swfote2.1/.slog/
swfote2.1/backup/u/
swfote2.1/bin/cygwin/
swfote2.1/building/
swfote2.1/doc/mudprogs/
swfote2.1/gods/
swfote2.1/html/profiles/
swfote2.1/player/
swfote2.1/player/u/
#AREA   Coruscant~



#AUTHOR Squall/Bardock~

#RANGES
0 0 0 65
$

#FLAGS
0 30

#ECONOMY 0 14414014

#MOBILES
#1050
low_mob~
a newly created low_mob~
Some god abandoned a newly created low_mob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1051
Kwen Twi shopkeeper~
Kwen Twi~
Kwen Twi, the Twi'lek shopkeeper is here to sell you things.
~
Kwen Twi is a shopkeeper who owns the Coruscant General Store and is a
Twi'lek. He is short and wears casual clothes. He is a nice guy, a bit old
and lonely though, because his wife died and all his children are grown up
now. Somehow, he dislikes his archnemesis, Senator Valrus, the most hated
Senator in the Empire. 
~
1048579 4194304 0 Z
10 0 75 2d10+100 1d4+2
100 0
8 8 1
20 10 10 20 10 10 10
0 0 0 0 0
2 0 0 0 5 4 0
2 2 1983 0 0 0 0 0
1 0 0 0 0 0 0 0
> greet_prog 100~
mpsleep 2
say Hello. What can I do for you?
~
> give_prog senator valrus's head~
sa He's dead?!
sa Thank god he's finally dead.
mpwithdraw 5
give 5 credits $n
sa This is for your trouble.
mpadvance $n 8 2000
sa And a little something extra. Thank you so much.
mpat 101 drop head
mpat 101 mppurge
~
> give_prog Letter from Senator Valrus~
say I hate him. He has no right being senator.
say Here give him this letter.
mpoload 1139
give kwen $n
mpat 102 drop valrus
mpat 102 purge valrus
~
|
#1052
a technician tech~
a technician~
A technician is readying ships for launch.
~
He is a young human technician, aged around 25 or 28. He is wearing a grey
worksuit that is smudged with grease. Several tools hang from a belt
around his waist. His face is blacked with tar and other dirty things
involving the machinery of the ships he maintains.
~
16778307 0 0 Z
9 0 80 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1053
imperial elite guard~
An Imperial elite guard~
An Imperial elite guard stands here, protecting his post.
~
The guard is bulky and looks smart. These guards have had a year training
in the Imperial Extreme Boot Camp and are the most well trained bodyguards
in the galaxy. They are proficient with hand to hand and ranged combat.
They are even capable of using the Force to dull pain! These guys arn't a
force to be reckoned with. He looks at you with a cold stare and suddenly
you feel spooked.
~
4167 4194304 0 Z
36 0 10 7d10+360 10d4+20
100 0
8 8 1
20 20 20 20 20 20 20
0 0 0 0 0
0 0 0 0 -73761 1 3
10 10 2047 0 0 0 35 2
1 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
If clan($n) == Rebel Alliance
Mppkset 1053 yes
Else
 mppkset 1053 no
endif
If clan($n) == The Empire
Salute $n
Else
Mpkill $n
Endif
Else
endif
~
|
#1054
spaceport security guard~
a spaceport security guard~
A spaceport security guard keeps an eye open for trouble.
~
This guard seems buff and stands at a height of 7 feet 4 inches. He is
wearing a light blue police-like uniform that has the spaceport patch on
his arm. His job is to protect the spaceport from thiefs, smugglers, and
other crooks of the galaxy. He is holding a scanner, scanning people all
around for illegal stuff.
~
3 0 0 Z
35 0 12 7d10+350 3d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 4
7 7 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#1055
female customer~
a female customer~
A female customer is here, looking around
~
This is a regular human female citizen who is enjoying life. She has
brunette hair and is wearing causal tight clothing to show off a body
thats not very good. She is a bit cute but also chubby at the same time.
She brings along something to read and is buying other stuff like clothing
or food.
~
3 0 0 Z
4 0 90 0d10+40 0d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1056
beggar ~
a shopkeeper droid~
A droid is here scanning your purchaces.
~
This droid is a very rudimentry humanoid shape. Its voice synthesyser is
worn out and makes a slight hissing sound when it speaks.
~
67108867 0 0 Z
50 0 -25 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1057
beggar~
a begger~
A small child begs for money.
~
~
5123 0 0 Z
2 0 95 0d10+20 0d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 25~
if ispc($n)
  if sex($n) == 1
    say Hello sir, do you have any money for the poor?
  else
    say Hello ma'am, do you have any money for the poor?
  endif
endif
~
|
#1058
male citizen~
a male citizen~
A male citizen walks along.
~
He is a regular guy, and he walks about the streets of Coruscant to work.
He is wearing a nice suit, but even so is not interesting. He appears to
be middle age and his loss of hair could be caused by this children. In
his hand is a cup of coffee to keep him awake.
~
1 0 0 Z
7 0 82 1d10+70 0d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
1 1 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#1059
apartment clerk~
an apartment clerk~
A clerk for Coruscant Highlands is here directing guests.
~
~
3 0 0 Z
10 0 75 2d10+100 1d4+2
10 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
2 2 2039 0 0 0 0 0
1 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
mea $n The clerk says, "Greetings, want an apartment?"
else
say Greetings.
endif
~
|
#1060
female citizen~
a female citizen~
A female citizen wanders around, wondering which shops to hit next.
~
She is a regular looking female, and she appears to be nicely dressed. She
seems really busy, as she is walking fast and running from store to store
to get food and other things for her family. She is middle age, and her
eyes are dull with experience and the lack of sleep, probably caused by
her children.
~
1 0 0 Z
7 0 82 1d10+70 0d4+2
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
1 1 0 0 0 0 0 0
1 0 0 0 0 0 0 0
> greet_prog 10~
say Oh blaster bolts! I forgot my Palpatine Express card at home!
~
|
#1061
astromech droid~
an astromech droid~
An astromech droid is monitoring the engines.
~
This common make of astromech droid is also known as an R2 unit. It is
a small wheeled droid designed primarily for ship maintenence and
repair. It has an interface apendage to plug into a ships computer as
well as several other tools hidden within its domed frame that it
uses to preform various functions.
~
83886083 0 0 Z
4 0 88 0d0+0 1d2+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1062
automated defense system~
an automated defense system~
An automated defense system is waiting for hostiles to slaughter.
~
~
67145799 4194306 0 Z
36 0 -100 7d10+360 3d4+2
0 0
8 8 0
20 20 20 20 20 20 20
0 0 0 0 0
0 0 0 0 1 1 10
25 25 0 2098547 2048 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
If clan($n) == The Empire
Mpecho Beeps
Else
Mpkill $n
Endif
Else
endif
~
|
#1063
Commander Harrington~
commander harrington~
Commander Harrington relaxes here behind his desk.
~
Harrington, while old, still has that sparkle in his eye that shows he
remembers what it was like to be a cadet.
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#1064
~
An Imperial Stormtrooper~
An Imperial Stormtrooper Stands Here Waiting to Kill Someone
~
~
134217731 0 0 Z
6 0 85 5d10+1 3d3+3
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1065
bob stormie storm stormtrooper~
A Rebel Aliance Trooper~
A Rebel Aliance Trooper Stands Here Looking for Someone to Help
~
~
134217731 0 0 Z
14 0 65 2d10+140 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 4
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1066
bob stormie storm stormtrooper~
An Imperial Stormtrooper~
An Imperial Stormtrooper Stands Here Waiting to Kill Someone
~
~
134217731 0 0 Z
6 0 85 5d10+1 3d3+3
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1067
human police officer~
a police officer~
A police officer takes a stroll here.
~
~
1 0 0 Z
36 0 10 7d10+360 3d4+2
10 0
8 8 1
20 20 20 20 20 20 20
0 0 0 0 0
0 0 0 0 1 1 2
30 7 2047 0 0 0 0 0
1 0 0 0 0 0 0 0
#1068
Imperial armorer~
an Imperial armorer~
An Imperial armorer is here selling armor.
~
This Imperial armorer is strong and well trained by the Empire. He is
wearing an Imperial uniform and sells used armor. Don't underestimate him,
because he gives you a cold stone look and the last two thiefs who
attempted to steal from him were beaten up and then eaten alive.
~
3 0 0 Z
36 0 10 7d10+360 3d4+2
100 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 10
7 7 0 0 0 0 48 1
0 0 0 0 0 0 0 0
#1069
Thallid~
Thallid~
Thallid stands here, selling goofy gifts.
~
Thallid is a Dug who has a sense of humor and used that to get a business
running. He sells goofy items, which are liked by children, thus he gets a
lot of business during the holidays and birthdays. Everyday, thousands go
to his shop to buy cool goodies that are unique.
~
3 0 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
26 0 0 0 17 16 0
2 2 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#1070
Bartender bar Qurik~
Qurik the bartender~
Qurik the bartender is here cleaning glasses with a cloth.
~
Qurik is a famous Adarian who has set up the biggest ship in Bulova
Spaceport, located in Coruscant. He is a good person to talk to when
people are having trouble, and that's why he is one of the best bartenders
in the galaxy. He is middle age, but he is also very wise and friendly.
Maybe you should talk to him and make a new friend!
~
3 0 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 1
20 10 10 20 10 10 10
0 0 0 0 0
9 0 0 0 1 1 0
2 2 2047 0 0 0 0 0
1 0 0 0 0 0 0 0
#1071
universal postal worker~
an Universal Postal worker~
An Universal Postal worker runs around with tons of mail and parcels.
~
This postal worker is a male wearing a nice Universal Postal Service
uniform, which is light blue and made of wool. He is in great shape due to
his job's need to run around a lot to deliver packages and mail. He seems
pretty young and is only doing this until he gets promoted to a higher
job, which WILL take a LONG time.
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1072
huznik~
Huznik~
Huznik stands here selling rich, tasty caff.
~
Huznik is a famous Mon Calamarian who loves to make caffinated drinks. He
started brewing his unique drinks at a young age, experimenting until the
drinks tasted perfect. He is pretty small for a Mon Calamarian, but he is
hard working and a great lady's man. That makes him a successful
businessman. 
~
3 0 0 Z
10 0 75 2d10+100 1d4+2
100 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
5 0 0 0 1 1 0
2 2 2047 0 0 0 0 0
1 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
  say Hey there! Would you like to buy a steaming cup of caff?
else
  say I dont want any soliciters around here!
endif
~
|
#1073
Dealer Glitterstim Glitter Stim Man Black~
a glitterstim dealer~
A man in a black trenchcoat stands here, motioning you to come near him.
~
The man's face cannot be seen and he is wearing a large hat and trenchcoat
which really covers him up. He is dark and apparently mysterious, with
white packets all over his trenchcoat. He doesn't move much, and it seems
like he is a dangerous person.
~
4099 4194304 -500 Z
35 0 -200 10d30+2000 10d20+25
220 0
8 8 0
22 16 13 22 21 6 10
0 0 0 0 0
0 0 0 0 1 1 2
25 14 0 2097152 0 0 0 2
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 1075
~
> give_prog crumbling dun spice bindle~
em grins crookedly as he accepts the packet.
say Alright, $n. Made good time too.
mea $n A Glitterstim dealer lays a few creds on ya.
mer $n A Glitterstim dealer lays a few creds on $n.
mpwithdraw 500
give 500 credits $n
mpadvance $n 5 1500
mpat 101 drop spice
mpat 101 mppurge
~
|
#1074
blaster salesman~
a weapon salesman~
A bulky salesman sits behind his desk examining his newest stock of blasters.
~
The salesman is bulky and tough, giving the impression of fear to the
customers. One look at him, and thiefs tremble before him. He is wearing a
nice gray suit and shows his customers the weapons he is selling. Don't
try to mess with him, because he seems like he can beat almost anyone to a
bloody pulp.
~
3 0 0 Z
30 0 25 6d10+300 3d4+2
100 0
8 8 1
20 10 10 20 10 10 10
0 0 0 0 0
0 0 0 0 3 1 0
6 6 2047 0 0 0 0 0
1 0 0 0 0 0 0 0
#1075
Glitterstim Addict~
A Glitterstim Addict~
A Glitterstim Addict sits curled up in the corner here..
~
~
3 4194304 0 Z
22 0 45 4d10+220 2d4+2
10 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
4 4 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> give_prog Head Glitterstim Dealer~
say Er..AH! You killed him?!
sa y..YES! f...ff..FINALLY!
say did you rr..r.really think i have mm.money to give you? MUAHAHAHAHA
say im broke as a bum!
mpadvance $n 3 2000
mpat 101 drop head
mpat 101 mppurge
~
> all_greet_prog 100~
say er...AH! Damned dealer... SKIMPED ME!
say K...ki...KILL him and I'LL GIVE you c-c-c-CASHH!
twitch
~
|
#1080
A wise old man~
A wise old man~
A Wise old man sits here contemplating the inner workings of the universe.
~
~
1027 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say Oh, well hello there $n, welcome to my home.
say I have found that I have learned much from
say the universe, perhaps I could show you a few things.
~
|
#1095
Hardware Droid~
a hardware droid~
A rusted protocol droid selling engineering supplies stand here, waiting for customers.
~
This droid is an old model called the KTC-14, but it still works. It is
like an android, which only knows about cash transactions and is good at
it. It is more experienced than most droids and is more wiser. The droid's
brain has been refitted to learn from its mistakes, thus becoming more and
more perfect everyday. 
~
33685569 0 0 Z
30 0 25 6d10+300 3d4+2
0 0
8 8 0
20 10 10 25 20 10 10
0 0 0 0 0
0 0 0 0 2051 1 0
6 6 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1096
~
An Engineer~
An Engineer stands here examining his inventory
~
~
1049603 4194304 0 Z
15 0 62 3d10+150 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1097
engineer teacher~
an engineer teacher~
An engineer is here, teaching people.
~
This engineer is quite old, and has been successful. He is currently
retired, but he decided to teach younger engineers tricks of the trade. He
is very wise and can teach you almost everything about engineer. Too bad
he charges you for his teachings, but he's gotta make a life for himself
too!
~
1049603 4194304 0 Z
36 0 10 7d10+360 3d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
7 7 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1098
imperial customs officer~
an Imperial customs officer~
An Imperial customs officer is here checking for contraband.
~
This officer is dressed in a all-black uniform and is quite old. He appears
to have been a member of the Empire for many years and is very loyal to
it. In his hand is a scanning device in which he uses to scan passing
people to make sure that contraband are taken away.
~
3 4194304 -500 Z
30 0 25 0d0+0 4d4+0
86 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 5
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#1099
male customer~
a male customer~
A male customer is here, looking around.
~
This is a regular human male citizen who is enjoying life. He has brown
hair and is a bit hairy, wearing casual clothing that are comfortable. He
brings along something to read and is buying other stuff like clothing or
food.
~
1073741891 0 0 Z
5 0 87 1d10+50 0d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
1 1 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#1100
strength trainer~
a strength trainer~
A trainer who helps train strength is here, flexing his muscles.
~
This guy is built! He has the uniform haircut of all imperial
stormtroopers, but looks like he could lift 500 pounds with one hand!
Veins stand out on his massive arms, that look like they might pop.
~
515 0 0 Z
5 0 87 1d10+50 0d4+2
0 0
8 8 1
25 3 3 3 3 3 10
0 0 0 0 0
0 0 0 0 1 1 4
1 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1102
OwEn~
OwEn~
Some god abandoned a newly created OwEn here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1103
a vending machine~
a vending machine~
A vending machine is lightly humming here
~
A large and bulky VM-189 vending machine sits here. The front of it is a
large window that displays what it has to sell. At the moment only Choco
sticks and some sort of Crunchy thing are for sale. One the right side of
the machine there is a "list". And above the list is a small slot for
credits.
~
1174405187 40 0 Z
1 0 97 0d10+10 0d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> speech_prog list~
mpechoat $n An electronic voice says:
mpechoat $n Choco Sticks for 3 credits.
mpechoat $n Fish Crunch for 4 credits.
~
> bribe_prog 3~
mpechoat $n The machine hums and some choco sticks fall out.
mpoload 1073
drop choco
~
> bribe_prog 4~
mpechoat $n The machine hums and a fish crunch falls out.
mpoload 1074
drop crunch
~
> give_prog package vending~
if ovnuminv(1243) == 1
  mpechoat $n The machine whirrs and clanks.
  mpat 101 drop package
  mpat 101 mppurge
  mpadvance $n 5 500
endif
~
|
#1104
constitution dexterity trainer~
a dexterity and constitution trainer~
A trainer who helps train dexterity and constitution is here, running on the treadmill.
~
This guy is built! He has the uniform haircut of all imperial
stormtroopers, but looks like he could lift 500 pounds with one hand!
Veins stand out on his massive arms, that look like they might pop.
~
515 0 0 Z
5 0 87 1d10+50 0d4+2
0 0
8 8 1
3 3 3 20 20 3 10
0 0 0 0 0
0 0 0 0 1 1 4
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1105
self-defense trainer~
a self-defense trainer~
A self-defense trainer is here, showing people how to kick efficiently.
~
This particular training instructor is wearing a black trooper shirt, and
pants. He has shaved head that gleams in the artificial light. His eyes
seem to glow with delight as he watches the other troopers trying to
perfect their combat techniques.
~
1050115 0 0 Z
36 0 10 7d10+360 3d4+2
100 0
8 8 0
25 25 25 25 25 25 10
0 0 0 0 0
6 0 0 0 1 1 20
7 7 0 0 0 0 48 2
0 0 0 0 0 0 0 0
#1110
Your Personal Trainer~
Your Personal Trainer~
Your Personal Trainer stands here, flexing his muscles.
~
This guy is built! He has the uniform haircut of all imperial
stormtroopers, but looks like he could lift 500 pounds with one hand!
Veins stand out on his massive arms, that look like they might pop.
~
515 0 0 Z
1 0 0 20d20+100 20d20+0
0 0
8 8 1
25 25 25 25 25 25 10
0 0 0 0 0
0 0 0 0 1 1 4
0 20 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#1111
Imperial Combat Instructor~
Imperial Combat Instructor~
An Imperial combat instructor is here exercising
~
This particular training instructor is wearing a black trooper shirt, and
pants. He has shaved head that gleams in the artificial light. His eyes
seem to glow with delight as he watches the other troopers trying to
perfect their combat techniques.
~
1049603 0 0 Z
30 0 25 6d10+300 3d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
6 6 0 0 0 0 0 2
1 0 0 0 0 0 0 0
#1113
Imperial Recruit~
imperial recruit~
An Imperial Recruit walks past.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#1120
imperial recruitment officer~
a newly created imperial recruitment officer~
Some god abandoned a newly created imperial recruitment officer here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1136
trooper human guard black~
A Guard in Black Armor~
A Guard in Black Armor
~
~
1 0 0 Z
1 0 -200 5d5+0 5d5+0
0 0
8 8 1
20 20 20 10 20 20 20
0 0 0 0 0
0 0 0 0 1 1 4
20 20 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#1137
Senator Valrus~
Senator Valrus~
Senator Valrus stands here enjoying the view.
~
Senator Valrus is a short fairly fat man. He has light sandy brown hair,
green eyes, and a large nose. He's wearing a pair of brown pants, and a
brown jacket over a dark blue imperial shirt. The imperial insignia is
stamped on his left shoulder and he seems to wear it with pride.
~
1050115 4194304 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 1
10 25 25 20 10 25 10
0 0 0 0 0
0 0 0 0 1 1 2
2 2 1 0 2048 0 0 0
1 0 0 0 0 0 0 0
> death_prog 100~
mpoload 1137
~
> give_prog Letter from Kwen Twi~
say That fool is unwilling to accept progress.
say Oh well. Thank you for your service.
mpwithdraw 2
give 2 credits $n
mpadvance $n 5 1000
mpat 102 drop letter
mpat 102 mppurge letter
~
> greet_prog 100~
say Would you be kind enough to deliver a letter to Kwen Twi?
~
> speech_prog yes~
say Thank you good citizen.
give letter $n
~
|
#1138
A Political Advisor~
A Political Advisor~
A Political Advisor is here, awaiting to inform you of the populaces feelings
~
Senator Valrus is a short fairly fat man. He has light sandy brown hair,
green eyes, and a large nose. He's wearing a pair of brown pants, and a
brown jacket over a dark blue imperial shirt. The imperial insignia is
stamped on his left shoulder and he seems to wear it with pride.
~
1050115 0 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 1
10 25 25 20 10 25 10
0 0 0 0 0
0 0 0 0 1 1 2
0 0 1 0 0 0 0 0
1 0 0 0 0 0 0 0
> bribe_prog 1000~
mpdeposit 1000
say the citizens of coruscant greatly appreciate this gift
~
|
#1144
bank teller~
A bank teller~
A bank teller is here counting money.
~
She is wearing a nice business suit and she is helping newcomers with their
bank accounts. She is really busy, and she runs around a lot, making her
lose weight so she has a nice body. Anyway, if you want to do anything
dealing with the bank, talk to her.
~
67 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
  say Greetings $n!
  bow $n
  say Would you like to deposit some money?
else
  say No freeloaders in here!
endif
~
> speech_prog yes~
say Good!
say All you have to do is say 'bank deposit (amount)' and you got it!
say To withdraw it is 'bank withdraw (amount)'.
say Be careful, though, because malicious slicers may be able to steal your
say deposited credits!
~
> speech_prog no~
say No?!
say Get the hell outa here you damn freeloader!
em usher's $n away.
~
|
#1149
hi_mob~
a newly created hi_mob~
Some god abandoned a newly created hi_mob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#1050
vending machine~
a vending machine~
A vending machine is lightly humming here.~
~
12 1073741826 0
0 0 0 0
1 0 0
> speech_prog list~
mpechoat $n Selections:
mpechoat $n Choco Sticks - 2 Credits
mpechoat $n Fish Crunch - 2 Credits
~
> bribe_prog 2~
mpechoat $n The machine humms and then drops a choco stick
mpoload 1073
~
> give_prog package for a vending machine~
~
|
#1051
bantha burger~
a juicy bantha burger~
A juicy and large burger is squashed on the floor.~
~
19 8192 1
20 20 0 0
1 5 0
#1052
box of fries~
a box of tasty fries~
A box with potato pieces has fallen on the floor.~
~
19 0 1
20 20 0 0
1 5 0
#1053
Black Trooper T-Shirt~
Black Trooper T-Shirt~
A Black T-Shirt lies here.~
~
9 -2147483648 9
0 1 0 0
1 0 0
A
18 1
A
2 1
#1054
Black Trooper Fatigues~
black imperial trooper leggings~
Part of a black uniform lies crumpled on the floor.~
~
13 0 33
0 0 0 0
1 0 0
A
2 1
A
18 1
#1055
Black Belt~
a black belt~
A black belt was left here.~
~
9 -2146697216 2049
0 4 0 0
1 0 0
#1056
khat drink~
a glass of khat drink~
A glass of a brownish liquid is here.~
~
17 0 1
5 5 15 0
1 3 0
#1057
duralight~
duralight~
A survival flashlight was dropped here.~
~
1 0 16385
0 0 3 0
2 10 1
#1058
cup of capo~
a cup of capo~
A cup of capo is here.~
~
17 0 16385
2 2 12 0
1 10 1
#1059
cup of moka~
a cup of moka~
A cup of moka is here.~
~
17 0 16385
2 2 12 0
1 10 1
#1065
Gate~
a gate~
A huge gate stands  here, guarded by Stormtroopers.~
~
13 4096 0
0 0 0 0
1 0 0
#1067
black shades~
a black shades~
A black shades is here.~
~
13 0 131072
0 0 0 0
1 0 0
#1068
Drearian Defense Conglamorate Blaster~
Defense Blaster~
A Drearian Defense Conglamorate Blaster lies here~
~
5 0 8193
0 10 10 6 100 100
12 3750 375
A
18 2
#1069
cup of latte~
a cup of latte~
A cup of latte is here.~
~
17 0 16385
2 2 12 0
1 10 1
#1070
SoroSuub QuickSnap 36T~
SoroSuub QuickSnap 36T~
SoroSuub QuickSnap 36T~
~
5 0 8193
0 15 15 6
12 3750 375
A
18 2
A
18 -5
#1072
cup of caff~
a cup of caff~
A steaming cup of caff is here~
~
17 8192 1
2 2 12 0
1 10 1
#1073
choco sticks~
some choco sticks~
Some cookies covered by chocolate are smashed on the floor.~
~
19 0 1
10 10 0 0
1 2 0
#1074
crunch fish~
a fish crunch~
A crunchy choco fish bar was left here.~
~
19 0 1
10 10 0 0
1 2 0
#1075
Head Glitterstim Dealer~
The Head of a Glitterstim Dealer~
A head lies here... rolling around.~
~
13 0 1
0 0 0 0
4 0 0
#1077
package to captain harlef~
a package to captain harlef~
A package to captain harlef is here.~
~
15 0 1
0 0 0 0
1 0 0
#1078
fountain~
a fountain~
A fountain is here.~
~
25 1073741824 0
0 0 0 0
1 0 0
#1080
fountain~
a fountain~
A fountain is here, spouting out water.~
~
25 8192 0
1000 1000 0 0
1 0 0
#1097
A small Green Garbage Can Trash refuseboxomatic~
a small green garbage can~
A small green garbage can is here in the corner, waiting for trash.~
~
15 0 0
5000 0 0 0
1 0 0
> use_prog 100~
mpoload 1097
mppurge 2.refuseboxomatic
mea $n You toss your garbage into the can.
mpechoaround $n &W&c$n tosses some garbage into the garbage can.
~
|
#1110
Weight Lifting Equipment~
a Weight Lifting Equipment~
A Weight Lifting Equipment is here.~
~
13 0 0
0 0 0 0
500 0 0
#1111
Weight Lifting Equipment~
a Weight Lifting Equipment~
A Weight Lifting Equipment is here.~
~
13 0 0
0 0 0 0
1 0 0
#1112
Black Imperial Chest Armor~
a stormtrooper chest plate~
A white stormtrooper chest plate was left here.~
~
9 -1073741824 9
0 6 0 0
7 0 0
#1130
Weight Lifting Equipment~
a Weight Lifting Equipment~
A Weight Lifting Equipment is here.~
~
13 0 0
0 0 0 0
1 0 0
#1135
locker footlocker~
a locker footlocker~
A locker footlocker is here.~
~
15 0 0
5000 5 0 0
200 0 0
#1136
bed~
a bed~
A bed is here.~
~
13 0 0
0 0 0 0
1 0 0
#1137
Senator Valrus's Head~
senator valrus's head~
Senator valrus's head was dropped here~
~
13 0 1
0 0 0 0
1 0 0
#1138
Letter from Senator Valrus~
a Letter from Senator Valrus~
A letter from Kwen Twi was dropped here~
~
13 0 1
0 0 0 0
1 0 0
E
Letter from Senator Valrus~
I'm afraid your store will have to be shut down sometime in the relativly
near future due to a new law which should be passed within a standard
months time. You should begin preperation for this as soon as possible.
~
#1139
Letter from Kwen Twi~
a Letter from Kwen Twi~
A Letter from Kwen Twi is here.~
~
13 0 1
0 0 0 0
1 0 0
E
Letter from Kwen Twi~
I refuse to shut down my store and will do everything in my power to
prevent this law from comming about. I have served as a member of the
store owners guild for over 15 years. You have no right to come in here
and destroy my life's work on a whim.
~
#1140
The Imperial Jail Key~
an imperial jail key~
A retarded lookin key is here~
~
18 0 1
0 0 0 0
1 0 0
#1141
general message board~
a general message board~
A general message board is here for your messages.~
~
13 0 0
0 0 0 0
1 0 0
#1142
a mirror~
a mirror~
A mirror is here.~
~
69 8192 1
0 0 0 0
1 5 1
#1144
coffee machine~
a coffee machine~
A coffee machine is here.~
~
15 0 0
500 0 0 0
1 0 0
> speech_prog coffee~
mpoload 1072 1
mpecho The coffee machine hums and spits out a cup of caff.
drop caff
~
> speech_prog caff~
mpoload 1072 1
mpecho The coffee machine hums and spits out a cup of caff.
drop caff
~
|
#1145
An Imperial Weapons Permit~
a An Imperial Weapons Permit~
A An Imperial Weapons Permit is here.~
~
8 0 16389 1
0 0 0 0
1 0 0
E
An Imperial Weapons Permit~
this is an imperial weapons permit.
~
E
An Imperial Weapons Permit~
this is an imperial weapon permit.
~
#1146
&r Salty Wine&w&W~
&r Salty Wine&w&W~
&rSalty Wine has been spilled here.&w&W~
~
17 8192 1
5 5 2 0
1 3000 300
#1149
high_obj~
a high_obj~
A high_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#1050
Bulova Main Landing Pad~
Many ships are nestled in this large hangar. Crates full of equipment are
everywhere, and mechanics are busy working on damaged ships. Technicians
are pumping fuel and getting ships prepared for launch. Turrets defend
this landing pad from foreign invaders. Thousands of ships of all shapes
and sizes launch and land here every hour.
~
0 56 1 4 0 0 4856
D0
~
~
0 -1 1051 0
R M 0 1052 3 1050
S
#1051
Bulova Spaceport~
The Bulova Spaceport is a bustling hive of activity. Thousands of people of
all races occupy this place. Many are waiting for their rides, filling all
the available benches and chairs. Some are doing business, and some are
just hanging around, relaxing. To the south is the main landing pad. To the
west is the bus stop, where anyone can catch a free ride. The secondary
pad is located to the east, where there is long term parking.
~
0 72 1 0 0 0 4856
D0
~
~
0 -1 1056 0
D1
~
~
0 -1 1052 0
D2
~
~
0 -1 1050 0
D3
~
~
0 -1 1053 0
D5
~
~
0 -1 1054 0
D9
~
~
0 -1 1070 0
R M 0 1098 1 1051
R M 0 1060 14 1051
R O 0 1080 1 1051
S
#1052
Secondary Hangar~
The pad is also filled with space vessels. Most are here for long term
parking and the citizens of Coruscant leave their ships here for
safekeeping. A few families are here, packing their ships for a vacation
or something. Security droids slowly glide on the smooth floor, doing
patrols to ensure that there are no hijackings.
~
0 56 1 4 0 0 4856
D3
~
~
0 -1 1051 0
R M 0 1052 2 1052
S
#1053
Bus Stop~
This landing bay is specifically for the galactic busses that run their
route through this system. The rides are free but the busses are always
crowded. The busses are a haven for the poor and homeless aliens of the
galaxy. There are some benches here, full of people waiting for the busses.
Trees provide shade for hot weather. Lamps are installed here to give
light so people can see where they are going during the nighttime. There
are lots of trash litter around here, giving off a slight stinky smell.
To enter the busses, type BOARD <shipname>
~
0 0 1 0 0 0 4856
D1
~
~
0 -1 1051 0
S
#1054
Simulator Room~
Hundreds of spectators gather around large viewscreens showcasing the
action of the simulator duels taking place in the pods around them. The
pods move by hydrolics, giving the person inside a taste of the ship's
movement in space. Sometimes there are dogfight compititions hosted and the
winners win a big sum of money. The simulators are cheap and fun... why
don't you try one?
~
0 76 1 0 0 0 4856
D4
~
~
0 -1 1051 0
S
#1055
Rest Area~
There are sofas and comfy chairs spread about the room. There are small
tables with magazines and books on them for enjoyment. There is a small
restroom area at one corner and a gaming area on the other corner. A bacta
tank is located near the restroom and the water fountain. Its a great place
to rest after shopping or a trip through space.
~
0 72 1 0 0 0 4856
D3
~
~
0 -1 1054 0
R M 0 1103 1 1055
R M 0 1058 20 1055
R M 0 1067 5 1055
  R E 1 60 1 16
R M 0 1058 20 1055
R M 0 1060 20 1055
R M 0 1058 20 1055
R M 0 1067 5 1055
  R E 1 60 1 16
R M 0 1058 20 1055
R M 0 1060 20 1055
R M 0 1058 20 1055
R M 0 1067 5 1055
  R E 1 60 1 16
R M 0 1058 20 1055
R M 0 1060 20 1055
R M 0 1058 20 1055
R M 0 1067 5 1055
  R E 1 60 1 16
R M 0 1058 20 1055
R M 0 1060 20 1055
R M 0 1058 20 1055
R M 0 1067 5 1055
  R E 1 60 1 16
R M 0 1058 20 1055
R M 0 1060 20 1055
R M 0 1058 20 1055
R M 0 1058 20 1055
R M 0 1058 20 1055
R M 0 1058 20 1055
R M 0 1103 1 1055
R M 0 1058 20 1055
R M 0 1067 5 1055
  R E 1 60 1 16
R M 0 1058 20 1055
R M 0 1060 22 1055
R M 0 1103 1 1055
S
#1056
Entrance to Bulova Spaceport~
A large stone archway is all that stands between Imperial Avenue and the
infamous Bulova Spaceport. The spaceport is one of the largest in the
galaxy, home to many shops, restauarants, and some of the... most
interesting people in the the galaxy. The doors to the spaceport are
gigantic, and hundreds of thousands of people pass through it everyday.
Small kiosks are set up here, selling various items like newspapers or
pretzels.
~
0 72 1 0 0 0 4856
D0
~
~
0 -1 1059 0
D1
~
~
0 -1 7511 0
D2
~
~
0 -1 1051 0
D3
~
~
0 -1 1144 0
R M 0 1054 5 1056
R M 0 1054 5 1056
R M 0 1054 5 1056
R M 0 1054 5 1056
R M 0 1054 5 1056
S
#1057
Econo Lodge~
The Econo Lodge is a little piece of history. It has been around since the
Old Republic, and has survived the insurrection of Palpatine's New Order.
The lodge is a great place to stay overnight, with comfortable beds and
great holovision channels! The fare here is cheap too. There is a small
check in/out counter to the right, and an ATM machine to the left.
~
0 8388684 1 0 0 0 4856
D1
~
~
0 -1 1059 0
R O 0 1141 1 1057
S
#1058
Coruscant General Store~
The store is small, but is tidy and full of supplies that are useful. The
walls are made of a nicely polished wood and there is a counter with a
cash register on it. The stuff here are cheap so theres always someone in
here, buying rations or something. Perhaps you would like to stock up for
an adventure or journey?
~
0 328 1 0 0 0 4856
D3
~
~
0 -1 1059 0
R M 0 1051 1 1058
  R G 1 134 1
  R G 1 59 1
  R G 1 1068 1
  R G 1 1057 1
  R G 1 64 1
  R G 1 133 1
  R G 1 1139 1
S
#1059
Imperial Avenue~
Imperial Avenue is one of the three main lifelines of the great city-planet
Coruscant, combined with Palpatine Road and Senate Street. The avenue
starts at Bulova Spaceport and ends at the Imperial Palace, where the
Emperor resides. Hovercars and people flood the streets every second, going
about their business. The air is sticky and hot because of the exhaust
from nearby turbocars and hovercars.
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1060 0
D1
~
~
0 -1 1058 0
D2
~
~
0 -1 1056 0
D3
~
~
0 -1 1057 0
S
#1060
Imperial Avenue~
Imperial Avenue is one of the three main lifelines of the great city-planet
Coruscant. The other two are Palpatine Road and Senate Street. The avenue
reaches from the great Bulova Spaceport to the famed Imperial Palace, the
stronghold of the Emperor. Turbocars and airspeeders zip across the city,
but more than 90% of all Imperial Center traffic passes through the
avenue.
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1062 0
D1
~
~
0 -1 1141 0
D2
~
~
0 -1 1059 0
D3
~
~
0 -1 1142 0
R M 0 1060 20 1060
S
#1061
An Empty Apartment~
~
0 10486344 1 0 0 0 4856
D3
~
~
0 -1 1082 0
S
#1062
Intersection of Palpatine and Imperial~
This is the busy intersection of Palpatine and Imperial. Thousands of
people travel through here, maybe even millions! Its always busy in
Coruscant, there's always work to do. To the northwest is a small training
facility and the streets go along on all four directions.
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1063 0
D1
~
~
0 -1 1069 0
D2
~
~
0 -1 1060 0
D3
~
~
0 -1 7500 0
D7
~
~
0 -1 1239 0
R M 0 1060 20 1062
S
#1063
Imperial Avenue~
People and vehicles everywhere! Beggers are begging, shopkeepers are
yelling, and all the other people walking around. A few soldiers are
marching and police officers are keeping an eye out for trouble. The
street is like all the rest in Coruscant.
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1064 0
D2
~
~
0 -1 1062 0
R M 0 1060 20 1063
S
#1064
Intersection of Senate and Imperial~
The presence of the Dark Side can be felt. To the north, the Imperial
Palace towers above even the most tallest buildings in Coruscant. The sky
is a light reddish brown and there are patrol ships floating around, doing
its rounds over the place. There are only a few people here because the
path is about to end.
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1093 0
D2
~
~
0 -1 1063 0
D3
~
~
0 -1 1066 0
S
#1065
4-Way Intersection Outside the Palace~
The Imperial Palace is HUGE! The building is made of a duraglass alloy
which catches the lights of the city, making it look brilliant. It looks
the best during the daytime. It seems like it is as tall as the sky from
down here. There is a large Imperial sign near the top of the building.
Plus, there are no windows in the lower half of the building, replaced
with electronic eyes which provide more security. There are few guard
posts around here. Perhaps there are more deadly, hidden security
measures? The ground here is soft and muddy, kind of like a bog.
Squelching sounds can be heard as various small creatures move through the
swamp. Large trees and a thick mist surround, making visibility poor. One
would be wise to watch his or her step through this area.

^r&x  WARNING:  Guards will attack you if you go into the palace.  &W^x
~
0 4 1 0 0 0 4856
D0
~
gate~
3 -1 1100 0
D1
~
~
0 -1 1101 0
D2
~
~
0 -1 1095 0
D3
~
~
0 -1 1129 0
R D 0 1065 0 1
> speech_prog test~
mpwait 5
mpecho test
~
|
S
#1066
Senate Street~
Senate Street is named after the famed political body of the Old Republic,
which ruled for millenia, only to be overthrown by one of its own, Senator
Palpatine. Senate Street is mainly for residential purposes, and is famous
for its luxurious hotels and housing.
~
0 0 1 0 0 0 4856
D1
~
~
0 -1 1064 0
D3
~
~
0 -1 1067 0
S
#1067
Senate Street~
The street leads far west, so far that you can only see the horizon. Tons
of people are getting out or going to their homes, and there are many
parked hovercars near the sidewalks. Turbocars zoom past, throwing dust
and trash all over the people below. Some people look scary. It would be
nice to get away for them, for they are mostly all thugs and thiefs.
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1246 0
D1
~
~
0 -1 1066 0
D2
~
~
0 -1 1068 0
S
#1068
Coruscant Highlands Apartments~
The apartments here are expensive, but well worth the price. The whole
building is small, but is quite close to some food restaurants and other
utility stores. Each room is spacious and designed beautifully. There is a
large counter here, filled with paperwork. Behind it are some aparment
keys, but it is protected by a forcefield. Sofas and chairs are here for
people to lay back and relax. The atmosphere is very comfortable.
~
0 72 1 0 0 0 4856
D0
~
~
0 -1 1067 0
D2
~
~
0 -1 1075 0
R M 0 1059 1 1068
S
#1069
Palpatine Road~
Palpatine Road has many shops. This whole section is commercial area.
Buildings towering high are for businesses and corporations. Millions of
space vessels are flying about here, and there are crowds on the pathways.
The pathways have railings, but people still can fall off, so watch
out!
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1247 0
D1
~
~
0 -1 1071 0
D2
~
~
0 -1 1074 0
D3
~
~
0 -1 1062 0
S
#1070
Qurik's Bar and Grill~
The bar is clean, and it is full of space veterans like pirates, smugglers,
etc. Good smelling food can be seen here, smoking after being roasted on
the grills. The bartenders here are friendly and can give advice to their
customers. Its a great hangout for bums and people who want to spend all
their credits.
~
0 72 1 0 0 0 4856
D6
~
~
0 -1 1051 0
R M 0 1070 1 1070
  R G 1 1074 1
  R G 1 1073 1
  R G 1 1072 1
  R G 1 1056 1
  R G 1 133 1
R M 0 1055 1 1070
R M 0 1099 1 1070
S
#1071
Palpatine Road~
Many other minor streets branch off from here, and there are still a lot of
shops and bars. Alleyways are full of homeless and dirty scum hiding away
from the police. Trash droids wizz about collecting trash that people
leave behind. Some businessmen are resting here, sitting on the benches
reading newspapers. The street ends here.
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1073 0
D2
~
~
0 -1 1072 0
D3
~
~
0 -1 1069 0
R M 0 1060 20 1071
R M 0 1060 20 1071
R M 0 1060 20 1071
S
#1072
Huznik's Caff Shoppe~
Warm and sweet aromas drift along the air into the nostrils of guests as
they step into the famous Huznik's Caff Shoppe. Huznik is galaxy renowned
for his incredible caffinated drinks. The menu has many different caff
selections, but everyone likes the original caff cup.
~
0 72 1 0 0 0 4856
D0
~
~
0 -1 1071 0
R M 0 1072 1 1072
  R G 1 1072 1
  R G 1 1069 1
  R G 1 1058 1
  R G 1 1059 1
R M 0 1060 20 1072
R M 0 1060 20 1072
R M 0 1060 20 1072
R M 0 1060 20 1072
S
#1073
A Dark Alley~
This is a dark alley that splits off Palpatine Road. There are many garbage
recepticals and litter is on the ground. Hobos and vagrants hang out here,
as this is their homes. The only way to leave the alley is to the south,
and to the north is a dead end. A shady person in a large overcoat stands
against the wall and motions you to come near him. What does he want?
~
0 8388612 1 0 0 0 4856
D2
~
~
0 -1 1071 0
R M 0 1073 1 1073
R M 0 1060 23 1073
R M 0 1073 1 1073
R M 0 1060 23 1073
R M 0 1073 1 1073
R M 0 1060 23 1073
R M 0 1060 23 1073
S
#1074
Wellington's Blaster Store~
The shop is full of weaponry for all races. Racks and racks of blasters of
all shapes and sizes are here. The most advanced weapons given out to the
public are located near the counter, where it is protected by a high power
forcefield. The blasters here are all in good condition and are cheap.
People who need to protect themselves should buy a weapon.
~
0 72 1 0 0 0 4856
D0
~
~
0 -1 1069 0
R M 0 1074 1 1074
  R G 1 51 1
  R G 1 57 1
  R G 1 58 1
  R G 1 60 1
  R G 1 50 1
  R G 1 768 1
  R G 1 151 1
  R G 1 33 1
S
#1075
Turbolift~
The lift is very luxurious. It has a nice carpet with an interesting design
on it. The walls are made of a type of polished wood and there is a
laminated not near the manual controls. It says: "Say list to view the
choices. Then say the level you want to get off at and you will be quickly
transported there." 
~
0 76 1 0 0 0 4856
> speech_prog 1~
mpecho The turbolift hums to life.
mpsleep 6
mpecho The turbolift slows as it reaches the ground floor.
mpsleep 3
mpecho The turbolift doors slide open.
mptrans $n 1068
mpat $n mpforce $n l
mpecho $n steps out of the turbolift.
~
> speech_prog 2~
mpecho The turbolift hums to life.
mpsleep 6
mpecho The turbolift slows as it reaches the second floor.
mpsleep 3
mpecho The turbolift doors slide open.
mptrans $n 1076
mpat $n mpforce $n l
mpecho $n steps out of the turbolift.
~
> speech_prog 3~
mpecho The turbolift hums to life.
mpsleep 6
mpecho The turbolift slows as it reaches the third floor.
mpsleep 3
mpecho The turbolift doors slide open.
mptrans $n 1077
mpat $n mpforce $n l
mpecho $n steps out of the turbolift.
~
> speech_prog list~
mpecho ------------------------
mpecho Coruscant Highlands
mpecho ------------------------
mpecho 1 - Lobby
mpecho 2 - 2nd Floor Apartments
mpecho 3 - 3rd Floor Apartments
mpecho ------------------------
~
|
S
#1076
Second Floor Landing~
This is the level for the mid-level apartments. It has a spetacular view
and also is closest to the lobby. A hallway starts here and heads north.
Two apartment entrances are here, one on each side. The hallway is
beautiful because of the wallpaper and the lights. The carpet is a light
gray and mats are at every entrance to the apartments.
~
0 72 1 0 0 0 4856
D0
~
~
0 -1 1081 0
D1
~
~
0 -1 1083 0
D2
~
~
0 -1 1075 0
D3
~
~
0 -1 1084 0
S
#1077
Third Floor Landing~
The more expensive apartments are on this floor.  As you step onto the
landing you cant really tell the difference, and you assume it is probably
some ploy by the owners to make these rooms cost more for no reason. This
is the highest floor in the building. The view is the best here because it
is at a higher location and more of the city can be seen. The downside is
that it would take longer to get out of the building in case of an
emergency. The carpet here is a light gray and the walls are adorned with
beautiful wallpaper. Nice place to live.
~
0 72 1 0 0 0 4856
D0
~
~
0 -1 1087 0
D1
~
~
0 -1 1090 0
D2
~
~
0 -1 1075 0
D3
~
~
0 -1 1079 0
S
#1078
An Empty Apartment~
~
0 10485832 1 0 0 0 4856
D3
~
~
0 -1 1087 0
S
#1079
An Empty Apartment~
~
0 77661256 1 0 0 0 4856
D1
~
~
0 -1 1077 0
S
#1080
An Old Man's Apartment~
~
0 8389960 1 0 0 0 4856
D1
~
~
0 -1 1088 0
R M 0 1080 1 1080
S
#1081
A Long Hallway~
On the ceiling is a small ventilation duct puffing out warm air. The window
to the end of the hallway can be seen and it gives a beautiful view of
Coruscant. A little glimpse of the Imperial Palace can be seen from this
point. Its nice and quiet here.
~
0 72 1 0 0 0 4856
D0
~
~
0 -1 1082 0
D1
~
~
0 -1 1085 0
D2
~
~
0 -1 1076 0
D3
~
~
0 -1 1136 0
S
#1082
End of the Hallway~
The hallway finally comes to an end. The window is larger and has chairs
under it so people can sit down and enjoy the view. A small tree is on
each side of the windows. Lights are set up near the window so it would
not be dark in the nighttime. The view is the best at night, because of
the lights of the city reflecting off the Imperial Palace, making a
display of brilliant light flying around.
~
0 72 1 0 0 0 4856
D1
~
~
0 -1 1061 0
D2
~
~
0 -1 1081 0
D3
~
~
0 -1 1086 0
S
#1083
An Empty Apartment~
~
0 10485832 1 0 0 0 4856
D3
~
~
0 -1 1076 0
S
#1084
An Empty Apartment~
~
0 10485832 1 0 0 0 4856
D1
~
~
0 -1 1076 0
S
#1085
An Empty Apartment~
~
0 10485832 1 0 0 0 4856
D3
~
~
0 -1 1081 0
S
#1086
An Empty Apartment~
~
0 11534408 1 0 0 0 4856
D1
~
~
0 -1 1082 0
S
#1087
A Long Hallway~
On the ceiling is a small ventilation duct puffing out warm air. The window
to the end of the hallway can be seen and it gives a beautiful view of
Coruscant. A little glimpse of the Imperial Palace can be seen from this
point. Its nice and quiet here. 
~
0 72 1 0 0 0 4856
D0
~
~
0 -1 1088 0
D1
~
~
0 -1 1078 0
D2
~
~
0 -1 1077 0
D3
~
~
0 -1 1092 0
S
#1088
End of the Hallway~
The hallway finally comes to an end. The window is larger and has chairs
under it so people can sit down and enjoy the view. A small tree is on
each side of the windows. Lights are set up near the window so it would
not be dark in the nighttime. The view is the best at night, because of
the lights of the city reflecting off the Imperial Palace, making a
display of brilliant light flying around.
~
0 72 1 0 0 0 4856
D1
~
Cozy Nook~
0 -1 1089 0
D2
~
~
0 -1 1087 0
D3
~
~
0 -1 1080 0
S
#1089
An Empty Apartment~
~
0 10486344 1 0 0 0 4856
D3
~
~
0 -1 1088 0
S
#1090
An Empty Apartment~
~
0 10485832 1 0 0 0 4856
D3
~
~
0 -1 1077 0
S
#1091
An Empty Apartment~
~
0 2097228 1 0 0 0 4856
S
#1092
An Empty Apartment~
~
0 10485832 1 0 0 0 4856
D1
~
~
0 -1 1087 0
S
#1093
Imperial Avenue~
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1094 0
D2
~
~
0 -1 1064 0
R M 0 1060 20 1093
S
#1094
Imperial Avenue~
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1095 0
D2
~
~
0 -1 1093 0
R M 0 1060 20 1094
R M 0 1060 20 1094
S
#1095
Imperial Avenue~
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1065 0
D2
~
~
0 -1 1094 0
R M 0 1060 20 1095
S
#1096
Engineering Trainer~
This is a large classroom where engineers can learn more about their trade
and expand their skills. There are chairs and tables where engineers can
sit down and watch lectures. Some can practice what they learned here, but
there might not be a lot of space, because every day, thousands of
engineers come to learn about engineering.
~
0 12 1 0 0 0 4856
D0
~
~
0 -1 1097 0
D3
~
~
0 -1 1247 0
R M 0 1097 1 1096
S
#1097
Workshop~
This is a huge workshop full of tools, stools, and tables for engineers to
work on projects like making comlinks, or armor, or anything else. Tailor
droids run around, selling fabrics to engineers so that they can make
things ranging from containers to armor. It is quite dusty here, because
of the dust fluttered from the tools and materials.
~
0 67371080 1 0 0 0 4856
D2
~
~
0 -1 1096 0
R M 0 1152 1 1097
  R G 1 766 1
  R G 1 765 1
  R G 1 764 1
  R G 1 763 1
  R G 1 762 1
  R G 1 761 1
R O 0 1097 1 1097
R M 0 1152 1 1097
  R G 1 766 1
  R G 1 765 1
  R G 1 764 1
  R G 1 763 1
  R G 1 762 1
  R G 1 761 1
> custom_prog "put all trash" "put all can" "put all garbage"~
mea $n You can't put everything in the trash can!
~
|
S
#1098
Imperial Recruitment Office~
The recruitment office is a small, squarish room in the Bulova Plaza.  The
room is painted the standard imperial white with drab recruitment posters
on the walls. A small man sits at a desk here.  The nametag reads "Reserve
General Felth" and he appears to have a constant sneer on his lips. As
long as your here, why dont you sign up?
~
0 1342177292 1 0 0 0 4856
D3
~
~
0 -1 1056 0
S
#1099
Floating in a void~
~
0 1073741828 1 0 0 0 4856
S
#1100
4-Way Junction in the Corridors~
Welcome to the Imperial Palace! The stormtrooper wing is to the east, the
recreation area to the east, and the naval wing is located somewhere to
the northwest corner of the Directly to the north is the turbolift that
will take the Directly to the north is the turbolife that gives access to
the upper levels of the palace. There is a large guard post to the
northeast and electronic cameras are pointing right at you.
~
0 8 1 0 0 0 4856
D0
~
~
0 -1 1137 0
D1
~
~
0 -1 1102 0
D2
~
~
33 1140 1065 0
D3
~
~
0 -1 1167 0
R M 0 1053 8 1100
  R G 1 50 1
  R G 1 134 1
R M 0 1053 8 1100
R M 0 1053 8 1100
  R G 1 64 1
  R G 1 25 1
    R P 0 133 1 25
  R G 1 137 1
    R P 0 133 1 137
    R P 1 134 1 133
    R P 2 53 1 134
    R P 3 53 1 53
  R G 1 134 1
R M 0 1053 8 1100
  R G 1 50 1
  R G 1 25 1
    R P 0 768 1 25
R M 0 1053 8 1100
  R G 1 65 1
  R G 1 766 1
    R P 0 136 1 766
    R P 1 130 1 136
    R P 2 150 1 130
    R P 3 74 1 150
    R P 4 50 1 74
R D 0 1100 2 0
R D 0 1100 2 0
R M 0 1154 22 1100
  R E 1 50 1 16
R M 0 1154 22 1100
  R E 1 50 1 16
R M 0 1154 22 1100
  R E 1 50 1 16
R M 0 1154 22 1100
  R E 1 50 1 16
R M 0 1154 22 1100
  R E 1 50 1 16
R D 0 1100 2 0
> greet_prog 100~
Mpat 1204  Say $n has entered the palace.
~
|
S
#1101
Walking Outside the Palace~
The walls to protect the palace is very tall and thick. It is made out of a
durasteel alloy that is reinforced to be able to withstand orbital
bombardments from any vessel as powerful as the Imperial Star Destroyer.
On top of the walls are where guards are posted to keep an eye out for
trouble. There are small laser guns designed to be able to shoot rapidly
so that a mass of intruders would be gunned down if they attempt to enter
the area.
~
0 0 1 0 0 0 4856
D3
~
~
0 -1 1065 0
R M 0 1137 1 1101
  R G 1 1138 1
  R G 1 1138 1
R M 0 1137 1 1101
  R G 1 1138 1
S
#1102
A Brightly Lit Hallway~
As you follow the bland, gray hall, you hear the bustle of movement
directly to the west. Coming from the east, there is a faint echo of
screaming. Several automated turrets are built into the wall here.
~
0 8 1 0 0 0 4856
D1
~
~
0 -1 1103 0
D3
~
~
0 -1 1100 0
S
#1103
A Brightly Lit Hallway~
This hall is made entirely of gray marble. There is nothing to decorate it,
besides the occasional Stormtrooper guard. A little ways to the east, the
corridor comes to an end, with the option to either go north or south.
~
0 8200 1 0 0 0 4856
D1
~
~
0 -1 1104 0
D3
~
~
0 -1 1102 0
R M 0 1113 8 1103
  R E 1 50 1 16
S
#1104
A Brightly Lit Hallway~
You continue down the hall but notice no change in the physical appearance.
Several Stormtroopers hurry by you, no doubt on some urgent mission. Just
to the east the corridor branches off into two directions.
~
0 8200 1 0 0 0 4856
D1
~
~
0 -1 1105 0
D3
~
~
0 -1 1103 0
S
#1105
Fork in the Halls~
Here the corridor comes to a divide, with exits west, north and south.
Going west will take you to the entrance of the palace, while going either
north or south will bring you to the stormtroopers training/housing
facility.  Hanging on the wall is a portrait of some great commander of
the past. As you walk past, his eyes seem to follow you. Upon closer
examination, they are!
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1106 0
D2
~
~
0 -1 1127 0
D3
~
~
0 -1 1104 0
R M 0 1154 88 1105
R M 0 1154 88 1105
S
#1106
A Brightly Lit Hallway~
This corridor is no different than the others, just plain gray marble with
several out of uniform stormtroopers hurrying to their destinations. There
are no noticeable automated defenses here. But you get the feeling that
you are being watched. 
~
0 8200 1 0 0 0 4856
D1
~
~
0 -1 1107 0
D2
~
~
0 -1 1105 0
R M 0 1154 88 1106
R M 0 1154 88 1106
R M 0 1154 30 1106
R M 0 1154 30 1106
  R E 1 50 1 16
  R E 1 50 1 16
  R G 1 62 1
  R E 1 50 1 16
  R E 1 50 1 16
  R E 1 50 1 16
  R G 1 62 1
  R E 1 50 1 16
  R E 1 50 1 16
  R G 1 134 1
  R E 1 50 1 16
S
#1107
In Front of the Combat Instructor~
As you walk down this hall, you hear the sounds of fighting coming to the
south. Outside the door is a sign that reads &RCombat Instruction&w,
perhaps you should head south if you need to get your edge back in combat.
~
0 8200 1 0 0 0 4856
D1
~
~
0 -1 1108 0
D2
~
~
0 -1 1128 0
D3
~
~
0 -1 1106 0
R M 0 1154 88 1107
R M 0 1154 88 1107
S
#1108
A Brightly Lit Hallway~
This corridor is no different than the others, just plain gray marble with
several out of uniform stormtroopers hurrying to their destinations. There
are no noticeable automated defenses here. But you get the feeling that
you are being watched.  
~
0 8200 1 0 0 0 4856
D1
~
~
0 -1 1109 0
D3
~
~
0 -1 1107 0
S
#1109
North of the Imperial Gym~
This corridor is no different than the others, just plain gray marble with
several out of uniform stormtroopers hurrying to their destinations. There
are no noticeable automated defenses here. But you get the feeling that
you are being watched.  You smell sweaty bodies and hear grunts to the
south, oh my! 
~
0 8200 1 0 0 0 4856
D1
~
~
0 -1 1111 0
D2
~
~
0 -1 1110 0
D3
~
~
0 -1 1108 0
R M 0 1154 88 1109
R M 0 1154 88 1109
S
#1110
An Imperial Gymnasium~
This hall is filled with sweaty, muscular imperial troops. Weights and
other machines meant to get one "into shape" are strewn about. The floor
is covered with red padding, and you notice some troopers sparring in a
corner.  To the west, you can see someone shouting instructions to a group
of wimpy-looking recruits. 
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1109 0
D3
~
~
0 -1 1117 0
R M 0 1110 1 1110
  R E 1 1053 1 5
  R E 1 1054 1 7
  R E 1 1055 1 13
R O 0 1111 1 1110
S
#1111
A Brightly Lit Hallway~
This corridor is no different than the others, just plain gray marble with
several out of uniform stormtroopers hurrying to their destinations. There
are no noticeable automated defenses here. But you get the feeling that
you are being watched. 
~
0 8200 1 0 0 0 4856
D1
~
~
0 -1 1112 0
D3
~
~
0 -1 1109 0
S
#1112
A Brightly Lit Hallway~
This corridor is no different than the others, just plain gray marble with
several out of uniform stormtroopers hurrying to their destinations. There
are no noticeable automated defenses here. But you get the feeling that
you are being watched. 
~
0 8200 1 0 0 0 4856
D2
~
~
0 -1 1113 0
D3
~
~
0 -1 1111 0
R M 0 1154 88 1112
R M 0 1154 88 1112
S
#1113
Outside of the Armory~
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1112 0
D1
~
~
0 -1 1114 0
D2
~
~
0 -1 1115 0
R M 0 1154 88 1113
R M 0 1154 88 1113
S
#1114
"The Morgue"~
The Imperial Armory aka "The Morgue" is filled with both the normal
stormtrooper armor and powered armor for crowd control.  They are sitting
side by side with either a SoroSuub Stormormtrooper One Blaster Rifles, or
a Blastech T-21 Light Repeating Blaster and Grenades. The are stored
inside  vacuum tight durasteel  footlockers.  On the side of each is a
palm reader, and they will only open to people with high enough clearance
in the imperial database. The stormtroopers are under orders to blow up
the armory if an enemy assault force would be in a position to acquire 
it.
~
0 8200 1 0 0 0 4856
D3
~
~
0 -1 1113 0
R O 0 7581 1 1114
S
#1115
Outside of the Living Quarters~
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1113 0
D2
~
~
0 -1 1116 0
D3
~
~
0 -1 1130 0
R M 0 1113 8 1115
  R E 1 50 1 16
S
#1116
A Brightly Lit Hallway~
This corridor is no different than the others, just plain gray marble with
several out of uniform stormtroopers hurrying to their destinations. There
are no noticeable automated defenses here. But you get the feeling that
you are being watched. 
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1115 0
D3
~
~
0 -1 1118 0
R M 0 1154 88 1116
R M 0 1154 88 1116
S
#1117
An Imperial Gymnasium~
This hall is filled with sweaty, muscular imperial troops. Weights and
other machines meant to get one "into shape" are strewn about. The floor
is covered with red padding, and you notice some troopers sparring in a
corner.  Close by to the west you see people fighting and another, larger
man yelling at them to keep their form and such.
~
0 8200 1 0 0 0 4856
D1
~
~
0 -1 1110 0
D3
~
~
0 -1 1128 0
S
#1118
A Brightly Lit Hallway~
This corridor is no different than the others, just plain gray marble with
several out of uniform stormtroopers hurrying to their destinations. There
are no noticeable automated defenses here. But you get the feeling that
you are being watched. 
~
0 8200 1 0 0 0 4856
D1
~
~
0 -1 1116 0
D3
~
~
0 -1 1119 0
S
#1119
Outside of the Stormtrooper Briefing Room~
Directly to the north, you see a classroom like setting, with some out of
uniform recruits sitting around. It looks like some sort of briefing room.
 The featureless hall continues for a ways to the west, and to the east,
it turns north. 
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1120 0
D1
~
~
0 -1 1118 0
D3
~
~
0 -1 1122 0
S
#1120
Stormtrooper Mission Briefing Room~
This room is completely filled with desks, resembling a classroom. This is
where the Stormtroopers are given their orders to carry out.  Some of the
most brutal imperial assaults were planned in this very room. Some
troopers are here going over their recent commands. They briefly look up
as you pass. There are no armed guard in this area, for a change. 
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1121 0
D2
~
~
0 -1 1119 0
R M 0 1113 8 1120
S
#1121
Front of Briefing Room~
The northern wall at the front of this classroom is composed of several
giant screens onto which officers can project any image they wish. It
seems almost lonely without someone giving orders.
~
0 8200 1 0 0 0 4856
D2
~
~
0 -1 1120 0
S
#1122
A Brightly Lit Hallway~
This corridor is no different than the others, just plain gray marble with
several out of uniform stormtroopers hurrying to their destinations. There
are no noticeable automated defenses here. But you get the feeling that
you are being watched. 
~
0 8200 1 0 0 0 4856
D1
~
~
0 -1 1119 0
D3
~
~
0 -1 1123 0
S
#1123
A Brightly Lit Hallway~
This corridor is no different than the others, just plain gray marble with
several out of uniform stormtroopers hurrying to their destinations. There
are no noticeable automated defenses here. But you get the feeling that
you are being watched. 
~
0 8200 1 0 0 0 4856
D1
~
~
0 -1 1122 0
D3
~
~
0 -1 1124 0
S
#1124
South of the Garrison Commander's Office~
You stand right outside of the Stormtroopers Commanders office. Two
Stormtroopers stand at the door, making sure the commander is not
disturbed unnecessarily. The plaque above the door reads "Commander
Harrington". No doubt he is one of the most decorated persons in the whole
empire, after all, its not as if they draw the names out of a hat to
decide who will be commander of the Imperial Home Guard.
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1125 0
D1
~
~
0 -1 1123 0
D2
~
~
33554432 -1 1206 0
D3
~
~
0 -1 1126 0
R M 0 1154 88 1124
R M 0 1154 88 1124
S
#1125
Stormtrooper Commander's Office~
This small room is covered completely in plaques and awards given to the
commanding officer of the Stormtrooper Home Guard. A brown, wood desk
dominates the room, and there is barely enough room to walk past it.
Unlike  the large marble bricks that make up the outside hallway, this
office appears to be entirely metal.  Looking up into the corners of the
room, you see cameras and small automated laser turrets pointing at you.
~
0 8200 1 0 0 0 4856
D2
~
~
0 -1 1124 0
R M 0 1063 1 1125
S
#1126
Corner of the East Wing~
This corridor is no different than the others, just plain gray marble with
several out of uniform stormtroopers hurrying to their destinations. There
are no noticeable automated defenses here. But you get the feeling that
you are being watched. 
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1127 0
D1
~
~
0 -1 1124 0
D2
~
~
67108903 1140 1206 0
R M 0 1154 88 1126
R M 0 1154 88 1126
R M 0 1154 88 1126
R M 0 1154 88 1126
R D 0 1126 2 2
S
#1127
A Brightly Lit Hallway~
This corridor is no different than the others, just plain gray marble with
several out of uniform stormtroopers hurrying to their destinations. There
are no noticeable automated defenses here. But you get the feeling that
you are being watched. 
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1105 0
D2
~
~
0 -1 1126 0
S
#1128
The Imperial Combat Instructor~
Standing right in front of you is the absolute biggest, baddest, most mean
looking person you have ever seen! He is shouting at other recruits who
are sparring or doing pushups, how the hell does he manage all this on his
own??!!  He notices you glancing at him and starts shouting at you
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1107 0
D1
~
~
0 -1 1117 0
R M 0 1111 1 1128
  R E 1 1055 1 13
  R E 1 1054 1 7
  R E 1 1053 1 5
> speech_prog trainme~
mppurge
mpmload 1111
~
|
S
#1129
Walking Outside the Palace~
The walls to protect the palace is very tall and thick. It is made out of a
durasteel alloy that is reinforced to be able to withstand orbital
bombardments from any vessel as powerful as the Imperial Star Destroyer.
On top of the walls are where guards are posted to keep an eye out for
trouble. There are small laser guns designed to be able to shoot rapidly
so that a mass of intruders would be gunned down if they attempt to enter
the area.
~
0 0 1 0 0 0 4856
D1
~
~
0 -1 1065 0
D7
~
~
0 -1 7584 0
S
#1130
Imperial Troop Barracks~
You walk down the central isle between the beds and observe the sloppiness
with which the off duty cadets have sorted their belongings. If there were
to be a surprise inspection, they would likely all be thrown in the brig!
You hear snoring and the occas occasional fart.
~
0 8200 1 0 0 0 4856
D0
~
~
0 -1 1131 0
D1
~
~
0 -1 1115 0
D2
~
~
0 -1 1132 0
D3
~
~
0 -1 1133 0
S
#1131
Sleeping Chamber~
This small room is filled almost completely by a bunk bed, a footlocker,
and a short, wide plastisteel shelf. There are imperial recruitment
posters completely covering the walls.  There are gun magazines (the kind
you read), and dirty underwear almost completely covering the floor. There
is a cadet sleeping on the bottom bunk, but the top one is all yours. 
~
0 8396808 1 16 0 0 4856
D2
~
~
0 -1 1130 0
R O 0 1136 1 1131
S
#1132
Sleeping Chamber~
This small room is filled almost completely by a bunk bed, a footlocker,
and a short, wide plastisteel shelf. There are imperial recruitment
posters completely covering the walls.  There are gun magazines (the kind
you read), and dirty underwear almost completely covering the floor. There
is a cadet sleeping on the bottom bunk, but the top one is all yours. 
~
0 8396808 1 16 0 0 4856
D0
~
~
0 -1 1130 0
R M 0 1113 8 1132
R O 0 1136 1 1132
S
#1133
Imperial Troop Barracks~
You walk down the central isle between the beds and observe the sloppiness
with which the off duty cadets have sorted their belongings.  If there
were to be a surprise inspection, they would likely all be thrown in the
brig! You hear snoring and the occasional fart.
~
0 0 1 0 0 0 4856
D0
~
~
0 -1 1134 0
D1
~
~
0 -1 1130 0
D2
~
~
0 -1 1135 0
S
#1134
Sleeping Chamber~
This small room is filled almost completely by a bunk bed, a footlocker,
and a short, wide plastisteel shelf. There are imperial recruitment
posters completely covering the walls. There are gun magazines (the kind
you read), and dirty underwear almost completely covering the floor. There
is a cadet sleeping on the bottom bunk, but the top one is all yours.
~
0 8396808 1 16 0 0 4856
D2
~
~
0 -1 1133 0
R O 0 1136 1 1134
S
#1135
Sleeping Chamber~
This small room is filled almost completely by a bunk bed, a footlocker,
and a short, wide plastisteel shelf. There are imperial recruitment
posters completely covering the walls.  There are gun magazines (the kind
you read), and dirty underwear almost completely covering the floor. There
is a cadet sleeping on the bottom bunk, but the top one is all yours. 
~
0 8396808 1 16 0 0 4856
D0
~
~
0 -1 1133 0
R M 0 1113 8 1135
R O 0 1136 1 1135
S
#1136
An Empty Apartment~
~
0 10485832 1 0 0 0 4856
D1
~
~
0 -1 1081 0
S
#1137
Before the Guard Station~
Directly to the west is the prominent guard station in the palace. Taking a
peek inside you see screens and all kinds of alarms just waiting to be
set. The guard has a window with which to view incoming traffic.
~
0 12 1 0 0 0 4856
D0
~
~
0 -1 1189 0
D1
~
~
0 -1 1138 0
D2
~
~
0 -1 1100 0
R M 0 1154 88 1137
R M 0 1154 88 1137
R M 0 1154 88 1137
R M 0 1154 88 1137
S
#1138
The Guard Station~
This is probably the most high tech room you have yet to see. Computers
completely cover the walls, all of them linked into the main palace
security system. There is a big red button in the middle of the console
that reads "Do not press unless in a state of emergency". There is a
window to the southwest so that the guard can see who is entering and
leaving the palace at any given time.
~
0 8388620 1 -2147483648 0 0 4856
D0
~
~
0 -1 1139 0
D3
~
~
0 -1 1137 0
D9
~
Platsi-Glass Window~
33554433 -1 1100 0
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R M 0 1154 88 1138
R D 0 1138 9 0
S
#1139
Security Surveillance Room~
This is the first of a set of rooms with security cameras, there is a
sign that reads:
West: The Armory
NorthWest: Combat trainer
NorthEast: The Gymnasium
East: Stormtrooper Living Quarters 1
SouthEast: Stormtrooper Living Quarters 2
~
0 12 1 0 0 0 4856
D0
~
~
0 -1 1140 0
D1
~
~
33554432 -1 1130 0
D2
~
~
0 -1 1138 0
D3
~
~
33554432 -1 1114 0
D6
~
~
33554432 -1 1110 0
D7
~
~
33554432 -1 1128 0
D8
~
~
33554432 -1 1133 0
D9
~
~
33554432 -1 1125 0
R M 0 1154 88 1139
R M 0 1154 88 1139
R M 0 1154 88 1139
R M 0 1154 88 1139
S
#1140
Security Surveillance Room~
This is the second of a set of rooms with security cameras, there is a sign
that reads:
SouthWest: Cafeteria
West: Admirals Office
NorthWest: Naval Trainer
North: Naval Living Quarters 1
NorthEast: Naval Living Quarters 2
East: Recreation Area: Sabaac Tables
SouthEast: Droid Repair Station
~
0 12 1 0 0 0 4856
D2
~
~
0 -1 1139 0
R M 0 1154 88 1140
R M 0 1154 88 1140
R M 0 1154 88 1140
R M 0 1154 88 1140
S
#1141
Thallid's Goofy Gifts~
There are racks and racks of wierd things and to the end, is a counter
where people line up to pay for the items. By the doors are forcefield
emitters that the owner can turn on to keep thiefs from escaping. This
shop is pretty small and it has a funny feel. Everyone who comes in here
feel happy when they get out. 
~
0 536870924 1 2 0 0 4856
D3
~
~
0 -1 1060 0
R M 0 1069 1 1141
S
#1142
Imperial Royal Armoury~
All around here are used pieces of armor that were used by the Empire's
soldiers. There are so many armors here that only now have been sold to
the public. Next to the entrance, there is a large counter where people
can line up to buy armors. Be warned though, the Empire will not tolerate
thiefs, and the last two thiefs were caught and severely punished.
~
0 603979788 1 2 0 0 4856
D1
~
~
0 -1 1060 0
R M 0 1068 1 1142
S
#1143
Imperial Landing Pad~
This landing pad is specifically for Imperials only. War droids constantly
patrol the area to make sure intruders do not get it, and stormtroopers
are posted in the control tower to ensure that any unwanted vistors will
die. The pad is full of small Imperial diplomatic vessels and a few escort
fighters. The control tower that controls the Imperial traffic is to the
east of the landing bay.
~
0 60 1 68 0 0 4856
D2
~
~
0 -1 1170 0
S
#1144
Corsucant Savings And Loan~
This is a famous bank throughout the city-planet Coruscant. There are bank
tellers to the north, helping out customers. There are guards and
automated defense systems so it would not be wise to try to rob the bank,
for instant death is possible. A few sofas are nicely teamed up with
tables for people to sit down and read while waiting for something. On the
corner, there is a coffee machine that supplies free coffee for all the
customers.
~
0 268 1 0 0 0 4856
D1
~
~
0 -1 1056 0
R O 0 1144 1 1144
S
#1145
Coruscant Simulator CSim05~
~
0 536870924 1 0 0 0 4856
S
#1146
Coruscant Simulator CSim06~
~
0 536870924 1 0 0 0 4856
D2
~
~
0 -1 1143 0
S
#1147
Coruscant Simulator CSim07~
~
0 603979788 1 0 0 0 4856
S
#1148
Coruscant Simulator CSim08~
~
0 536870924 1 0 0 0 4856
S
#1149
Bacta Tank~
You float in a blue gooey gelatin-like liquid, breathing in an oxygen mask.
The bacta tank was bought from the taxes that the citizens of Coruscant
have to pay so that travellers would have a place to heal their wounds and
rest. The bacta tank is one of the most advanced medical healing facility
in the universe and gets regular upgrades. Rest for a while and heal all
wounds. There are people in line waiting to use the it so when you're done,
LEAVE.
~
0 1100 1 0 0 0 4856
D10
~
~
264192 -1 1055 0
R M 0 1050 1 1149
R M 0 1149 1 1149
R O 0 1149 1 1149
> rand_prog 100~
if ispc($n)
mpecho The bacta starts healing your wounds.
mprestore $n 500
endif
~
|
S
#0


#SHOPS
 1051    0  0  0  0  0   120  90         0 23    ; Kwen Twi
 1070    0  0  0  0  0   120  90         0 23    ; Qurik the bartender
 1072    0  0  0  0  0   120  90         0 23    ; Huznik
 1074    9  0  0  0  0   120  33         0 23    ; a weapon salesman
 1095    0  0  0  0  0   120  90         0 23    ; a hardware droid
0


#REPAIRS
0


#SPECIALS
M  1067 spec_police
M  1098 spec_customs_weapons
S


#$