and stuffy. Here and there you can see engineers in grey uniforms doing checks on various systems and the whirr of machines is very loud here. ~ 0 1073741832 1 0 0 0 5 D0 ~ ~ 0 -1 123 0 D1 ~ ~ 0 -1 149 0 S #149 Dimly Lit Corridor~ This corridor leads to other parts of the engineroom. It is a somewhat wide corridor with plenty of space for moving any of a myriad of machines. It is used by people and droids and is made of black durasteel. On both walls there are many panels full of circuits and other items that keep the ship running. ~ 0 1073741832 1 0 0 0 5 D0 ~ ~ 0 -1 150 0 D1 ~ ~ 0 -1 152 0 D2 ~ ~ 0 -1 151 0 D3 ~ ~ 0 -1 148 0 S #150 Behind Some Pipes~ This is a somewhat good hiding place. It is darker here and the pipes hide everything from view. It seems as though no one has looked back here for awhile because there is a decent amount of space dust on the pipes and on the floor there looks to be a small puddle of something dripping down from the pipes. ~ 0 1073741836 1 0 0 0 3720 D2 ~ ~ 0 -1 149 0 S #151 Behind Some Pipes~ This is a somewhat good hiding place. It is darker here and the pipes hide everything from view. It seems as though no one has looked back here for awhile because there is a decent amount of space dust on the pipes and on the floor there looks to be a small puddle of something dripping from the pipes. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 149 0 S #152 Dimly Lit Corridor~ The corridor continues to the east and west. In both directions you can see people moving around doing an assortment of jobs and every now and then you see a droid. The sound of machinery fills your ears and seems as if it is pulsing in some sort of rhythm. To the south there is a small technicians office. ~ 0 1073741832 1 0 0 0 3720 D1 ~ ~ 0 -1 154 0 D2 ~ ~ 0 -1 153 0 D3 ~ ~ 0 -1 149 0 R M 0 120 1 152 S #153 Small Technicians Office~ The office is much quieter than the corridor and the lighting in here is much better as well. The walls are covered by bulletin boards which are in turn covered by the schematics and blue prints of every inch of this ship. In the center of the room there is a small desk and behind it sits the Chief Engineer. ~ 0 1073741836 1 0 0 0 3720 D0 ~ ~ 0 -1 152 0 R M 0 119 2 153 R O 0 116 1 153 > entry_prog 100~ if level($n) >= 10 mea $n You are whisked away to the newbie hanger. mpechoaround $n $n is whisked away to the newbie hanger. mptransfer $n 178 mpat 178 mpforce $n look else endif ~ | S #154 Dimly Lit Corridor~ The corridor leads back to the west. The only place else to go from here is behind some pipes to the north. This section of engineering contains most of the control panels for different systems. Directly ahead is the panel that controls the climate systems. And below that is a panel to make modifications to the turret guns. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 155 0 D3 ~ ~ 0 -1 152 0 S #155 Behind Some Pipes~ It is much darker here and the pipes block the view of anyone looking in this direction. The pipes themselves are leaking some sort of clear liquid and look to have been doing so for quite some time. The wall is covered in some sort of sticky black tar substance so don't get too close. To the northeast there is one of the many generators located on this level. ~ 0 1073741832 1 0 0 0 3720 D2 ~ ~ 0 -1 154 0 D6 ~ ~ 0 -1 156 0 S #156 Behind a Generator~ This is a GE-2700 Class A generator. It is well know for its ability to produce large amounts of power and still be compact. It is covered in a dark grey durasteel and it is emitting a very low humming sound. Standing beside it you can see that not many people come back here, due to the large amount of dust found everywhere. ~ 0 1073741832 1 0 0 0 3720 D6 ~ ~ 0 -1 157 0 D9 ~ ~ 0 -1 155 0 S #157 Behind an Engine~ This is a typical engine that can be found in almost any junkyard around the galaxy. There is a control panel on the near side and by the looks of it. This engine controls the blast doors located around the ship. The dust that has settled all around has been stirred up by the engine recently starting up and it is becoming thick in the air. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 158 0 D9 ~ ~ 0 -1 156 0 > rand_prog 100~ mpdamage $n 20 mpechoat $n You are choking on the dust in the air mpechoat $n and feel a little dizzy. ~ | S #158 Behind Some Pipes~ This is the farthest back one can go. The pipes here are just far enough apart for an average sized human wookiee to fit behind. The smell of whatever is in the pipes in nauseating and the ground is covered in a pool of something slick. Above your head there is a web of some sort, no doubt belonging to some dangerous creature. ~ 0 1073741832 1 0 0 0 3720 D2 ~ ~ 0 -1 157 0 S #159 A Brightly Lit Corridor~ This corridor is somewhat sort and leads east to a small storage room and west to Commander Targs office. The commander is not very patient with people loitering around on his level of the ship. He also despises contraband goods and weapons and will confiscate them immediately if he finds them. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 123 0 D1 ~ ~ 0 -1 162 0 D3 ~ ~ 0 -1 160 0 S #160 Commander Targ's Office~ This office is decorated in the same fashion as the lobby; all but one wall lined with books. The eastern wall, the only one left bare, contains a singular viewport filled with a holo-display to show any vista imaginable. From this room, the Targ controls his team; overseeing the plans and strategies of 'Targs Reckoners'. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 161 0 D1 ~ ~ 0 -1 159 0 R M 0 121 1 160 > entry_prog 100~ if level($n) >= 10 mea $n You are whisked away to the newbie hanger. mpechoaround $n $n is whisked away to the newbie hanger. mptransfer $n 178 mpat 178 mpforce $n look else endif ~ | S #161 Small Room~ This room is very long. It consists of several rows of shelves stacked to the ceiling. Each shelf is filled with labelled boxes, crates or loose parts. Maybe searching through this room could produce something usefull. On the other hand, in may prove to be a waste of time and not worth the effort. There's only one way to find out. ~ 0 1073742092 1 0 0 0 3720 D2 ~ ~ 0 -1 160 0 R M 0 122 1 161 > entry_prog 100~ if level($n) >= 10 mea $n You are whisked away to the newbie hanger. mpechoaround $n $n is whisked away to the newbie hanger. mptransfer $n 178 mpat 178 mpforce $n look else endif ~ | S #162 Small Room~ This storage room is of decent size and is filled with several rows of tall shelves. Each shelf is crammed full of labelled boxes, crates or loose parts. Perhaps searching through this room could produce something useful. On the other hand, it could prove to be a waste of time and not worth the effort. ~ 0 1073741832 1 0 0 0 3720 D3 ~ ~ 0 -1 159 0 R M 0 123 1 162 R G 1 152 1 S #163 Computer Hub~ This is the main hub for all the computer operation on board. Technicians, a.k.a. Slicers, run all over the place working on one thing or another. Lots of diagnostic and status lights flash all around. The main lights have been dimmed in order for the Slicers to focus on their jobs and see the different control panels easier. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 123 0 D2 ~ ~ 0 -1 165 0 D3 ~ ~ 0 -1 164 0 S #164 Computer Room~ This is a large room full of computers and Slicing equipment. There is also a large locker near the door filled with just about every component a slicer would need to build whatever they wish. The main lights are dimmed here in order to keep the slicers focused on thier work and to allow them to see control panels easier. A large desk and chair occupy the center of the room where the Chief tech works on the mainframe. ~ 0 1073742856 1 0 0 0 3720 D1 ~ ~ 0 -1 163 0 R M 0 124 1 164 R O 0 120 1 164 S #165 A Brightly Lit Corridor~ This corridor leads to the factory section of this level. It is a peaceful place away from all the hustle and bustle of ship maintenance, where one can construct whatever they wish. To the east an west are factory rooms or workshops and to the south there are a few more. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 163 0 D1 ~ ~ 0 -1 167 0 D2 ~ ~ 0 -1 166 0 D3 ~ ~ 0 -1 168 0 S #166 A Brightly Lit Corridor~ The hallway ends here. The exits are north to the rest of the level or east and west to one of the workshops here. On the wall at the end of the corridor is a large painting. It fills up almost the entire wall and is quite captivating. Underneath the painting there is a small 'plaque' with some writing on it. ~ 0 1073741832 1 0 0 0 3720 D0 ~ ~ 0 -1 165 0 D1 ~ ~ 0 -1 169 0 D3 ~ ~ 0 -1 170 0 E plaque~ This painting "Storm" was created by Winslau Da'k. Its use of color is magnificent and only matched by the greatest painters in history. ~ S #167 Factory~ This workshop is quite small compared to others on the ship and only allows for a handful of people to work at one time. At each of the benches there is a complete set of tools and power outlets so that you won't have to use your own. ~ 0 1140850696 1 0 0 0 5 D3 ~ ~ 0 -1 165 0 S #168 Factory~ This workshop is quite small compared to others on the ship and only allows for a handful of people to work at one time. At each of the benches there is a complete set of tools and power outlets so that you wont't have to use your own. ~ 0 1140850696 1 0 0 0 5 D1 ~ ~ 0 -1 165 0 S #169 Factory~ This workshop is quite small and only allowes for a handful of people to work at one time. There are a few benches in rows and some lining the walls. At each bench there is a complete set of tools and power outlets. All one has to do is get the parts and schematics and they could build almost anything. ~ 0 1140850696 1 0 0 0 5 D3 ~ ~ 0 -1 166 0 S #170 Factory~ This workshop is quite small and only allows for a hanful of people to work at one time. There are a few benches in rows and some lining the walls. At each bench there is a complete set of tools and power outlets. All one has to do is get the parts and schematics and they could build almost anything. To add to the tranquility of the area, there is a large window on the farside of the room and you can see the entire system. ~ 0 1140850696 1 0 0 0 5 D1 ~ ~ 0 -1 166 0 S #171 A Brightly Lit Corridor~ This hub is leads to the Newbie shop in the east, The ATM station in the west, and the Newbie-1 hangar to the south. You can go wherever you like but once you go to the hanger you will not be permitted to come back to the rest of the ship. The hub itself is bustling with people going this way and that. Most of which are buying things at the shop and then heading for the hanger to explore the galaxy. ~ 0 1073741832 1 0 0 0 5 D0 ~ ~ 0 -1 123 0 D1 ~ ~ 0 -1 176 0 D2 ~ ~ 0 -1 178 0 D3 ~ ~ 0 -1 177 0 S #172 Study Level~ This room is nothing more than a small area surrounded by three walls and a turbolift door, the walls are all two-tone white and grey, the floor is merely plain grey tiling. Along the walls there are paintings which are designed to stimulate different parts of the brain in order to boost ones studying abilities. ~ 0 1073741832 1 0 0 0 5 D0 ~ ~ 0 -1 123 0 D2 ~ ~ 0 -1 173 0 S #173 A Brightly Lit Corridor~ The walls in the corridor are decorated with rare and original artwork which helps to boost ones mental capabilities. The floors are a grey tile and the walls are a two tone white and grey. To the north the corridor leads to the turbolift and to the west there is a large classroom where students can study other languages. ~ 0 1073741832 1 0 0 0 5 D0 ~ ~ 0 -1 172 0 D3 ~ ~ 0 -1 174 0 S #174 Language Lessons~ This is where you LEARN your LANGUAGES. Languages are learned differently than spells, skills and weapons, as you must be adept ata language before you may use it. To see a list of the languages available to you, simply type PRACTICE. You do not need to learn the TONGUE of your race nor the common language, as they both come naturally to you. To learn a language, type LANGUAGE LEARN <language type>. For more information on how to learn a language, type HELP LANGUAGES. To learn how to use languages, type HELP SPEAK and HELP TONGUE. It will cost a few practice sessions each time you wish to increase your fluency in a language. Those who are intelligent, wise and lucky will find it takes fewer practice sessions to become adept at a language. ~ 0 1073742856 1 4 0 0 5 D1 ~ ~ 0 -1 173 0 R M 0 129 1 174 S #175 The Classroom~ This is where you will practice your arsenal of weapons, spells and powers. Type PRACTICE to get a list of these currently available to you. Everyone will have sections listing skills, weapons and languages. You will also have an additional section for force powers, although not everyone will be able to use these. Although it is possible to learn the theories behind how the force works, not everyon has the ability to use it. To practice a force ability, skill or weapons style, type PRACTICE <full name of power, skill or weapon style>. For instance, to practice dual wield, you would type PRAC DUAL WIELD. When practicing, you start at 0% and one practice will earn you between 15% and 20% proficieny. Additional knowledge is gained through usage of the skill or spell until adept, which is a maximum of 30% - 95%. To get see information using powers, skills or weapons, type HELP CAST or HELP <spell, skill or weapon style>. For general questions on practicing, type HELP PRACTICE. The number of practice sessions you may gain at each level is determined by the amount of wisdom you have when you level. ~ 0 1073741832 1 0 0 0 5 D3 ~ ~ 0 -1 173 0 S #176 Newbie 1 Shop~ The Newbie 1 shop is owned and operated by the Newbie-Help corporation. The shop itself is somewhat small yet it keeps in stock all the essentials of life and even a few other items. The store manager has had extensive training and can speak all of the languages in the galaxy and knows a bit of their customs as well. ~ 0 1073742856 1 0 0 0 5 D3 ~ ~ 0 -1 171 0 R M 0 132 1 176 R G 1 133 1 R G 1 134 1 R G 1 149 1 R G 1 150 1 R G 1 151 1 S #177 ATM Station~ The Newbie 1 ATM station as connected directly into the holonet which can link up to any bank in the galaxy. The station itself is a small panel with a liquid crystal display. The panel is surrounded by thick walls and a ceiling and when someone enters the area a shield generator turns on to block others from entering. The shield also acts as a screen so that no one can see inside. ~ 0 1073742088 1 0 0 0 5 D1 ~ ~ 0 -1 171 0 S #178 Newbie-1 Hanger~ This is the hangar of the Newbie-1. There are many ships here as each newbie who comes here is given a basic starship. The place is very busy and many people are scurrying about doing one thing or another. The hangar looks to be about 200 yards by 100 yards and almost every landing pad is taken up. If you're through using the Newbie area you can board your ship and see what lies ahead of you in the galaxy. &w &G&RWhen you are ready to leave, say '&wI am ready to go.&R'&w ~ 0 1073742860 1 4 0 0 5 D0 ~ ~ 0 -1 171 0 R M 0 150 1 178 > speech_prog p I am ready~ mpechoat $n Colonel Jentric salutes you, and escorts you onto a shuttle. mpechoat $n You sit down, and the shuttle lifts off. mpsleep 18 mpechoat $n After a short trip, you arrive at Bulova Spaceport. mptransfer $n 1050 mpat $n mpforce $n look mpecho $n leaves on a shuttle headed for Coruscant. mpat $n mpechoaround $n $n steps off a shuttle. ~ | S #179 Simulator Room~ This is the simulator room. There are a myriad of XG X-Wing simulators here for the use of anyone who comes here. Each simulator is hooked into a main computer which has various scenarios and systems within the galaxy. It is better to hone ones skills here, rather than risking ones life in a real starship. There aren't many people around either so perhaps you could get a spot in a simulator. ~ 0 1073741832 1 0 0 0 5 D3 ~ ~ 0 -1 180 0 S #180 Simulators~ You stand in a large lounge, obviously to facilitate all the new recruits that come through this academy. There are tables and chairs scattered all around, and a bar in one corner operated by an old service droid of some description. There are some people around and your ears are filled with the hum of many voices melded into one by volume. ~ 0 1073741832 1 0 0 0 5 D0 ~ ~ 0 -1 123 0 D1 ~ ~ 0 -1 179 0 D3 ~ ~ 0 -1 181 0 S #181 Pilot Training~ This large classroom is designed to hold many students in starship piloting. The chairs and desks are all lined up in a semicircle which rises as it goes towards the back. Down in front there is a large desk and behind it sits Admiral Coran. At the moment he does not have a class so perhaps he can help you. ~ 0 1073741832 1 0 0 0 5 D1 ~ ~ 0 -1 180 0 R M 0 125 1 181 R O 0 116 1 181 > greet_prog 100~ if level($n) >= 10 mea $n You are whisked away to the newbie hanger. mpechoaround $n $n is whisked away to the newbie hanger. mptransfer $n 178 mpat 178 mpforce $n look else endif ~ | S #182 SimV01~ You enter a small simulator. The interior is designed to simulate that of one of the most common ships used, the X-Wing. Dials cover the top panel, and a blank screen fills in as a canopy. When run the screen will simulate space. ~ 0 1073741836 1 0 0 0 5 S #183 SimV02~ You enter a small simulator. The interior is designed to simulate that of one of the most common ships used, the X-Wing. Dials cover the top panel, and a blank screen fills in as a canopy. When run the screen will simulate space. ~ 0 1073741836 1 0 0 0 5 S #184 SimV03~ You enter a small simulator. The interior is designed to simulate that of one of the most common ships used, the X-Wing. Dials cover the top panel, and a blank screen fills in as a canopy. When run the screen will simulate space. ~ 0 1073741836 1 0 0 0 5 S #185 SimV04~ You enter a small simulator. The interior is designed to simulate that of one of the most common ships used, the X-Wing. Dials cover the top panel, and a blank screen fills in as a canopy. When run the screen will simulate space. ~ 0 1073741836 1 0 0 0 5 S #186 SimV05~ You enter a small simulator. The interior is designed to simulate that of one of the most common ships used, the X-Wing. Dials cover the top panel, and a blank screen fills in as a canopy. When run the screen will simulate space. ~ 0 1073741836 1 0 0 0 5 S #187 SimV06~ You enter a small simulator. The interior is designed to simulate that of one of the most common ships used, the X-Wing. Dials cover the top panel, and a blank screen fills in as a canopy. When run the screen will simulate space. ~ 0 1073741836 1 0 0 0 5 S #188 A Dimly Lit Corridor~ ~ 0 1073741832 1 0 0 0 5 D3 ~ ~ 0 -1 189 0 D6 ~ ~ 0 -1 190 0 S #189 A Dimly Lit Corridor~ ~ 0 1073741832 1 0 0 0 5 D0 ~ ~ 0 -1 123 0 D1 ~ ~ 0 -1 188 0 S #190 A Small Room~ ~ 0 12 1 0 0 0 3720 D9 ~ ~ 0 -1 188 0 S #0 #SHOPS 122 9 5 0 0 0 120 15 0 23 ; a Contraband Weapons Dealer 132 0 0 0 0 0 120 90 0 23 ; The Store Manager 0 #REPAIRS 0 #SPECIALS M 121 spec_customs_weapons M 131 spec_auth S #$