swfote2.1/.slog/
swfote2.1/backup/u/
swfote2.1/bin/cygwin/
swfote2.1/building/
swfote2.1/doc/mudprogs/
swfote2.1/gods/
swfote2.1/html/profiles/
swfote2.1/player/
swfote2.1/player/u/
#AREA   New Corellia~



#AUTHOR Salvius~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 6255928

#MOBILES
#4901
low_mob~
a newly created low_mob~
Some god abandoned a newly created low_mob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#4902
CorSec Customs Officer~
A CorSec Officer~
A CorSec Officer Stands Here, Checking Baggage.
~
~
1073741827 4194304 0 Z
30 0 -5 6d10+300 3d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
6 6 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#4903
Corellian Shopkeeper~
A Shopkeeper~
A Shopkeeper is here, checking inventory.
~
~
3 4194304 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 1
20 10 10 20 10 10 10
0 0 0 0 0
0 0 0 0 3 1 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if ispc($n)
say Hi there, what can I get for you today?
mpsleep 3
smile $n
endif
~
|
#4904
selonian shopkeeper~
A Selonian Shopkeeper~
A Selonian Shopkeeper is attemping to sell you dessert.
~
~
3 4194304 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
28 0 0 0 3 1 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say Do you wanting to buy dessert today?
~
|
#4905
Jerek Miv~
Jerek Miv~
Jerek Miv, the shop owner is glancing around.
~
~
3 4194304 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 3 1 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say Hey there! Welcome to Miv's Gadget Shop!
mpsleep 2
say And what can I get fer ya today? Top of the line merchandise, satisfaction guaranteed!
~
|
#4906
human butcher shopkeeper~
The Shopkeeper~
A human butcher is here, trying to sell meat products.
~
~
3 4194304 0 Z
15 0 62 3d10+150 1d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 3 1 0
3 3 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say Hey mac, anything ya need today? I can sell ya some of the finest meat on Corellia.
~
|
#4907
ryn shopkeeper~
A Ryn Shopkeeper~
A Female Ryn is here, hand-making jewelry.
~
~
3 4194304 0 Z
7 0 82 1d10+70 0d4+2
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 3 1 0
1 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say Welcome, my crafts are guaranteed to bring out the best in you.
~
|
#4908
Drek Bartender~
Drek~
Drek the bartender is standing here, cleaning glasses.
~
~
3 0 0 Z
13 0 67 2d10+130 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 3 1 0
2 2 0 0 0 0 16 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say Hey there buddy, pull up a stool.
mpsleep 3
say What can I get for ya today?
~
|
#4909
doctor surgeon Dr. Stimlin~
Dr. Stimlin~
A Doctor is here, ready to help heal your wounds.
~
~
3 0 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 3 1 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> custom_prog drprogstart~
mpechoat $n Dr. Stimlin glances at you.
mpechoaround $n Dr. Stimlin glances at $q.
mpsleep 3
say Yes, I can help you. But it will cost 500 credits.
~
> bribe_prog 500~
mpecho The Doctor carefully checks over the credits
mpsleep 3
mpechoat $n The Doctor instructs you to lie down on the table and begins to get to work.
mpechoaround $n The Doctor begins operating on $q
mpsleep 3
mprestore $n 900
say You should be fine now. Next patient!
mpat 7 drop credits
mpat 7 mppurge
~
> rand_prog 25~
mpecho The Doctor looks frustrated and yells to a nurse outside..
say Get to level four, we need more supplies!
~
|
#4910
Receptionist~
The Receptionist~
The Receptionist is sitting at her desk, looking through files.
~
~
3 0 0 Z
5 0 87 1d10+50 0d4+2
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
1 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
emote looks up
mpsleep 3
say Hello, do you need some help today?
mpsleep 3
say If you do, go north to the turbolift and choose a level from the list that offers the service you need.
~
|
#5200
hi_mob~
a newly created hi_mob~
Some god abandoned a newly created hi_mob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#4901
low_obj~
a low_obj~
A low_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#4902
majestic fountain~
a fountain~
&BA Large Majestic Fountain Has Been Placed Here~
~
25 0 0
1000 1000 0 0
1 0 0
#4903
Rhyscate~
Rhyscate~
A dark, brown sweetbread was left here.~
~
19 8192 1
5 20 0 0
1 5 0
#4904
Honey Wafer~
Honey Wafer~
A honey covered dessert is here.~
~
19 8192 1
10 20 0 0
1 10 1
#4905
Air Cake~
Air Cake~
A Soft Sponge Cake-looking dessert is here.~
~
19 8192 1
10 20 0 0
1 10 1
#4906
Meatlump~
Meatlump~
A lump of meat is here.~
~
19 8192 1
20 20 0 0
1 20 2
#4907
nerf sausage~
Nerf Sausage~
Some Sausage was left here.~
~
19 8192 1
20 20 0 0
1 20 2
#4908
Miv-tech Aquata Breather device~
Miv-tech Aquata Breather~
An Underwater Breathing Device was left here.~
~
80 8192 17
0 0 0 236
3 2000 200
A
26 -2147483648
#4909
Miv-tech Infini-Light~
Miv-tech Infini-Light~
A Small Light Device was left here.~
~
1 8192 16385
0 0 200 0
1 200 20
#4910
Ring of Good Fortune~
Ring of Good Fortune~
A Golden Ring was left here.~
~
9 8192 3
5 5 0 0
1 5000 500
A
31 1
#4911
Earring of Knowledge~
Earrings of Knowledge~
A pair of earrings were left here, to collect dust.~
~
9 8192 65537
3 3 0 0
1 2000 200
A
3 2
#4912
Glass of Corellian Rum~
a Glass of Corellian Rum~
A Glass of Corellian Rum is here.~
~
17 0 1
3 3 4 0
1 5 0
#4913
Glass of Corellian Ale~
a Glass of Corellian Ale~
A Glass of Corellian Ale is here.~
~
17 0 1
3 3 3 0
1 5 0
#4914
Glass of Corellian Wine~
a Glass of Corellian Wine~
A Glass of Corellian Wine is here.~
~
17 0 1
3 3 2 0
1 5 0
#4915
Glass of Corellian Brandy~
a Glass of Corellian Brandy~
A Glass of Corellian Brandy is here.~
~
17 0 1
3 3 7 0
1 7 0
#4916
Glass of Corellian Whiskey~
a Glass of Corellian Whiskey~
A Glass of Corellian Whiskey is here.~
~
17 0 1
3 3 5 0
1 4 0
#4917
Juke Box~
a Juke Box~
A Juke Box Machine is here, playing music.~
~
13 0 0
0 0 0 0
1 0 0
#4918
Bar~
the bar~
There is a bar here with many stools attached to it.~
~
12 0 0
0 0 0 0
1 0 0
#4919
Small Trash Can corelliantrashbox~
a trash can~
A Small Trash Can is here beside the bar.~
~
15 0 0
5000 0 0 0
1 0 0
> use_prog 100~
mpoload 4919
mppurge 2.corelliantrashbox
mea $n You throw your garbage into the can.
mpechoaround $n $n tosses some garbage into the garbage can.
~
|
#4920
medical storage room keycard~
A small keycard~
A small keycard with a medical symbol has been left here.~
~
18 0 1
0 0 0 0
1 0 0
#4921
Large Storage Crate~
a Large Storage Crate~
A Large Storage Crate is here.~
~
15 0 0
700 13 4920 5
1 0 0
#4922
Medpac~
a MedPac~
A White Medpac was left here.~
~
73 0 16385
4 0 0 0
1 0 0
#4923
Turbolift List~
the list of levels~
A small list hangs on the wall which displays different levels.~
~
13 0 0
0 0 0 0
1 0 0
E
Turbolift List~
&YCoronet Medical Facility Levels

&ROne
&CLobby

&RTwo
&CBacta Ward

&RThree
&CEmergency Room
~
#4924
Large Desk~
a Large Desk~
The Reception Desk is here~
~
13 0 0
0 0 0 0
1 0 0
#5200
hi_obj~
a hi_obj~
A hi_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#4901
Floating in a void~
~
0 4 1 0 0 0 8232
R M 0 4901 1 4901
R O 0 4901 1 4901
S
#4902
Coronet Spaceport~
This is the the Spaceport of Coronet. Coronet is the Capital
city of Corellia. The spaceport here is crowded with many travellers.
Some of these travellers are tourists, while others are native
to this planet. It's very loud here, due to the sound of the
arrival and departure of many spacecraft. Near the exit of the
spaceport, you can see a customs officer in a CorSec uniform.
He is checking baggage of those who pass him.
~
0 1073741824 1 0 0 0 8232
D3
~
~
0 -1 4903 0
R M 0 4902 1 4902
S
#4903
Pathway To The Spaceport~
This pathway splits off three ways. To the east is the Spaceport
of Coronet, north is the town square, and south continues off
in a paved road. Crowds of people are arriving from the east,
and many are leaving to the east. This road is large due to
the many people who often use it. Surprisingly, this street
is kept clean due to janitorial droids who roam the streets.
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4904 0
D1
~
~
0 -1 4902 0
D2
~
~
0 -1 4923 0
S
#4904
Coronet City Square~
You are standing in the large City Square of Coronet. This area
branches off to many others. Many sounds can be heard, such
as the sound of music to the southwest, and sound of ships to
the south. North of here lies Meteor way. Starline Avenue to
the northeast, and Coronet Street to the west.For travellers
who need a place to rest for the night, a small motel lies to
the east of here.
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4925 0
D1
~
~
16777216 -1 4905 0
D2
~
~
0 -1 4903 0
D3
~
~
0 -1 4906 0
D6
~
~
0 -1 4928 0
D9
~
~
0 -1 4949 0
R O 0 4902 1 4904
S
#4905
A Small Motel~
You are standing inside of a small motel, standing by the counter
is the owner of this motel. She seems friendly and willing to
assist you in finding a room. The motel itself is small and
does not offer many services. However, it should be large enough
to fulfill your needs for a night's rest.
~
0 1082130440 1 0 0 0 8232
D3
~
~
0 -1 4904 0
S
#4906
Coronet Street~
~
0 1073741824 1 0 0 0 8232
D1
~
~
0 -1 4904 0
D3
~
~
0 -1 4907 0
S
#4907
Coronet Street~
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4908 0
D1
~
~
0 -1 4906 0
D3
~
~
0 -1 4916 0
S
#4908
A Small Road~
You are standing on a small road that branches off of Coronet
street. To return to Coronet street, you only need to travel
south. North of here is the start of the Corellian business
district. As you travel down this road, you can see a few people
walking around as well.
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4909 0
D2
~
~
0 -1 4907 0
S
#4909
Before The Commercial District~
To the west of here is the start of the Coronet Business district.Unlike
Treasure Ship Row, the shops here contain items made industrially,
and not handmade items made by citizens who craft items to make
a living. The streets in the business district are worn due
to the constant use, they are not taken very good care of.
~
0 1073741824 1 0 0 0 8232
D2
~
~
0 -1 4908 0
D3
~
~
0 -1 4910 0
S
#4910
A Busy Street~
As you continue through the commercial district, you come across
a small hardware shop. Looking from the outside, the shop does
not look to be crowded. Now may be a good time to enter if you
need anything. The district continues to the west, and the exit
continues east of here.
~
0 1073741824 1 0 0 0 8232
D0
~
~
16777216 -1 4913 0
D1
~
~
0 -1 4909 0
D3
~
~
0 -1 4911 0
S
#4911
A Busy Street~
To the south of here, is a small fabric shop. Many tailors go
there in order to purchase supplies, perhaps it would be good
to see what they have for sale. The street continues east and
west of here, but not for much longer. As you travel farther
down the streets, the roads seem to be more worn and broken.
~
0 1073741824 1 0 0 0 8232
D1
~
~
0 -1 4910 0
D2
~
~
16777216 -1 4914 0
D3
~
~
0 -1 4912 0
S
#4912
A Busy Street~
This seems to be the end of the commercial district. To the west
of here is a dead end. This part of the district is not as loud
as the others, but is the most broken up. If you wish to leave,
you can continue to the east which leads out of the commercial
district. North of here is a small jewel shop, they sell crystals,
gems and various precious metals.
~
0 1073741824 1 0 0 0 8232
D0
~
~
16777216 -1 4915 0
D1
~
~
0 -1 4911 0
S
#4913
A Small Hardware Shop~
~
0 1073741832 1 0 0 0 8232
D2
~
~
0 -1 4910 0
R M 0 4903 1 4913
S
#4914
A Small Fabric Shop~
You are now inside of a small fabric shop. There are long sheets
of different fabrics hanging on the walls which you may purchase.The
shopkeeper is waiting behind the counter with a device used
to cut the fabric into usable pieces. To the south is a locked
door, it is most likely a storage room.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4911 0
R M 0 4903 2 4914
S
#4915
A Small Jewel Shop~
You are now inside of a jewel shop. The counter where the shopkeeper
stands is glass, displaying various types of differet jewls
and precious metal that you may purchase. The shopkeeper is
smiling at you as you look around here, he would be happy to
assist you with making a purchase. As you look around, you notice
a locked room to the north, probably a storage room.
~
0 1073741832 1 0 0 0 8232
D2
~
~
0 -1 4912 0
R M 0 4903 3 4915
S
#4916
Coronet Street~
~
0 1073741824 1 0 0 0 8232
D1
~
~
0 -1 4907 0
D2
~
~
16777216 -1 4917 0
S
#4917
Entrance To The Coronet VR Arcade~
You are now inside of Coronet's Virtual Reality Arcade. They
specialize in the simulation of space battles.Many people come
here in order to compete in simulation battles against people
from all over the galaxy. This is made possible due to the linkup
device provided by the simulators themselves.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4916 0
D2
~
~
0 -1 4918 0
S
#4918
An Intersection~
From here, you can hear the sounds of space battle. It all sounds
so real due to the technology used in creating the simulators,
the designers wanted users to experience the full feeling of
a space fight. East and west of here, hallways continue which
lead to simulator rooms. Up and down from here are two simulator
rooms, you can enter in order to start flying.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4917 0
D1
~
~
0 -1 4919 0
D3
~
~
0 -1 4921 0
D4
~
~
0 -1 4947 0
D5
~
~
0 -1 4948 0
S
#4919
A Durasteel Hallway~
You are in the eastern hallway of the Virtual Reality Arcade
of Coronet. This hallways leads north and south to the simulation
rooms for the R-41 starfighter. East of here, the arcade continues
to the rest of the arcade, and also to the west. The sounds
of battles grow louder as you walk through here.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4941 0
D1
~
~
0 -1 4920 0
D2
~
~
0 -1 4942 0
D3
~
~
0 -1 4918 0
S
#4920
A Durasteel Hallway~
You have reached the end of the hallway. To the north and south
of here are the simulation rooms for the T-Wing starfighter.To
get back to the entrance of this Arcade, you need only to travel
to the east. This room isn't as well lit as the others, but
to the east is a plaque that reads, "Virtual Reality Arcade:
Coronet District." 
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4939 0
D2
~
~
0 -1 4940 0
D3
~
~
0 -1 4919 0
S
#4921
A Durasteel Hallway~
This hallway branches off to the east and the west. Many consider
it as the "Z-95 Preparation Room" As to the north and south
of here are the simulation rooms for said ship. If you want
to have a shot at flying the Z-95, you can enter one of the
simulation rooms. If you want to try another ship, you can continue
explorting.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4943 0
D1
~
~
0 -1 4918 0
D2
~
~
0 -1 4944 0
D3
~
~
0 -1 4922 0
S
#4922
A Durasteel Hallway~
The X-Wing is the ship the blew up the first death star with
a single torpedo. The rooms that contain to the simulators of
these powerful starfighters lie to the north and south. There
are no other simulation rooms past this hallway, you can either
turn back to the east, or enter one of the simulation rooms
to the north and south.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4945 0
D1
~
~
0 -1 4921 0
D2
~
~
0 -1 4946 0
S
#4923
A Paved Road~
You are now walking down a neatly paved road. Not many people
walk down this road, and if they do they are calm in order to
reach their homes because to the east of here is the residential
area of Coronet. The road continues south which will lead to
another area of Coronet.
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4903 0
D2
~
~
0 -1 4924 0
S
#4924
A Paved Road~
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4923 0
S
#4925
Meteor Way~
~
0 1073741828 1 0 0 0 8232
D0
~
~
0 -1 4926 0
D2
~
~
0 -1 4904 0
S
#4926
Meteor Way~
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4927 0
D2
~
~
0 -1 4925 0
S
#4927
Meteor Way~
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4932 0
D2
~
~
0 -1 4926 0
S
#4928
Starline Avenue~
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4929 0
D9
~
~
0 -1 4904 0
S
#4929
Starline Avenue~
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4930 0
D2
~
~
0 -1 4928 0
S
#4930
Starline Avenue~
~
0 1073741824 1 0 0 0 8232
D2
~
~
0 -1 4929 0
D7
~
~
0 -1 4931 0
S
#4931
The Beginnings of Treasure Ship Row~
You are now wandering down Treasure Ship Row. Many species set
up shop on treasure ship row, in order to display their talents
and to make money by selling their services.North of here is
a dessert stand owned by a Selonian, and south of here is a
crafts stand owned by a Ryn. The row continues west of here,
and you may exit by travelling down Starline Avenue to the southeast.
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4933 0
D2
~
~
0 -1 4938 0
D3
~
~
0 -1 4932 0
D8
~
~
0 -1 4930 0
S
#4932
Intersection Between Meteor Way and Treasure Ship Row~
You are now standing at an intersection. To the north and south
lies Meteor Way, to the east and south lie Treasure Ship Row.Funny,
there are no shops set up near this intersection, you will need
to continue east or west in order to find them.
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4959 0
D1
~
~
0 -1 4931 0
D2
~
~
0 -1 4927 0
D3
~
~
0 -1 4934 0
S
#4933
A Small Dessert Stand~
You are now standing before a small shop, occupied by a female
Selonian. This stand displays many Corellian desserts. The shopkeeper
is watching you closely, in order to make sure that you do not
steal anything. Afterall, this may be the Selonian's only way
to turn a profit.
~
0 1073741832 1 0 0 0 8232
D2
~
~
0 -1 4931 0
R M 0 4904 1 4933
  R G 1 4905 1
  R G 1 4903 1
  R G 1 4904 1
S
#4934
Treasure Ship Row~
You continue your travel down Treasure Ship Row. You notice many
tourists pass you by as you continue down this path. South of
here is a Corellian Meat Shop, it might be good for you to go
inside. West and east of here, Treasure Ship Row continues.
There are many more shops to explore by this part of Coronet.
~
0 1073741824 1 0 0 0 8232
D1
~
~
0 -1 4932 0
D2
~
~
0 -1 4935 0
D3
~
~
0 -1 4936 0
S
#4935
Corellian Meats~
You are now inside of a cold booth, behind a case is fresh Corellian
meat. The butcher here is wearing an apron. He is tall and round
shaped, he must really like meat. He is standing there, looking
at you. He is probably waiting for you to ask for assistance.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4934 0
R M 0 4906 1 4935
  R G 1 4906 1
  R G 1 4907 1
S
#4936
Treasure Ship Row~
Unfortunately, not as many people set up shop on Treasure Ship
Row now due to the Galactic War. However, the inventor Jerek
Miv is still running his shop to the north of here. He sells
many technologically advanced equipment for you to purchase.
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4937 0
D1
~
~
0 -1 4934 0
S
#4937
Miv's Gadget Shop~
You are inside of the brightly lit shop of Jerek Miv, technology
extraordinaire. He specializes in the distribution of technological
equipment. Among his inventions are the Miv-tech Aquata breather
and the Miv-tech Inini-light. Such objects are displayed around
the shop in display cases.
~
0 1073741832 1 0 0 0 8232
D2
~
~
0 -1 4936 0
R M 0 4905 1 4937
  R G 1 4909 1
  R G 1 4908 1
S
#4938
A Crafts Stand~
This stand is basically a tent with a table and chair inside.The
Ryn shopkeeper is here, to sell you her hand made jewelry.It
is said that Ryn are able to predict the future with Sabacc
cards, this Ryn is speaking that her crafts can better the individal
who wears them.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4931 0
R M 0 4907 1 4938
  R G 1 4911 1
  R G 1 4910 1
S
#4939
T-Wing Simulation Room One~
~
0 1073741832 1 0 0 0 8232
D2
~
~
0 -1 4920 0
S
#4940
T-Wing Simulation Room Two~
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4920 0
S
#4941
R-41 Simulation Room One~
~
0 1073741832 1 0 0 0 8232
D2
~
~
0 -1 4919 0
S
#4942
R-41 Simulation Room Two~
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4919 0
S
#4943
Z-95 Simulation Room One~
~
0 1073741832 1 0 0 0 8232
D2
~
~
0 -1 4921 0
S
#4944
Z-95 Simulation Room Two~
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4921 0
S
#4945
X-Wing Simulation Room One~
~
0 1073741832 1 0 0 0 8232
D2
~
~
0 -1 4922 0
S
#4946
X-Wing Simulation Room Two~
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4922 0
S
#4947
HLAF-500 Simulation Room One~
~
0 1073741832 1 0 0 0 8232
D5
~
~
0 -1 4918 0
S
#4948
HLAF-500 Simulation Room Two~
~
0 1073741832 1 0 0 0 8232
D4
~
~
0 -1 4918 0
S
#4949
Entrance to Drek's Cantina~
As you enter this Cantina, you can immediately hear the sound
of music playing from within. Unfortunately, due to the quality
of the music you can tell that it is not from a live band but
that it is a recording from a machine. The Cantina continues
to the west of here, and the exit is to the northeast.
~
0 1073741836 1 0 0 0 8232
D3
~
~
0 -1 4950 0
D6
~
~
0 -1 4904 0
S
#4950
A Dimly Lit Hallway~
The sound of the music grows louder upon travelling from the
east. The bar is to the immediate west of here, Drek will be
waiting there to serve drinks of many different variety. East
of here is the entrance to the Cantina, it is also the exit
in case you've decided that you've had enough to drink and would
like to leave.
~
0 1073741832 1 0 0 0 8232
D1
~
~
0 -1 4949 0
D3
~
~
0 -1 4951 0
S
#4951
Standing at the Bar~
Standing here behind the bar, is Drek. Drek is the bartender
and owner of this Cantina. He seems willing to help you. You
can hear music playing south of here, but strangely, the entertainment
floor is to the west. Right next to the bar is a small trash
can, Drek likes it when his Cantina is kept clean. East of here
is the exit of the cantina, and to the south are booths.
~
0 1073741832 1 0 0 0 8232
D1
~
~
0 -1 4950 0
D2
~
~
0 -1 4956 0
D3
~
~
0 -1 4958 0
R M 0 4908 1 4951
  R G 1 4916 1
  R G 1 4915 1
  R G 1 4914 1
  R G 1 4913 1
  R G 1 4912 1
R O 0 4918 1 4951
R O 0 4919 1 4951
S
#4952
A Small Booth~
~
0 1073741832 1 0 0 0 8232
D3
~
~
33 -1 4956 0
S
#4953
A Small Booth~
~
0 1073741836 1 0 0 0 8232
D1
~
~
0 -1 4956 0
S
#4954
A Small Booth~
~
0 1073741836 1 0 0 0 8232
D3
~
~
0 -1 4957 0
S
#4955
A Small Booth~
~
0 1073741836 1 0 0 0 8232
D1
~
~
0 -1 4957 0
S
#4956
A Dimly Lit Hallway~
You are walking through a dimly lit, and narrow hallway. Two
booths, covered by curtains are attached to the east and west.From
the south, you can hear music constantly playing. North of here
is the bar, where Drek stands serving drinks. Also to the south,
are more booths.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4951 0
D1
~
curtain~
3 -1 4952 0
D2
~
~
0 -1 4957 0
D3
~
curtain~
3 -1 4953 0
R D 0 4956 1 1
S
#4957
A Dimly Lit Hallway~
Sitting at the south edge of the well here is a Juke Box Machine.It
is currently playing the music of Figrin D'an and his band.
East and west of here are two booths, covered by curtains for
privacy. As you look more carefully at the juke box, you can
notice that there is no way to change the music. It is currently
broken and repeatedly plays the music of Figrin D'an.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4956 0
D1
~
curtain~
3 -1 4954 0
D3
~
curtain~
3 -1 4955 0
R O 0 4917 1 4957
R D 0 4957 1 1
R D 0 4957 3 1
S
#4958
Entertainment Floor~
You are standing by the entertainment floor. This is the section
of the Cantina where live entertainment sets up to play music.At
this moment there is no band set up here. Instead, equipment
is leftover such as microphones and speakers. This room is fairly
spacious, large enough to hold a band of six large people, maybe
more.
~
0 1073741832 1 0 0 0 8232
D1
~
~
0 -1 4951 0
S
#4959
Meteor Way~
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4961 0
D1
~
~
0 -1 4960 0
D2
~
~
0 -1 4932 0
S
#4960
A CorSec Office~
~
0 1073741832 1 0 0 0 8232
D3
~
~
0 -1 4959 0
S
#4961
Meteor Way~
~
0 1073741824 1 0 0 0 8232
D0
~
~
0 -1 4962 0
D2
~
~
0 -1 4959 0
S
#4962
Entrance to the Coronet Medical Facility~
You are standing at the entrance to the Coronet Medical Facility.This
facility offers many medical services. Along the wall are the
names of the doctors who have worked in this facility and how
long they have worked here. To continue further into the facility,
you can travel north to the reception area.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4963 0
D2
~
~
0 -1 4961 0
S
#4963
A Reception Area~
You are standing in a very clean, and plain white reception area.Sitting
here at her desk, is a human receptionist. She seems to be busy
at the moment, looking through files and various papers. She
directs you to the north, as it is the turbolift which takes
you to the different levels of this facility.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4964 0
D2
~
~
0 -1 4962 0
S
#4964
A Small Turbolift~
You are standing inside of a circular turbolift, it is fairly
cold in here. The walls of this lift are painted a white color.On
the left wall, there is a list which displays the levels of
the medical facility. From the speakers, soothing music is played
while you wait.
~
0 1073741836 1 0 0 0 8232
R O 0 4923 1 4964
  R P 0 4922 1 4923
> speech_prog 1 one~
mpecho The Turbolift begins to move...
mpsleep 10
mpecho The Turbolift stops at level one.
mpechoaround $n $q gets off the turbolift.
mptransfer $n 4963
mpat $n mpforce $n look
~
> speech_prog 2 two~
mpecho The Turbolift begins to move...
mpsleep 10
mpecho The Turbolift stops at level two.
mpechoaround $n $q gets off the turbolift.
mptransfer $n 4965
mpat $n mpforce $n look
~
> speech_prog 3 three~
mpecho The Turbolift begins to move...
mpsleep 10
mpecho The Turbolift stops at level three.
mpechoaround $n $q gets off the turbolift.
mptransfer $n 4973
mpat $n mpforce $n look
~
> speech_prog 4 four~
mpecho The Turbolift begins to move...
mpsleep 10
mpecho The Turbolift stops at level four.
mpechoaround $n $q gets off the turbolift.
mptransfer $n 4974
mpat $n mpforce $n look
~
> entry_prog 100~
mpechoat $n The turbolift door closes as you enter.
mpechoaround $n The turbolift doors close as $q enters.
~
|
S
#4965
Entrance to the Bacta Ward~
You are standing at the entrance to the Bacta ward. North of
here is the exit, the turbolift which can take you to different
levels of this medical facility. South of here, the hallway
continues and branches off to the Bacta treatment rooms. The
rooms here are kept very clean and sterile as to not lead to
an injured patient's wounds becoming infected.
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4964 0
D2
~
~
0 -1 4966 0
S
#4966
A Narrow Hallway~
~
0 1073741832 1 0 0 0 8232
D0
~
~
0 -1 4965 0
D1
~
~
16777216 -1 4968 0
D2
~
~
0 -1 4969 0
D3
~
~
16777216 -1 4967 0
S
#4967
A Bacta Tank~
~
0 1073741832 1 0 0 0 1
D1
~
~
0 -1 4966 0
> rand_prog 100~
mpecho You feel a little better as the bacta starts healing your wounds
mprestore $n 50
~
|
S
#4968
A Bacta Tank~
~
0 1073741832 1 0 0 0 1
D3
~
~
0 -1 4966 0
> rand_prog 100~
mpecho You feel a little better as the bacta starts healing your wounds
mprestore $n 50
~
|
S
#4969
A Narrow Hallway~
~
0 1073741824 1 0 0 0 1
D0
~
~
0 -1 4966 0
D1
~
~
16777216 -1 4971 0
D3
~
~
16777216 -1 4970 0
S
#4970
A Bacta Tank~
~
0 1073741832 1 0 0 0 1
D1
~
~
0 -1 4969 0
> rand_prog 100~
mpecho You feel a little better as the bacta starts healing your wounds
mprestore $n 50
~
|
S
#4971
A Bacta Tank~
~
0 1073741832 1 0 0 0 1
D3
~
~
0 -1 4969 0
> rand_prog 100~
mpecho You feel a little better as the bacta starts healing your wounds
mprestore $n 50
~
|
S
#4972
A Small Waiting Area~
~
0 1073741832 1 0 0 0 1
D0
~
~
0 -1 4964 0
D2
~
~
39 -1 4973 0
R D 0 4972 2 2
> custom_prog drlinewait~
mpechoat $n There seems to be a wait to see the Doctor, you will have to be patient.
mpechoaround $n $q arrives off the turbolift and joins the line to see the doctor.
mpsleep 25
mptransfer $n 4973
mpat 4973 mpforce $n look
mpat 4973 mpforce $n drprogstart
~
|
S
#4973
An Operation Room~
~
0 1073741832 1 0 0 0 1
D0
~
~
0 -1 4972 0
R M 0 4909 1 4973
  R G 1 4920 1
S
#4974
The Supply Room~
~
0 1073741832 1 0 0 0 1
D0
~
~
0 -1 4964 0
R O 0 4921 1 4974
  R P 0 4922 1 4921
S
#5200
Floating in a void~
~
0 4 1 0 0 0 8232
R M 0 5200 1 5200
R O 0 5200 1 5200
S
#0


#SHOPS
 4904    0  0  0  0  0   120  90         0 23    ; A Selonian Shopkeeper
 4905    0  0  0  0  0   120  90         0 23    ; Jerek Miv
 4906    0  0  0  0  0   120  90         0 23    ; The Shopkeeper
 4907    0  0  0  0  0   120  90         0 23    ; A Ryn Shopkeeper
 4908    0  0  0  0  0   120  90         0 23    ; Drek
0


#REPAIRS
0


#SPECIALS
M  4902 spec_police_fine
S


#$