#AREA Coruscant~ #AUTHOR Squall/Bardock~ #RANGES 0 0 0 65 $ #FLAGS 0 30 #ECONOMY 0 14414014 #MOBILES #1050 low_mob~ a newly created low_mob~ Some god abandoned a newly created low_mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1051 Kwen Twi shopkeeper~ Kwen Twi~ Kwen Twi, the Twi'lek shopkeeper is here to sell you things. ~ Kwen Twi is a shopkeeper who owns the Coruscant General Store and is a Twi'lek. He is short and wears casual clothes. He is a nice guy, a bit old and lonely though, because his wife died and all his children are grown up now. Somehow, he dislikes his archnemesis, Senator Valrus, the most hated Senator in the Empire. ~ 1048579 4194304 0 Z 10 0 75 2d10+100 1d4+2 100 0 8 8 1 20 10 10 20 10 10 10 0 0 0 0 0 2 0 0 0 5 4 0 2 2 1983 0 0 0 0 0 1 0 0 0 0 0 0 0 > greet_prog 100~ mpsleep 2 say Hello. What can I do for you? ~ > give_prog senator valrus's head~ sa He's dead?! sa Thank god he's finally dead. mpwithdraw 5 give 5 credits $n sa This is for your trouble. mpadvance $n 8 2000 sa And a little something extra. Thank you so much. mpat 101 drop head mpat 101 mppurge ~ > give_prog Letter from Senator Valrus~ say I hate him. He has no right being senator. say Here give him this letter. mpoload 1139 give kwen $n mpat 102 drop valrus mpat 102 purge valrus ~ | #1052 a technician tech~ a technician~ A technician is readying ships for launch. ~ He is a young human technician, aged around 25 or 28. He is wearing a grey worksuit that is smudged with grease. Several tools hang from a belt around his waist. His face is blacked with tar and other dirty things involving the machinery of the ships he maintains. ~ 16778307 0 0 Z 9 0 80 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1053 imperial elite guard~ An Imperial elite guard~ An Imperial elite guard stands here, protecting his post. ~ The guard is bulky and looks smart. These guards have had a year training in the Imperial Extreme Boot Camp and are the most well trained bodyguards in the galaxy. They are proficient with hand to hand and ranged combat. They are even capable of using the Force to dull pain! These guys arn't a force to be reckoned with. He looks at you with a cold stare and suddenly you feel spooked. ~ 4167 4194304 0 Z 36 0 10 7d10+360 10d4+20 100 0 8 8 1 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 -73761 1 3 10 10 2047 0 0 0 35 2 1 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) If clan($n) == Rebel Alliance Mppkset 1053 yes Else mppkset 1053 no endif If clan($n) == The Empire Salute $n Else Mpkill $n Endif Else endif ~ | #1054 spaceport security guard~ a spaceport security guard~ A spaceport security guard keeps an eye open for trouble. ~ This guard seems buff and stands at a height of 7 feet 4 inches. He is wearing a light blue police-like uniform that has the spaceport patch on his arm. His job is to protect the spaceport from thiefs, smugglers, and other crooks of the galaxy. He is holding a scanner, scanning people all around for illegal stuff. ~ 3 0 0 Z 35 0 12 7d10+350 3d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 4 7 7 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #1055 female customer~ a female customer~ A female customer is here, looking around ~ This is a regular human female citizen who is enjoying life. She has brunette hair and is wearing causal tight clothing to show off a body thats not very good. She is a bit cute but also chubby at the same time. She brings along something to read and is buying other stuff like clothing or food. ~ 3 0 0 Z 4 0 90 0d10+40 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1056 beggar ~ a shopkeeper droid~ A droid is here scanning your purchaces. ~ This droid is a very rudimentry humanoid shape. Its voice synthesyser is worn out and makes a slight hissing sound when it speaks. ~ 67108867 0 0 Z 50 0 -25 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1057 beggar~ a begger~ A small child begs for money. ~ ~ 5123 0 0 Z 2 0 95 0d10+20 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 25~ if ispc($n) if sex($n) == 1 say Hello sir, do you have any money for the poor? else say Hello ma'am, do you have any money for the poor? endif endif ~ | #1058 male citizen~ a male citizen~ A male citizen walks along. ~ He is a regular guy, and he walks about the streets of Coruscant to work. He is wearing a nice suit, but even so is not interesting. He appears to be middle age and his loss of hair could be caused by this children. In his hand is a cup of coffee to keep him awake. ~ 1 0 0 Z 7 0 82 1d10+70 0d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #1059 apartment clerk~ an apartment clerk~ A clerk for Coruscant Highlands is here directing guests. ~ ~ 3 0 0 Z 10 0 75 2d10+100 1d4+2 10 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 2 2 2039 0 0 0 0 0 1 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) mea $n The clerk says, "Greetings, want an apartment?" else say Greetings. endif ~ | #1060 female citizen~ a female citizen~ A female citizen wanders around, wondering which shops to hit next. ~ She is a regular looking female, and she appears to be nicely dressed. She seems really busy, as she is walking fast and running from store to store to get food and other things for her family. She is middle age, and her eyes are dull with experience and the lack of sleep, probably caused by her children. ~ 1 0 0 Z 7 0 82 1d10+70 0d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 > greet_prog 10~ say Oh blaster bolts! I forgot my Palpatine Express card at home! ~ | #1061 astromech droid~ an astromech droid~ An astromech droid is monitoring the engines. ~ This common make of astromech droid is also known as an R2 unit. It is a small wheeled droid designed primarily for ship maintenence and repair. It has an interface apendage to plug into a ships computer as well as several other tools hidden within its domed frame that it uses to preform various functions. ~ 83886083 0 0 Z 4 0 88 0d0+0 1d2+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1062 automated defense system~ an automated defense system~ An automated defense system is waiting for hostiles to slaughter. ~ ~ 67145799 4194306 0 Z 36 0 -100 7d10+360 3d4+2 0 0 8 8 0 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 1 1 10 25 25 0 2098547 2048 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) If clan($n) == The Empire Mpecho Beeps Else Mpkill $n Endif Else endif ~ | #1063 Commander Harrington~ commander harrington~ Commander Harrington relaxes here behind his desk. ~ Harrington, while old, still has that sparkle in his eye that shows he remembers what it was like to be a cadet. ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #1064 ~ An Imperial Stormtrooper~ An Imperial Stormtrooper Stands Here Waiting to Kill Someone ~ ~ 134217731 0 0 Z 6 0 85 5d10+1 3d3+3 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1065 bob stormie storm stormtrooper~ A Rebel Aliance Trooper~ A Rebel Aliance Trooper Stands Here Looking for Someone to Help ~ ~ 134217731 0 0 Z 14 0 65 2d10+140 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1066 bob stormie storm stormtrooper~ An Imperial Stormtrooper~ An Imperial Stormtrooper Stands Here Waiting to Kill Someone ~ ~ 134217731 0 0 Z 6 0 85 5d10+1 3d3+3 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1067 human police officer~ a police officer~ A police officer takes a stroll here. ~ ~ 1 0 0 Z 36 0 10 7d10+360 3d4+2 10 0 8 8 1 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 1 1 2 30 7 2047 0 0 0 0 0 1 0 0 0 0 0 0 0 #1068 Imperial armorer~ an Imperial armorer~ An Imperial armorer is here selling armor. ~ This Imperial armorer is strong and well trained by the Empire. He is wearing an Imperial uniform and sells used armor. Don't underestimate him, because he gives you a cold stone look and the last two thiefs who attempted to steal from him were beaten up and then eaten alive. ~ 3 0 0 Z 36 0 10 7d10+360 3d4+2 100 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 10 7 7 0 0 0 0 48 1 0 0 0 0 0 0 0 0 #1069 Thallid~ Thallid~ Thallid stands here, selling goofy gifts. ~ Thallid is a Dug who has a sense of humor and used that to get a business running. He sells goofy items, which are liked by children, thus he gets a lot of business during the holidays and birthdays. Everyday, thousands go to his shop to buy cool goodies that are unique. ~ 3 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 26 0 0 0 17 16 0 2 2 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #1070 Bartender bar Qurik~ Qurik the bartender~ Qurik the bartender is here cleaning glasses with a cloth. ~ Qurik is a famous Adarian who has set up the biggest ship in Bulova Spaceport, located in Coruscant. He is a good person to talk to when people are having trouble, and that's why he is one of the best bartenders in the galaxy. He is middle age, but he is also very wise and friendly. Maybe you should talk to him and make a new friend! ~ 3 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 1 20 10 10 20 10 10 10 0 0 0 0 0 9 0 0 0 1 1 0 2 2 2047 0 0 0 0 0 1 0 0 0 0 0 0 0 #1071 universal postal worker~ an Universal Postal worker~ An Universal Postal worker runs around with tons of mail and parcels. ~ This postal worker is a male wearing a nice Universal Postal Service uniform, which is light blue and made of wool. He is in great shape due to his job's need to run around a lot to deliver packages and mail. He seems pretty young and is only doing this until he gets promoted to a higher job, which WILL take a LONG time. ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1072 huznik~ Huznik~ Huznik stands here selling rich, tasty caff. ~ Huznik is a famous Mon Calamarian who loves to make caffinated drinks. He started brewing his unique drinks at a young age, experimenting until the drinks tasted perfect. He is pretty small for a Mon Calamarian, but he is hard working and a great lady's man. That makes him a successful businessman. ~ 3 0 0 Z 10 0 75 2d10+100 1d4+2 100 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 5 0 0 0 1 1 0 2 2 2047 0 0 0 0 0 1 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) say Hey there! Would you like to buy a steaming cup of caff? else say I dont want any soliciters around here! endif ~ | #1073 Dealer Glitterstim Glitter Stim Man Black~ a glitterstim dealer~ A man in a black trenchcoat stands here, motioning you to come near him. ~ The man's face cannot be seen and he is wearing a large hat and trenchcoat which really covers him up. He is dark and apparently mysterious, with white packets all over his trenchcoat. He doesn't move much, and it seems like he is a dangerous person. ~ 4099 4194304 -500 Z 35 0 -200 10d30+2000 10d20+25 220 0 8 8 0 22 16 13 22 21 6 10 0 0 0 0 0 0 0 0 0 1 1 2 25 14 0 2097152 0 0 0 2 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 1075 ~ > give_prog crumbling dun spice bindle~ em grins crookedly as he accepts the packet. say Alright, $n. Made good time too. mea $n A Glitterstim dealer lays a few creds on ya. mer $n A Glitterstim dealer lays a few creds on $n. mpwithdraw 500 give 500 credits $n mpadvance $n 5 1500 mpat 101 drop spice mpat 101 mppurge ~ | #1074 blaster salesman~ a weapon salesman~ A bulky salesman sits behind his desk examining his newest stock of blasters. ~ The salesman is bulky and tough, giving the impression of fear to the customers. One look at him, and thiefs tremble before him. He is wearing a nice gray suit and shows his customers the weapons he is selling. Don't try to mess with him, because he seems like he can beat almost anyone to a bloody pulp. ~ 3 0 0 Z 30 0 25 6d10+300 3d4+2 100 0 8 8 1 20 10 10 20 10 10 10 0 0 0 0 0 0 0 0 0 3 1 0 6 6 2047 0 0 0 0 0 1 0 0 0 0 0 0 0 #1075 Glitterstim Addict~ A Glitterstim Addict~ A Glitterstim Addict sits curled up in the corner here.. ~ ~ 3 4194304 0 Z 22 0 45 4d10+220 2d4+2 10 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > give_prog Head Glitterstim Dealer~ say Er..AH! You killed him?! sa y..YES! f...ff..FINALLY! say did you rr..r.really think i have mm.money to give you? MUAHAHAHAHA say im broke as a bum! mpadvance $n 3 2000 mpat 101 drop head mpat 101 mppurge ~ > all_greet_prog 100~ say er...AH! Damned dealer... SKIMPED ME! say K...ki...KILL him and I'LL GIVE you c-c-c-CASHH! twitch ~ | #1080 A wise old man~ A wise old man~ A Wise old man sits here contemplating the inner workings of the universe. ~ ~ 1027 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Oh, well hello there $n, welcome to my home. say I have found that I have learned much from say the universe, perhaps I could show you a few things. ~ | #1095 Hardware Droid~ a hardware droid~ A rusted protocol droid selling engineering supplies stand here, waiting for customers. ~ This droid is an old model called the KTC-14, but it still works. It is like an android, which only knows about cash transactions and is good at it. It is more experienced than most droids and is more wiser. The droid's brain has been refitted to learn from its mistakes, thus becoming more and more perfect everyday. ~ 33685569 0 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 0 20 10 10 25 20 10 10 0 0 0 0 0 0 0 0 0 2051 1 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1096 ~ An Engineer~ An Engineer stands here examining his inventory ~ ~ 1049603 4194304 0 Z 15 0 62 3d10+150 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1097 engineer teacher~ an engineer teacher~ An engineer is here, teaching people. ~ This engineer is quite old, and has been successful. He is currently retired, but he decided to teach younger engineers tricks of the trade. He is very wise and can teach you almost everything about engineer. Too bad he charges you for his teachings, but he's gotta make a life for himself too! ~ 1049603 4194304 0 Z 36 0 10 7d10+360 3d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1098 imperial customs officer~ an Imperial customs officer~ An Imperial customs officer is here checking for contraband. ~ This officer is dressed in a all-black uniform and is quite old. He appears to have been a member of the Empire for many years and is very loyal to it. In his hand is a scanning device in which he uses to scan passing people to make sure that contraband are taken away. ~ 3 4194304 -500 Z 30 0 25 0d0+0 4d4+0 86 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 5 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #1099 male customer~ a male customer~ A male customer is here, looking around. ~ This is a regular human male citizen who is enjoying life. He has brown hair and is a bit hairy, wearing casual clothing that are comfortable. He brings along something to read and is buying other stuff like clothing or food. ~ 1073741891 0 0 Z 5 0 87 1d10+50 0d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 1 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #1100 strength trainer~ a strength trainer~ A trainer who helps train strength is here, flexing his muscles. ~ This guy is built! He has the uniform haircut of all imperial stormtroopers, but looks like he could lift 500 pounds with one hand! Veins stand out on his massive arms, that look like they might pop. ~ 515 0 0 Z 5 0 87 1d10+50 0d4+2 0 0 8 8 1 25 3 3 3 3 3 10 0 0 0 0 0 0 0 0 0 1 1 4 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1102 OwEn~ OwEn~ Some god abandoned a newly created OwEn here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1103 a vending machine~ a vending machine~ A vending machine is lightly humming here ~ A large and bulky VM-189 vending machine sits here. The front of it is a large window that displays what it has to sell. At the moment only Choco sticks and some sort of Crunchy thing are for sale. One the right side of the machine there is a "list". And above the list is a small slot for credits. ~ 1174405187 40 0 Z 1 0 97 0d10+10 0d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog list~ mpechoat $n An electronic voice says: mpechoat $n Choco Sticks for 3 credits. mpechoat $n Fish Crunch for 4 credits. ~ > bribe_prog 3~ mpechoat $n The machine hums and some choco sticks fall out. mpoload 1073 drop choco ~ > bribe_prog 4~ mpechoat $n The machine hums and a fish crunch falls out. mpoload 1074 drop crunch ~ > give_prog package vending~ if ovnuminv(1243) == 1 mpechoat $n The machine whirrs and clanks. mpat 101 drop package mpat 101 mppurge mpadvance $n 5 500 endif ~ | #1104 constitution dexterity trainer~ a dexterity and constitution trainer~ A trainer who helps train dexterity and constitution is here, running on the treadmill. ~ This guy is built! He has the uniform haircut of all imperial stormtroopers, but looks like he could lift 500 pounds with one hand! Veins stand out on his massive arms, that look like they might pop. ~ 515 0 0 Z 5 0 87 1d10+50 0d4+2 0 0 8 8 1 3 3 3 20 20 3 10 0 0 0 0 0 0 0 0 0 1 1 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1105 self-defense trainer~ a self-defense trainer~ A self-defense trainer is here, showing people how to kick efficiently. ~ This particular training instructor is wearing a black trooper shirt, and pants. He has shaved head that gleams in the artificial light. His eyes seem to glow with delight as he watches the other troopers trying to perfect their combat techniques. ~ 1050115 0 0 Z 36 0 10 7d10+360 3d4+2 100 0 8 8 0 25 25 25 25 25 25 10 0 0 0 0 0 6 0 0 0 1 1 20 7 7 0 0 0 0 48 2 0 0 0 0 0 0 0 0 #1110 Your Personal Trainer~ Your Personal Trainer~ Your Personal Trainer stands here, flexing his muscles. ~ This guy is built! He has the uniform haircut of all imperial stormtroopers, but looks like he could lift 500 pounds with one hand! Veins stand out on his massive arms, that look like they might pop. ~ 515 0 0 Z 1 0 0 20d20+100 20d20+0 0 0 8 8 1 25 25 25 25 25 25 10 0 0 0 0 0 0 0 0 0 1 1 4 0 20 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #1111 Imperial Combat Instructor~ Imperial Combat Instructor~ An Imperial combat instructor is here exercising ~ This particular training instructor is wearing a black trooper shirt, and pants. He has shaved head that gleams in the artificial light. His eyes seem to glow with delight as he watches the other troopers trying to perfect their combat techniques. ~ 1049603 0 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 6 6 0 0 0 0 0 2 1 0 0 0 0 0 0 0 #1113 Imperial Recruit~ imperial recruit~ An Imperial Recruit walks past. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #1120 imperial recruitment officer~ a newly created imperial recruitment officer~ Some god abandoned a newly created imperial recruitment officer here. ~ ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1136 trooper human guard black~ A Guard in Black Armor~ A Guard in Black Armor ~ ~ 1 0 0 Z 1 0 -200 5d5+0 5d5+0 0 0 8 8 1 20 20 20 10 20 20 20 0 0 0 0 0 0 0 0 0 1 1 4 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1137 Senator Valrus~ Senator Valrus~ Senator Valrus stands here enjoying the view. ~ Senator Valrus is a short fairly fat man. He has light sandy brown hair, green eyes, and a large nose. He's wearing a pair of brown pants, and a brown jacket over a dark blue imperial shirt. The imperial insignia is stamped on his left shoulder and he seems to wear it with pride. ~ 1050115 4194304 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 1 10 25 25 20 10 25 10 0 0 0 0 0 0 0 0 0 1 1 2 2 2 1 0 2048 0 0 0 1 0 0 0 0 0 0 0 > death_prog 100~ mpoload 1137 ~ > give_prog Letter from Kwen Twi~ say That fool is unwilling to accept progress. say Oh well. Thank you for your service. mpwithdraw 2 give 2 credits $n mpadvance $n 5 1000 mpat 102 drop letter mpat 102 mppurge letter ~ > greet_prog 100~ say Would you be kind enough to deliver a letter to Kwen Twi? ~ > speech_prog yes~ say Thank you good citizen. give letter $n ~ | #1138 A Political Advisor~ A Political Advisor~ A Political Advisor is here, awaiting to inform you of the populaces feelings ~ Senator Valrus is a short fairly fat man. He has light sandy brown hair, green eyes, and a large nose. He's wearing a pair of brown pants, and a brown jacket over a dark blue imperial shirt. The imperial insignia is stamped on his left shoulder and he seems to wear it with pride. ~ 1050115 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 1 10 25 25 20 10 25 10 0 0 0 0 0 0 0 0 0 1 1 2 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 > bribe_prog 1000~ mpdeposit 1000 say the citizens of coruscant greatly appreciate this gift ~ | #1144 bank teller~ A bank teller~ A bank teller is here counting money. ~ She is wearing a nice business suit and she is helping newcomers with their bank accounts. She is really busy, and she runs around a lot, making her lose weight so she has a nice body. Anyway, if you want to do anything dealing with the bank, talk to her. ~ 67 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) say Greetings $n! bow $n say Would you like to deposit some money? else say No freeloaders in here! endif ~ > speech_prog yes~ say Good! say All you have to do is say 'bank deposit (amount)' and you got it! say To withdraw it is 'bank withdraw (amount)'. say Be careful, though, because malicious slicers may be able to steal your say deposited credits! ~ > speech_prog no~ say No?! say Get the hell outa here you damn freeloader! em usher's $n away. ~ | #1149 hi_mob~ a newly created hi_mob~ Some god abandoned a newly created hi_mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #1050 vending machine~ a vending machine~ A vending machine is lightly humming here.~ ~ 12 1073741826 0 0 0 0 0 1 0 0 > speech_prog list~ mpechoat $n Selections: mpechoat $n Choco Sticks - 2 Credits mpechoat $n Fish Crunch - 2 Credits ~ > bribe_prog 2~ mpechoat $n The machine humms and then drops a choco stick mpoload 1073 ~ > give_prog package for a vending machine~ ~ | #1051 bantha burger~ a juicy bantha burger~ A juicy and large burger is squashed on the floor.~ ~ 19 8192 1 20 20 0 0 1 5 0 #1052 box of fries~ a box of tasty fries~ A box with potato pieces has fallen on the floor.~ ~ 19 0 1 20 20 0 0 1 5 0 #1053 Black Trooper T-Shirt~ Black Trooper T-Shirt~ A Black T-Shirt lies here.~ ~ 9 -2147483648 9 0 1 0 0 1 0 0 A 18 1 A 2 1 #1054 Black Trooper Fatigues~ black imperial trooper leggings~ Part of a black uniform lies crumpled on the floor.~ ~ 13 0 33 0 0 0 0 1 0 0 A 2 1 A 18 1 #1055 Black Belt~ a black belt~ A black belt was left here.~ ~ 9 -2146697216 2049 0 4 0 0 1 0 0 #1056 khat drink~ a glass of khat drink~ A glass of a brownish liquid is here.~ ~ 17 0 1 5 5 15 0 1 3 0 #1057 duralight~ duralight~ A survival flashlight was dropped here.~ ~ 1 0 16385 0 0 3 0 2 10 1 #1058 cup of capo~ a cup of capo~ A cup of capo is here.~ ~ 17 0 16385 2 2 12 0 1 10 1 #1059 cup of moka~ a cup of moka~ A cup of moka is here.~ ~ 17 0 16385 2 2 12 0 1 10 1 #1065 Gate~ a gate~ A huge gate stands here, guarded by Stormtroopers.~ ~ 13 4096 0 0 0 0 0 1 0 0 #1067 black shades~ a black shades~ A black shades is here.~ ~ 13 0 131072 0 0 0 0 1 0 0 #1068 Drearian Defense Conglamorate Blaster~ Defense Blaster~ A Drearian Defense Conglamorate Blaster lies here~ ~ 5 0 8193 0 10 10 6 100 100 12 3750 375 A 18 2 #1069 cup of latte~ a cup of latte~ A cup of latte is here.~ ~ 17 0 16385 2 2 12 0 1 10 1 #1070 SoroSuub QuickSnap 36T~ SoroSuub QuickSnap 36T~ SoroSuub QuickSnap 36T~ ~ 5 0 8193 0 15 15 6 12 3750 375 A 18 2 A 18 -5 #1072 cup of caff~ a cup of caff~ A steaming cup of caff is here~ ~ 17 8192 1 2 2 12 0 1 10 1 #1073 choco sticks~ some choco sticks~ Some cookies covered by chocolate are smashed on the floor.~ ~ 19 0 1 10 10 0 0 1 2 0 #1074 crunch fish~ a fish crunch~ A crunchy choco fish bar was left here.~ ~ 19 0 1 10 10 0 0 1 2 0 #1075 Head Glitterstim Dealer~ The Head of a Glitterstim Dealer~ A head lies here... rolling around.~ ~ 13 0 1 0 0 0 0 4 0 0 #1077 package to captain harlef~ a package to captain harlef~ A package to captain harlef is here.~ ~ 15 0 1 0 0 0 0 1 0 0 #1078 fountain~ a fountain~ A fountain is here.~ ~ 25 1073741824 0 0 0 0 0 1 0 0 #1080 fountain~ a fountain~ A fountain is here, spouting out water.~ ~ 25 8192 0 1000 1000 0 0 1 0 0 #1097 A small Green Garbage Can Trash refuseboxomatic~ a small green garbage can~ A small green garbage can is here in the corner, waiting for trash.~ ~ 15 0 0 5000 0 0 0 1 0 0 > use_prog 100~ mpoload 1097 mppurge 2.refuseboxomatic mea $n You toss your garbage into the can. mpechoaround $n &W&c$n tosses some garbage into the garbage can. ~ | #1110 Weight Lifting Equipment~ a Weight Lifting Equipment~ A Weight Lifting Equipment is here.~ ~ 13 0 0 0 0 0 0 500 0 0 #1111 Weight Lifting Equipment~ a Weight Lifting Equipment~ A Weight Lifting Equipment is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #1112 Black Imperial Chest Armor~ a stormtrooper chest plate~ A white stormtrooper chest plate was left here.~ ~ 9 -1073741824 9 0 6 0 0 7 0 0 #1130 Weight Lifting Equipment~ a Weight Lifting Equipment~ A Weight Lifting Equipment is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #1135 locker footlocker~ a locker footlocker~ A locker footlocker is here.~ ~ 15 0 0 5000 5 0 0 200 0 0 #1136 bed~ a bed~ A bed is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #1137 Senator Valrus's Head~ senator valrus's head~ Senator valrus's head was dropped here~ ~ 13 0 1 0 0 0 0 1 0 0 #1138 Letter from Senator Valrus~ a Letter from Senator Valrus~ A letter from Kwen Twi was dropped here~ ~ 13 0 1 0 0 0 0 1 0 0 E Letter from Senator Valrus~ I'm afraid your store will have to be shut down sometime in the relativly near future due to a new law which should be passed within a standard months time. You should begin preperation for this as soon as possible. ~ #1139 Letter from Kwen Twi~ a Letter from Kwen Twi~ A Letter from Kwen Twi is here.~ ~ 13 0 1 0 0 0 0 1 0 0 E Letter from Kwen Twi~ I refuse to shut down my store and will do everything in my power to prevent this law from comming about. I have served as a member of the store owners guild for over 15 years. You have no right to come in here and destroy my life's work on a whim. ~ #1140 The Imperial Jail Key~ an imperial jail key~ A retarded lookin key is here~ ~ 18 0 1 0 0 0 0 1 0 0 #1141 general message board~ a general message board~ A general message board is here for your messages.~ ~ 13 0 0 0 0 0 0 1 0 0 #1142 a mirror~ a mirror~ A mirror is here.~ ~ 69 8192 1 0 0 0 0 1 5 1 #1144 coffee machine~ a coffee machine~ A coffee machine is here.~ ~ 15 0 0 500 0 0 0 1 0 0 > speech_prog coffee~ mpoload 1072 1 mpecho The coffee machine hums and spits out a cup of caff. drop caff ~ > speech_prog caff~ mpoload 1072 1 mpecho The coffee machine hums and spits out a cup of caff. drop caff ~ | #1145 An Imperial Weapons Permit~ a An Imperial Weapons Permit~ A An Imperial Weapons Permit is here.~ ~ 8 0 16389 1 0 0 0 0 1 0 0 E An Imperial Weapons Permit~ this is an imperial weapons permit. ~ E An Imperial Weapons Permit~ this is an imperial weapon permit. ~ #1146 &r Salty Wine&w&W~ &r Salty Wine&w&W~ &rSalty Wine has been spilled here.&w&W~ ~ 17 8192 1 5 5 2 0 1 3000 300 #1149 high_obj~ a high_obj~ A high_obj is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #1050 Bulova Main Landing Pad~ Many ships are nestled in this large hangar. Crates full of equipment are everywhere, and mechanics are busy working on damaged ships. Technicians are pumping fuel and getting ships prepared for launch. Turrets defend this landing pad from foreign invaders. Thousands of ships of all shapes and sizes launch and land here every hour. ~ 0 56 1 4 0 0 4856 D0 ~ ~ 0 -1 1051 0 R M 0 1052 3 1050 S #1051 Bulova Spaceport~ The Bulova Spaceport is a bustling hive of activity. Thousands of people of all races occupy this place. Many are waiting for their rides, filling all the available benches and chairs. Some are doing business, and some are just hanging around, relaxing. To the south is the main landing pad. To the west is the bus stop, where anyone can catch a free ride. The secondary pad is located to the east, where there is long term parking. ~ 0 72 1 0 0 0 4856 D0 ~ ~ 0 -1 1056 0 D1 ~ ~ 0 -1 1052 0 D2 ~ ~ 0 -1 1050 0 D3 ~ ~ 0 -1 1053 0 D5 ~ ~ 0 -1 1054 0 D9 ~ ~ 0 -1 1070 0 R M 0 1098 1 1051 R M 0 1060 14 1051 R O 0 1080 1 1051 S #1052 Secondary Hangar~ The pad is also filled with space vessels. Most are here for long term parking and the citizens of Coruscant leave their ships here for safekeeping. A few families are here, packing their ships for a vacation or something. Security droids slowly glide on the smooth floor, doing patrols to ensure that there are no hijackings. ~ 0 56 1 4 0 0 4856 D3 ~ ~ 0 -1 1051 0 R M 0 1052 2 1052 S #1053 Bus Stop~ This landing bay is specifically for the galactic busses that run their route through this system. The rides are free but the busses are always crowded. The busses are a haven for the poor and homeless aliens of the galaxy. There are some benches here, full of people waiting for the busses. Trees provide shade for hot weather. Lamps are installed here to give light so people can see where they are going during the nighttime. There are lots of trash litter around here, giving off a slight stinky smell. To enter the busses, type BOARD <shipname> ~ 0 0 1 0 0 0 4856 D1 ~ ~ 0 -1 1051 0 S #1054 Simulator Room~ Hundreds of spectators gather around large viewscreens showcasing the action of the simulator duels taking place in the pods around them. The pods move by hydrolics, giving the person inside a taste of the ship's movement in space. Sometimes there are dogfight compititions hosted and the winners win a big sum of money. The simulators are cheap and fun... why don't you try one? ~ 0 76 1 0 0 0 4856 D4 ~ ~ 0 -1 1051 0 S #1055 Rest Area~ There are sofas and comfy chairs spread about the room. There are small tables with magazines and books on them for enjoyment. There is a small restroom area at one corner and a gaming area on the other corner. A bacta tank is located near the restroom and the water fountain. Its a great place to rest after shopping or a trip through space. ~ 0 72 1 0 0 0 4856 D3 ~ ~ 0 -1 1054 0 R M 0 1103 1 1055 R M 0 1058 20 1055 R M 0 1067 5 1055 R E 1 60 1 16 R M 0 1058 20 1055 R M 0 1060 20 1055 R M 0 1058 20 1055 R M 0 1067 5 1055 R E 1 60 1 16 R M 0 1058 20 1055 R M 0 1060 20 1055 R M 0 1058 20 1055 R M 0 1067 5 1055 R E 1 60 1 16 R M 0 1058 20 1055 R M 0 1060 20 1055 R M 0 1058 20 1055 R M 0 1067 5 1055 R E 1 60 1 16 R M 0 1058 20 1055 R M 0 1060 20 1055 R M 0 1058 20 1055 R M 0 1067 5 1055 R E 1 60 1 16 R M 0 1058 20 1055 R M 0 1060 20 1055 R M 0 1058 20 1055 R M 0 1058 20 1055 R M 0 1058 20 1055 R M 0 1058 20 1055 R M 0 1103 1 1055 R M 0 1058 20 1055 R M 0 1067 5 1055 R E 1 60 1 16 R M 0 1058 20 1055 R M 0 1060 22 1055 R M 0 1103 1 1055 S #1056 Entrance to Bulova Spaceport~ A large stone archway is all that stands between Imperial Avenue and the infamous Bulova Spaceport. The spaceport is one of the largest in the galaxy, home to many shops, restauarants, and some of the... most interesting people in the the galaxy. The doors to the spaceport are gigantic, and hundreds of thousands of people pass through it everyday. Small kiosks are set up here, selling various items like newspapers or pretzels. ~ 0 72 1 0 0 0 4856 D0 ~ ~ 0 -1 1059 0 D1 ~ ~ 0 -1 7511 0 D2 ~ ~ 0 -1 1051 0 D3 ~ ~ 0 -1 1144 0 R M 0 1054 5 1056 R M 0 1054 5 1056 R M 0 1054 5 1056 R M 0 1054 5 1056 R M 0 1054 5 1056 S #1057 Econo Lodge~ The Econo Lodge is a little piece of history. It has been around since the Old Republic, and has survived the insurrection of Palpatine's New Order. The lodge is a great place to stay overnight, with comfortable beds and great holovision channels! The fare here is cheap too. There is a small check in/out counter to the right, and an ATM machine to the left. ~ 0 8388684 1 0 0 0 4856 D1 ~ ~ 0 -1 1059 0 R O 0 1141 1 1057 S #1058 Coruscant General Store~ The store is small, but is tidy and full of supplies that are useful. The walls are made of a nicely polished wood and there is a counter with a cash register on it. The stuff here are cheap so theres always someone in here, buying rations or something. Perhaps you would like to stock up for an adventure or journey? ~ 0 328 1 0 0 0 4856 D3 ~ ~ 0 -1 1059 0 R M 0 1051 1 1058 R G 1 134 1 R G 1 59 1 R G 1 1068 1 R G 1 1057 1 R G 1 64 1 R G 1 133 1 R G 1 1139 1 S #1059 Imperial Avenue~ Imperial Avenue is one of the three main lifelines of the great city-planet Coruscant, combined with Palpatine Road and Senate Street. The avenue starts at Bulova Spaceport and ends at the Imperial Palace, where the Emperor resides. Hovercars and people flood the streets every second, going about their business. The air is sticky and hot because of the exhaust from nearby turbocars and hovercars. ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1060 0 D1 ~ ~ 0 -1 1058 0 D2 ~ ~ 0 -1 1056 0 D3 ~ ~ 0 -1 1057 0 S #1060 Imperial Avenue~ Imperial Avenue is one of the three main lifelines of the great city-planet Coruscant. The other two are Palpatine Road and Senate Street. The avenue reaches from the great Bulova Spaceport to the famed Imperial Palace, the stronghold of the Emperor. Turbocars and airspeeders zip across the city, but more than 90% of all Imperial Center traffic passes through the avenue. ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1062 0 D1 ~ ~ 0 -1 1141 0 D2 ~ ~ 0 -1 1059 0 D3 ~ ~ 0 -1 1142 0 R M 0 1060 20 1060 S #1061 An Empty Apartment~ ~ 0 10486344 1 0 0 0 4856 D3 ~ ~ 0 -1 1082 0 S #1062 Intersection of Palpatine and Imperial~ This is the busy intersection of Palpatine and Imperial. Thousands of people travel through here, maybe even millions! Its always busy in Coruscant, there's always work to do. To the northwest is a small training facility and the streets go along on all four directions. ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1063 0 D1 ~ ~ 0 -1 1069 0 D2 ~ ~ 0 -1 1060 0 D3 ~ ~ 0 -1 7500 0 D7 ~ ~ 0 -1 1239 0 R M 0 1060 20 1062 S #1063 Imperial Avenue~ People and vehicles everywhere! Beggers are begging, shopkeepers are yelling, and all the other people walking around. A few soldiers are marching and police officers are keeping an eye out for trouble. The street is like all the rest in Coruscant. ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1064 0 D2 ~ ~ 0 -1 1062 0 R M 0 1060 20 1063 S #1064 Intersection of Senate and Imperial~ The presence of the Dark Side can be felt. To the north, the Imperial Palace towers above even the most tallest buildings in Coruscant. The sky is a light reddish brown and there are patrol ships floating around, doing its rounds over the place. There are only a few people here because the path is about to end. ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1093 0 D2 ~ ~ 0 -1 1063 0 D3 ~ ~ 0 -1 1066 0 S #1065 4-Way Intersection Outside the Palace~ The Imperial Palace is HUGE! The building is made of a duraglass alloy which catches the lights of the city, making it look brilliant. It looks the best during the daytime. It seems like it is as tall as the sky from down here. There is a large Imperial sign near the top of the building. Plus, there are no windows in the lower half of the building, replaced with electronic eyes which provide more security. There are few guard posts around here. Perhaps there are more deadly, hidden security measures? The ground here is soft and muddy, kind of like a bog. Squelching sounds can be heard as various small creatures move through the swamp. Large trees and a thick mist surround, making visibility poor. One would be wise to watch his or her step through this area. ^r&x WARNING: Guards will attack you if you go into the palace. &W^x ~ 0 4 1 0 0 0 4856 D0 ~ gate~ 3 -1 1100 0 D1 ~ ~ 0 -1 1101 0 D2 ~ ~ 0 -1 1095 0 D3 ~ ~ 0 -1 1129 0 R D 0 1065 0 1 > speech_prog test~ mpwait 5 mpecho test ~ | S #1066 Senate Street~ Senate Street is named after the famed political body of the Old Republic, which ruled for millenia, only to be overthrown by one of its own, Senator Palpatine. Senate Street is mainly for residential purposes, and is famous for its luxurious hotels and housing. ~ 0 0 1 0 0 0 4856 D1 ~ ~ 0 -1 1064 0 D3 ~ ~ 0 -1 1067 0 S #1067 Senate Street~ The street leads far west, so far that you can only see the horizon. Tons of people are getting out or going to their homes, and there are many parked hovercars near the sidewalks. Turbocars zoom past, throwing dust and trash all over the people below. Some people look scary. It would be nice to get away for them, for they are mostly all thugs and thiefs. ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1246 0 D1 ~ ~ 0 -1 1066 0 D2 ~ ~ 0 -1 1068 0 S #1068 Coruscant Highlands Apartments~ The apartments here are expensive, but well worth the price. The whole building is small, but is quite close to some food restaurants and other utility stores. Each room is spacious and designed beautifully. There is a large counter here, filled with paperwork. Behind it are some aparment keys, but it is protected by a forcefield. Sofas and chairs are here for people to lay back and relax. The atmosphere is very comfortable. ~ 0 72 1 0 0 0 4856 D0 ~ ~ 0 -1 1067 0 D2 ~ ~ 0 -1 1075 0 R M 0 1059 1 1068 S #1069 Palpatine Road~ Palpatine Road has many shops. This whole section is commercial area. Buildings towering high are for businesses and corporations. Millions of space vessels are flying about here, and there are crowds on the pathways. The pathways have railings, but people still can fall off, so watch out! ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1247 0 D1 ~ ~ 0 -1 1071 0 D2 ~ ~ 0 -1 1074 0 D3 ~ ~ 0 -1 1062 0 S #1070 Qurik's Bar and Grill~ The bar is clean, and it is full of space veterans like pirates, smugglers, etc. Good smelling food can be seen here, smoking after being roasted on the grills. The bartenders here are friendly and can give advice to their customers. Its a great hangout for bums and people who want to spend all their credits. ~ 0 72 1 0 0 0 4856 D6 ~ ~ 0 -1 1051 0 R M 0 1070 1 1070 R G 1 1074 1 R G 1 1073 1 R G 1 1072 1 R G 1 1056 1 R G 1 133 1 R M 0 1055 1 1070 R M 0 1099 1 1070 S #1071 Palpatine Road~ Many other minor streets branch off from here, and there are still a lot of shops and bars. Alleyways are full of homeless and dirty scum hiding away from the police. Trash droids wizz about collecting trash that people leave behind. Some businessmen are resting here, sitting on the benches reading newspapers. The street ends here. ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1073 0 D2 ~ ~ 0 -1 1072 0 D3 ~ ~ 0 -1 1069 0 R M 0 1060 20 1071 R M 0 1060 20 1071 R M 0 1060 20 1071 S #1072 Huznik's Caff Shoppe~ Warm and sweet aromas drift along the air into the nostrils of guests as they step into the famous Huznik's Caff Shoppe. Huznik is galaxy renowned for his incredible caffinated drinks. The menu has many different caff selections, but everyone likes the original caff cup. ~ 0 72 1 0 0 0 4856 D0 ~ ~ 0 -1 1071 0 R M 0 1072 1 1072 R G 1 1072 1 R G 1 1069 1 R G 1 1058 1 R G 1 1059 1 R M 0 1060 20 1072 R M 0 1060 20 1072 R M 0 1060 20 1072 R M 0 1060 20 1072 S #1073 A Dark Alley~ This is a dark alley that splits off Palpatine Road. There are many garbage recepticals and litter is on the ground. Hobos and vagrants hang out here, as this is their homes. The only way to leave the alley is to the south, and to the north is a dead end. A shady person in a large overcoat stands against the wall and motions you to come near him. What does he want? ~ 0 8388612 1 0 0 0 4856 D2 ~ ~ 0 -1 1071 0 R M 0 1073 1 1073 R M 0 1060 23 1073 R M 0 1073 1 1073 R M 0 1060 23 1073 R M 0 1073 1 1073 R M 0 1060 23 1073 R M 0 1060 23 1073 S #1074 Wellington's Blaster Store~ The shop is full of weaponry for all races. Racks and racks of blasters of all shapes and sizes are here. The most advanced weapons given out to the public are located near the counter, where it is protected by a high power forcefield. The blasters here are all in good condition and are cheap. People who need to protect themselves should buy a weapon. ~ 0 72 1 0 0 0 4856 D0 ~ ~ 0 -1 1069 0 R M 0 1074 1 1074 R G 1 51 1 R G 1 57 1 R G 1 58 1 R G 1 60 1 R G 1 50 1 R G 1 768 1 R G 1 151 1 R G 1 33 1 S #1075 Turbolift~ The lift is very luxurious. It has a nice carpet with an interesting design on it. The walls are made of a type of polished wood and there is a laminated not near the manual controls. It says: "Say list to view the choices. Then say the level you want to get off at and you will be quickly transported there." ~ 0 76 1 0 0 0 4856 > speech_prog 1~ mpecho The turbolift hums to life. mpsleep 6 mpecho The turbolift slows as it reaches the ground floor. mpsleep 3 mpecho The turbolift doors slide open. mptrans $n 1068 mpat $n mpforce $n l mpecho $n steps out of the turbolift. ~ > speech_prog 2~ mpecho The turbolift hums to life. mpsleep 6 mpecho The turbolift slows as it reaches the second floor. mpsleep 3 mpecho The turbolift doors slide open. mptrans $n 1076 mpat $n mpforce $n l mpecho $n steps out of the turbolift. ~ > speech_prog 3~ mpecho The turbolift hums to life. mpsleep 6 mpecho The turbolift slows as it reaches the third floor. mpsleep 3 mpecho The turbolift doors slide open. mptrans $n 1077 mpat $n mpforce $n l mpecho $n steps out of the turbolift. ~ > speech_prog list~ mpecho ------------------------ mpecho Coruscant Highlands mpecho ------------------------ mpecho 1 - Lobby mpecho 2 - 2nd Floor Apartments mpecho 3 - 3rd Floor Apartments mpecho ------------------------ ~ | S #1076 Second Floor Landing~ This is the level for the mid-level apartments. It has a spetacular view and also is closest to the lobby. A hallway starts here and heads north. Two apartment entrances are here, one on each side. The hallway is beautiful because of the wallpaper and the lights. The carpet is a light gray and mats are at every entrance to the apartments. ~ 0 72 1 0 0 0 4856 D0 ~ ~ 0 -1 1081 0 D1 ~ ~ 0 -1 1083 0 D2 ~ ~ 0 -1 1075 0 D3 ~ ~ 0 -1 1084 0 S #1077 Third Floor Landing~ The more expensive apartments are on this floor. As you step onto the landing you cant really tell the difference, and you assume it is probably some ploy by the owners to make these rooms cost more for no reason. This is the highest floor in the building. The view is the best here because it is at a higher location and more of the city can be seen. The downside is that it would take longer to get out of the building in case of an emergency. The carpet here is a light gray and the walls are adorned with beautiful wallpaper. Nice place to live. ~ 0 72 1 0 0 0 4856 D0 ~ ~ 0 -1 1087 0 D1 ~ ~ 0 -1 1090 0 D2 ~ ~ 0 -1 1075 0 D3 ~ ~ 0 -1 1079 0 S #1078 An Empty Apartment~ ~ 0 10485832 1 0 0 0 4856 D3 ~ ~ 0 -1 1087 0 S #1079 An Empty Apartment~ ~ 0 77661256 1 0 0 0 4856 D1 ~ ~ 0 -1 1077 0 S #1080 An Old Man's Apartment~ ~ 0 8389960 1 0 0 0 4856 D1 ~ ~ 0 -1 1088 0 R M 0 1080 1 1080 S #1081 A Long Hallway~ On the ceiling is a small ventilation duct puffing out warm air. The window to the end of the hallway can be seen and it gives a beautiful view of Coruscant. A little glimpse of the Imperial Palace can be seen from this point. Its nice and quiet here. ~ 0 72 1 0 0 0 4856 D0 ~ ~ 0 -1 1082 0 D1 ~ ~ 0 -1 1085 0 D2 ~ ~ 0 -1 1076 0 D3 ~ ~ 0 -1 1136 0 S #1082 End of the Hallway~ The hallway finally comes to an end. The window is larger and has chairs under it so people can sit down and enjoy the view. A small tree is on each side of the windows. Lights are set up near the window so it would not be dark in the nighttime. The view is the best at night, because of the lights of the city reflecting off the Imperial Palace, making a display of brilliant light flying around. ~ 0 72 1 0 0 0 4856 D1 ~ ~ 0 -1 1061 0 D2 ~ ~ 0 -1 1081 0 D3 ~ ~ 0 -1 1086 0 S #1083 An Empty Apartment~ ~ 0 10485832 1 0 0 0 4856 D3 ~ ~ 0 -1 1076 0 S #1084 An Empty Apartment~ ~ 0 10485832 1 0 0 0 4856 D1 ~ ~ 0 -1 1076 0 S #1085 An Empty Apartment~ ~ 0 10485832 1 0 0 0 4856 D3 ~ ~ 0 -1 1081 0 S #1086 An Empty Apartment~ ~ 0 11534408 1 0 0 0 4856 D1 ~ ~ 0 -1 1082 0 S #1087 A Long Hallway~ On the ceiling is a small ventilation duct puffing out warm air. The window to the end of the hallway can be seen and it gives a beautiful view of Coruscant. A little glimpse of the Imperial Palace can be seen from this point. Its nice and quiet here. ~ 0 72 1 0 0 0 4856 D0 ~ ~ 0 -1 1088 0 D1 ~ ~ 0 -1 1078 0 D2 ~ ~ 0 -1 1077 0 D3 ~ ~ 0 -1 1092 0 S #1088 End of the Hallway~ The hallway finally comes to an end. The window is larger and has chairs under it so people can sit down and enjoy the view. A small tree is on each side of the windows. Lights are set up near the window so it would not be dark in the nighttime. The view is the best at night, because of the lights of the city reflecting off the Imperial Palace, making a display of brilliant light flying around. ~ 0 72 1 0 0 0 4856 D1 ~ Cozy Nook~ 0 -1 1089 0 D2 ~ ~ 0 -1 1087 0 D3 ~ ~ 0 -1 1080 0 S #1089 An Empty Apartment~ ~ 0 10486344 1 0 0 0 4856 D3 ~ ~ 0 -1 1088 0 S #1090 An Empty Apartment~ ~ 0 10485832 1 0 0 0 4856 D3 ~ ~ 0 -1 1077 0 S #1091 An Empty Apartment~ ~ 0 2097228 1 0 0 0 4856 S #1092 An Empty Apartment~ ~ 0 10485832 1 0 0 0 4856 D1 ~ ~ 0 -1 1087 0 S #1093 Imperial Avenue~ ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1094 0 D2 ~ ~ 0 -1 1064 0 R M 0 1060 20 1093 S #1094 Imperial Avenue~ ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1095 0 D2 ~ ~ 0 -1 1093 0 R M 0 1060 20 1094 R M 0 1060 20 1094 S #1095 Imperial Avenue~ ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1065 0 D2 ~ ~ 0 -1 1094 0 R M 0 1060 20 1095 S #1096 Engineering Trainer~ This is a large classroom where engineers can learn more about their trade and expand their skills. There are chairs and tables where engineers can sit down and watch lectures. Some can practice what they learned here, but there might not be a lot of space, because every day, thousands of engineers come to learn about engineering. ~ 0 12 1 0 0 0 4856 D0 ~ ~ 0 -1 1097 0 D3 ~ ~ 0 -1 1247 0 R M 0 1097 1 1096 S #1097 Workshop~ This is a huge workshop full of tools, stools, and tables for engineers to work on projects like making comlinks, or armor, or anything else. Tailor droids run around, selling fabrics to engineers so that they can make things ranging from containers to armor. It is quite dusty here, because of the dust fluttered from the tools and materials. ~ 0 67371080 1 0 0 0 4856 D2 ~ ~ 0 -1 1096 0 R M 0 1152 1 1097 R G 1 766 1 R G 1 765 1 R G 1 764 1 R G 1 763 1 R G 1 762 1 R G 1 761 1 R O 0 1097 1 1097 R M 0 1152 1 1097 R G 1 766 1 R G 1 765 1 R G 1 764 1 R G 1 763 1 R G 1 762 1 R G 1 761 1 > custom_prog "put all trash" "put all can" "put all garbage"~ mea $n You can't put everything in the trash can! ~ | S #1098 Imperial Recruitment Office~ The recruitment office is a small, squarish room in the Bulova Plaza. The room is painted the standard imperial white with drab recruitment posters on the walls. A small man sits at a desk here. The nametag reads "Reserve General Felth" and he appears to have a constant sneer on his lips. As long as your here, why dont you sign up? ~ 0 1342177292 1 0 0 0 4856 D3 ~ ~ 0 -1 1056 0 S #1099 Floating in a void~ ~ 0 1073741828 1 0 0 0 4856 S #1100 4-Way Junction in the Corridors~ Welcome to the Imperial Palace! The stormtrooper wing is to the east, the recreation area to the east, and the naval wing is located somewhere to the northwest corner of the Directly to the north is the turbolift that will take the Directly to the north is the turbolife that gives access to the upper levels of the palace. There is a large guard post to the northeast and electronic cameras are pointing right at you. ~ 0 8 1 0 0 0 4856 D0 ~ ~ 0 -1 1137 0 D1 ~ ~ 0 -1 1102 0 D2 ~ ~ 33 1140 1065 0 D3 ~ ~ 0 -1 1167 0 R M 0 1053 8 1100 R G 1 50 1 R G 1 134 1 R M 0 1053 8 1100 R M 0 1053 8 1100 R G 1 64 1 R G 1 25 1 R P 0 133 1 25 R G 1 137 1 R P 0 133 1 137 R P 1 134 1 133 R P 2 53 1 134 R P 3 53 1 53 R G 1 134 1 R M 0 1053 8 1100 R G 1 50 1 R G 1 25 1 R P 0 768 1 25 R M 0 1053 8 1100 R G 1 65 1 R G 1 766 1 R P 0 136 1 766 R P 1 130 1 136 R P 2 150 1 130 R P 3 74 1 150 R P 4 50 1 74 R D 0 1100 2 0 R D 0 1100 2 0 R M 0 1154 22 1100 R E 1 50 1 16 R M 0 1154 22 1100 R E 1 50 1 16 R M 0 1154 22 1100 R E 1 50 1 16 R M 0 1154 22 1100 R E 1 50 1 16 R M 0 1154 22 1100 R E 1 50 1 16 R D 0 1100 2 0 > greet_prog 100~ Mpat 1204 Say $n has entered the palace. ~ | S #1101 Walking Outside the Palace~ The walls to protect the palace is very tall and thick. It is made out of a durasteel alloy that is reinforced to be able to withstand orbital bombardments from any vessel as powerful as the Imperial Star Destroyer. On top of the walls are where guards are posted to keep an eye out for trouble. There are small laser guns designed to be able to shoot rapidly so that a mass of intruders would be gunned down if they attempt to enter the area. ~ 0 0 1 0 0 0 4856 D3 ~ ~ 0 -1 1065 0 R M 0 1137 1 1101 R G 1 1138 1 R G 1 1138 1 R M 0 1137 1 1101 R G 1 1138 1 S #1102 A Brightly Lit Hallway~ As you follow the bland, gray hall, you hear the bustle of movement directly to the west. Coming from the east, there is a faint echo of screaming. Several automated turrets are built into the wall here. ~ 0 8 1 0 0 0 4856 D1 ~ ~ 0 -1 1103 0 D3 ~ ~ 0 -1 1100 0 S #1103 A Brightly Lit Hallway~ This hall is made entirely of gray marble. There is nothing to decorate it, besides the occasional Stormtrooper guard. A little ways to the east, the corridor comes to an end, with the option to either go north or south. ~ 0 8200 1 0 0 0 4856 D1 ~ ~ 0 -1 1104 0 D3 ~ ~ 0 -1 1102 0 R M 0 1113 8 1103 R E 1 50 1 16 S #1104 A Brightly Lit Hallway~ You continue down the hall but notice no change in the physical appearance. Several Stormtroopers hurry by you, no doubt on some urgent mission. Just to the east the corridor branches off into two directions. ~ 0 8200 1 0 0 0 4856 D1 ~ ~ 0 -1 1105 0 D3 ~ ~ 0 -1 1103 0 S #1105 Fork in the Halls~ Here the corridor comes to a divide, with exits west, north and south. Going west will take you to the entrance of the palace, while going either north or south will bring you to the stormtroopers training/housing facility. Hanging on the wall is a portrait of some great commander of the past. As you walk past, his eyes seem to follow you. Upon closer examination, they are! ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1106 0 D2 ~ ~ 0 -1 1127 0 D3 ~ ~ 0 -1 1104 0 R M 0 1154 88 1105 R M 0 1154 88 1105 S #1106 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8200 1 0 0 0 4856 D1 ~ ~ 0 -1 1107 0 D2 ~ ~ 0 -1 1105 0 R M 0 1154 88 1106 R M 0 1154 88 1106 R M 0 1154 30 1106 R M 0 1154 30 1106 R E 1 50 1 16 R E 1 50 1 16 R G 1 62 1 R E 1 50 1 16 R E 1 50 1 16 R E 1 50 1 16 R G 1 62 1 R E 1 50 1 16 R E 1 50 1 16 R G 1 134 1 R E 1 50 1 16 S #1107 In Front of the Combat Instructor~ As you walk down this hall, you hear the sounds of fighting coming to the south. Outside the door is a sign that reads &RCombat Instruction&w, perhaps you should head south if you need to get your edge back in combat. ~ 0 8200 1 0 0 0 4856 D1 ~ ~ 0 -1 1108 0 D2 ~ ~ 0 -1 1128 0 D3 ~ ~ 0 -1 1106 0 R M 0 1154 88 1107 R M 0 1154 88 1107 S #1108 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8200 1 0 0 0 4856 D1 ~ ~ 0 -1 1109 0 D3 ~ ~ 0 -1 1107 0 S #1109 North of the Imperial Gym~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. You smell sweaty bodies and hear grunts to the south, oh my! ~ 0 8200 1 0 0 0 4856 D1 ~ ~ 0 -1 1111 0 D2 ~ ~ 0 -1 1110 0 D3 ~ ~ 0 -1 1108 0 R M 0 1154 88 1109 R M 0 1154 88 1109 S #1110 An Imperial Gymnasium~ This hall is filled with sweaty, muscular imperial troops. Weights and other machines meant to get one "into shape" are strewn about. The floor is covered with red padding, and you notice some troopers sparring in a corner. To the west, you can see someone shouting instructions to a group of wimpy-looking recruits. ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1109 0 D3 ~ ~ 0 -1 1117 0 R M 0 1110 1 1110 R E 1 1053 1 5 R E 1 1054 1 7 R E 1 1055 1 13 R O 0 1111 1 1110 S #1111 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8200 1 0 0 0 4856 D1 ~ ~ 0 -1 1112 0 D3 ~ ~ 0 -1 1109 0 S #1112 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8200 1 0 0 0 4856 D2 ~ ~ 0 -1 1113 0 D3 ~ ~ 0 -1 1111 0 R M 0 1154 88 1112 R M 0 1154 88 1112 S #1113 Outside of the Armory~ ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1112 0 D1 ~ ~ 0 -1 1114 0 D2 ~ ~ 0 -1 1115 0 R M 0 1154 88 1113 R M 0 1154 88 1113 S #1114 "The Morgue"~ The Imperial Armory aka "The Morgue" is filled with both the normal stormtrooper armor and powered armor for crowd control. They are sitting side by side with either a SoroSuub Stormormtrooper One Blaster Rifles, or a Blastech T-21 Light Repeating Blaster and Grenades. The are stored inside vacuum tight durasteel footlockers. On the side of each is a palm reader, and they will only open to people with high enough clearance in the imperial database. The stormtroopers are under orders to blow up the armory if an enemy assault force would be in a position to acquire it. ~ 0 8200 1 0 0 0 4856 D3 ~ ~ 0 -1 1113 0 R O 0 7581 1 1114 S #1115 Outside of the Living Quarters~ ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1113 0 D2 ~ ~ 0 -1 1116 0 D3 ~ ~ 0 -1 1130 0 R M 0 1113 8 1115 R E 1 50 1 16 S #1116 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1115 0 D3 ~ ~ 0 -1 1118 0 R M 0 1154 88 1116 R M 0 1154 88 1116 S #1117 An Imperial Gymnasium~ This hall is filled with sweaty, muscular imperial troops. Weights and other machines meant to get one "into shape" are strewn about. The floor is covered with red padding, and you notice some troopers sparring in a corner. Close by to the west you see people fighting and another, larger man yelling at them to keep their form and such. ~ 0 8200 1 0 0 0 4856 D1 ~ ~ 0 -1 1110 0 D3 ~ ~ 0 -1 1128 0 S #1118 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8200 1 0 0 0 4856 D1 ~ ~ 0 -1 1116 0 D3 ~ ~ 0 -1 1119 0 S #1119 Outside of the Stormtrooper Briefing Room~ Directly to the north, you see a classroom like setting, with some out of uniform recruits sitting around. It looks like some sort of briefing room. The featureless hall continues for a ways to the west, and to the east, it turns north. ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1120 0 D1 ~ ~ 0 -1 1118 0 D3 ~ ~ 0 -1 1122 0 S #1120 Stormtrooper Mission Briefing Room~ This room is completely filled with desks, resembling a classroom. This is where the Stormtroopers are given their orders to carry out. Some of the most brutal imperial assaults were planned in this very room. Some troopers are here going over their recent commands. They briefly look up as you pass. There are no armed guard in this area, for a change. ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1121 0 D2 ~ ~ 0 -1 1119 0 R M 0 1113 8 1120 S #1121 Front of Briefing Room~ The northern wall at the front of this classroom is composed of several giant screens onto which officers can project any image they wish. It seems almost lonely without someone giving orders. ~ 0 8200 1 0 0 0 4856 D2 ~ ~ 0 -1 1120 0 S #1122 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8200 1 0 0 0 4856 D1 ~ ~ 0 -1 1119 0 D3 ~ ~ 0 -1 1123 0 S #1123 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8200 1 0 0 0 4856 D1 ~ ~ 0 -1 1122 0 D3 ~ ~ 0 -1 1124 0 S #1124 South of the Garrison Commander's Office~ You stand right outside of the Stormtroopers Commanders office. Two Stormtroopers stand at the door, making sure the commander is not disturbed unnecessarily. The plaque above the door reads "Commander Harrington". No doubt he is one of the most decorated persons in the whole empire, after all, its not as if they draw the names out of a hat to decide who will be commander of the Imperial Home Guard. ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1125 0 D1 ~ ~ 0 -1 1123 0 D2 ~ ~ 33554432 -1 1206 0 D3 ~ ~ 0 -1 1126 0 R M 0 1154 88 1124 R M 0 1154 88 1124 S #1125 Stormtrooper Commander's Office~ This small room is covered completely in plaques and awards given to the commanding officer of the Stormtrooper Home Guard. A brown, wood desk dominates the room, and there is barely enough room to walk past it. Unlike the large marble bricks that make up the outside hallway, this office appears to be entirely metal. Looking up into the corners of the room, you see cameras and small automated laser turrets pointing at you. ~ 0 8200 1 0 0 0 4856 D2 ~ ~ 0 -1 1124 0 R M 0 1063 1 1125 S #1126 Corner of the East Wing~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1127 0 D1 ~ ~ 0 -1 1124 0 D2 ~ ~ 67108903 1140 1206 0 R M 0 1154 88 1126 R M 0 1154 88 1126 R M 0 1154 88 1126 R M 0 1154 88 1126 R D 0 1126 2 2 S #1127 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1105 0 D2 ~ ~ 0 -1 1126 0 S #1128 The Imperial Combat Instructor~ Standing right in front of you is the absolute biggest, baddest, most mean looking person you have ever seen! He is shouting at other recruits who are sparring or doing pushups, how the hell does he manage all this on his own??!! He notices you glancing at him and starts shouting at you ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1107 0 D1 ~ ~ 0 -1 1117 0 R M 0 1111 1 1128 R E 1 1055 1 13 R E 1 1054 1 7 R E 1 1053 1 5 > speech_prog trainme~ mppurge mpmload 1111 ~ | S #1129 Walking Outside the Palace~ The walls to protect the palace is very tall and thick. It is made out of a durasteel alloy that is reinforced to be able to withstand orbital bombardments from any vessel as powerful as the Imperial Star Destroyer. On top of the walls are where guards are posted to keep an eye out for trouble. There are small laser guns designed to be able to shoot rapidly so that a mass of intruders would be gunned down if they attempt to enter the area. ~ 0 0 1 0 0 0 4856 D1 ~ ~ 0 -1 1065 0 D7 ~ ~ 0 -1 7584 0 S #1130 Imperial Troop Barracks~ You walk down the central isle between the beds and observe the sloppiness with which the off duty cadets have sorted their belongings. If there were to be a surprise inspection, they would likely all be thrown in the brig! You hear snoring and the occas occasional fart. ~ 0 8200 1 0 0 0 4856 D0 ~ ~ 0 -1 1131 0 D1 ~ ~ 0 -1 1115 0 D2 ~ ~ 0 -1 1132 0 D3 ~ ~ 0 -1 1133 0 S #1131 Sleeping Chamber~ This small room is filled almost completely by a bunk bed, a footlocker, and a short, wide plastisteel shelf. There are imperial recruitment posters completely covering the walls. There are gun magazines (the kind you read), and dirty underwear almost completely covering the floor. There is a cadet sleeping on the bottom bunk, but the top one is all yours. ~ 0 8396808 1 16 0 0 4856 D2 ~ ~ 0 -1 1130 0 R O 0 1136 1 1131 S #1132 Sleeping Chamber~ This small room is filled almost completely by a bunk bed, a footlocker, and a short, wide plastisteel shelf. There are imperial recruitment posters completely covering the walls. There are gun magazines (the kind you read), and dirty underwear almost completely covering the floor. There is a cadet sleeping on the bottom bunk, but the top one is all yours. ~ 0 8396808 1 16 0 0 4856 D0 ~ ~ 0 -1 1130 0 R M 0 1113 8 1132 R O 0 1136 1 1132 S #1133 Imperial Troop Barracks~ You walk down the central isle between the beds and observe the sloppiness with which the off duty cadets have sorted their belongings. If there were to be a surprise inspection, they would likely all be thrown in the brig! You hear snoring and the occasional fart. ~ 0 0 1 0 0 0 4856 D0 ~ ~ 0 -1 1134 0 D1 ~ ~ 0 -1 1130 0 D2 ~ ~ 0 -1 1135 0 S #1134 Sleeping Chamber~ This small room is filled almost completely by a bunk bed, a footlocker, and a short, wide plastisteel shelf. There are imperial recruitment posters completely covering the walls. There are gun magazines (the kind you read), and dirty underwear almost completely covering the floor. There is a cadet sleeping on the bottom bunk, but the top one is all yours. ~ 0 8396808 1 16 0 0 4856 D2 ~ ~ 0 -1 1133 0 R O 0 1136 1 1134 S #1135 Sleeping Chamber~ This small room is filled almost completely by a bunk bed, a footlocker, and a short, wide plastisteel shelf. There are imperial recruitment posters completely covering the walls. There are gun magazines (the kind you read), and dirty underwear almost completely covering the floor. There is a cadet sleeping on the bottom bunk, but the top one is all yours. ~ 0 8396808 1 16 0 0 4856 D0 ~ ~ 0 -1 1133 0 R M 0 1113 8 1135 R O 0 1136 1 1135 S #1136 An Empty Apartment~ ~ 0 10485832 1 0 0 0 4856 D1 ~ ~ 0 -1 1081 0 S #1137 Before the Guard Station~ Directly to the west is the prominent guard station in the palace. Taking a peek inside you see screens and all kinds of alarms just waiting to be set. The guard has a window with which to view incoming traffic. ~ 0 12 1 0 0 0 4856 D0 ~ ~ 0 -1 1189 0 D1 ~ ~ 0 -1 1138 0 D2 ~ ~ 0 -1 1100 0 R M 0 1154 88 1137 R M 0 1154 88 1137 R M 0 1154 88 1137 R M 0 1154 88 1137 S #1138 The Guard Station~ This is probably the most high tech room you have yet to see. Computers completely cover the walls, all of them linked into the main palace security system. There is a big red button in the middle of the console that reads "Do not press unless in a state of emergency". There is a window to the southwest so that the guard can see who is entering and leaving the palace at any given time. ~ 0 8388620 1 -2147483648 0 0 4856 D0 ~ ~ 0 -1 1139 0 D3 ~ ~ 0 -1 1137 0 D9 ~ Platsi-Glass Window~ 33554433 -1 1100 0 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R M 0 1154 88 1138 R D 0 1138 9 0 S #1139 Security Surveillance Room~ This is the first of a set of rooms with security cameras, there is a sign that reads: West: The Armory NorthWest: Combat trainer NorthEast: The Gymnasium East: Stormtrooper Living Quarters 1 SouthEast: Stormtrooper Living Quarters 2 ~ 0 12 1 0 0 0 4856 D0 ~ ~ 0 -1 1140 0 D1 ~ ~ 33554432 -1 1130 0 D2 ~ ~ 0 -1 1138 0 D3 ~ ~ 33554432 -1 1114 0 D6 ~ ~ 33554432 -1 1110 0 D7 ~ ~ 33554432 -1 1128 0 D8 ~ ~ 33554432 -1 1133 0 D9 ~ ~ 33554432 -1 1125 0 R M 0 1154 88 1139 R M 0 1154 88 1139 R M 0 1154 88 1139 R M 0 1154 88 1139 S #1140 Security Surveillance Room~ This is the second of a set of rooms with security cameras, there is a sign that reads: SouthWest: Cafeteria West: Admirals Office NorthWest: Naval Trainer North: Naval Living Quarters 1 NorthEast: Naval Living Quarters 2 East: Recreation Area: Sabaac Tables SouthEast: Droid Repair Station ~ 0 12 1 0 0 0 4856 D2 ~ ~ 0 -1 1139 0 R M 0 1154 88 1140 R M 0 1154 88 1140 R M 0 1154 88 1140 R M 0 1154 88 1140 S #1141 Thallid's Goofy Gifts~ There are racks and racks of wierd things and to the end, is a counter where people line up to pay for the items. By the doors are forcefield emitters that the owner can turn on to keep thiefs from escaping. This shop is pretty small and it has a funny feel. Everyone who comes in here feel happy when they get out. ~ 0 536870924 1 2 0 0 4856 D3 ~ ~ 0 -1 1060 0 R M 0 1069 1 1141 S #1142 Imperial Royal Armoury~ All around here are used pieces of armor that were used by the Empire's soldiers. There are so many armors here that only now have been sold to the public. Next to the entrance, there is a large counter where people can line up to buy armors. Be warned though, the Empire will not tolerate thiefs, and the last two thiefs were caught and severely punished. ~ 0 603979788 1 2 0 0 4856 D1 ~ ~ 0 -1 1060 0 R M 0 1068 1 1142 S #1143 Imperial Landing Pad~ This landing pad is specifically for Imperials only. War droids constantly patrol the area to make sure intruders do not get it, and stormtroopers are posted in the control tower to ensure that any unwanted vistors will die. The pad is full of small Imperial diplomatic vessels and a few escort fighters. The control tower that controls the Imperial traffic is to the east of the landing bay. ~ 0 60 1 68 0 0 4856 D2 ~ ~ 0 -1 1170 0 S #1144 Corsucant Savings And Loan~ This is a famous bank throughout the city-planet Coruscant. There are bank tellers to the north, helping out customers. There are guards and automated defense systems so it would not be wise to try to rob the bank, for instant death is possible. A few sofas are nicely teamed up with tables for people to sit down and read while waiting for something. On the corner, there is a coffee machine that supplies free coffee for all the customers. ~ 0 268 1 0 0 0 4856 D1 ~ ~ 0 -1 1056 0 R O 0 1144 1 1144 S #1145 Coruscant Simulator CSim05~ ~ 0 536870924 1 0 0 0 4856 S #1146 Coruscant Simulator CSim06~ ~ 0 536870924 1 0 0 0 4856 D2 ~ ~ 0 -1 1143 0 S #1147 Coruscant Simulator CSim07~ ~ 0 603979788 1 0 0 0 4856 S #1148 Coruscant Simulator CSim08~ ~ 0 536870924 1 0 0 0 4856 S #1149 Bacta Tank~ You float in a blue gooey gelatin-like liquid, breathing in an oxygen mask. The bacta tank was bought from the taxes that the citizens of Coruscant have to pay so that travellers would have a place to heal their wounds and rest. The bacta tank is one of the most advanced medical healing facility in the universe and gets regular upgrades. Rest for a while and heal all wounds. There are people in line waiting to use the it so when you're done, LEAVE. ~ 0 1100 1 0 0 0 4856 D10 ~ ~ 264192 -1 1055 0 R M 0 1050 1 1149 R M 0 1149 1 1149 R O 0 1149 1 1149 > rand_prog 100~ if ispc($n) mpecho The bacta starts healing your wounds. mprestore $n 500 endif ~ | S #0 #SHOPS 1051 0 0 0 0 0 120 90 0 23 ; Kwen Twi 1070 0 0 0 0 0 120 90 0 23 ; Qurik the bartender 1072 0 0 0 0 0 120 90 0 23 ; Huznik 1074 9 0 0 0 0 120 33 0 23 ; a weapon salesman 1095 0 0 0 0 0 120 90 0 23 ; a hardware droid 0 #REPAIRS 0 #SPECIALS M 1067 spec_police M 1098 spec_customs_weapons S #$