swfote2.1/.slog/
swfote2.1/backup/u/
swfote2.1/bin/cygwin/
swfote2.1/building/
swfote2.1/doc/mudprogs/
swfote2.1/gods/
swfote2.1/html/profiles/
swfote2.1/player/
swfote2.1/player/u/
 /*********************************************************************************** 
 *                                                                                  *
 *          _______.____    __    ____       _______                  _______       *
 *         /       |\   \  /  \  /   /  _   |   ____|          __    |   ____|      *
 *        |   (----` \   \/    \/   /  (_)  |  |__    ____   _/  |_  |  |__         *
 *         \   \      \            /    _   |   __|  /  _ \  \   __\ |   __|        *
 *     .----)   |      \    /\    /    (_)  |  |    (  <_> )  |  |   |  |____       *
 *     |_______/        \__/  \__/          |__|     \____/   |__|   |_______|      *
 *                                                                                  *
 * SWFotE v2.0 (FotE v1.1 cleaned up and considerably modded)  by:                  *
 * Greg (Keberus) Mosley                                                            *
 * Roman (Trelar) Arnold                                                            *
 *                                                                                  *
 * SWFotE v1 & v1.1 copyright (c) 2002 was created by                               *
 * Chris 'Tawnos' Dary (cadary@uwm.edu),                                            *
 * Korey 'Eleven' King (no email),                                                  *
 * Matt 'Trillen' White (mwhite17@ureach.com),                                      *
 * Daniel 'Danimal' Berrill (danimal924@yahoo.com),                                 *
 * Richard 'Bambua' Berrill (email unknown),                                        *
 * Stuart 'Ackbar' Unknown (email unknown)                                          *
 *                                                                                  *
 * SWR 1.0 copyright (c) 1997, 1998 was created by Sean Cooper                      *
 * based on a concept and ideas from the original SWR immortals:                    *
 * Himself (Durga), Mark Matt (Merth), Jp Coldarone (Exar), Greg Baily (Thrawn),    *
 * Ackbar, Satin, Streen and Bib as well as much input from our other builders      *
 * and players.                                                                     *
 *                                                                                  *
 * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag,                *
 * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard,                *
 * Grishnakh, Fireblade, and Nivek.                                                 *
 *                                                                                  *
 * Original MERC 2.1 code by Hatchet, Furey, and Kahn.                              *
 *                                                                                  *
 * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen,              *
 * Michael Seifert, and Sebastian Hammer.                                           *
 *                                                                                  *
 ***********************************************************************************/

#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
/* #include <stdlib.h> */
#include <time.h>
#include "mud.h"

#define MAX_NEST	100
static	OBJ_DATA *	rgObjNest	[MAX_NEST];

CLAN_DATA * first_clan;
CLAN_DATA * last_clan;

SENATE_DATA * first_senator;
SENATE_DATA * last_senator;

PLANET_DATA * first_planet;
PLANET_DATA * last_planet;

GUARD_DATA * first_guard;
GUARD_DATA * last_guard;

/* local routines */
void	fread_clan	args( ( CLAN_DATA *clan, FILE *fp ) );
bool	load_clan_file	args( ( char *clanfile ) );
void	write_clan_list	args( ( void ) );
bool	load_planet_file	args( ( char *planetfile ) );


/*
 * Get pointer to clan structure from clan name.
 */
CLAN_DATA *get_clan( char *name )
{
    CLAN_DATA *clan;
    
    for ( clan = first_clan; clan; clan = clan->next )
       if ( !str_cmp( name, clan->name ) )
         return clan;
    return NULL;
}


void free_clan( CLAN_DATA * clan )
{
      STRFREE( clan->acro );
      DISPOSE( clan->filename );
      STRFREE( clan->shortname );
      STRFREE( clan->name );
      STRFREE( clan->description );
      STRFREE( clan->leader );
      STRFREE( clan->number1 );
      STRFREE( clan->number2 );
      STRFREE( clan->atwar );
      STRFREE( clan->tmpstr );
    DISPOSE( clan );
}

void do_remclan( CHAR_DATA * ch, char *argument )
{
   CLAN_DATA *clan;

   if( ( clan = get_clan( argument ) ) == NULL )
   {
      send_to_char( "No such clan.\r\n", ch );
      return;
   }

   UNLINK( clan, first_clan, last_clan, next, prev );
   free_clan(clan);
   write_clan_list(  );
}

void write_clan_list( )
{
    CLAN_DATA *tclan;
    FILE *fpout;
    char filename[256];

    sprintf( filename, "%s%s", CLAN_DIR, CLAN_LIST );
    fpout = fopen( filename, "w" );
    if ( !fpout )
    {
	bug( "FATAL: cannot open clan.lst for writing!\n\r", 0 );
 	return;
    }	  
    for ( tclan = first_clan; tclan; tclan = tclan->next )
	fprintf( fpout, "%s\n", tclan->filename );
    fprintf( fpout, "$\n" );
    fclose( fpout );
}


/*
 * Save a clan's data to its data file
 */
void save_clan( CLAN_DATA *clan )
{
    FILE *fp;
    char filename[256];

    if ( !clan )
    {
	bug( "save_clan: null clan pointer!", 0 );
	return;
    }
        
    if ( !clan->filename || clan->filename[0] == '\0' )
    {
	bug( "save_clan: %s has no filename", clan->name );
	return;
    }
 
    sprintf( filename, "%s%s", CLAN_DIR, clan->filename );
    
    if ( ( fp = fopen( filename, "w" ) ) == NULL )
    {
    	bug( "save_clan: fopen", 0 );
    	perror( filename );
    }
    else
    {
	fprintf( fp, "#CLAN\n" );
	fprintf( fp, "Name         %s~\n",	clan->name		);
	fprintf( fp, "Shortname    %s~\n",	clan->shortname		);
	fprintf( fp, "Filename     %s~\n",	clan->filename		);
	fprintf( fp, "Description  %s~\n",	clan->description	);
	fprintf( fp, "Leader       %s~\n",	clan->leader		);
	fprintf( fp, "NumberOne    %s~\n",	clan->number1		);
	fprintf( fp, "NumberTwo    %s~\n",	clan->number2		);
	fprintf( fp, "PKills       %d\n",	clan->pkills		);
	fprintf( fp, "PDeaths      %d\n",	clan->pdeaths		);
	fprintf( fp, "MKills       %d\n",	clan->mkills		);
	fprintf( fp, "MDeaths      %d\n",	clan->mdeaths		);
	fprintf( fp, "Type         %d\n",	clan->clan_type		);
	fprintf( fp, "Members      %d\n",	clan->members		);
	fprintf( fp, "Board        %d\n",	clan->board		);
	fprintf( fp, "Storeroom    %d\n",	clan->storeroom		);
	fprintf( fp, "GuardOne     %d\n",	clan->guard1		);
	fprintf( fp, "atwar	   %s~\n",	clan->atwar		);
	fprintf( fp, "GuardTwo     %d\n",	clan->guard2		);
	fprintf( fp, "PatrolOne    %d\n",	clan->patrol1		);
	fprintf( fp, "PatrolTwo    %d\n",	clan->patrol2		);
	fprintf( fp, "Acro         %s~\n",	clan->acro		);
	fprintf( fp, "TrooperOne   %d\n",	clan->trooper1		);
	fprintf( fp, "TrooperTwo   %d\n",	clan->trooper2		);
	fprintf( fp, "Troops       %d\n",	clan->troops		);
	fprintf( fp, "Funds        %ld\n",	clan->funds		);
	fprintf( fp, "Jail         %d\n",       clan->jail            	);
	if ( clan->mainclan )
   	   fprintf( fp, "MainClan     %s~\n",	clan->mainclan->name	);
	fprintf( fp, "End\n\n"						);
	fprintf( fp, "#END\n"						);
        fclose(fp);
        fp = NULL;
    }
    return;
}



/*
 * Read in actual clan data.
 */

#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )					\
				if ( !str_cmp( word, literal ) )	\
				{					\
				    field  = value;			\
				    fMatch = TRUE;			\
				    break;				\
				}

void fread_clan( CLAN_DATA *clan, FILE *fp )
{
    char buf[MAX_STRING_LENGTH];
    char *word;
    bool fMatch;

    for ( ; ; )
    {
	word   = feof( fp ) ? "End" : fread_word( fp );
	fMatch = FALSE;

	switch ( UPPER(word[0]) )
	{
	case '*':
	    fMatch = TRUE;
	    fread_to_eol( fp );
	    break;
        
        case 'A':
            KEY( "atwar",	clan->atwar,		fread_string( fp ) );
            KEY( "Acro",	clan->acro,		fread_string( fp ) );
            break;
        
	case 'B':
	    KEY( "Board",	clan->board,		fread_number( fp ) );
	    break;

	case 'D':
	    KEY( "Description",	clan->description,	fread_string( fp ) );
	    break;

	case 'E':
	    if ( !str_cmp( word, "End" ) )
	    {
		if (!clan->name)
		  clan->name		= STRALLOC( "" );
		if (!clan->leader)
		  clan->leader		= STRALLOC( "" );
		if (!clan->description)
		  clan->description 	= STRALLOC( "" );
		if (!clan->number1)
		  clan->number1		= STRALLOC( "" );
		if (!clan->number2)
		  clan->number2		= STRALLOC( "" );
		if (!clan->tmpstr)
		  clan->tmpstr		= STRALLOC( "" );
		if (!clan->atwar)
		  clan->atwar		= STRALLOC( "" );		  
		return;
	    }
	    break;
	    
	case 'F':
	    KEY( "Funds",	clan->funds,		fread_number( fp ) );
	    KEY( "Filename",	clan->filename,		fread_string_nohash( fp ) );
	    break;

	case 'G':
	    KEY( "GuardOne",	clan->guard1,		fread_number( fp ) );
	    KEY( "GuardTwo",	clan->guard2,		fread_number( fp ) );
	    break;

	case 'J':
	    KEY( "Jail",	clan->jail,		fread_number( fp ) );
	    break;

	case 'L':
	    KEY( "Leader",	clan->leader,		fread_string( fp ) );
	    break;

	case 'M':
	    KEY( "MDeaths",	clan->mdeaths,		fread_number( fp ) );
	    KEY( "Members",	clan->members,		fread_number( fp ) );
	    KEY( "MKills",	clan->mkills,		fread_number( fp ) );
	    KEY( "MainClan",	clan->tmpstr,		fread_string( fp ) );
	    break;
 
	case 'N':
	    KEY( "Name",	clan->name,		fread_string( fp ) );
	    KEY( "NumberOne",	clan->number1,		fread_string( fp ) );
	    KEY( "NumberTwo",	clan->number2,		fread_string( fp ) );
	    break;

	case 'P':
	    KEY( "PDeaths",	clan->pdeaths,		fread_number( fp ) );
	    KEY( "PKills",	clan->pkills,		fread_number( fp ) );
	    KEY( "PatrolOne",	clan->patrol1,		fread_number( fp ) );
	    KEY( "PatrolTwo",	clan->patrol2,		fread_number( fp ) );
	    break;

	case 'S':
	    KEY( "Storeroom",	clan->storeroom,	fread_number( fp ) );
            KEY( "Shortname",	clan->shortname,	fread_string( fp ) );
	    break;

	case 'T':
	    KEY( "Type",	clan->clan_type,	fread_number( fp ) );
	    KEY( "TrooperOne",	clan->trooper1,		fread_number( fp ) );	    
	    KEY( "TrooperTwo",	clan->trooper2,		fread_number( fp ) );
	    KEY( "Troops",	clan->troops,		fread_number( fp ) );
	    break;
	}
	
	if ( !fMatch )
	{
	    sprintf( buf, "Fread_clan: no match: %s", word );
	    bug( buf, 0 );
	}
	
    }
}

/*
 * Load a clan file
 */

bool load_clan_file( char *clanfile )
{
    char filename[256];
    CLAN_DATA *clan;
    FILE *fp;
    bool found;

    CREATE( clan, CLAN_DATA, 1 );
    clan->next_subclan = NULL;
    clan->prev_subclan = NULL;
    clan->last_subclan = NULL;
    clan->first_subclan = NULL;    
    clan->mainclan     = NULL;
    
    found = FALSE;
    sprintf( filename, "%s%s", CLAN_DIR, clanfile );

    if ( ( fp = fopen( filename, "r" ) ) != NULL )
    {

	found = TRUE;
	for ( ; ; )
	{
	    char letter;
	    char *word;

	    letter = fread_letter( fp );
	    if ( letter == '*' )
	    {
		fread_to_eol( fp );
		continue;
	    }

	    if ( letter != '#' )
	    {
		bug( "Load_clan_file: # not found.", 0 );
		break;
	    }

	    word = fread_word( fp );
	    if ( !str_cmp( word, "CLAN"	) )
	    {
	    	fread_clan( clan, fp );
	    	break;
	    }
	    else
	    if ( !str_cmp( word, "END"	) )
	        break;
	    else
	    {
		char buf[MAX_STRING_LENGTH];

		sprintf( buf, "Load_clan_file: bad section: %s.", word );
		bug( buf, 0 );
		break;
	    }
	}
	fclose( fp );
    }

    if ( found )
    {
	ROOM_INDEX_DATA *storeroom;

	LINK( clan, first_clan, last_clan, next, prev );

	if ( clan->storeroom == 0
	|| (storeroom = get_room_index( clan->storeroom )) == NULL )
	{
	    log_string( "Storeroom not found" );
	    return found;
	}
	
	sprintf( filename, "%s%s.vault", CLAN_DIR, clan->filename );
	if ( ( fp = fopen( filename, "r" ) ) != NULL )
	{
	    int iNest;
	    bool found;
	    OBJ_DATA *tobj, *tobj_next;

	    log_string( "Loading clan storage room" );
	    rset_supermob(storeroom);
	    for ( iNest = 0; iNest < MAX_NEST; iNest++ )
		rgObjNest[iNest] = NULL;

	    found = TRUE;
	    for ( ; ; )
	    {
		char letter;
		char *word;

		letter = fread_letter( fp );
		if ( letter == '*' )
		{
		    fread_to_eol( fp );
		    continue;
		}

		if ( letter != '#' )
		{
		    bug( "Load_clan_vault: # not found.", 0 );
		    bug( clan->name, 0 );
		    break;
		}

		word = fread_word( fp );
		if ( !str_cmp( word, "OBJECT" ) )	/* Objects	*/
		  fread_obj  ( supermob, fp, OS_CARRY );
		else
		if ( !str_cmp( word, "END"    ) )	/* Done		*/
		  break;
		else
		{
		    bug( "Load_clan_vault: bad section.", 0 );
		    bug( clan->name, 0 );
		    break;
		}
	    }
	    fclose( fp );
	    for ( tobj = supermob->first_carrying; tobj; tobj = tobj_next )
	    {
		tobj_next = tobj->next_content;
		obj_from_char( tobj );
		obj_to_room( tobj, storeroom );
	    }
	    release_supermob();
	}
	else
	    log_string( "Cannot open clan vault" );
    }
    else
      DISPOSE( clan );

    return found;
}

/*
 * Load in all the clan files.
 */
void load_clans( )
{
    FILE *fpList;
    char *filename;
    char clanlist[256];
    char buf[MAX_STRING_LENGTH];
    CLAN_DATA *clan;
    CLAN_DATA *bosclan;
    
    first_clan	= NULL;
    last_clan	= NULL;

    log_string( "Loading clans..." );

    sprintf( clanlist, "%s%s", CLAN_DIR, CLAN_LIST );
    fclose( fpReserve );
    if ( ( fpList = fopen( clanlist, "r" ) ) == NULL )
    {
	perror( clanlist );
	exit( 1 );
    }

    for ( ; ; )
    {
	filename = feof( fpList ) ? "$" : fread_word( fpList );
	log_string( filename );
	if ( filename[0] == '$' )
	  break;

	if ( !load_clan_file( filename ) )
	{
	  sprintf( buf, "Cannot load clan file: %s", filename );
	  bug( buf, 0 );
	}
    }
    fclose( fpList );
    log_string("Done clans\nSorting clans...." );
    fpReserve = fopen( NULL_FILE, "r" );
    
    for ( clan=first_clan ; clan ; clan = clan->next )
    {
       if ( !clan->tmpstr || clan->tmpstr[0] == '\0' )
         continue;
         
       bosclan = get_clan ( clan->tmpstr );
       if ( !bosclan ) 
         continue;
         
       LINK( clan , bosclan->first_subclan , bosclan->last_subclan , next_subclan, prev_subclan );
       clan->mainclan = bosclan;
    }
    
    log_string(" Done sorting" );
    return;
}


void do_make( CHAR_DATA *ch, char *argument )
{
	send_to_char( "Huh?\n\r", ch );
	return;
}

void do_induct( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CLAN_DATA *clan;

    if ( IS_NPC( ch ) || !ch->pcdata->clan )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    clan = ch->pcdata->clan;
    
    if ( (ch->pcdata && ch->pcdata->bestowments
    &&    is_name("induct", ch->pcdata->bestowments))
    ||   !str_cmp( ch->name, clan->leader  )
    ||   !str_cmp( ch->name, clan->number1 )
    ||   !str_cmp( ch->name, clan->number2 ) )
	;
    else
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Induct whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( victim->pcdata->clan )
    {
      if ( victim->pcdata->clan->clan_type == CLAN_CRIME )
      {
	if ( victim->pcdata->clan == clan )
	  send_to_char( "This player already belongs to your crime family!\n\r", ch );
	else
	  send_to_char( "This player already belongs to an organization!\n\r", ch );
	return;
      }
      else if ( victim->pcdata->clan->clan_type == CLAN_GUILD )
      {
	if ( victim->pcdata->clan == clan )
	  send_to_char( "This player already belongs to your guild!\n\r", ch );
	else
	  send_to_char( "This player already belongs to an organization!\n\r", ch );
	return;
      }
      else
      {
	if ( victim->pcdata->clan == clan )
	  send_to_char( "This player already belongs to your organization!\n\r", ch );
	else
	  send_to_char( "This player already belongs to an organization!\n\r", ch );
	return;
      }
      
    }
    
    clan->members++;
    add_member(victim->name, clan->shortname);
    victim->pcdata->clan = clan;
    STRFREE(victim->pcdata->clan_name);
    victim->pcdata->clan_name = QUICKLINK( clan->name );
    act( AT_MAGIC, "You induct $N into $t", ch, clan->name, victim, TO_CHAR );
    act( AT_MAGIC, "$n inducts $N into $t", ch, clan->name, victim, TO_NOTVICT );
    act( AT_MAGIC, "$n inducts you into $t", ch, clan->name, victim, TO_VICT );
    save_char_obj( victim );
    return;
}

/* Can the character outcast the victim? */
bool can_outcast( CLAN_DATA *clan, CHAR_DATA *ch, CHAR_DATA *victim )
{
   if( !clan || !ch || !victim )
      return FALSE;
   if( !str_cmp( ch->name, clan->leader ) )
      return TRUE;
   if( !str_cmp( victim->name, clan->leader ) )
      return FALSE;
   if( !str_cmp( ch->name, clan->number1 ) )
      return TRUE;
   if( !str_cmp( victim->name, clan->number1 ) )
      return FALSE;
   if( !str_cmp( ch->name, clan->number2 ) )
      return TRUE;
   if( !str_cmp( victim->name, clan->number2 ) )
      return FALSE;
   return TRUE;
}

void do_outcast( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CLAN_DATA *clan;
    DESCRIPTOR_DATA *d;

    if ( IS_NPC( ch ) || !ch->pcdata->clan )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    clan = ch->pcdata->clan;

    if ( (ch->pcdata && ch->pcdata->bestowments
    &&    is_name("outcast", ch->pcdata->bestowments))
    ||   !str_cmp( ch->name, clan->leader  )
    ||   !str_cmp( ch->name, clan->number1 )
    ||   !str_cmp( ch->name, clan->number2 ) )
	;
    else
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }


    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Outcast whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
	    send_to_char( "Kick yourself out of your own clan?\n\r", ch );
	    return;
    }
 
    if ( victim->pcdata->clan != ch->pcdata->clan )
    {
	    send_to_char( "This player does not belong to your clan!\n\r", ch );
	    return;
    }

    if( !can_outcast( clan, ch, victim ) )
    {
       send_to_char( "You are not able to outcast them.\r\n", ch );
       return;
    }

/*    if ( victim->speaking & LANG_CLAN )
        victim->speaking = LANG_BASIC;
    REMOVE_BIT( victim->speaks, LANG_CLAN );*/
    --clan->members;

    if( clan->members < 0 )
       clan->members = 0;

    if ( !str_cmp( victim->name, ch->pcdata->clan->number1 ) )
    {
	STRFREE( ch->pcdata->clan->number1 );
	ch->pcdata->clan->number1 = STRALLOC( "" );
    }
    if ( !str_cmp( victim->name, ch->pcdata->clan->number2 ) )
    {
	STRFREE( ch->pcdata->clan->number2 );
	ch->pcdata->clan->number2 = STRALLOC( "" );
    }

    act( AT_MAGIC, "You outcast $N from $t.", ch, clan->name, victim, TO_CHAR );
    act( AT_MAGIC, "$n outcasts $N from $t.", ch, clan->name, victim, TO_ROOM );
    act( AT_MAGIC, "$n outcasts you from $t.", ch, clan->name, victim, TO_VICT );
    
    for ( d = first_descriptor; d; d = d->next )
    {
	if ( d->connected == CON_PLAYING )
	{
	    if ( IS_NPC(d->character) )
	      continue;
	    if ( victim == d->character )
	      continue;
	    if (!d->character->pcdata->clan)
	      continue;
	      
	    if(!str_cmp(victim->pcdata->clan->name, d->character->pcdata->clan->name))
	    	ch_printf(d->character, "&B%s has been outcast from %s.\n\r", victim->name, victim->pcdata->clan->name);
	}
    }
    

    remove_member(victim->name, victim->pcdata->clan->shortname);
    if( victim->pcdata->salary)
	victim->pcdata->salary = 0;
    victim->pcdata->clan = NULL;
    STRFREE(victim->pcdata->clan_name);
    victim->pcdata->clan_name = STRALLOC( "" );
       
    DISPOSE( victim->pcdata->bestowments );
    victim->pcdata->bestowments = str_dup("");
    
    save_char_obj( victim );	/* clan gets saved when pfile is saved */
    return;
}

void do_setclan( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CLAN_DATA *clan;

    if ( IS_NPC( ch ) )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' )
    {
	send_to_char( "Usage: setclan <clan> <field> <leader|number1|number2> <player>\n\r", ch );
	send_to_char( "\n\rField being one of:\n\r", ch );
	send_to_char( " leader number1 number2 subclan\n\r", ch ); 
	send_to_char( " members board recall storage\n\r", ch );
	send_to_char( " funds trooper1 trooper2 jail", ch );	
	send_to_char( " guard1 guard2 patrol1 patrol2\n\r", ch );
	if ( get_trust( ch ) >= LEVEL_SUB_IMPLEM )
	{
	  send_to_char( " name filename desc shortname\n\r", ch );
	}
	return;
    }

    clan = get_clan( arg1 );
    if ( !clan )
    {
	send_to_char( "No such clan.\n\r", ch );
	return;
    }

    if ( !strcmp( arg2, "leader" ) )
    {
	STRFREE( clan->leader );
	clan->leader = STRALLOC( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "subclan" ) )
    {
        CLAN_DATA *subclan;
        subclan = get_clan( argument );
        if ( !subclan )
        {
            send_to_char( "Subclan is not a clan.\n\r", ch );
            return;
        }
        if ( subclan->clan_type == CLAN_SUBCLAN || subclan->mainclan )
        {
            send_to_char( "Subclan is already part of another organization.\n\r", ch );
            return;
        }
        if ( subclan->first_subclan )
        {
            send_to_char( "Subclan has subclans of its own that need removing first.\n\r", ch );
            return;
        }
        subclan->clan_type = CLAN_SUBCLAN;
        subclan->mainclan = clan;
        LINK(subclan, clan->first_subclan, clan->last_subclan, next_subclan, prev_subclan );
	save_clan( clan );
	save_clan( subclan );
	return;
    }
    if ( !strcmp(arg2, "acro")){
    	if (strlen(argument) > 3)
    	{
    		send_to_char("The acronym must be no more than 3 characters.\n\r", ch);
    		return;
    	}
    	STRFREE( clan->acro );
    	clan->acro = STRALLOC(argument);
    	send_to_char("Done.\n\r", ch);
    	save_clan( clan );
    	return;
    }
    if ( !strcmp( arg2, "number1" ) )
    {
	STRFREE( clan->number1 );
	clan->number1 = STRALLOC( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "number2" ) )
    {
	STRFREE( clan->number2 );
	clan->number2 = STRALLOC( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "board" ) )
    {
	clan->board = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "members" ) )
    {
	clan->members = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "funds" ) )
    {
	clan->funds = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "troops" ) )
    {
	clan->troops = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }
    
    if ( !strcmp( arg2, "storage" ) )
    {
	clan->storeroom = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "guard1" ) )
    {
	clan->guard1 = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "jail" ) )
    {
	clan->jail = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "guard2" ) )
    {
	clan->guard2 = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "trooper1" ) )
    {
	clan->trooper1 = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "trooper2" ) )
    {
	clan->trooper2 = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }
    if ( !strcmp( arg2, "patrol1" ) )
    {
	clan->patrol1 = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( !strcmp( arg2, "patrol2" ) )
    {
	clan->patrol2 = atoi( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    if ( get_trust( ch ) < LEVEL_SUB_IMPLEM )
    {
	do_setclan( ch, "" );
	return;
    }
    
    if ( !strcmp( arg2, "type" ) )
    {
        if ( clan->mainclan )
        {
            UNLINK ( clan , clan->mainclan->first_subclan, clan->mainclan->last_subclan, next_subclan, prev_subclan );
            clan->mainclan = NULL;
	}
	if ( !str_cmp( argument, "crime" ) )
	  clan->clan_type = CLAN_CRIME;
	else if ( !str_cmp( argument, "crime family" ) )
	  clan->clan_type = CLAN_CRIME;
	else if ( !str_cmp( argument, "guild" ) )
	  clan->clan_type = CLAN_GUILD;
	else if ( !str_cmp( argument, "corporation") )
		clan->clan_type = CLAN_CORPORATION;
	else
	  clan->clan_type = 0;
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

 if( !str_cmp( arg2, "name" ) )
   {
      CLAN_DATA *uclan = NULL;

      if( !argument || argument[0] == '\0' )
      {
         send_to_char( "You can't name a clan nothing.\r\n", ch );
         return;
      }
      if( ( uclan = get_clan( argument ) ) )
      {
         send_to_char( "There is already another clan with that name.\r\n", ch );
         return;
      }
      STRFREE( clan->name );
      clan->name = STRALLOC( argument );
      send_to_char( "Done.\r\n", ch );
      save_clan( clan );
      return;
   }

   if( !str_cmp( arg2, "filename" ) )
   {
      char filename[256];

      if( !is_valid_filename( ch, CLAN_DIR, argument ) )
         return;

      snprintf( filename, sizeof( filename ), "%s%s", CLAN_DIR, clan->filename );
      if( !remove( filename ) )
         send_to_char( "Old clan file deleted.\r\n", ch );

      DISPOSE( clan->filename );
      clan->filename = str_dup( argument );
      send_to_char( "Done.\r\n", ch );
      save_clan( clan );
      write_clan_list(  );
      return;
   }

    if ( !strcmp( arg2, "shortname" ) )
    {
	STRFREE( clan->shortname );
	clan->shortname = str_dup( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	write_clan_list( );
	return;
    }

    if ( !strcmp( arg2, "desc" ) )
    {
	STRFREE( clan->description );
	clan->description = STRALLOC( argument );
	send_to_char( "Done.\n\r", ch );
	save_clan( clan );
	return;
    }

    do_setclan( ch, "" );
    return;
}

void do_showclan( CHAR_DATA *ch, char *argument )
{   
    CLAN_DATA *clan;

    if ( IS_NPC( ch ) )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    if ( argument[0] == '\0' )
    {
	send_to_char( "Usage: showclan <clan>\n\r", ch );
	return;
    }

    clan = get_clan( argument );
    if ( !clan )
    {
	send_to_char( "No such clan.\n\r", ch );
	return;
    }

    ch_printf( ch, "%s      : %s\n\rFilename: %s\n\r",
			clan->clan_type == CLAN_CRIME ? "Crime Family " : 
			    clan->clan_type == CLAN_GUILD ? "Guild " : "Organization ",
    			clan->name,
    			clan->filename);
    ch_printf( ch, "Sname: %s\n\rDescription: %s\n\rLeader: %s\n\r",
			clan->shortname,
    			clan->description,
    			clan->leader );
    ch_printf( ch, "Number1: %s\n\rNumber2: %s\n\rPKills: %6d    PDeaths: %6d\n\r",
    			clan->number1,
    			clan->number2,
    			clan->pkills,
    			clan->pdeaths );
    ch_printf( ch, "MKills: %6d    MDeaths: %6d\n\r",
    			clan->mkills,
    			clan->mdeaths );
    ch_printf( ch, "Type: %d\n\r",
    			clan->clan_type );
    ch_printf( ch, "Members: %3d\n\r",
    			clan->members );
    ch_printf( ch, "Board: %5d   Jail: %5d\n\r",
    			clan->board, clan->jail);
    ch_printf( ch, "Guard1: %5d  Guard2: %5d\n\r",
    			clan->guard1,
    			clan->guard2 );
    ch_printf( ch, "Patrol1: %5d  Patrol2: %5d\n\r",
    			clan->patrol1,
    			clan->patrol2 );
    ch_printf( ch, "Trooper1: %5d  Trooper2: %5d\n\r",
    			clan->trooper1,
    			clan->trooper2 );
    ch_printf( ch, "Funds: %ld\n\r",
    			clan->funds );
     if ( clan->first_subclan )
        {
           CLAN_DATA *subclan;

           for ( subclan = clan->first_subclan ; subclan ; subclan = subclan->next_subclan )
               ch_printf( ch, "Subclan: %s\n\r", subclan->name );
        }
    return;
}

void do_buytroops( CHAR_DATA *ch, char *argument ){
  CLAN_DATA *clan;
  int num, cost;
  char buf[MAX_STRING_LENGTH];
  if (argument[0] == '\0')
    num = 1;
  else
    num = atoi(argument);
  
  cost = (num * 5000);
  
  
  	
  
  clan = ch->pcdata->clan;
  if (clan == NULL){
  	send_to_char("You are not a member of a clan.\n\r", ch);
        return;
  }
  
    if ( (ch->pcdata && ch->pcdata->bestowments
    &&    is_name("induct", ch->pcdata->bestowments))
    ||   !str_cmp( ch->name, clan->leader  )
    ||   !str_cmp( ch->name, clan->number1 )
    ||   !str_cmp( ch->name, clan->number2 ) )
	;
    else
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }  
  
  if (clan->funds < cost){
  	send_to_char("You don't have enough money to purchase that many ground troops!\n\r", ch);
  	return;
  }
  
   clan->troops+=num;
   clan->funds -= cost;
   sprintf(buf, "&RYou have purchased %d ground troops for %s.\n\r", num, clan->name);
   send_to_char(buf, ch);
   save_clan(clan);
}

void do_makeclan( CHAR_DATA *ch, char *argument )
{
    char filename[256];
    CLAN_DATA *clan;
    bool found;

    if ( !argument || argument[0] == '\0' )
    {
	send_to_char( "Usage: makeclan <clan name>\n\r", ch );
	return;
    }

    found = FALSE;
    sprintf( filename, "%s%s", CLAN_DIR, strlower(argument) );

    CREATE( clan, CLAN_DATA, 1 );
    LINK( clan, first_clan, last_clan, next, prev );
    clan->next_subclan = NULL;
    clan->prev_subclan = NULL;
    clan->last_subclan = NULL;
    clan->first_subclan = NULL;    
    clan->mainclan     = NULL;
    clan->name		= STRALLOC( argument );
    clan->description	= STRALLOC( "" );
    clan->leader	= STRALLOC( "" );
    clan->number1	= STRALLOC( "" );
    clan->number2	= STRALLOC( "" );
    clan->atwar		= STRALLOC( "" );
    clan->acro		= STRALLOC( "NNE" );
    clan->tmpstr	= STRALLOC( "" );
    clan->shortname     = STRALLOC( "temp" );
    send_to_char("Done. Shortname set to temp. Be sure to reset this.", ch);
}

void do_gatherclans( CHAR_DATA *ch, char *argument )
{
    CLAN_DATA *clan;
    PLANET_DATA *planet;
    int count = 0;
    int pCount = 0;
    int support;
    long revenue;
        
    for ( clan = first_clan; clan; clan = clan->next )
    {
        if ( clan->clan_type == CLAN_CRIME || clan->clan_type == CLAN_GUILD || clan->clan_type == CLAN_SUBCLAN || clan->clan_type == CLAN_CORPORATION)
          continue;
        if(!str_cmp(clan->name, "Neutral"))
			continue;
        pCount = 0;
        support = 0;
        revenue = 0;
        
        for ( planet = first_planet ; planet ; planet = planet->next )
          if ( clan == planet->governed_by )
          {
            support += planet->pop_support;
            pCount++;
            revenue += get_taxes(planet);
          }
          
        if ( pCount > 1 )
           support /= pCount;
           
        ch_printf( ch, "&WOrganization: &Y%s\n\r", 
                   clan->name);
        ch_printf( ch, "  &WPlanets: &O%-2d       &WAvg Pop Support: &O%-3d&W    &WRevenue: &O%-10ld\n\r", 
                   pCount,support,revenue);
        ch_printf( ch, "  &WDivision             Leaders             Spacecraft/Vehicles/Members/Troops/Funds\n\r");
        ch_printf( ch, "  &O%-20s %-10s %-10s %-10s %-2d %-2d %-3d %-3d %ld\n\r",
                  "Main", clan->leader, clan->number1, clan->number2, clan->spacecraft, clan->vehicles, clan->members, clan->troops, clan->funds );
        if ( clan->first_subclan )
        {
           CLAN_DATA *subclan;
           
           for ( subclan = clan->first_subclan ; subclan ; subclan = subclan->next_subclan ) 
               ch_printf( ch, "  &O%-20s %-10s %-10s %-10s %-2d %-2d %-3d %-3d %ld\n\r",
                  subclan->name, subclan->leader, subclan->number1, subclan->number2, subclan->spacecraft, subclan->vehicles, subclan->members, subclan->troops, subclan->funds );
        }
        ch_printf( ch , "\n\r" );
        count++;
    }

    ch_printf( ch, "&WAutonomous Groups      Leaders             Spacecraft/Vehicles/Members/Funds\n\r");
    for ( clan = first_clan; clan; clan = clan->next )
    {
        if ( clan->clan_type != CLAN_CRIME && clan->clan_type != CLAN_GUILD && clan->clan_type != CLAN_CORPORATION)
          continue;
        if(!str_cmp(clan->name, "Neutral"))
			continue;

        ch_printf( ch, "&Y%-22s &O%-10s %-10s %-10s %-2d %-2d %-3d %ld\n\r",
                  clan->name, clan->leader, clan->number1, clan->number2, clan->spacecraft, clan->vehicles, clan->members, clan->funds );
        count++;
    }

    if ( !count )
    {
	set_char_color( AT_BLOOD, ch);
        send_to_char( "There are no organizations currently formed.\n\r", ch );
    }

    set_char_color( AT_WHITE, ch );
    send_to_char( "\n\rSee also: Planets\n\r", ch );
    
}


void do_orders( CHAR_DATA *ch, char *argument )
{
}

void do_guilds( CHAR_DATA *ch, char *argument)
{
}                                                                           


void do_shove( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_INPUT_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    sh_int dir;
    EXIT_DATA *pexit;
    CHAR_DATA *victim;
    ROOM_INDEX_DATA *to_room;    
    int chance;  
    SHIP_DATA *ship;

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );

    
    if ( arg[0] == '\0' )
    {
	send_to_char( "Shove whom?\n\r", ch);
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch);
	return;
    }

    if (victim == ch)
    {
	send_to_char("You shove yourself around, to no avail.\n\r", ch);
	return;
    }
    
    if ( IS_IMMORTAL(victim) )
    {
	send_to_char("You shove at them, only to fall through. What the...\n\r", ch);

	if(number_bits(1) == 1)
	  send_to_char("&w&RYou skin your knee. Owwie.\n\r", ch);
        else if(number_bits(1) == 0)
	  send_to_char("&w&ROwwie! You hurt your elbow.\n\r", ch);
	else
	  send_to_char("&w&RYou stubbed your toe. Owwie. :(\n\r", ch);

	ch->hit -= 1;
	return;
    }

    if ( (victim->position) != POS_STANDING )
    {
	act( AT_PLAIN, "$N isn't standing up.", ch, NULL, victim, TO_CHAR );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char("You can only shove player characters.\n\r", ch);
	return;
    }
  
    if ( IS_SET(victim->in_room->room_flags, ROOM_SAFE)
    &&  get_timer(victim, TIMER_SHOVEDRAG) <= 0)
    {
	send_to_char("That character cannot be shoved right now.\n\r", ch);
	return;
    }

	if ( arg2[0] == '\0' )
    {
	send_to_char( "Shove them in which direction?\n\r", ch);
	return;
    }
    else  if ( ( dir = get_door( arg2 ) ) != -1 )
    {
      if ( ( pexit = get_exit( ch->in_room, dir ) ) == NULL )
      {
         send_to_char( "Shove them into a wall? Bully!\n\r", ch );
         return;
      }
      
      if ( IS_SET( pexit->exit_info, EX_CLOSED ) )
      {
          send_to_char( "Perhaps you should open the door first.\n\r", ch );
          return;
      }

       to_room = pexit->to_room;
      
		if (ch->in_room->area != to_room->area
		&&  !in_hard_range( victim, to_room->area ) )
		{
		  send_to_char("That character cannot enter that area.\n\r", ch);
		  victim->position = POS_STANDING;
		  return;
		}

		chance = 50;
		chance += ((get_curr_str(ch) - 15) * 3);
		chance += (ch->top_level - victim->top_level);
		 
		if (chance < number_percent( ))
		{
		  send_to_char("You failed.\n\r", ch);
		  victim->position = POS_STANDING;
		  return;
		}
		act( AT_ACTION, "You shove $M.", ch, NULL, victim, TO_CHAR );
		act( AT_ACTION, "$n shoves you.", ch, NULL, victim, TO_VICT );
		move_char( victim, get_exit(ch->in_room,dir), 0);
		if ( !char_died(victim) )
		  victim->position = POS_STANDING;
		WAIT_STATE(ch, 12);
		/* Remove protection from shove/drag if char shoves -- Blodkai */
		if ( IS_SET(ch->in_room->room_flags, ROOM_SAFE)   
		&&   get_timer(ch, TIMER_SHOVEDRAG) <= 0 )
		  add_timer( ch, TIMER_SHOVEDRAG, 10, NULL, 0 );
	}
   else
    {
     if (!IS_SET(victim->pcdata->act2, ACT_BOUND))
     {
	send_to_char("They must be restrained in order to properly shove them into a ship.\n\r", ch);
	return;
     }

     if (( ship = ship_in_room( ch->in_room , arg2 ) ) == NULL )
     {
      act( AT_PLAIN, "Thats not a direction or a ship.", ch, NULL, argument, TO_CHAR );
      return;
     }
     else
     {
        if ( !ship->hatchopen )
        {
	  send_to_char("The hatch is closed!\n\r", ch);
	  return;
	}

	if( (to_room = get_room_index(ship->entrance)) == NULL )
        {
	 send_to_char("That ship has no entrance!\n\r", ch);
	 return;
	}

       	act( AT_PLAIN, "You are shoved into $T.", victim, NULL, ship->name , TO_CHAR );
       	char_from_room( victim );
       	char_to_room( victim, to_room );
       	sprintf(buf, "%s is shoved into %s.", victim->name, ship->name);
       	echo_to_room(AT_PLAIN, ch->in_room, buf);
       	act( AT_PLAIN, "$n is shoved into the ship.", victim, NULL, argument , TO_ROOM );
       	do_look( victim, "auto" );
      }
    }

return;

}      

/*
void do_shove( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    int exit_dir;
    EXIT_DATA *pexit;
    CHAR_DATA *victim;
    bool nogo;
    ROOM_INDEX_DATA *to_room;    
    int chance;  

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );

    
    if ( arg[0] == '\0' )
    {
	send_to_char( "Shove whom?\n\r", ch);
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch);
	return;
    }

    if (victim == ch)
    {
	send_to_char("You shove yourself around, to no avail.\n\r", ch);
	return;
    }
    
    if ( IS_IMMORTAL(victim) )
    {
	send_to_char("You shove at them, only to fall through. What the...\n\r", ch);

	if(number_bits(1) == 1)
	  send_to_char("&w&RYou skin your knee. Owwie.\n\r", ch);
        else if(number_bits(1) == 0)
	  send_to_char("&w&ROwwie! You hurt your elbow.\n\r", ch);
	else
	  send_to_char("&w&RYou stubbed your toe. Owwie. :(\n\r", ch);

	ch->hit -= 1;
	return;
    }

    if ( (victim->position) != POS_STANDING )
    {
	act( AT_PLAIN, "$N isn't standing up.", ch, NULL, victim, TO_CHAR );
	return;
    }

    if ( IS_SET(victim->in_room->room_flags, ROOM_SAFE)
    &&  get_timer(victim, TIMER_SHOVEDRAG) <= 0)
    {
	send_to_char("That character cannot be shoved right now.\n\r", ch);
	return;
    }

	victim->position = POS_SHOVE;
    nogo = FALSE;

	if ( arg2[0] == '\0' )
    {
	send_to_char( "Shove them in which direction?\n\r", ch);
	return;
    }
    else if((pexit = get_exit(ch->in_room, (exit_dir = get_dir( arg2 )))) == NULL)
	   nogo = TRUE;
    else
    if ( IS_SET(pexit->exit_info, EX_CLOSED)
    && (!IS_AFFECTED(victim, AFF_PASS_DOOR)
    ||   IS_SET(pexit->exit_info, EX_NOPASSDOOR)) )
      nogo = TRUE;
    if ( nogo )
    {
	  send_to_char( "There's no exit in that direction.\n\r", ch );
      victim->position = POS_STANDING;
	  return;
    }
    to_room = pexit->to_room;

    if ( IS_NPC(victim) )
    {
	send_to_char("You can only shove player characters.\n\r", ch);
	return;
    }
    
    if (ch->in_room->area != to_room->area
    &&  !in_hard_range( victim, to_room->area ) )
    {
      send_to_char("That character cannot enter that area.\n\r", ch);
      victim->position = POS_STANDING;
      return;
    }

chance = 50;

chance += ((get_curr_str(ch) - 15) * 3);

chance += (ch->top_level - victim->top_level);

if (chance < number_percent( ))
{
  send_to_char("You failed.\n\r", ch);
  victim->position = POS_STANDING;
  return;
}
    act( AT_ACTION, "You shove $M.", ch, NULL, victim, TO_CHAR );
    act( AT_ACTION, "$n shoves you.", ch, NULL, victim, TO_VICT );
    move_char( victim, get_exit(ch->in_room,exit_dir), 0);
    if ( !char_died(victim) )
      victim->position = POS_STANDING;
    WAIT_STATE(ch, 12);
    if ( IS_SET(ch->in_room->room_flags, ROOM_SAFE)   
    &&   get_timer(ch, TIMER_SHOVEDRAG) <= 0 )
      add_timer( ch, TIMER_SHOVEDRAG, 10, NULL, 0 );
}
*/

void do_drag( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    int exit_dir;
    CHAR_DATA *victim;
    EXIT_DATA *pexit;
    ROOM_INDEX_DATA *to_room;
    bool nogo;
    int chance;
    sh_int temp;

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Drag whom?\n\r", ch);
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch);
	return;
    }

    if ( victim == ch )
    {
	send_to_char("You take yourself by the scruff of your neck, but go nowhere.\n\r", ch);
	return; 
    }

    if ( IS_NPC(victim) )
    {
	send_to_char("You can only drag player characters.\n\r", ch);
	return;
    }

    if ( victim->fighting )
    {
        send_to_char( "You try, but can't get close enough.\n\r", ch);
        return;
    }
          
    if ( arg2[0] == '\0' )
    {
	send_to_char( "Drag them in which direction?\n\r", ch);
	return;
    }

    exit_dir = get_dir( arg2 );

    if ( IS_SET(victim->in_room->room_flags, ROOM_SAFE)
    &&   get_timer( victim, TIMER_SHOVEDRAG ) <= 0)
    {
	send_to_char("That character cannot be dragged right now.\n\r", ch);
	return;
    }

    temp = victim->position;

    nogo = FALSE;
    if ((pexit = get_exit(ch->in_room, exit_dir)) == NULL )
      nogo = TRUE;
    else
    if ( IS_SET(pexit->exit_info, EX_CLOSED)
    && (!IS_AFFECTED(victim, AFF_PASS_DOOR)
    ||   IS_SET(pexit->exit_info, EX_NOPASSDOOR)) )
      nogo = TRUE;
    if ( nogo )
    {
	send_to_char( "There's no exit in that direction.\n\r", ch );
	return;
    }

    to_room = pexit->to_room;

    if (ch->in_room->area != to_room->area
    && !in_hard_range( victim, to_room->area ) )
    {
      send_to_char("That character cannot enter that area.\n\r", ch);
      victim->position = temp;
      return;
    }
    
    chance = 50;
    

/*
sprintf(buf, "Drag percentage of %s = %d", ch->name, chance);
act( AT_ACTION, buf, ch, NULL, NULL, TO_ROOM );
*/
if (chance < number_percent( ))
{
  send_to_char("You failed.\n\r", ch);
  victim->position = temp;
  return;
}
    if ( victim->position < POS_STANDING )
    {
	victim->position = POS_DRAG;
	act( AT_ACTION, "You drag $M into the next room.", ch, NULL, victim, TO_CHAR ); 
	act( AT_ACTION, "$n grabs your hair and drags you.", ch, NULL, victim, TO_VICT ); 
	move_char( victim, get_exit(ch->in_room,exit_dir), 0);
        victim->position = temp;
	move_char( ch, get_exit(ch->in_room,exit_dir), 0);
	WAIT_STATE(ch, 12);
	return;
    }
    send_to_char("You cannot do that to someone who is standing.\n\r", ch);
    return;
}

void do_enlist( CHAR_DATA *ch, char *argument )
{

        CLAN_DATA *clan;
        
	if ( IS_NPC(ch) || !ch->pcdata )
	{
	    send_to_char( "You can't do that.\n\r", ch );
	    return;
	}
        
        if ( ch->pcdata->clan )
        {
            ch_printf( ch , "You will have to resign from %s before you can join a new organization.\n\r", ch->pcdata->clan->name );
            return;
        }
        
        if ( IS_SET( ch->in_room->room_flags , ROOM_R_RECRUIT ) )
           clan = get_clan( "The New Republic" ); 
        else if ( IS_SET( ch->in_room->room_flags , ROOM_E_RECRUIT ) )
           clan = get_clan( "The Empire" ); 
        else 
        {
            send_to_char( "You don't seem to be in a recruitment office.\n\r", ch );
	    return;
        }   
        
        if ( !clan )
        {
            send_to_char( "They don't seem to be recruiting right now.\n\r", ch );
	    return;
        }   
        
/*        SET_BIT( ch->speaks, LANG_CLAN );*/
        ++clan->members;
   
        add_member(ch->name, clan->shortname);
	STRFREE( ch->pcdata->clan_name );
	ch->pcdata->clan_name = QUICKLINK( clan->name );
	ch->pcdata->clan = clan;
	ch_printf( ch, "Welcome to %s.\n\r", clan->name );
        send_to_char("To have your salary set, speak with the clan leader.\n\r", ch);

        save_clan ( clan );
	return;

}

void do_resign( CHAR_DATA *ch, char *argument )
{
 
       	CLAN_DATA *clan;
	DESCRIPTOR_DATA *d;
        long lose_exp;    
            
        if ( IS_NPC(ch) || !ch->pcdata )
	{
	    send_to_char( "You can't do that.\n\r", ch );
	    return;
	}
        
        clan =  ch->pcdata->clan;
        
        if ( clan == NULL )
        {
	    send_to_char( "You have to join an organization before you can quit it.\n\r", ch );
	    return;
	}

       if ( !str_cmp( ch->name, ch->pcdata->clan->leader ) )
       {
           ch_printf( ch, "You can't resign from %s ... you are the leader!\n\r", clan->name );
           return;
       }
       
/*    if ( ch->speaking & LANG_CLAN )
      ch->speaking = LANG_BASIC;
    REMOVE_BIT( ch->speaks, LANG_CLAN );*/
    --clan->members;
    if ( !str_cmp( ch->name, ch->pcdata->clan->number1 ) )
    {
	STRFREE( ch->pcdata->clan->number1 );
	ch->pcdata->clan->number1 = STRALLOC( "" );
    }
    if ( !str_cmp( ch->name, ch->pcdata->clan->number2 ) )
    {
	STRFREE( ch->pcdata->clan->number2 );
	ch->pcdata->clan->number2 = STRALLOC( "" );
    }

    act( AT_MAGIC, "You resign your position in $t.", ch, clan->name, NULL , TO_CHAR );

    for ( d = first_descriptor; d; d = d->next )
    {
	if ( d->connected == CON_PLAYING )
	{
	    if ( IS_NPC(d->character) )
	      continue;
	    if ( ch == d->character )
	      continue;
	    if (!d->character->pcdata->clan)
	      continue;
	      
	    if(!str_cmp(ch->pcdata->clan->name, d->character->pcdata->clan->name))
	    	ch_printf(d->character, "&B%s has resigned from %s.\n\r", ch->name, ch->pcdata->clan->name);
	}
    }

    remove_member(ch->name, ch->pcdata->clan->shortname);
    ch->pcdata->clan = NULL;
    STRFREE(ch->pcdata->clan_name);
    ch->pcdata->clan_name = STRALLOC( "" );
    
    lose_exp = UMAX( ch->experience[POLITICIAN_ABILITY] - exp_level( ch->skill_level[POLITICIAN_ABILITY]  ) , 0 );
    ch_printf( ch, "You lose %ld diplomacy experience.\n\r", lose_exp ); 
    ch->experience[POLITICIAN_ABILITY] -= lose_exp; 

    DISPOSE( ch->pcdata->bestowments );
    ch->pcdata->bestowments = str_dup("");

    if( ch->pcdata->salary)
        ch->pcdata->salary = 0;

    save_char_obj( ch );	/* clan gets saved when pfile is saved */
    
    return;

}

void do_clan_withdraw( CHAR_DATA *ch, char *argument )
{
    CLAN_DATA *clan;
    long       amount;
    
    if ( IS_NPC( ch ) || !ch->pcdata->clan )
    {
	send_to_char( "You don't seem to belong to an organization to withdraw funds from...\n\r", ch );
	return;
    }

    if (!ch->in_room || !IS_SET(ch->in_room->room_flags, ROOM_BANK) )
    {
       send_to_char( "You must be in a bank to do that!\n\r", ch );
       return;
    }
    
    if ( (ch->pcdata && ch->pcdata->bestowments
    &&    is_name("withdraw", ch->pcdata->bestowments))
    ||   !str_cmp( ch->name, ch->pcdata->clan->leader  ))
	;
    else
    {
   	send_to_char( "&RYour organization hasn't seen fit to bestow you with that ability." ,ch );
   	return;
    }

    clan = ch->pcdata->clan;
    
    amount = atoi( argument );
    
    if ( !amount )
    {
	send_to_char( "How much would you like to withdraw?\n\r", ch );
	return;
    }
    
    if ( amount > clan->funds )
    {
	ch_printf( ch,  "%s doesn't have that much!\n\r", clan->name );
	return;
    }
    
    if ( amount < 0 )
    {
	ch_printf( ch,  "Nice try...\n\r" );
	return;
    }
    
    ch_printf( ch,  "You withdraw %ld credits from %s's funds.\n\r", amount, clan->name );
    
    clan->funds -= amount;
    ch->gold += amount;
    save_clan ( clan );
            
}

void do_clanbuytroops( CHAR_DATA *ch, char *argument )
{
    CLAN_DATA *clan;
    long       amount;
    
    if ( IS_NPC( ch ) || !ch->pcdata->clan )
    {
	send_to_char( "You don't seem to belong to an organization to withdraw funds from...\n\r", ch );
	return;
    }

    if ( (ch->pcdata && ch->pcdata->bestowments
    &&    is_name("clanbuyship", ch->pcdata->bestowments))
    ||   !str_cmp( ch->name, ch->pcdata->clan->leader  ))
	;
    else
    {
   	send_to_char( "&RYou currently cannot buy things with your clans money. You need clanbuyship.\n\r" ,ch );
   	return;
    }

    clan = ch->pcdata->clan;
    
    amount = atoi( argument );
    
    if ( !amount )
    {
	send_to_char( "How many troops would you like? 1 troop = 25,000 credits.\n\r", ch );
	return;
    }
    
    if ( amount*25000 > clan->funds )
    {
	ch_printf( ch,  "%s doesn't have enough money!\n\r", clan->name );
	return;
    }
    
    if ( amount < 1 )
    {
	ch_printf( ch,  "Nice try...\n\r" );
	return;
    }
    
    ch_printf( ch, "You buy %d troops for your clan, totalling %d credits.\n\r", amount, amount*25000);
    
    clan->funds -= amount*25000;
    clan->troops += amount;
    save_clan ( clan );
            
}


void do_clan_donate( CHAR_DATA *ch, char *argument )
{
    CLAN_DATA *clan;
    long       amount;

    if ( IS_NPC( ch ) || !ch->pcdata->clan )
    {
	send_to_char( "You don't seem to belong to an organization to donate to...\n\r", ch );
	return;
    }

    if (!ch->in_room || !IS_SET(ch->in_room->room_flags, ROOM_BANK) )
    {
       send_to_char( "You must be in a bank to do that!\n\r", ch );
       return;
    }

    clan = ch->pcdata->clan;
    
    amount = atoi( argument );
    
    if ( !amount )
    {
	send_to_char( "How much would you like to donate?\n\r", ch );
	return;
    }

    if ( amount < 0 )
    {
	ch_printf( ch,  "Nice try...\n\r" );
	return;
    }
    
    if ( amount > ch->gold )
    {
	send_to_char( "You don't have that much!\n\r", ch );
	return;
    }
    
    ch_printf( ch,  "You donate %ld credits to %s's funds.\n\r", amount, clan->name );
    
    clan->funds += amount;
    ch->gold -= amount;
    save_clan ( clan );
            
}

void do_newclan ( CHAR_DATA *ch , char *argument )
{
	send_to_char( "This command is being recycled to conserve thought.\n\r", ch );
	return;
}

void do_appoint ( CHAR_DATA *ch , char *argument )
{
    char arg[MAX_STRING_LENGTH];
    
    argument = one_argument( argument, arg );
    
    if ( IS_NPC( ch ) || !ch->pcdata )
      return;

    if ( !ch->pcdata->clan )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    if (  str_cmp( ch->name, ch->pcdata->clan->leader  )  )
    {
	send_to_char( "Only your leader can do that!\n\r", ch );
	return;
    }

    if ( argument[0] == '\0' )
    {
	send_to_char( "Useage: appoint <name> < first | second >\n\r", ch );
	return;
    }
    
    if ( !str_cmp( argument , "first" )  )
    {
         if ( ch->pcdata->clan->number1 && str_cmp( ch->pcdata->clan->number1 , "" ) )
         {
             send_to_char( "You already have someone in that position ... demote them first.\n\r", ch );
	     return;
	 }
         
         STRFREE( ch->pcdata->clan->number1 );
	 arg[0] = UPPER(arg[0]);
         ch->pcdata->clan->number1 = STRALLOC( arg );
    }        
    else if ( !str_cmp( argument , "second" )  )
    {
         if ( ch->pcdata->clan->number2 && str_cmp( ch->pcdata->clan->number2 , "" ))
         {
             send_to_char( "You already have someone in that position ... demote them first.\n\r", ch );
	     return;
	 }
         
         STRFREE( ch->pcdata->clan->number2 );
	 arg[0] = UPPER(arg[0]);
         ch->pcdata->clan->number2 = STRALLOC( arg );
    }
    else do_appoint( ch , "" );
    save_clan ( ch->pcdata->clan );
        
}

void do_demote ( CHAR_DATA *ch , char *argument )
{
    
    if ( IS_NPC( ch ) || !ch->pcdata )
      return;

    if ( !ch->pcdata->clan )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    if (  str_cmp( ch->name, ch->pcdata->clan->leader  )  )
    {
	send_to_char( "Only your leader can do that!\n\r", ch );
	return;
    }

    if ( argument[0] == '\0' )
    {
	send_to_char( "Demote who?\n\r", ch );
	return;
    }
    
    if ( !str_cmp( argument , ch->pcdata->clan->number1 )  )
    {
         send_to_char( "Player Demoted!", ch );
         
         STRFREE( ch->pcdata->clan->number1 );
         ch->pcdata->clan->number1 = STRALLOC( "" );
    }        
    else if ( !str_cmp( argument , ch->pcdata->clan->number2 )  )
    {
         send_to_char( "Player Demoted!", ch );
         
         STRFREE( ch->pcdata->clan->number2 );
         ch->pcdata->clan->number2 = STRALLOC( "" );
    }        
    else
    {
	send_to_char( "They seem to have been demoted already.\n\r", ch );
	return;
    }
    save_clan ( ch->pcdata->clan );
        
}

void do_war ( CHAR_DATA *ch , char *argument )
{
    CLAN_DATA *wclan;
    CLAN_DATA *clan;
    char buf[MAX_STRING_LENGTH];

    if ( IS_NPC( ch ) || !ch->pcdata || !ch->pcdata->clan )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    clan = ch->pcdata->clan;

    if ( ( ch->pcdata->bestowments
    &&    is_name("war", ch->pcdata->bestowments))
    || nifty_is_name( ch->name, clan->leader  ) )
	;
    else
    {
	send_to_char( "You clan hasn't empowered you to declare war!\n\r", ch );
	return;
    }


    if ( argument[0] == '\0' )
    {
	send_to_char( "Declare war on who?\n\r", ch );
	return;
    }

    if ( ( wclan = get_clan( argument ) ) == NULL )
    {
	send_to_char( "No such clan.\n\r", ch);
	return;
    }

    if ( wclan == clan )
    {
	send_to_char( "Declare war on yourself?!\n\r", ch);
	return;
    }

    if ( nifty_is_name( wclan->name , clan->atwar ) )
    {
        CLAN_DATA *tclan;
        strcpy( buf, "" );
        for ( tclan = first_clan ; tclan ; tclan = tclan->next )
            if ( nifty_is_name( tclan->name , clan->atwar ) && tclan != wclan )
            {
                 strcat ( buf, "\n\r " );
                 strcat ( buf, tclan->name );
                 strcat ( buf, " " );
            }
        
        STRFREE ( clan->atwar );
        clan->atwar = STRALLOC( buf );
        
        sprintf( buf , "%s has declared a ceasefire with %s!" , clan->name , wclan->name );
        echo_to_all( AT_WHITE , buf , ECHOTAR_ALL );

        save_char_obj( ch );	/* clan gets saved when pfile is saved */
        
	return;
    }

    if(clan->clan_type == CLAN_GUILD || clan->clan_type == CLAN_CRIME)
    {
	send_to_char("&RGuilds can't declare war!\n\r", ch);
	return;
    }

    if(wclan->clan_type == CLAN_GUILD || wclan->clan_type == CLAN_CRIME)
    {
	send_to_char("&RYou can't declare war on a guild!\n\r", ch);
	return;
    }
    
    strcpy ( buf, clan->atwar );
    strcat ( buf, "\n\r " );
    strcat ( buf, wclan->name );
    strcat ( buf, " " );
    
    STRFREE ( clan->atwar );
    clan->atwar = STRALLOC( buf );
    
    sprintf( buf , "%s has declared war on %s!" , clan->name , wclan->name );
    echo_to_all( AT_RED , buf , ECHOTAR_ALL );

    save_char_obj( ch );	/* clan gets saved when pfile is saved */

}

void do_checkwar(CHAR_DATA *ch, char *argument){
	CLAN_DATA *clan;
	CLAN_DATA *clan2;	
	int clancnt,i;
	char buf[MAX_STRING_LENGTH];
	char buf2[MAX_STRING_LENGTH];
	char buf3[MAX_STRING_LENGTH];
	sprintf(buf, "| %-3.3s |", "");
	sprintf(buf2, "+-----+");
	clancnt = 0;
	for ( clan = first_clan; clan; clan = clan->next ){
		        if(!str_cmp(clan->name, "Neutral"))
			continue;
          sprintf(buf, "%s %-3.3s |", buf, clan->acro ? clan->acro : "NNE");
          sprintf(buf2, "%s-----+", buf2);
        }
        send_to_char(buf2, ch);
        send_to_char("\n\r", ch);
        send_to_char(buf, ch);
        send_to_char("\n\r", ch);
        send_to_char(buf2, ch);
        send_to_char("\n\r", ch);
        for ( clan = first_clan; clan; clan = clan->next ){
		     if(!str_cmp(clan->name, "Neutral"))
			continue;
          buf[0] = '\0';
          sprintf(buf, "| %-3.3s |", clan->acro ? clan->acro : "NNE");
          for ( clan2 = first_clan; clan2; clan2 = clan2->next ){
		      if(!str_cmp(clan2->name, "Neutral") || !str_cmp(clan->name, "Neutral"))
			continue;
          	if(nifty_is_name(clan2->name, clan->atwar))
          	  sprintf(buf, "%s &R%-3.3s &w|", buf, "Yes");
          	else
          	  sprintf(buf, "%s &G%-3.3s &w|", buf, "No");
          	
          }
          clancnt++;
          send_to_char(buf, ch);
          send_to_char("\n\r", ch);
          send_to_char(buf2, ch);
          send_to_char("\n\r", ch);
        }
       buf3[0] = '\0';
       for(i=0;i<=((clancnt * 6)-24);i++)
         strcat(buf3, " ");
        
       for(clan=first_clan;clan;clan=clan->next){
		           if(!str_cmp(clan->name, "Neutral"))
			continue;
       	 sprintf(buf, "| &G%-3.3s &w| &R%-20.20s%s &w|\n\r", clan->acro ? clan->acro : "NNE", clan->name, buf3);
       	 send_to_char(buf, ch);
       	 
       }
       send_to_char(buf2, ch);
       send_to_char("\n\r", ch); 
}
void do_empower ( CHAR_DATA *ch , char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CLAN_DATA *clan;
    char buf[MAX_STRING_LENGTH];

    if ( IS_NPC( ch ) || !ch->pcdata->clan )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    clan = ch->pcdata->clan;

    if ( (ch->pcdata && ch->pcdata->bestowments
    &&    is_name("withdraw", ch->pcdata->bestowments))
    || !str_cmp( ch->name, clan->leader  ) )
	;
    else
    {
	send_to_char( "You clan hasn't seen fit to bestow that ability to you!\n\r", ch );
	return;
    }

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Empower whom to do what?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
	    send_to_char( "Nice try.\n\r", ch );
	    return;
    }
 
    if ( victim->pcdata->clan != ch->pcdata->clan )
    {
	    send_to_char( "This player does not belong to your clan!\n\r", ch );
	    return;
    }

    if (!victim->pcdata->bestowments)
      victim->pcdata->bestowments = str_dup("");

    if ( arg2[0] == '\0' || !str_cmp( arg2, "list" ) )
    {
        ch_printf( ch, "Current bestowed commands on %s: %s.\n\r",
                      victim->name, victim->pcdata->bestowments );
        return;
    }

    if ( !str_cmp( arg2, "none" ) )
    {
        DISPOSE( victim->pcdata->bestowments );
	victim->pcdata->bestowments = str_dup("");
        ch_printf( ch, "Bestowments removed from %s.\n\r", victim->name );
        ch_printf( victim, "%s has removed your bestowed clan abilities.\n\r", ch->name );
        return;
    }
    else if ( !str_cmp( arg2, "pilot" ) )
    {
      sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
      DISPOSE( victim->pcdata->bestowments );
      victim->pcdata->bestowments = str_dup( buf );
      ch_printf( victim, "%s has given you permission to fly clan ships.\n\r", 
             ch->name );
      send_to_char( "Ok, they now have the ability to fly clan ships.\n\r", ch );
    }
    else if ( !str_cmp( arg2, "withdraw" ) )
    {
      sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
      DISPOSE( victim->pcdata->bestowments );
      victim->pcdata->bestowments = str_dup( buf );
      ch_printf( victim, "%s has given you permission to withdraw clan funds.\n\r", 
             ch->name );
      send_to_char( "Ok, they now have the ablitity to withdraw clan funds.\n\r", ch );
    }
    else if ( !str_cmp( arg2, "clanbuyship" ) )
    {
      sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
      DISPOSE( victim->pcdata->bestowments );
      victim->pcdata->bestowments = str_dup( buf );
      ch_printf( victim, "%s has given you permission to buy clan ships.\n\r", 
             ch->name );
      send_to_char( "Ok, they now have the ablitity to use clanbuyship.\n\r", ch );
    }
    else if ( !str_cmp( arg2, "induct" ) )
    {
      sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
      DISPOSE( victim->pcdata->bestowments );
      victim->pcdata->bestowments = str_dup( buf );
      ch_printf( victim, "%s has given you permission to induct new members.\n\r", 
             ch->name );
      send_to_char( "Ok, they now have the ablitity to induct new members.\n\r", ch );
    }
    else if ( !str_cmp( arg2, "outlaw" ) )
   {
      sprintf( buf, "%s outlaw unoutlaw", victim->pcdata->bestowments);
      DISPOSE( victim->pcdata->bestowments );
      victim->pcdata->bestowments = str_dup( buf );
      ch_printf( victim, "%s has given you permission to outlaw and unoutlaw players.\n\r", ch->name);    
      send_to_char( "Ok, they now have the ability to outlaw and unoutlaw players.\n\r", ch);
   }
    else
    {
      send_to_char( "Currently you may empower members with only the following:\n\r", ch ); 
      send_to_char( "\n\rpilot:       ability to fly clan ships\n\r", ch );
      send_to_char(     "withdraw:    ability to withdraw clan funds\n\r", ch );
      send_to_char(     "clanbuyship: ability to buy clan ships\n\r", ch );    
      send_to_char(     "induct:      ability to induct new members\n\r", ch );    
      send_to_char(	"outlaw:      ability to outlaw and unoutlaw players from your clans planets\n\r", ch);
      send_to_char(     "none:        removes bestowed abilities\n\r", ch );    
    }
    
    save_char_obj( victim );	/* clan gets saved when pfile is saved */
    return;


}

void save_senate( )
{
/*
    BOUNTY_DATA *tbounty;
    FILE *fpout;
    char filename[256];
    
    sprintf( filename, "%s%s", SYSTEM_DIR, BOUNTY_LIST );
    fpout = fopen( filename, "w" );
    if ( !fpout )
    {
         bug( "FATAL: cannot open bounty.lst for writing!\n\r", 0 );
         return;
    }
    for ( tbounty = first_bounty; tbounty; tbounty = tbounty->next )
    {
        fprintf( fpout, "%s\n", tbounty->target );
        fprintf( fpout, "%ld\n", tbounty->amount );
    }
    fprintf( fpout, "$\n" );
    fclose( fpout );
*/
}

void load_senate( )
{
    first_senator = NULL;
    last_senator = NULL;
/*
    FILE *fpList;
    char *target;
    char bountylist[256];
    BOUNTY_DATA *bounty;
    long int  amount;
     
    first_bounty = NULL;
    last_bounty	= NULL;

    first_disintegration = NULL;
    last_disintegration	= NULL;

    log_string( "Loading disintegrations..." );

    sprintf( bountylist, "%s%s", SYSTEM_DIR, disintegration_LIST );
    fclose( fpReserve );
    if ( ( fpList = fopen( bountylist, "r" ) ) == NULL )
    {
	perror( bountylist );
	exit( 1 );
    }

    for ( ; ; )
    {
        target = feof( fpList ) ? "$" : fread_word( fpList );
        if ( target[0] == '$' )
        break;                                  
	CREATE( bounty, BOUNTY_DATA, 1 );
        LINK( bounty, first_disintegration, last_disintegration, next, prev );
	bounty->target = STRALLOC(target);
	amount = fread_number( fpList );
	bounty->amount = amount;
    }
    fclose( fpList );
    log_string(" Done bounties " );
    fpReserve = fopen( NULL_FILE, "r" );

    return;
*/
}

void do_senate( CHAR_DATA *ch, char *argument )
{
/*
    GOV_DATA *gov;
    int count = 0;
    
    set_char_color( AT_WHITE, ch );
    send_to_char( "\n\rGoverning Area                 Controlled By             Value\n\r", ch );
    for ( gov = first_gov; gov; gov = gov->next )
    {
        set_char_color( AT_YELLOW, ch );
        ch_printf( ch, "%-30s %-25s %-15ld\n\r", gov->name, gov->controlled_by , gov->value );
        count++;
    }

    if ( !count )
    {
        set_char_color( AT_GREY, ch );
        send_to_char( "There are no governments to capture at this time.\n\r", ch );
	return;
    }
*/
}

void do_addsenator( CHAR_DATA *ch , char *argument )
{   
/*
    GOVE_DATA *gov;
    
    CREATE( gov, GOV_DATA, 1 );
    LINK( gov, first_gov, last_gov, next, prev );

    gov->name		= STRALLOC( argument );
    gov->value          = atoi( arg2 );
    gov->vnum           = object;
    gov->controlled_by  = STRALLOC( "" );
        
    ch_printf( ch, "OK, making %s.\n\r", argument );
    save_govs();
*/
}

void do_remsenator( CHAR_DATA *ch , char *argument )

{
/*
	UNLINK( bounty, first_bounty, last_bounty, next, prev );
	STRFREE( bounty->target );
	DISPOSE( bounty );
	
	save_bounties();
*/
}


/*
    (link)->prev		= (insert)->prev;		
    if ( !(insert)->prev )					
      (first)			= (link);			
    else							
      (insert)->prev->next	= (link);			
    (insert)->prev		= (link);			
    (link)->next		= (insert);			
*/

/* Outlaw System by Tawnos */
void do_outlaw( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    int value;
    PLANET_DATA *planet;
    CHAR_DATA *victim;
    CLAN_DATA *clan;

    if ( IS_NPC( ch ) || !ch->pcdata->clan )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    clan = ch->pcdata->clan;
    
    if ( (ch->pcdata && ch->pcdata->bestowments
    &&    is_name("outlaw", ch->pcdata->bestowments))
    ||   !str_cmp( ch->name, clan->leader  )
    ||   !str_cmp( ch->name, clan->number1 )
    ||   !str_cmp( ch->name, clan->number2 ) );
    else
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Outlaw whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    for ( planet = first_planet; planet; planet = planet->next )
    {
     if( planet->governed_by == clan )
      value = get_wanted_flag( planet->name );
       if ( value < 0 || value > 31 )
	 ch_printf( ch, "Error. Report to Administration.\n\r" );
      SET_BIT(victim->pcdata->wanted_flags, 1 << value);
    }

    send_to_char("They have been outlawed from all of your clans planets.\n\r", ch);
    ch_printf(victim,"&W&RA slight buzz comes over your comlink and you hear, 'Attention all citizens, %s has been banned from %s's planets until further notice. Guards will attack on sight. Thank you.'\n\r", victim->name, clan->name);

return;
}

void do_unoutlaw( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    int value;
    PLANET_DATA *planet;
    CHAR_DATA *victim;
    CLAN_DATA *clan;

    if ( IS_NPC( ch ) || !ch->pcdata->clan )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    clan = ch->pcdata->clan;
    
    if ( (ch->pcdata && ch->pcdata->bestowments
    &&    is_name("unoutlaw", ch->pcdata->bestowments))
    ||   !str_cmp( ch->name, clan->leader  )
    ||   !str_cmp( ch->name, clan->number1 )
    ||   !str_cmp( ch->name, clan->number2 ) );
    else
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Unoutlaw whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    for ( planet = first_planet; planet; planet = planet->next )
    {
     if( planet->governed_by == clan )
      {
      value = get_wanted_flag( planet->name );
       if ( value < 0 || value > 31 )
	 ch_printf( ch, "Error. Report to Administration.\n\r" );
       if( IS_SET(victim->pcdata->wanted_flags, 1 << value ))
      	 REMOVE_BIT(victim->pcdata->wanted_flags, 1 << value);
      }
    }

    send_to_char("They are now allowed to roam your clans planets freely.\n\r", ch);
    ch_printf(victim,"&W&GA slight buzz comes over your comlink and you hear, 'Attention all citizens, %s has been absolved of any crimes created on %s's planets. They are no longer wanted. Thank you.'\n\r", victim->name, clan->name);

return;
}

/* Clanstat by Tawnos. More RP */
void do_clanstat( CHAR_DATA *ch, char *argument)
{
   PLANET_DATA *planet;
   CLAN_DATA *clan;
   long revenue = 0;
   int pCount = 0, support = 0;

   if(IS_NPC(ch))
    {
	send_to_char("NPC's need no information about clans!\n\r", ch);
	return;
    }

   if(!ch->pcdata->clan)
    {
	send_to_char("You're not even IN a clan!\n\r", ch);
	return;
    }

   clan = ch->pcdata->clan;

   for ( planet = first_planet ; planet ; planet = planet->next )
     if ( clan == planet->governed_by )
      {
        support += planet->pop_support;
        pCount++;
        revenue += get_taxes(planet);
      }

   if ( pCount > 1 )
     support /= pCount;

   ch_printf(ch, "\n\r&x&W+---------------------------------------------------------+\n\r");
   ch_printf(ch, "&x&W|   &BClan Name&W: %-20.20s      &BPlanets&W: %-2.2d      |\n\r", clan->name, pCount );
   if( support >= 0 )
    ch_printf(ch, "&x&W| &BPop Support&W: %-3.3d                       &BRevenue&W: %-6.6d  |\n\r", support, revenue);
   else
    ch_printf(ch, "&x&W| &BPop Support&W: %-3.3d                      &BRevenue&W: %-9.9d |\n\r", support, revenue); 
   ch_printf(ch, "&x&W+---------------------------------------------------------+\n\r");
   ch_printf(ch, "&x&W|         &BMain&W:                         &YFunds&W: %-9.9d  |\n\r", clan->funds);
   if( clan->leader[0] != 0 )
    ch_printf(ch, "&x&W|       &BLeader&W: %-12.12s           &BTroops&W: %-4.4d       |\n\r", clan->leader, clan->troops );
   else
    ch_printf(ch, "&x&W|       &BLeader&W: None.              &BTroops&W: %-4.4d           |\n\r", clan->troops );
   ch_printf(ch, "&x&W|        &BFirst&W: %-12.12s       &BSpacecraft&W: %-2.2d         |\n\r", clan->number1, clan->spacecraft );
   ch_printf(ch, "&x&W|       &BSecond&W: %-12.12s          &BMembers&W: %-2.2d         |\n\r", clan->number2, clan->members );

  if ( clan->first_subclan )
   {
    CLAN_DATA *subclan;
           
    for ( subclan = clan->first_subclan ; subclan ; subclan = subclan->next_subclan )
     {
      ch_printf(ch, "&x&W+---------------------------------------------------------+\n\r");
      ch_printf(ch, "&x&W| &B%-12.12s&W:                         &YFunds&W: %-9.9d  |\n\r", subclan->name, subclan->funds);
      if( clan->leader[0] != 0 )
       ch_printf(ch, "&x&W|       &BLeader&W: %-12.12s       &BSpacecraft&W: %-2.2s         |\n\r", subclan->leader, subclan->spacecraft );
      else
       ch_printf(ch, "&x&W|       &BLeader&W: None.              &BTroops&W: %-2.2s             |\n\r", subclan->leader, subclan->troops );
      ch_printf(ch, "&x&W|        &BFirst&W: %-12.12s         &BSpacecraft&W: %-2.2s       |\n\r", subclan->number1, subclan->spacecraft );
      ch_printf(ch, "&x&W|       &BSecond&W: %-12.12s          &BMembers&W: %-2.2s         |\n\r", subclan->number2, subclan->members );
     }
    }       

      ch_printf(ch, "&x&W+---------------------------------------------------------+\n\r");

return;
}


void do_setwage( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CLAN_DATA *clan;
    int amount;

    if ( IS_NPC( ch ) || !ch->pcdata->clan )
    {
	send_to_char( "You are not a clan leader!\n\r", ch );
	return;
    }

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );

    amount = atoi(arg2);

    clan = ch->pcdata->clan;

    if ( str_cmp( ch->name, clan->leader  )
    &&   str_cmp( ch->name, clan->number1 )
    &&   str_cmp( ch->name, clan->number2 ) )
    {
	send_to_char( "You are not a prominent member in your clan.\n\r", ch );
	return;
    }

    if ( arg[0] == '\0' || arg2[0] == '\0')
    {
	send_to_char( "Set who's clan wages, and how much?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
     if ( str_cmp( ch->name, clan->leader  ))
     {
	send_to_char( "Just withdraw your wages!\n\r", ch);
	return;
     }
     	send_to_char( "You cannot set your own wages.\n\r", ch);
     	return;
    }

    if ( !str_cmp( victim->name, clan->leader ))
    {
        send_to_char( "The leader can handle himself.\n\r",ch);
	return;
    }

    if ( clan->number2 == ch->name && clan->number1 == victim->name )
    {
	send_to_char( "They are more powerful than you.\n\r", ch);
	return;
    }

    if ( victim->pcdata->clan != ch->pcdata->clan )
    {
	    send_to_char( "This player does not belong to your clan!\n\r", ch );
	    return;
    }

    if ( amount < 0 )
    {
	    send_to_char( "Maybe try an amount GREATER than 0.\n\r", ch);
	    return;
    }

    if ( amount > clan->funds )
    {
	    send_to_char( "Come now, your clan doesn't even HAVE that much money.\n\r", ch);
	    return;
    }

    if ( amount == 0 )
    {
	victim->pcdata->salary = 0;
	send_to_char( "&w&GTheir salary has been removed.\n\r", ch);
	send_to_char( "&w&RYour salary has been removed.\n\r", victim);
	return;
    }

    victim->pcdata->salary = amount;
    ch_printf(ch, "&w&G%s's salary is now %d credits per day.\n\r", victim->name, amount);
    ch_printf(victim, "&w&GYour salary has been set to %d credits per day.\n\r", amount);

    save_char_obj( victim );	/* clan gets saved when pfile is saved */
    return;
}

void do_clans( CHAR_DATA *ch, char *argument )
{
    CLAN_DATA *clan;
    PLANET_DATA *planet;
    int count = 0;
    int pCount = 0;
    int support;
    long revenue;
        ch_printf( ch, "\n\r&z+---------------------------------------------------------------+\n\r");    
    for ( clan = first_clan; clan; clan = clan->next )
    {
        if ( clan->clan_type == CLAN_CRIME || clan->clan_type == CLAN_GUILD || clan->clan_type == CLAN_SUBCLAN || clan->clan_type == CLAN_CORPORATION)
          continue;
        if(!str_cmp(clan->name, "Neutral"))
			continue;
        pCount = 0;
        support = 0;
        revenue = 0;
        
        for ( planet = first_planet ; planet ; planet = planet->next )
          if ( clan == planet->governed_by )
          {
            support += planet->pop_support;
            pCount++;
            revenue += get_taxes(planet);
          }
          
        if ( pCount > 1 )
           support /= pCount;
           
        ch_printf( ch, "&z| &WOrganization: &w%-25.25s &WType: &w%-15.15s &z|\n\r", 
                   clan->name,	clan->clan_type == 0 ? "Government" :
								clan->clan_type == 1 ? "Crime Syndicate" :
								clan->clan_type == 2 ? "Guild" :
								clan->clan_type == 4 ? "Corporation" : "Clan");
        ch_printf( ch, "&z| &WControlled planets: &w%-2d   &WSupport: &w%3d%%                        &z|\n\r", 
                   pCount,support);
	/*
        ch_printf( ch, "  &WDivision             Leaders             Spacecraft/Vehicles/Members/Troops/Funds\n\r");
        ch_printf( ch, "  &O%-20s %-10s %-10s %-10s %-2d %-2d %-3d %-3d %ld\n\r",
                  "Main", clan->leader, clan->number1, clan->number2, clan->spacecraft, clan->vehicles, clan->members, clan->troops, clan->funds );
        if ( clan->first_subclan )
        {
           CLAN_DATA *subclan;
           
           for ( subclan = clan->first_subclan ; subclan ; subclan = subclan->next_subclan ) 
               ch_printf( ch, "  &O%-20s %-10s %-10s %-10s %-2d %-2d %-3d %-3d %ld\n\r",
                  subclan->name, subclan->leader, subclan->number1, subclan->number2, subclan->spacecraft, subclan->vehicles, subclan->members, subclan->troops, subclan->funds );
        }
        ch_printf( ch , "\n\r" ); */
    ch_printf( ch, "&z+---------------------------------------------------------------+\n\r");
        count++;
    }

    for ( clan = first_clan; clan; clan = clan->next )
    {
        if ( clan->clan_type != CLAN_CRIME && clan->clan_type != CLAN_GUILD && clan->clan_type != CLAN_CORPORATION)
          continue;
        if(!str_cmp(clan->name, "Neutral"))
			continue;
    ch_printf( ch, "&z| &WOrganization: &w%-25.25s &WType: &w%-15.15s &z|\n\r", 
					clan->name,	clan->clan_type == 0 ? "Government" :
								clan->clan_type == 1 ? "Crime Syndicate" :
								clan->clan_type == 2 ? "Guild" :
								clan->clan_type == 4 ? "Corporation" : "Clan");
    if(clan->clan_type != 1) ch_printf( ch, "&z|       &W%6.6s: &w%-15.15s                                 &z|\n\r",
					clan->clan_type == 1 ? "Leader" :
					clan->clan_type == 2 ? "Leader" :
					clan->clan_type == 4 ? "CEO" : "Leader", 	
					clan->leader);
	    ch_printf( ch, "&z+---------------------------------------------------------------+\n\r");
  
        count++;
    }
   
    if ( !count )
    {
	set_char_color( AT_BLOOD, ch);
        send_to_char( "There are no organizations currently formed.\n\r", ch );
    }

}

void do_members(CHAR_DATA *ch, char *argument)
{
 FILE *fpList;
 char *buf;
 char thebuf[MAX_STRING_LENGTH];
 char list[MAX_STRING_LENGTH];
 char color[MAX_STRING_LENGTH];
 char display[MAX_STRING_LENGTH];
 char prefix[MAX_STRING_LENGTH];
 int i=0;
 CLAN_DATA *clan;

 if(IS_NPC(ch)) return;

 if(!ch->pcdata->clan)
 {
   send_to_char("&RYou must first belong to a clan to see its members.\n\r", ch);
   return;
 }

 if(!ch->pcdata->clan->shortname)
 {
   send_to_char("&RYour clan doesn't have a shortname. tell an imm this.\n\r", ch);
   return;
 }

 clan = ch->pcdata->clan;

 sprintf(list, "%s%s.list", CLAN_DIR, clan->shortname);

 if ( ( fpList = fopen(list, "r" ) ) == NULL )
 {
    send_to_char("Something wen't wrong. The imms have been notified.\n\r", ch);
    bug("Do_members: Unable to open member list");
    return;
 }

     sprintf(color, "%s", !str_cmp(clan->name, "The Empire") ? "&R" : !str_cmp(clan->name, "The New Republic") ? "&B" : "&G");


       sprintf(thebuf, "%s---------------============<&W%s%s>============---------------\n\r", color, centertext(clan->name, 24), color);
       send_to_char(thebuf, ch);
 
 for ( ; ; )
 {
     if(feof(fpList))
	break;
     buf = feof( fpList ) ? "End" : fread_string( fpList );
     if(!str_cmp(buf, "End") || buf[0] == '\0')
	break;
     if(strlen(buf) < 3)
	break;

     if( i % 3 == 0)
	send_to_char("&W          ", ch);

     if(!str_cmp(buf, clan->leader))
	sprintf(prefix, "%s[&W1%s]&W", color, color);
     else if(!str_cmp(buf, clan->number1))
	sprintf(prefix, "%s[&W2%s]&W", color, color);
     else if(!str_cmp(buf, clan->number2))
	sprintf(prefix, "%s[&W3%s]&W", color, color);
     else
	sprintf(prefix, "   &W");

     sprintf(display, "%s%-20s", prefix, buf);
     send_to_char(display, ch);
     ++i;

     if( i % 3 == 0)
	send_to_char("\n\r", ch);

 }
 send_to_char("\n\r", ch);
 fclose( fpList );
}