#AREA Hunters Guild~ #AUTHOR OwEn~ #RANGES 0 0 1 36 $ #FLAGS 0 #ECONOMY 0 6226691 #MOBILES #227 low mob~ Imperial Combat Instructor~ An Imperial combat instructor is here exercising ~ This particular training instructor is wearing a black trooper shirt, and pants. He has shaved head that gleams in the artificial light. His eyes seem to glow with delight as he watches the other troopers trying to perfect their combat techniques. ~ 1049603 0 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 #228 HG Guard~ A Hunter's Guild Guard~ A Guard stands at his post here. ~ ~ 75 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 2 2 2 0 0 0 0 48 2 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if clan($n) == The Hunters Guild salute $n say Welcome to the Hunter's Guild Base. Please proceed $n. else , holds up his hand for you to stop. say I am sorry but you are not welcome here, please turn around and go back into the junkyard. endif ~ | #229 Hunter's Guild Clerk~ A Hunter's Guild Clerk~ A Hunter's Guild Clerk is here helping people. ~ ~ 67108939 0 0 Z 15 0 -150 3d10+150 1d4+2 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 223 223 2 3 3 0 0 0 0 48 2 0 0 0 0 0 0 0 0 > act_prog p gives~ say One second while I scan your card for clearance. mpecho The clerk scans your card and punches a few buttons on the console. mpsleep 5 if ovnumcarry(232) == 1 say You card is cleared for entrance. Would you like me to open the N(north) or S(south) cell door? else say Your card isn't cleared for entrance. Sorry. give all $n endif ~ > speech_prog N~ say One moment please. mpecho The guard punches a few buttons on the console. mpsleep 5 mpopenpassage 242 240 0 say There you go. give keycard $n ~ > speech_prog S~ say One moment please. mpecho The guard punches a few buttons on the console. mpsleep 5 mpopenpassage 242 241 2 say There you go. give keycard $n ~ > all_greet_prog 100~ mpoload 232 mpat 241 close n mpat 241 lock n mpat 240 close s mpat 240 lock s mpat 101 drop all mpat 101 mppurge ~ > act_prog p arrives~ say Welcome to the Prisoner Area. You can either use the voice activated system by saying open followed by North or South, or you can hand me your card and I will scan it for clearance. ~ > act_prog p floats~ say Welcome to the Prisoner Area. You can either use the voice activated system by saying open followed by North or South, or you can hand me your card and I will scan it for clearance. ~ | #230 Ammuntion Dispenser~ An Ammunition Dispenser~ An Ammunition Dispenser has been installed here. ~ ~ 67108931 0 0 Z 10 0 75 2d10+100 1d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 21 0 0 0 1 0 1 2 2 0 0 0 0 48 2 0 0 0 0 0 0 0 0 #231 a retired bounty hunter~ A retired bounty hunter~ A retired bounty hunters stands here teaching skills to newcomers. ~ ~ 1027 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #232 An Engineering Supplier~ An Engineering Supplier~ A Supplier is here helping customers. ~ ~ 67108931 0 0 Z 15 0 -150 3d10+150 1d4+2 0 0 8 8 0 20 10 10 20 20 10 10 0 0 0 0 0 0 0 0 0 223 223 2 3 3 0 0 0 0 48 2 0 0 0 0 0 0 0 0 #236 hunters guild trooper~ A Guild Trooper~ A Hunter's Guild trooper stands here, fully alert. ~ Quite the large soldier, his eyes are hardened from combat. ~ 4161 4194304 0 Z 36 0 10 7d10+360 10d4+20 100 0 8 8 1 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 1 1 3 0 0 2047 0 0 0 51 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == The Hunters Guild nod $n else yell INTRUDER! mpkill $n endif ~ | #249 hi mob~ Imperial Combat Instructor~ An Imperial combat instructor is here exercising ~ This particular training instructor is wearing a black trooper shirt, and pants. He has shaved head that gleams in the artificial light. His eyes seem to glow with delight as he watches the other troopers trying to perfect their combat techniques. ~ 1049603 0 0 Z 30 0 25 6d10+300 3d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 #0 #OBJECTS #227 low obj~ a Weight Lifting Equipment~ A Weight Lifting Equipment is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #228 HG Message Board~ Hunters Guild Message Board~ A Message Board has been installed here.~ ~ 13 0 0 0 0 0 0 1 0 0 #229 stun gun rifle~ A Stun Rifle~ A stubby rifle is here.~ ~ 5 8192 8193 12 1 1 6 50 50 1 500 50 A 18 10 #230 Security Monitor Console~ A Security Console~ There is a large console with monitors attached to it, sitting against the wall.~ ~ 13 0 0 0 0 0 0 1 0 0 > speech_prog "check camera jail"~ mpechoat $n Your voice command has activated the security monitor, the monitor lights up with a display. mpechoaround $n $n's voice command has activated the security monitor, the monitor lights up with a display. mpechoat $n You look up at the display.. mpechoaround $n $n looks up at the display mptransfer $n 241 mpat $n mpforce $n look mpat $n mptransfer $n 242 ~ > speech_prog "check camera landing pad"~ mpechoat $n Your voice command has activated the security monitor, the monitor lights up with a display. mpechoaround $n $n's voice command has activated the security monitor, the monitor lights up with a display. mpechoat $n You look up at the display.. mpechoaround $n $n looks up at the display. mptransfer $n 228 mpat $n mpforce $n look mpat $n mptransfer $n 242 ~ > speech_prog "check camera bacta"~ mpechoat $n Your voice command has activated the security monitor, the monitor lights up with a display. mpechoaround $n $n's voice command has activated the security monitor, the monitor lights up with a display. mpechoat $n You look up at the display.. mpechoaround $n $n looks up at the display. mptransfer $n 236 mpat $n mpforce $n look mpat $n mptransfer $n 242 ~ | #231 Keycard Dispenser~ Keycard Dispenser~ A Keycard Dispenser has been installed here.~ ~ 13 0 0 0 0 0 0 1 0 0 > speech_prog p Key~ if clan($n) == The Hunters Guild mpecho &WThe dispenser spits out a keycard onto the floor. mpoload 232 drop key endif ~ | #232 HG Keycard~ HG Keycard~ An HG Keycard has been carelessy misplaced here. ~ ~ 18 8192 16385 0 0 0 0 2 0 0 #249 hiobj~ a Weight Lifting Equipment~ A Weight Lifting Equipment is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #227 Guard Post~ ~ 0 1073741832 1 0 0 0 336 D0 ~ ~ 0 -1 229 0 D8 ~ ~ 0 -1 9034 0 R M 0 228 1 227 R E 1 50 1 16 S #228 Guild Landing Pad~ You stand on the landing pad of the Hunter's Guild. Many famous ships have landed here including Slave I and Slave II. The pad is small as not many hunters are at the guild at one time. There are no technicians around as hunters work on their ships thems elves because of their lack of trust of anyone. ~ 0 1073741876 1 1028 0 0 336 D3 ~ ~ 0 -1 230 0 > entry_prog 100~ if clan($n) == The Hunters Guild mpat 248 mpecho &GAttention: &W$n is at the landing pad. else mpat 248 mpecho &RWARNING:&W Intruder at the landing pad. endif ~ | S #229 Entrance to the Hunter's Guild~ You stand at the entrance to the almighty Hunter's Guild. The base is fashioned to look as if it belongs with the junkyard. The exterior of the building is made up of stone. There are many places where the stones has been chipped away. There is no visibl e doorways or entrances here. There is a small microphone mounted on the wall here. Unless invitied the general public steers clear of this building. ~ 0 1073741836 1 0 0 0 336 D2 ~ ~ 0 -1 227 0 D6 ~ ~ 2048 -1 231 0 > speech_prog p Live for the Hunt~ if clan($n) == The Hunters Guild mpecho &W A hidden door swings open. As you step through the door it slams shut with a loud BANG!. mpsleep 7 mptransfer all 231 endif ~ | S #230 Walkway from the Landing Pad~ This walkway connects the landing pad with the guild base itself. The path is wide so that hunters leading prisoners have plenty of room to stop an escape attempt. The doorway to the guild is normally kept locked and can only be opened by members. ~ 0 1073741828 1 0 0 0 336 D1 ~ ~ 0 -1 228 0 D3 ~ ~ 8388609 232 235 0 S #231 Main Corridor~ This is the main corridor of the Bounty Hunter's Guild Base. The floors here are made of marble and are routinely polished. They are so shiny one can almost see their reflection in them. The walls here are a dark grey. There are many blood spots on the w all from intruders being killed as they try to enter the base. ~ 0 1073741832 1 0 0 0 336 D0 ~ ~ 0 -1 235 0 D1 ~ ~ 0 -1 236 0 D2 ~ ~ 0 -1 229 0 D3 ~ ~ 0 -1 237 0 D6 ~ ~ 0 -1 242 0 R M 0 236 1 231 S #232 Sleeping Quarters~ The sleeping quarters located within the base are large enough for many people to sleep in. There are bunks lined up against each wall. There is a small mirror located by the door so people can give themselves a glance over before leaving. ~ 0 1082130444 1 0 0 0 336 D2 ~ ~ 0 -1 246 0 S #233 Sleeping Quarters~ The sleeping quarters located within the base are large enough for many people t o sleep in. There are bunks lined up against each wall. There is a small mirror located by the door so people can give themselves a glance over before leaving. ~ 0 1082130444 1 0 0 0 336 D3 ~ ~ 0 -1 246 0 S #234 Sleeping Quarters~ The sleeping quarters located within the base are large enough for many people t o sleep in. There are bunks lined up against each wall. There is a small mirror located by the door so people can give themselves a glance over before leaving. ~ 0 1082130444 1 0 0 0 336 D9 ~ ~ 0 -1 246 0 S #235 Main Corridor~ You walk along the main corridor of the base. The floors here are marble and are polished to make them shiny. The walls here are dark grey and are chipped in many places. Inside of these walls many of the most skilled hunters in the galaxy have stood at one time. ~ 0 1073741832 1 0 0 0 336 D0 ~ ~ 0 -1 245 0 D1 ~ ~ 8388609 232 230 0 D2 ~ ~ 0 -1 231 0 D3 ~ ~ 0 -1 244 0 D7 ~ ~ 2048 -1 239 0 S #236 A Bacta Tank~ This is the only bacta tank located within the base. Often times it is crowded with hunters returning from assignments. The bacta here is routinely replaced with the newest bacta on the market to keep the tank is good working order. The bacta here is a r ed gelatinous to decrease the healing time. ~ 0 1073742860 1 0 0 0 336 D3 ~ ~ 0 -1 231 0 > rand_prog 95~ mprestore $n 200 mpechoat $n &rThe healing power of the bacta soothes your wounds. ~ | S #237 Supplies Unlimited~ ~ 0 1073741836 1 0 0 0 336 D0 ~ ~ 0 -1 243 0 D1 ~ ~ 0 -1 231 0 R M 0 230 1 237 R G 1 768 1 R G 1 151 1 R G 1 52 1 R G 1 1068 1 R G 1 50 1 S #238 Floating in a void~ ~ 0 1073741828 1 0 0 0 336 S #239 Meditation Room~ ~ 0 1073808396 1 0 0 0 336 D8 ~ ~ 0 -1 235 0 S #240 Holding Cell~ ~ 0 1082130444 1 0 0 0 336 D2 ~ ~ 39 232 242 0 > entry_prog 100~ mpecho The cell door quickly slides shut with a loud bang!! mpclosepassage 242 0 mpat 242 mpecho &W The cell door to the north slides shut automatically. ~ | S #241 Holding Cell~ ~ 0 1082130444 1 0 0 0 336 D0 ~ ~ 39 232 242 0 > entry_prog 100~ mpecho The cell door slides shut with a loud bang!! mpclosepassage 242 2 mpat 242 mpecho &WThe cell door to the south slides shut automatically. ~ | S #242 Prisoner Holding Area~ The prisoner area of the hunter's guild is one of the most widely publicized areas in the whole galaxy. While not very large the area has been known to hold more than 20 prisoners at a time. ~ 0 1075838988 1 0 0 0 336 D9 ~ ~ 0 -1 231 0 R M 0 229 1 242 R E 1 50 1 16 R O 0 230 1 242 > speech_prog p Open North~ mpechoat $n The console makes some noises as it processes your voice. mpechoaround $n The console whirrs as it processes $n 's voice. mpsleep 7 if clan($n) == The Hunters Guild mpecho &C An automated voice says: &WAuthorization Granted mpopenpassage 242 240 0 mpecho &WThe cell door to the north slides open. else mpecho &C An automated voice says:&W Authorization Denied endif ~ > speech_prog p Open South~ mpechoat $n The console makes some noises as it processes your voice. mpechoaround $n The console whirrs as it processes $n 's voice. mpsleep 7 if clan($n) == The Hunters Guild mpecho &CAn automated voice says: &WAuthorization Granted mpopenpassage 242 241 2 mpecho The cell door to the south slides open. else mpecho &CAn automated voice says: &WAuthorization Denied endif ~ | S #243 An Engineer's Workshop~ ~ 0 1140850700 1 0 0 0 336 D2 ~ ~ 0 -1 237 0 R M 0 232 1 243 R G 1 140 1 R G 1 143 1 R G 1 764 1 R G 1 133 1 R G 1 134 1 R G 1 139 1 R G 1 148 1 S #244 School of Hunters~ ~ 0 1073741836 1 0 0 0 336 D1 ~ ~ 0 -1 235 0 R M 0 231 1 244 S #245 Main Corridor~ You walk along the main corridor of the base. The floors here are marble and are polished to make them shiny. The walls here are dark grey and are chipped in many places. Inside of these walls many of the most skilled hunters in the galaxy have stood at one time. ~ 0 1075838988 1 0 0 0 336 D0 ~ ~ 0 -1 246 0 D2 ~ ~ 0 -1 235 0 D3 ~ ~ 0 -1 247 0 S #246 Main Corridor~ You walk along the main corridor of the base. The floors here are marble and are polished to make them shiny. The walls here are dark grey and are chipped in many places. Inside of these walls many of the most skilled hunters in the galaxy have stood at one time. ~ 0 1073741836 1 0 0 0 336 D0 ~ ~ 0 -1 232 0 D1 ~ ~ 0 -1 233 0 D2 ~ ~ 0 -1 245 0 D3 ~ ~ 8388609 232 248 0 D6 ~ ~ 0 -1 234 0 S #247 Communciation Station~ This room is used primarily for cimmunication between guild members. The message board here can only be read by members of the Hunters Guild. If you are unsure how to use the board type help message. ~ 0 1073741836 1 0 0 0 336 D1 ~ ~ 0 -1 245 0 R O 0 228 1 247 S #248 Private Hallway~ This hallways leads to the office of the Leader of the Hunter's Guild. Many have traveled to the office, few have ever came back out of it alive. The hallway is brightly lit so any attack on the office can be seen. There is a window here looking on the o ther side of the door. ~ 0 1073741836 1 0 0 0 336 D1 ~ ~ 7 232 246 0 D3 ~ ~ 0 -1 249 0 D6 ~ ~ 33554432 -1 246 0 R D 0 248 1 2 S #249 Leader of the Hunter's Guild~ This room was made for the leader of the Hunter's Guild. It acts as both their private office and apartment. The furniture here is bear except for what can be seen. Mounted on one of the walls is a plaque engraved with the Hunter's Creed. ~ 0 1082130444 1 0 0 0 336 D1 ~ ~ 0 -1 248 0 R O 0 231 1 249 S #0 #SHOPS 230 0 0 0 0 0 120 90 0 23 ; An Ammunition Dispenser 232 0 0 0 0 0 120 90 0 23 ; An Engineering Supplier 0 #REPAIRS 0 #SPECIALS S #$