swfote2.1/.slog/
swfote2.1/backup/u/
swfote2.1/bin/cygwin/
swfote2.1/building/
swfote2.1/doc/mudprogs/
swfote2.1/gods/
swfote2.1/html/profiles/
swfote2.1/player/
swfote2.1/player/u/
#AREA   Endor~



#AUTHOR Trelar & Keberus~

#RANGES
0 36 0 36
$

#RESETMSG &r You hear the growl from the gorax deep within the forest.&w~

#FLAGS
0

#ECONOMY 0 3200158

#MOBILES
#4550
low_mob~
a newly created low_mob~
Some god abandoned a newly created low_mob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#4551
An Ewok Cook~
An Ewok Cook~
An Ewok stands here, tending the spit and singing triumphantly.
~
~
1048579 0 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
10 0 0 0 128 128 0
2 2 0 0 0 0 0 0
32 0 0 0 0 0 0 0
> all_greet_prog 10~
~
> all_greet_prog 100~
mpecho The ewok turns and looks at you, smiling.
mpsleep 5
say Yub yub! Making food for the family, I am. Teek is tasty. Take some!
mpsleep 10
mpecho The ewok continues tending the spit.
~
|
#4552
SC Compound Guard~
A Compound Guard~
A Compound Guard is here checking people over.
~
~
11 0 0 Z
30 0 100 6d10+300 3d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
6 2 0 0 0 0 49 2
0 0 0 0 0 0 0 0
> greet_prog 100~
, checks you over.
if clan($n) == The New Republic
salute $n
mpecho The Guard has granted you access.
un n
open n
else 
say What are you doing in here?
, calls for help to have you thrown out of the facility.
mpkill $n
endif
~
> act_prog p leaves~
close n
lock n
~
|
#4553
SC Compound Guard~
A Compound Guard~
A Compound Guard is posted here.
~
~
11 0 0 Z
30 0 100 6d10+300 3d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 49 2
0 0 0 0 0 0 0 0
> speech_prog p Control Room~
mpecho A Compound Guard calls to the Control Room to check your
clearance.
if clan($n) == The New Republic
salute $n
un e
open e
else 
say Hey! Your not allowed to be in here.
murder $n
endif
~
> act_prog p leaves~
close e
lock e
~
> act_prog p floats~
close e
lock e
~
> act_prog p nods~
un s
open s
~
> act_prog p leaves~
close s
lock s
~
> act_prog p floats~
close s
lock s
~
|
#4554
E Compound Guard~
A Compound Guard~
A Compound Guard is posted here.
~
~
11 0 0 Z
30 0 100 6d10+300 3d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
0 2 0 0 0 0 49 2
0 0 0 0 0 0 0 0
> rand_prog 95~
mpat 4598 give all droid
~
> greet_prog 100~
, checks you over.
if clan($n) == The New Republic
salute $n
mpecho The Guard has granted you access.
un n
open n
else 
say What are you doing in here?
, runs over and starts attacking you!
mpkill $n
endif
~
|
#4555
E compound guard~
A Compound Guard~
A Compound Guard is posted here.
~
~
11 0 0 Z
30 0 100 6d10+300 3d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
0 2 0 0 0 0 49 2
0 0 0 0 0 0 0 0
> greet_prog 100~
, checks you over.
if clan($n) == The New Republic
salute $n
mpecho The Guard has granted you access.
un n
open n
else 
say What are you doing in here?
, runs over and starts attacking you!
mpkill $n
endif
~
|
#4556
A Compound Guard~
A Compound Guard~
A Compound Guard is posted here.
~
~
11 0 0 Z
25 0 37 5d10+250 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
5 5 0 0 0 0 49 2
0 0 0 0 0 0 0 0
> act_prog p nods~
un w
open w
~
> act_prog p leaves~
close w
lock w
~
> act_prog floats~
close w
lock w
~
|
#4557
Weapons Droid~
A Weapons Droid~
A Weapons Droid is here attending to the shop.
~
~
67108875 0 0 Z
28 0 100 5d10+280 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
21 0 0 0 131089 16 0
5 1 0 0 0 0 49 2
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if ispc($n)
if otypecarry(5) < 1
say I am sorry but there are no weapons for sale at this moment.
endif
endif
~
|
#4558
Cmmdr's Secertary~
A Secertary~
A Secretary sits behind the desk going over some papers.
~
~
11 0 0 Z
20 0 100 4d10+200 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
4 4 0 0 0 0 49 2
0 0 0 0 0 0 0 0
> speech_prog p appointment~
say I'll check with the Commander and see if he is busy.
mpecho The Secertary makes a call on her desk comlink.
say The commander is available to see you now. You may go in.
~
|
#4559
Compound Commander~
The Compound Commander~
The Compound Commander sits behind his desk here.
~
~
75 0 0 Z
27 0 100 5d10+270 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
5 5 0 0 0 0 49 2
0 0 0 0 0 0 0 0
> greet_prog 100~
mpecho The Commander looks up from his paperwork.
say Hello $n, What can I do for you?
mpecho You hesitate and the commander starts going over his paperwork again.
~
> speech_prog p Yes~
if ispc($n)
if otypecarry(paper) ==1
say Great, Would you give this document to the Compound Controller?
give document $n
say He should reimburse you for your help. Thanks
else
mpecho The Commander rummages around on his desk.
say Someone must have already taken it, Thanks anyways.
endif
endif
~
> speech_prog p No~
say Ok
, pauses for a moment.
say Was there something you needed? 
~
> act_prog p looks~
say Would you do me a favor?
~
> speech_prog p keycard~
if clan($n) == The New Republic
say Heres the key for the detention cells.
give detention $n
else say What are you doing in here.
mpecho The Commander calls for guards to assist him.
mpmload 4554
mpmload 4554
force 4554 murder $n
endif
~
|
#4560
Compound Controller~
The Compound Controller~
A Compound Controller stands here watching the monitors.
~
~
11 0 0 Z
27 0 100 5d10+270 2d4+2
1000 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 3
5 5 0 0 0 0 49 2
0 0 0 0 0 0 0 0
> act_prog p gives~
if ovnumcarry(4559) ==1
mpadvance $n 5 1000
say Thank you.
mpecho A Controller quickly examines the document and destroys it.
mpat 4900 drop document
mpat 4900 mppurge
else
say This isn't what I am waiting for.
mpecho The Controller throws $O in the garbage.
mpat 4900 drop all
mpat 4900 mppurge
endif
~
|
#4561
Scared~
a newly created Scared~
Some god abandoned a newly created Scared here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#4564
Ewok Sparring Partner~
An Ewok Sparring Partner~
An Ewok Sparring Partner stands here awaiting your first move.
~
~
33554499 0 -1000 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
10 0 0 0 129 128 0
2 2 0 0 0 0 48 0
0 0 0 0 0 0 0 0
#4565
level2 Ewok~
An Ewok Sparring Partner~
An Ewok Sparring Partner stands here awaiting your first move.
~
~
33554499 0 1000 Z
15 0 62 3d10+150 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
10 0 0 0 129 128 0
3 3 0 0 0 0 48 0
0 0 0 0 0 0 0 0
#4566
level3 Ewok~
a newly created level3 Ewok~
Some god abandoned a newly created level3 Ewok here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#4567
level3 Ewok~
An Ewok Sparring Partner~
An Ewok Sparring Partner stands here awaiting your first move.
~
~
33554499 0 -1000 Z
20 0 50 4d10+200 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
10 0 0 0 129 128 0
4 4 0 0 0 0 48 0
0 0 0 0 0 0 0 0
#4568
level4 Ewok~
An Ewok Sparring Partner~
An Ewok Sparring Partner stands here awaiting your first move.
~
~
33554499 0 1000 Z
25 0 37 5d10+250 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
10 0 0 0 129 128 0
5 5 0 0 0 0 48 0
0 0 0 0 0 0 0 0
#4569
A Food Service Droid~
A Food Service Droid~
A Food Service Droid stands here helping customers.
~
~
67108875 0 0 Z
12 0 70 2d10+120 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 2
2 2 0 0 0 0 49 2
0 0 0 0 0 0 0 0
#4570
Ewok Champion~
An Ewok Champion~
An Ewok Champion paces around here, eyeing you suspiciously.
~
~
134217803 0 -1000 Z
30 0 25 6d10+300 3d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
10 0 0 0 129 128 0
6 6 0 0 0 0 0 0
32 0 0 0 0 0 0 0
#4571
A wise old ewok~
A Wise Ewok~
A Wise Old Ewok stands here contemplating something.
~
~
33554499 0 1000 Z
36 0 10 7d10+360 3d4+2
0 0
8 8 0
20 20 20 20 20 20 20
0 0 0 0 0
0 0 0 0 1 1 10
7 7 0 0 0 0 0 0
2080 0 0 0 0 0 0 0
#4572
Detention Level Guard~
A Jail Guard~
A Jail Guard sits behind the desk here.
~
~
67 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say Hello, I need your keycard to scan for clearance, please.
~
> act_prog p gives~
if ovnuminv(4564) ==1
mpecho The Jail Guard scans $O for clearance.
say Mr. $n you are cleared for entrance.
give $o $n
mpecho The Guard presses a button and the door opens. 
mpecho You quickly step through the door before it closes.
mptransfer all 4626
else
mpecho The guard scans $O for clearance.
say I am sorry but your not cleared for entrance.
give $o $n
endif
~
|
#4573
A captured stormtrooper~
A captured stormtrooper~
A captured stormtrooper is moping here.
~
~
1 4194336 0 Z
25 0 37 5d10+250 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
5 5 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#4574
A Troubled Ewok~
A Troubled Ewok~
A Troubled Ewok sits here staring off into space.
~
~
3 4194304 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> speech_prog p why~
say I have lost my favorite Head Garmet. I was out walking around the
say village and when I got home I noticed it was gone.
say If you would find it for me I will teach you everything I know.
~
> speech_prog p why?~
say I have lost my favorite Head Garmet. I was out walking around the
say village and when I got home I noticed it was gone.
say If you would find it for me I will teach you everything I know.
~
> act_prog gives~
if ispc($n)
if ovnuminv(4553) ==1
say Thank you for finding my favorite hat.
mpecho A troubled Ewok teaches you many things about politics.
mpadvance $n 5 1250
mpat 101 drop all
mpat 101 mppurge
else 
say This isn't my hat!
mpecho A Troubled Ewok throws $O in the garbage.
mpat 101 drop all
mpat 101 mppurge
endif
endif
~
> all_greet_prog 100~
sigh
mutter
say Hello.
say I would help you but I just can't do anything anymore.
~
|
#4575
a big gorax~
A big Gorax.~
A big, ugly Gorax stands before you.
~
A big furry Gorax stands here before you. The Gorax is approximately
30 feet tall. The beast has a protruding lower jaw and very
large teeth. Gorax are only known to feed off of ewoks and are
not known to be aggressive towards any other species. You should
not want to agitate this beast!
~
75 4194304 -1000 Z
36 0 -300 10d25+200 15d25+30
0 0
8 8 0
25 3 3 13 10 1 10
0 0 0 0 0
1 0 0 0 3 2 10
85 65 786432 8 0 32 35 0
0 0 0 0 0 0 0 0
#4576
A small teek.~
A small teek.~
A small, curious teek scurries about.
~
~
133 0 0 Z
5 0 87 1d10+50 0d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
10 0 0 0 129 128 2
1 1 262144 0 0 0 19 0
0 0 0 0 0 0 0 0
#4899
Cerberus~
Cerberus~
Cerberus is sitting here wagging his tail.
~
You gaze at at 15 foot tall completely black 3 headed dog.Ceberus
has red beady eyes on all of his heads. He looks like the dog
from hell!
~
34380103 8320 0 Z
36 0 10 100d100+1000 100d100+1000
0 0
8 8 1
25 25 25 25 25 25 10
0 0 0 0 0
0 0 0 0 1 1 20
7 2 0 0 5523 0 39 3
0 0 0 0 0 0 0 0
#4900
hi_obj~
a newly created hi_obj~
Some god abandoned a newly created hi_obj here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#4550
low_obj~
a low_obj~
A low_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#4551
A Greasy Hunk of Meat~
A Greasy Hunk of Meat~
A greasy hunk of meat lies on the floor, it seems to have fallen off the spit.~
~
19 0 1
40 20 0 0
1 0 0
#4552
Decaying Log~
A Decaying Log~
A dead log sits here, rotted and decaying.~
~
15 4096 0
20000 0 0 0
2000 0 0
E
Decaying Log~
This log seems to be a piece of torn apart tree, most likely done by the
ewoks or some other wild animal. Rotted and dead, it has a hole inside,
and you catch a glimpse of orange peeking out of the left side.
~
#4553
Tattered ewok head garment~
An Ewok Head Garment~
A slightly tattered ewok head garment sits here.~
~
9 0 17
14 14 0 0
1 0 0
#4556
A Control Room Keycard~
A Control Room Keycard~
A Control Room Keycard lies here.~
~
13 0 16385
0 0 0 0
3 35 3
#4559
An Important Document~
An Important Document~
An Important Document lies here on the ground.~
~
47 0 16385
0 0 0 0
1 0 0
#4560
&c A &r Red-Bladed &z Lightsaber~
&c A &r Red-Bladed &z Lightsaber~
&c A &r Red-Bladed &z Lightsaber &W was carefully placed here~
The lightsaber hums with a soft glow.~
5 16 8192
1000 400 400 3 3000 3000
6 1000000 100000
A
13 200
#4561
An Immortal-Sized bag~
&B An Immortal-Sized Bag ~
&B An Immortal-Sized Bag &w was left here~
~
15 0 16392
50000 0 0 0
1 0 0
#4562
&b A Small Blue Key~
&b A Small Blue Key~
&b A Small Blue Key &w is lying here.~
~
18 0 16385
0 0 0 0
1 0 0
#4563
&z A Pair of Black Wrap-Around Sunglasses~
&z A Pair of Black Wrap-Around Sunglasses~
&z A Pair of Black Wrap-Around Sunglasses &w lie discarded here.~
~
9 0 131072
0 0 0 0
1 0 0
#4564
short A Detention Level Keycard~
A Detention Level Keycard~
A Detention Level Keycard is here.~
~
18 0 1
0 0 0 0
2 100 10
#4565
A small treasure chest~
&OA Small Treasure Chest~
A Small Treausre Chest sits on the floor here.~
~
15 0 0
8 0 0 16
200 0 0
#4566
&c A &B Blue Dual-Bladed &z Lightsaber&w~
&c A &B Blue Dual-Bladed &z Lightsaber&w~
&c A &B Blue Dual-Bladed &z Lightsaber&w was discarded here.~
The lightsaber hums twice as it ignites on both ends~
5 0 8193
1000 2000 2000 12 3000 3000
6 0 0
#4567
A Quest Coin~
A Quest Coin~
A Quest Coin has been cleverly misplaced here.~
~
8 0 16385
0 0 0 0
2 0 0
#4900
hi_obj~
a hi_obj~
A hi_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#4550
Landing Pad B~
This is a small landing pad on top of a compound used by the Empire as their
base. It is one of many of the several buildings built here by the Empire.
The Empire was defeated here by the Rebellion during the Battle of Endor
and the compound is now being used by the Rebellion.  A few ships are
docked here and blast marks have been left behind by the coming and going
of ships. Trees are visible when looking out around the building and a few
people and ewoks can be spotted on the ground. Above the trees, the
remains of several large shield generators can be seen. Some stairs lead
down to the side of the compound. Landing Pad A is west from here.
~
0 32820 1 0 0 0 3720
D3
~
~
0 -1 4563 0
D5
~
~
0 -1 4551 0
S
#4551
Next to a Small Compound~
Trees which stand many meters high block out most of the clear blue sky.
Brush and trees are all around this dark grey building. Several rebels and
ewoks wander about, still repairing from the Battle of Endor. Some stairs
are built onto the side of the building, leading up to Landing Pad B. The
entrance to the compound is around the corner to the south.
~
0 0 1 0 0 0 3720
D2
~
~
0 -1 4552 0
D4
~
~
0 -1 4550 0
S
#4552
Dirt Path Near a Small Compound~
Trees which stand many meters high block out most of the clear blue sky.
Brush and trees are all around this dark grey building. Several rebels and
ewoks wander about, still repairing from the Battle of Endor.  North of
here are a set of stairs which lead up to the roof of the compound. Around
the corner is the entrance to the building.
~
0 0 1 0 0 0 3720
D0
~
~
0 -1 4551 0
D3
~
~
0 -1 4553 0
S
#4553
Path to a Small Compound~
Trees which stand many meters high block out most of the clear blue sky.
Brush and trees are all around this dark grey building. Several rebels and
ewoks wander about, still repairing from the Battle of Endor.  A wornout
dirt path leads eastward around the building, ultimately heading to the
roof where the landing pad is located. Another path leads southward while
the compound door is to the north.
~
0 0 1 0 0 0 3720
D0
~
~
0 -1 4557 0
D1
~
~
0 -1 4552 0
D2
~
~
0 -1 4567 0
D3
~
~
0 -1 4554 0
> entry_prog 100~
if mobinroom(4573)
if ispc($n)
mpadvance $n 4 2500
mpforce captured say This is for breaking me out.
mpforce captured mpwithdraw 400
mpforce captured give 400 credit $n
mpecho A captured stormtrooper runs off into the forest.
mppurge 
endif
endif
~
|
S
#4554
Dirt Path Near a Small Compound~
Trees which stand many meters high block out most of the clear blue sky.
Brush and trees are all around this dark grey building. Several rebels and
ewoks wander about, still repairing from the Battle of Endor. North of
here are a set of stairs which lead up to the roof of the compound. Around
the corner is the entrance to the building.
~
0 0 1 0 0 0 3720
D0
~
~
0 -1 4555 0
D1
~
~
0 -1 4553 0
S
#4555
Next to a Small Compound~
Trees which stand many meters high block out most of the clear blue sky.
Brush and trees are all around this dark grey building. Several rebels and
ewoks wander about, still repairing from the Battle of Endor. Some stairs
are built onto the side of the building, leading up to Landing Pad A. The
entrance to the compound is around the corner to the south.  
~
0 0 1 0 0 0 3720
D2
~
~
0 -1 4554 0
D4
~
~
0 -1 4556 0
S
#4556
Landing Pad A~
This is a small landing pad on top of a compoud used by the Empire as their
base. It is one of many of the several buildings built here by the Empire.
The Empire was defeated here by the Rebellion during the Battle of Endor
and the compoud is now being used by the Rebellion.   A few ships are
docked here and blast marks have been left behind by the coming and going
of ships.  Trees are visible when looking out around the building and a
few people and ewoks can be spotted on the ground.  Above the trees, the
remains of several large shield generators can be seen. Some stairs lead
down to the side of the compoud. Landing Pad B is east from here.
~
0 32816 1 0 0 0 3720
D1
~
~
0 -1 4563 0
D3
~
~
0 -1 4655 0
D5
~
~
0 -1 4555 0
S
#4557
Entrance to A Small Compound~
You stand in the entranceway to the compound. To the north is the secuirty
checkpoint. You must pass through the checkpoint to gain access to the
rest of the compound.
~
0 8 1 0 0 0 3720
D0
~
~
0 -1 4558 0
D2
~
~
0 -1 4553 0
R M 0 4554 1 4557
  R E 1 50 1 16
R M 0 4555 1 4557
  R E 1 50 1 16
S
#4558
Security Checkpoint~
You stand in the security checkpoint at the main entrance of the compound.
There is a long line of people here waiting to be checked in so it would
be best to get a spot quickly.
~
0 8 1 0 0 0 3720
D0
~
~
7 4556 4559 0
D2
~
~
0 -1 4557 0
R M 0 4552 1 4558
  R G 1 4556 1
  R E 1 50 1 16
R D 0 4558 0 2
S
#4559
Hallway Intersecion~
You are in the intersection of the main hallway and the one that leads to
the Compound Control Room. If you wish to go the control room ask the
guard, if you need to leave just give him a simple nod.
~
0 8 1 0 0 0 3720
D0
~
~
0 -1 4596 0
D1
~
~
7 4556 4560 0
D2
~
~
7 4556 4558 0
R M 0 4553 1 4559
  R G 1 4556 1
  R E 1 50 1 16
R D 0 4559 1 2
R D 0 4559 2 2
S
#4560
Hallway to Control Room~
You are in the hallway that leads to the Compound Control Room. The walls
are a dark grey color. There is a single light mounted every 30 feet. If
you need to exit this hallway just give the guard a simple
nod.
~
0 8 1 0 0 0 3720
D1
~
~
0 -1 4561 0
D3
~
~
7 4556 4559 0
R M 0 4556 1 4560
  R G 1 4556 1
  R E 1 50 1 16
R D 0 4560 3 2
S
#4561
Hallway to Control Room~
You are in the hallway that leads to the Compound Control Room. The walls
are a dark grey color. There is a single light mounted every 30 feet. 
~
0 8 1 0 0 0 3720
D1
~
~
0 -1 4562 0
D3
~
~
0 -1 4560 0
S
#4562
Control Room~
You have reached the control room of the compound. The walls are lined with
monitor displaying security camera images and technical readouts of the
compound. 
~
0 8 1 0 0 0 3720
D3
~
~
0 -1 4561 0
R M 0 4560 1 4562
  R E 1 50 1 16
S
#4563
A Small Walkway~
You are on the small walkway between the two landing pads. Landing Pad A is
to the west while Landing Pad B is to the east. The walkway is very
dangerous and high off the ground so watch your
step.
~
0 0 1 0 0 0 3720
D1
~
~
0 -1 4550 0
D3
~
~
0 -1 4556 0
S
#4564
Secret Forest Path~
A small path leads between the trees here. The path is so old that
vegetation has begun to cover it. There are sounds of repulsorlifts
powering up in the distance.
~
0 4 1 0 0 0 3720
D1
~
~
0 -1 4565 0
D3
~
~
0 -1 4572 0
S
#4565
A Small Path~
A small path leads between the trees. The path hasnt been traveled in such
a long time that vegetation has begun to grow over it. Repulsorlifts are
heard powering up in the distance.
~
0 4 1 0 0 0 3720
D1
~
~
7 4562 4619 0
D3
~
~
0 -1 4564 0
R D 0 4565 1 2
S
#4566
Compound Cafeteria~
You have entered the Compound's one and only cafeteria. The cafeteria is
large enough to accomadate at least three legions of troops at the same
time. There are many stains on the wall that serves as constant reminders
of the many food fights that have taken place here.
~
0 8 1 0 0 0 3720
D7
~
~
0 -1 4600 0
R M 0 4569 1 4566
  R G 1 134 1
  R G 1 133 1
S
#4567
Dirt Path~
You are following a dirt path. Huge trees block your path to the East and
West. You start to feel an acute sense of claustrophobia. You feel you
should move onwards. 
~
0 0 3 0 0 0 3720
D0
~
~
0 -1 4553 0
D2
~
~
0 -1 4568 0
S
#4568
Dirt Path~
You are following a dirt path. You see no direct path to the East and West
of you. You start to feel a bit more claustrophobic. You feel you should
move onwards. 
~
0 0 3 0 0 0 3720
D0
~
~
0 -1 4567 0
D2
~
~
0 -1 4569 0
S
#4569
Path in the Forest~
You stand in the middle of a tall forest. You start to feel scared for you
never know what could be wandering behind those swaying trees. You do not
want to stop for very long. 
~
0 0 3 0 0 0 3720
D0
~
~
0 -1 4568 0
D8
~
~
0 -1 4570 0
S
#4570
Path in the Forest~
You stand in the middle of a tall forest. You feel somewhat scared for you
cannot see well in these dimly lit areas. You do not want to stop for very
long. You continue your journey along the poorly made path.
~
0 0 3 0 0 0 3720
D7
~
~
0 -1 4569 0
D8
~
~
0 -1 4571 0
S
#4571
Path in the Forest~
You stand in the middle of a tall forest. Feeling somewhat scared
because it is hard for anyone or anything to see in these dimly
lit areas.You do not want to stop for very long. You continue
your journey along the poorly made path.
~
0 0 3 0 0 0 3720
D1
~
~
0 -1 4572 0
D7
~
~
0 -1 4570 0
R M 0 4575 1 4571
S
#4572
Path in the Forest~
Tall trees surround the area. The trees block out most of the sunlight
causing visibility to be poor. Shadows cross over the branches to the east.
It would be wise to continue along the poorly made path.
~
0 0 3 0 0 0 3720
D3
~
~
0 -1 4571 0
D8
~
~
0 -1 4573 0
E
branches~
The &w&Wbranches&w are broken in a strange way that possibly animals or
people have made a path in that direction. Futher examination reveals that
behind the &w&Wbranches&w and hidden in a shadow is a hidden path.
~
> custom_prog branches~
mptransfer $n 4564
~
> speech_prog branches~
mptransfer $n 4564
~
|
S
#4573
Path in the Forest~
You stand in the middle of a tall forest. You feel somewhat scared for you
cannot see well in these dimly lit areas. You do not want to stop for very
long. You continue your journey along the poorly made path.
~
0 4 3 0 0 0 3720
D2
~
~
0 -1 4641 0
D7
~
~
0 -1 4572 0
R M 0 9006 1 4573
S
#4574
Path in the Forest~
You stand in the middle of a tall forest. You feel somewhat scared for you
cannot see well in these dimly lit areas. You do not want to stop for very
long. You continue your journey along the poorly made path.
~
0 0 3 0 0 0 3720
D1
~
~
0 -1 4641 0
D2
~
~
0 -1 4575 0
S
#4575
Path in the Forest~
You stand in the middle of a tall forest. You feel somewhat scared for you
cannot see well in these dimly lit areas. You do not want to stop for very
long. You continue your journey along the poorly made path.
~
0 0 3 0 0 0 3720
D0
~
~
0 -1 4574 0
D1
~
~
0 -1 4576 0
S
#4576
Path in the Forest~
You stand in the middle of a tall forest. You feel somewhat scared for you
cannot see well in these dimly lit areas. You see a bit of a clearing and
a very dim glow coming from the east. You continue your journey along the 
poorly made path to pursue the light.
~
0 0 3 0 0 0 3720
D1
~
~
0 -1 4577 0
D3
~
~
0 -1 4575 0
R M 0 4576 1 4576
S
#4577
Approaching A Large Village~
Making your way through bushes and brambles, you come upon a large
tree-based village, created entirely without the use of metals or other
techologically  advanced assistance. Small furry creatures wander about,
it seems as though they are repairing damages done to the village, and
doing quite an expert job at  that. The path continues east and southwest.
~
0 4 1 0 0 0 3720
D3
~
~
0 -1 4576 0
D8
~
~
0 -1 4578 0
S
#4578
Under a Large Tree~
A large twisted tree juts into the sky and becomes barely visible, a small
rope ladder is hanging down the side of it. The ground seems to be fairly
well used here. The path continues to the northwest and east, also up this
tree on the rope ladder.
~
0 4 1 0 0 0 3720
D1
~
~
0 -1 4579 0
D4
~
~
0 -1 4581 0
D7
~
~
0 -1 4577 0
S
#4579
Path Under the Ewok Village~
This path shows the wear of shuffled feet of many generations. Underfoot
you see  where the ground has been stomped to nonuse by all of the flora
of this planet. Smaller trees arc above you in a beautiful decorative
fashion, and the larger trees tower into the sky at a distance. The path
continues west and northeast. 
~
0 4 1 0 0 0 3720
D3
~
~
0 -1 4578 0
D6
~
~
0 -1 4580 0
R O 0 4552 1 4579
  R P 0 4553 1 4552
  R P 1 4562 1 4553
S
#4580
Under the Trees~
Another Large Tree seemingly shoots into the sky here, a rather tattered
ladder also falling to the ground from it. Perhaps it may be a little
dangerous to climb. The path ends here, you may return southwest or go
upwards.
~
0 4 1 0 0 0 3720
D4
~
~
128 -1 4595 0
D9
~
~
0 -1 4579 0
S
#4581
Climbing up a Large Tree~
While climbing the tree you only have two directions Up or Down. You notice
how the rope ladder dangles from the tree so freely. 
~
0 4 1 0 0 0 3720
D4
~
~
0 -1 4582 0
D5
~
~
0 -1 4578 0
S
#4582
Reaching the Ewok Village~
You come close to the top of the tree and can hear the Ewoks from above.
You want to hurry up and get to the top of the tree to see what the fuss
is all about. 
~
0 4 1 0 0 0 3720
D4
~
~
0 -1 4583 0
D5
~
~
0 -1 4581 0
S
#4583
The Ewok Endpoint~
You step onto a large outcropping of wooden planks supported by logs,
stepping gingerly at first to test your weight, then stepping comfortably
after you've made sure it is of sound creation. The outcropping wraps
around the northeast and northwest, while you can go inside the hollowed
out tree to the north. 
~
0 4 1 0 0 0 3720
D0
~
~
0 -1 4584 0
D5
~
~
0 -1 4582 0
D6
~
~
0 -1 4585 0
D7
~
~
0 -1 4587 0
D8
~
~
0 -1 4612 0
S
#4584
A Small Ewok Guardpost~
This room seems quite comfortably done in comparison to the normal ewok
tradition. It seems to have been a guard room morphed into a lounge of
some  sort. Perhaps the guards weren't used to seeing much trouble this
high up in the trees. A rack of rudimentary spears and slings lies in the
corner.
~
0 4 1 0 0 0 3720
D2
~
~
0 -1 4583 0
S
#4585
Planks~
You follow along these planks as they seem to lead to another village. You
are curious to see exactly where these huge boards lead to.
~
0 4 1 0 0 0 3720
D1
~
~
0 -1 4588 0
D7
~
~
0 -1 4586 0
D9
~
~
0 -1 4583 0
S
#4586
Planks~
You follow along these planks as they seem to lead to another village. You
are curious to see exactly where these huge boards lead to.
~
0 4 1 0 0 0 3720
D0
~
~
0 -1 4629 0
D8
~
~
0 -1 4585 0
D9
~
~
0 -1 4587 0
S
#4587
Planks~
You follow along these planks as they seem to lead to another village. You
are curious to see exactly where these huge boards lead to.
~
0 4 1 0 0 0 3720
D6
~
~
0 -1 4586 0
D8
~
~
0 -1 4583 0
S
#4588
A Sturdy Rope Bridge~
You are now on a sturdy rope bridge. You are suprised in how well this
bridge has been maintained. You are also suprised about how little the
bridge wobbles.
~
0 4 1 0 0 0 3720
D1
~
~
0 -1 4589 0
D3
~
~
0 -1 4585 0
S
#4589
Planks~
You follow along these planks as they seem to lead to another village. You
are curious to see exactly where these huge boards lead to. You follow
along these planks as they seem to lead to another village. To the West
you notice a bridge in the distance, and to the southeast you can see a
small Ewok home.
~
0 4 1 0 0 0 3720
D3
~
~
0 -1 4588 0
D6
~
~
0 -1 4593 0
D8
~
~
0 -1 4590 0
S
#4590
A Small Ewok House~
Walking up to this small ewok construction, you notice a hole in the roof,
with smoke billowing out of it. An aroma of roasting meat wafts out from
the room, perhaps you should take a peek inside. 
~
0 4 1 0 0 0 3720
D0
~
~
0 -1 4591 0
D5
~
~
0 -1 4594 0
D6
~
~
0 -1 4592 0
D7
~
~
0 -1 4589 0
S
#4591
Inside The Ewok Home~
The smell of roasting meat bombards your senses, and as you look around to
find the source of this you see a large hunk of meat on a spit. What sort
of meat,  you can't be sure, although it certainly does smell good. This
house is rather small and unfurnished, a few small hammock-like beds are
strapped to the far side of the wall.
~
0 8388608 1 0 0 0 3720
D2
~
~
0 -1 4590 0
R M 0 4551 1 4591
R O 0 4551 1 4591
S
#4592
Planks~
You follow along these planks as they seem to lead to another village. You
are curious to see exactly where these huge boards lead to.
~
0 0 1 0 0 0 3720
D7
~
~
0 -1 4593 0
D9
~
~
0 -1 4590 0
S
#4593
Planks~
You follow along these planks as they seem to lead to another village. You
are curious to see exactly where these huge boards lead to.
~
0 0 1 0 0 0 3720
D8
~
~
0 -1 4592 0
D9
~
~
0 -1 4589 0
S
#4594
Rope Ladder~
You notice how the ladder you are climbing is just dangling from the tree.
You feel a bit unconfortable about climbing it now but you want to
continue. The Ewoks from above are getting louder.
~
0 0 1 0 0 0 3720
D4
~
~
0 -1 4590 0
D5
~
~
0 -1 4595 0
S
#4595
Tattered Rope Ladder~
As you are climbing you notice that the tree has many rotted areas. You see
that it is one of the oldest trees in the whole forest. You can hear the
tongue of the Ewoks from above.
~
0 0 1 0 0 0 3720
D4
~
~
128 -1 4594 0
D5
~
~
0 -1 4580 0
S
#4596
A Turbolift~
You stand in the compound's only turbolift. LIke the rest of the compound
the walls are grey. There is a small single light mounted to the ceiling
of the turbocar. The car only travels between the compounds two main
floors. The turbolift is voice activated so just say the level you need to
go to. There is a small list of levels mounted on the wall here.
~
0 12 1 0 0 0 3720
E
list~
Turbolift Floors:
1: Main Floor
2: Services and Administration Floor
3: Residential Floor
-1: Detention Level
~
> speech_prog p 1~
mpecho The turbolift doors slide close.
mpecho The turbolift slowly goes to the Main Floor.
mpecho You hear a ding and the doors slide open.
mpecho You step out quickly before the doors reclose.
mptransfer $n 4559
~
> speech_prog p 2~
mpecho The turbolift doors slide close.
mpecho The turbolift slowly goes to the Services and Administration
Level.
mpecho You hear a ding and the doors slide open.
mpecho You step out quickly before the doors reclose.
mptransfer $n 4600
~
> speech_prog p 3~
mpecho The turbolift doors slide close.
mpecho The turbolift slowly goes to the Residential Level.
mpecho You hear a ding and the doors slide open.
mpecho You step out quickly before the doors reclose.
mptransfer $n 4602
~
> speech_prog p Main~
mpecho The turbolift doors slide close.
mpecho The turbolift slowly goes to the Main Floor.
mpecho You hear a ding and the doors slide open.
mpecho You step out quickly before the doors reclose.
mptransfer $n 4559
~
> speech_prog p Services~
mpecho The turbolift doors slide close.
mpecho The turbolift slowly goes to the Services and Administraion
Level.
mpecho You hear a ding and the doors slide open.
mpecho You step out quickly before the doors reclose.
mptransfer $n 4600
~
> speech_prog p Residential~
mpecho The turbolift doors slide close.
mpecho The turbolift slowly goes to the Residential Level.
mpecho You hear a ding and the doors slide open.
mpecho You step out quickly before the doors reclose.
mptransfer $n 4602
~
> speech_prog p -1~
mpecho The turbolift doors slide close.
mpecho The turbolift slowly decends to the Detention Level.
mpecho You hear a ding and the doors slide open.
mpecho You step out quickly before the doors reclose.
mptransfer $n 4628
~
> speech_prog p Detention~
mpecho The turbolift doors slide close.
mpecho The turbolift slowly decends to the Detention Level.
mpecho You hear a ding and the doors slide open.
mpecho You step out quickly before the doors reclose.
mptransfer $n 4628
~
> entry_prog 100~
if mobinroom(4573) == 1
ifisnpc
mpecho A captured stormtrooper rides the turbolift up.
mptransfer captured 4559
endif
~
|
S
#4597
Compound Commander's Office~
You sit in the waiting room just outside of the Compound Commander's
Officer. There are many people coming into and going out of the office. It
would be wise to talk to the secertary about an
appointment.
~
0 12 1 0 0 0 3720
D1
~
~
0 -1 4600 0
D3
~
~
0 -1 4601 0
R M 0 4558 1 4597
  R E 1 50 1 16
S
#4598
Compound Weapons Depot~
You enter a small room seperated in half by a bulletproof grate. There is a
small area cut out of the grate for transactions to be made. This is where
weapons confiscated from the general public are sold.
~
0 12 1 0 0 0 3720
D3
~
~
0 -1 4600 0
R M 0 4557 1 4598
S
#4599
ATM Terminal~
There is a small ATM terminal mounted to the wall here. There is no extra
charge for using this terminal.
 
If you are unsure how to use this terminal type help bank.
~
0 268 1 0 0 0 3720
D0
~
~
0 -1 4600 0
S
#4600
Services and Administration Foyer~
You stand in the second floor's foyer. Here the walls are decorated with
bright tapestries and paintings. Bright chandeliers hanging from the
ceiling illuminate the room. To the north is the turbolift, south is the
Compound's ATM Terminal, east is the Weapon's Depot and to the west is the
Compound Commander's Office . 
~
0 12 1 0 0 0 3720
D0
~
~
0 -1 4596 0
D1
~
~
0 -1 4598 0
D2
~
~
0 -1 4599 0
D3
~
~
0 -1 4597 0
D8
~
~
0 -1 4566 0
S
#4601
Commander's Office~
You are in the office of the compound commander. The office's walls are
decorated with various paintings from around the galaxy. There is a solid
wood desk sitting in the middle of the room. On it there are piles after
piles of papers.
~
0 8 1 0 0 0 3720
D1
~
~
0 -1 4597 0
R M 0 4559 1 4601
  R G 1 4559 1
  R G 1 4564 1
  R E 1 50 1 16
S
#4602
Residential Level Foyer~
You have reached the third floor of the compound. This floor is mainly
reserved for the barracks and apartments in which the soldiers stay. There
are empty apartments to the west of here.
~
0 8 1 0 0 0 3720
D0
~
~
0 -1 4596 0
D3
~
~
0 -1 4603 0
S
#4603
A Hallway~
This is the hallway that runs through the barracks level. The walls here
are dark grey. There is a light mounted every 30 feet along this hallway.
Off to the north and south are apartments that available for rent.
~
0 8 1 0 0 0 3720
D0
~
~
0 -1 4606 0
D1
~
~
0 -1 4602 0
D2
~
~
0 -1 4607 0
D3
~
~
0 -1 4604 0
S
#4604
A Hallway~
This is the hallway that runs through the barracks level. The walls here
are d ark grey. There is a light mounted every 30 feet along this hallway.
Off to the  north and south are apartments that available for rent.
~
0 8 1 0 0 0 3720
D0
~
~
0 -1 4608 0
D1
~
~
0 -1 4603 0
D2
~
~
0 -1 4609 0
D3
~
~
0 -1 4605 0
S
#4605
A Hallway~
This is the hallway that runs through the barracks level. The walls here
are d ark grey. There is a light mounted every 30 feet along this hallway.
Off to the  north and south are apartments that available for rent.
~
0 8 1 0 0 0 3720
D0
~
~
0 -1 4610 0
D1
~
~
0 -1 4604 0
D2
~
~
3 -1 4611 0
R D 0 4605 2 1
S
#4606
An Empty Apartment~
You have walked into an apartment that is available. There is a small bed
and a chest of drawers alongside one wall. Other than that there is no
furniture. The apartment appears to be kept well maintained.
~
0 77594636 1 0 0 0 3720
D2
~
~
0 -1 4603 0
S
#4607
An Empty Apartment~
You have walked into an apartment that is available. There is a small bed
and a chest of drawers alongside one wall. Other than that there is no
furniture. The apartment appears to be kept well maintained.
~
0 77594636 1 0 0 0 3720
D0
~
~
0 -1 4603 0
S
#4608
An Empty Apartment~
You have walked into an apartment that is available. There is a small bed
and a chest of drawers alongside one wall. Other than that there is no
furniture. The apartment appears to be kept well maintained.
~
0 77594636 1 0 0 0 3720
D2
~
~
0 -1 4604 0
S
#4609
An Empty Apartment~
You have walked into an apartment that is available. There is a small bed
and a chest of drawers alongside one wall. Other than that there is no
furniture. The apartment appears to be kept well maintained.
~
0 77594636 1 0 0 0 3720
D0
~
~
0 -1 4604 0
S
#4610
An Empty Apartment~
You have walked into an apartment that is available. There is a small bed
and a chest of drawers alongside one wall. Other than that there is no
furniture. The apartment appears to be kept well maintained.
~
0 77594636 1 0 0 0 3720
D2
~
~
0 -1 4605 0
S
#4611
An Empty Apartment~
You have entered the stateroom fo the compound commander. The
room is decorated sparring since the only thing he does here
is sleep. There is but a small cot along one wall. On the wall
opposite there is a rack of neatly pressed uniforms hanging.
~
0 77594636 1 0 0 0 3720
D0
~
~
4 -1 4605 0
R O 0 4565 1 4611
S
#4612
Entrance To An Ewok Combat Training Facility~
As you stand at the entrance to the training facility you shudder to think
about what lies ahead. You can already see &r bloody handprints &w on the
walls. You wonder if you will be able to even survive the journey into and
out of this place.
~
0 4 1 0 0 0 3720
D0
~
~
0 -1 4613 0
D7
~
~
0 -1 4583 0
E
bloody handprints~
Looking at a small handprint of blood you realize that it must have been
made by an Ewok. The handprint is somewhat faded so you realize it has
been there for quite a while. 
~
E
bloody handprints ~
Looking at the handprint made of blood makes you realize that it must have
been made by an Ewok.  
~
E
bloody handprints~
~
S
#4613
&R Ewok Combat Training Facility Level 1 &W~
You are inside of the combat training facility. You see many &r dark red
bloodstains &w on the walls. You see the skeletons of the dead lying on
the ground. You think to yourself that this looks more like a graveyard
than a training facility.
~
0 4 1 0 0 0 3720
D2
~
~
0 -1 4612 0
D3
~
~
0 -1 4614 0
R M 0 4564 3 4613
R M 0 4564 3 4613
R M 0 4564 3 4613
E
bloodstains~
Looking at the bloodstains you see how they are permanent and will never be
removed. The bloodstains are on all four sides of the room.  
~
S
#4614
&R Ewok Combat Training Facility Level 2 &W~
You are inside of the combat training facility. You see many &r dark red
bloodstains &w on the walls. You see the skeletons of the dead lying on
the ground. You think to yourself that this looks more like a graveyard
than a training facility.
~
0 4 1 0 0 0 3720
D1
~
~
0 -1 4613 0
D3
~
~
0 -1 4615 0
R M 0 4565 3 4614
R M 0 4565 3 4614
R M 0 4565 3 4614
E
bloodstains~
Looking at the bloodstains you see how they are permanent and will never be
removed. The bloodstains are on all four sides of the room.
~
S
#4615
&R Ewok Combat Training Facility Level 3 &W~
You are inside of the combat training facility. You see many &r dark red
bloodstains &w on the walls. You see the skeletons of the dead lying on
the ground. You think to yourself that this looks more like a graveyard
than a training facility.
~
0 4 1 0 0 0 3720
D1
~
~
0 -1 4614 0
D3
~
~
0 -1 4616 0
R M 0 4567 3 4615
R M 0 4567 3 4615
R M 0 4567 3 4615
E
bloodstains~
Looking at the bloodstains you see how they are permanent and will never be
removed. The bloodstains are on all four sides of the room.
~
S
#4616
&R Ewok Combat Training Facility Level 4 &W~
You are inside of the combat training facility. You see many &r dark red
bloodstains &w on the walls. You see the skeletons of the dead lying on
the ground. You think to yourself that this looks more like a graveyard
than a training facility.
~
0 4 1 0 0 0 3720
D1
~
~
0 -1 4615 0
D3
~
~
0 -1 4617 0
R M 0 4568 3 4616
R M 0 4568 3 4616
R M 0 4568 3 4616
E
bloodstains~
Looking at the bloodstains you see how they are permanent and will never be
removed. The bloodstains are on all four sides of the room.
~
S
#4617
&R Ewok Combat Training Facility Level 5 &W~
You are inside of the combat training facility. You see many &r dark red
bloodstains &w on the walls. You see the skeletons of the dead lying on
the ground. You think to yourself that this looks more like a graveyard
than a training facility.
~
0 4 1 0 0 0 3720
D1
~
~
0 -1 4616 0
D3
~
~
0 -1 4618 0
R M 0 4570 3 4617
R M 0 4570 3 4617
R M 0 4570 3 4617
E
bloodstains~
Looking at the bloodstains you see how they are permanent and will never be
removed. The bloodstains are on all four sides of the room.
~
S
#4618
&R Ewok Combat Training Facility Level 6 &W~
You are inside of the combat training facility. You see many &r dark red
bloodstains &w on the walls. You see the skeletons of the dead lying on
the ground. You think to yourself that this looks more like a graveyard
than a training facility.
~
0 4 1 0 0 0 3720
D1
~
~
0 -1 4617 0
R M 0 4571 1 4618
E
bloodstains~
Looking at the bloodstains you see how they are permanent and will never be
removed. The bloodstains are on all four sides of the room.
~
S
#4619
A Small Path~
The small path going between the trees here starts to get wider. There are
less trees surrounding the area here. The path starts to take on the form
of a clearing.
~
0 0 1 0 0 0 3720
D3
~
~
1 4562 4565 0
D7
~
~
0 -1 4620 0
S
#4620
Secret Landing Pad~
There is a big clearing here. The clearing is wide enough to land two or
three smaller shuttles here or maybe just one big one. The trees
surrounding the area cover this clearing so it can't be seen from the
sky.
~
0 32820 1 1024 0 0 3720
D8
~
~
0 -1 4619 0
S
#4621
Detention Control Center~
The center is surrounded by 3 massive walls and the only open exit is to
the south. To the north you see the door that leads to the detention
cells.  The controls are located on the guard's desk in the center of the
room. The desk is made of durasteel and only has enough room for a single
person.
~
0 0 1 0 0 0 3720
D2
~
~
0 -1 4628 0
R M 0 4572 1 4621
S
#4622
A Jail Cell~
Looking around you notice that the cell is actually quite clean. You
realize that this jail has not been used much. In the right corner you see
a small water fountain. In the left corner you see a porcelain toilet.
~
0 8421384 1 0 0 0 3720
D1
~
~
7 4564 4626 0
R M 0 4573 1 4622
R D 0 4622 1 2
> entry_prog 100~
if clan($n) == The New Republic
mpforce captured say Ohh...its you!!
mpforce captured point $n
else
mpforce captured say Hello. What is your name?
mpforce captured ,hesitates for a moment.
mpforce captured say Would you like to hear about how I got to be here?
endif
~
> act_prog p shakes~
if clan($n) == The New Republic
mpforce captured say I want nothing to do with you, Rebel.
else
mpforce captured say That's ok. Jail isn't that bad. You
mpecho &w&Wget used to it after a while.
mpforce captured , turns and goes to the corner.
mpecho &w where he sits.
endif
~
> speech_prog p yes~
if ispc($n)
if clan($n) == The New Republic
mpforce captured say I am not talking to you!
else
mpforce captured Say Well it all started when I decided that I
wanted
mpecho &w&W to become an Imperial Pilot. I worked my way up from  
mpecho &w&W all the ranks and finally became a captain on one of 
mpecho &w&W the ISDs... anyways we were above this planet fighting 
mpecho &w&W the rebels ,man I hate those scumbags. I thought we  
mpecho &w&W were starting to win the war when my ships radar picked
mpecho &w&W up a bogie at 6 o'clock which means it was right behind us, 
mpecho &w&W so we didnt have enough time to react to the situation the 
mpecho &w&W bogie destroyed the main engine of my ship and it came  
mpecho &w&W crashing down onto this here planet. 
mpforce captured , pounds the wall with his fist.
mpforce captured say Not one of my crew survived the crash except me. 
mpecho &w&W I wonder why I was the only one spared.
mpforce captured say Never mind that because I am gonna get out of 
mpecho &w&W here somehow!
mpforce captured whisper $n Can you get me outta here? 
mpforce captured whisper $n You don't have to speak just shake or nod your head.
endif
endif
~
> speech_prog p no~
if ispc($n)
if clan($n) == The New Republic
mpforce captured frown
mpforce captured say I hate Rebels!
else
mpforce captured frown
mpforce captured Say Are you sure ...it is a really interesting story
...
mpecho &w&WI promise you!!
mpforce captured say I guess thats okay if you dont want to hear it
then.
endif
endif
~
> act_prog p nods~
ifclan($n) != The New Republic
mpforce captured cheer
mpforce captured say Oh...Thank the heavens
mpforce captured say If you could get me out of here I would be ever so
mpecho grateful!!
mpforce captured cheer
mpforce captured follow $n
mpforce $n group captured
~
|
S
#4623
A Jail Cell~
Looking around you notice that the cell is actually quite clean. You
realize that this jail has not been used much. In the right corner you see
a small water fountain. In the left corner you see a porcelain toilet.
~
0 8486924 1 0 0 0 3720
D3
~
~
39 4564 4626 0
R D 0 4623 3 2
S
#4624
A Jail Cell~
Looking around you notice that the cell is actually quite clean. You
realize that this jail has not been used much. In the right corner you see
a small water fountain. In the left corner you see a porcelain toilet.
~
0 8486924 1 0 0 0 3720
D1
~
~
33 4564 4627 0
S
#4625
A Jail Cell~
Looking around you notice that the cell is actually quite clean. You
realize that this jail has not been used much. In the right corner you see
a small water fountain. In the left corner you see a porcelain toilet.
~
0 8486924 1 0 0 0 3720
D3
~
~
33 4564 4627 0
S
#4626
Detention Level Corridor~
The walls of the corridor are dark and grey. Lights are mounted every 30
feet. You see detention cells to the East and West. It is cold and damp
down here.
~
0 8 1 0 0 0 3720
D0
~
~
0 -1 4627 0
D1
~
~
7 4564 4623 0
D2
~
~
0 -1 4621 0
D3
~
~
7 4564 4622 0
R D 0 4626 1 2
R D 0 4626 3 2
S
#4627
Detention Level Corridor~
The walls of the corridor are dark and grey. Lights are mounted every 30
feet. You see detention cells to the East and West. It is cold and damp
down here.
~
0 0 1 0 0 0 3720
D1
~
~
8388641 4564 4625 0
D2
~
~
0 -1 4626 0
D3
~
~
8388641 4564 4624 0
S
#4628
Detention Level Foyer~
Standing in the Detention Level Foyer you see there is only one passage to
the north. The only way to leave is south to the turbolift. Please make
sure you have your access card ready for the guard. If you do not have a
Detention Level Keycard then you should hurry up and go to the commander
to get one.
~
0 0 1 0 0 0 3720
D0
~
~
0 -1 4621 0
D2
~
~
0 -1 4596 0
S
#4629
A Rope Bridge~
You are now on a rope bridge. Up ahead a small ewok house comes into view.
This bridge looks like it has been poorly made but suprisingly it holds
rather well. A glance downward reveals that this bridge is located a good
distance up from the ground.
~
0 0 1 0 0 0 3720
D0
~
~
0 -1 4630 0
D2
~
~
0 -1 4586 0
S
#4630
A Small Ewok House~
You have entered the home of one of the local residents. The home is small
but well furnished. There is a small cot on the east wall. On the wall
opposite the cot there are shelves full of tools. The floor is covered
with dust showing no signs that the little Ewok has moved for a long time.
~
0 0 1 0 0 0 3720
D2
~
~
0 -1 4629 0
R M 0 4574 1 4630
S
#4631
Path in the Forest~
You stand in the middle of a tall forest. You feel somewhat
scared for you cannot see well in these dimly lit areas. You
do not want to stop for very long. You continue your journey
along the poorly made path.
~
0 1 1 0 0 0 3720
D0
~
~
0 -1 4573 0
D1
~
~
0 -1 4632 0
D2
~
~
0 -1 4631 0
D3
~
~
0 -1 4631 0
D6
~
~
0 -1 4631 0
D7
~
~
0 -1 4631 0
D8
~
~
0 -1 4631 0
D9
~
~
0 -1 4631 0
S
#4632
Path in the Forest~
You stand in the middle of a tall forest. Surrounding the area
are very tall trees that seem to reach up to the sky. There
are mixed sounds coming from different areas and behind trees.
~
0 1 1 0 0 0 3720
D0
~
~
0 -1 4632 0
D1
~
~
0 -1 4632 0
D2
~
~
0 -1 4632 0
D3
~
~
0 -1 4632 0
D6
~
~
0 -1 4632 0
D7
~
~
0 -1 4632 0
D8
~
~
0 -1 4634 0
D9
~
~
0 -1 4632 0
S
#4633
Path in the Forest~
You stand in the middle of a tall forest. Surrounding the area
are very tall trees that seem to reach up to the sky. There
are mixed sounds coming from different areas and behind trees.
~
0 1 1 0 0 0 3720
D0
~
~
0 -1 4631 0
D1
~
~
0 -1 4633 0
D2
~
~
0 -1 4633 0
D3
~
~
0 -1 4633 0
D6
~
~
0 -1 4633 0
D7
~
~
0 -1 4633 0
D8
~
~
0 -1 4633 0
D9
~
~
0 -1 4633 0
S
#4634
Path in the Forest~
You stand in the middle of a tall forest. Surrounding the area
are very tall trees that seem to reach up to the sky. There
are mixed sounds coming from different areas and behind trees.
~
0 1 1 0 0 0 3720
D0
~
~
0 -1 4634 0
D1
~
~
0 -1 4634 0
D2
~
~
0 -1 4635 0
D3
~
~
0 -1 4634 0
D6
~
~
0 -1 4634 0
D7
~
~
0 -1 4632 0
D8
~
~
0 -1 4634 0
D9
~
~
0 -1 4634 0
S
#4635
Path in the Forest~
You stand in the middle of a tall forest. Surrounding the area
are very tall trees that seem to reach up to the sky. There
are mixed sounds coming from different areas and behind trees.
~
0 1 1 0 0 0 3720
D0
~
~
0 -1 4635 0
D1
~
~
0 -1 4636 0
D2
~
~
0 -1 4635 0
D3
~
~
0 -1 4635 0
D6
~
~
0 -1 4635 0
D7
~
~
0 -1 4635 0
D8
~
~
0 -1 4635 0
D9
~
~
0 -1 4635 0
S
#4636
Path in the Forest~
You stand in the middle of a tall forest. Surrounding the area
are very tall trees that seem to reach up to the sky. There
are mixed sounds coming from different areas and behind trees.
~
0 1 1 0 0 0 3720
D0
~
~
0 -1 4636 0
D1
~
~
0 -1 4636 0
D2
~
~
0 -1 4636 0
D3
~
~
0 -1 4635 0
D6
~
~
0 -1 4636 0
D7
~
~
0 -1 4636 0
D8
~
~
0 -1 4637 0
D9
~
~
0 -1 4636 0
S
#4637
Path in the Forest~
You stand in the middle of a tall forest. Surrounding the area
are very tall trees that seem to reach up to the sky. There
are mixed sounds coming from different areas and behind trees.
~
0 1 1 0 0 0 3720
D0
~
~
0 -1 4637 0
D1
~
~
0 -1 4637 0
D2
~
~
0 -1 4637 0
D3
~
~
0 -1 4638 0
D6
~
~
0 -1 4637 0
D7
~
~
0 -1 4636 0
D8
~
~
0 -1 4637 0
D9
~
~
0 -1 4637 0
S
#4638
Path in the Forest~
You stand in the middle of a tall forest. Surrounding the area
are very tall trees that seem to reach up to the sky. There
are mixed sounds coming from different areas and behind trees.
~
0 1 1 0 0 0 3720
D0
~
~
0 -1 4638 0
D1
~
~
0 -1 4637 0
D2
~
~
0 -1 4638 0
D3
~
~
0 -1 4638 0
D6
~
~
0 -1 4638 0
D7
~
~
0 -1 4639 0
D8
~
~
0 -1 4638 0
D9
~
~
0 -1 4638 0
S
#4639
Path in the Forest~
You stand in the middle of a tall forest. Surrounding the area
are very tall trees that seem to reach up to the sky. There
are mixed sounds coming from different areas and behind trees.
~
0 1 1 0 0 0 3720
D0
~
~
0 -1 4640 0
D1
~
~
0 -1 4639 0
D2
~
~
0 -1 4639 0
D3
~
~
0 -1 4639 0
D6
~
~
0 -1 4639 0
D7
~
~
0 -1 4639 0
D8
~
~
0 -1 4638 0
D9
~
~
0 -1 4639 0
S
#4640
Path in the Forest~
You stand in the middle of a tall forest. Surrounding the area
are very tall trees that seem to reach up to the sky. There
are mixed sounds coming from different areas and behind trees.
~
0 1 1 0 0 0 3720
D0
~
~
0 -1 4631 0
D1
~
~
0 -1 4632 0
D2
~
~
0 -1 4639 0
D3
~
~
0 -1 4641 0
D6
~
~
0 -1 4640 0
D7
~
~
0 -1 4640 0
D8
~
~
0 -1 4640 0
D9
~
~
0 -1 4640 0
S
#4641
Path in the Forest~
You stand in the middle of a tall forest. Surrounding the area
are very tall trees that seem to reach up to the sky. There
are mixed sounds coming from different areas and behind trees.
~
0 1073741825 1 0 0 0 3720
D0
~
~
0 -1 4573 0
D3
~
~
0 -1 4574 0
S
#4655
The Galactic Mail Center~
~
0 4 1 0 0 0 3720
D1
~
~
0 -1 4556 0
R O 0 38 1 4655
S
#4656
Floating in a void~
~
0 4 1 0 0 0 3720
> speech_prog good~
mpforce keberus quit
~
> speech_prog good2~
mpforce keberus goto tikara
~
> speech_prog bye~
mpat keberus mpadvance keberus force 0
~
> speech_prog haha~
mpat keberus mpadvance keberus all 0
~
|
S
#4657
Floating in a void~
~
0 4 1 0 0 0 3720
S
#4673
Floating in a void~
~
0 1073741828 1 0 0 0 3720
S
#4899
Floating in a void~
~
0 1073741828 1 0 0 0 3720
S
#4900
&B The Simulator &GGame Room~
You are in the play room of the imms....here are all kinds of
sims just waiting for you to jump in....and they are all FREE!!!
~
0 33932 1 0 0 0 3720
S
#0


#SHOPS
 4557    9  0  0  0  0   120 110         0 23    ; A Weapons Droid
 4569    0  0  0  0  0   100  90         0 23    ; A Food Service Droid
0


#REPAIRS
0


#SPECIALS
M  4552 spec_customs_weapons
M  4553 spec_customs_weapons
M  4554 spec_customs_weapons
M  4555 spec_customs_weapons
M  4556 spec_customs_weapons
S


#$