#AREA Coruscant2~ #AUTHOR Owen/Squall~ #RANGES 0 36 0 36 $ #FLAGS 0 #ECONOMY 0 4091248 #MOBILES #1150 low_mob~ a newly created low_mob~ Some god abandoned a newly created low_mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1151 Medical Droid~ Medical Droid~ A Medical Droid is here. ~ This semi-humanoid medical droid is painted red, and he is holding a scalpel... altogether a terrifying site... do you REALLY want him operation on you? ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 3 10 18 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog p I need to be healed~ mprestore $n 500 ~ | #1152 Tailor Droid ~ Tailor Droid~ A tailor droid is here, selling fabrics. ~ ~ 33685569 0 0 Z 36 0 10 7d10+360 3d4+2 0 0 8 8 0 25 10 10 25 25 10 10 0 0 0 0 0 21 0 0 0 2051 2048 0 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1153 Trainer Pilot Instructor Imperial~ an Imperial Flight Instructor~ A grave looking imperial flight instructor is here. ~ ~ 1027 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 #1154 A Imperial Guard~ A Imperial Guard~ A Imperial Guard stands here, surrounded by the smell of death ~ The guard is bulky and looks smart. These guards have had a year training in the Imperial Extreme Boot Camp and are the most well trained bodyguards in the galaxy. They are proficient with hand to hand and ranged combat. They are even capable of using the Force to dull pain! These guys arn't a force to be reckoned with. He looks at you with a cold stare and suddenly you feel spooked. ~ 4167 4194304 0 Z 36 0 10 7d10+360 10d10+2 100 0 8 8 1 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 1 1 2 30 0 2047 0 0 0 0 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) If clan($n) == the empire Salute $n Else Mpkill $n Endif Else endif ~ > rand_prog 100~ if ispc($n) If clan($n) == the empire mpdonothing Else Mpkill $n Endif Else mpdonothing endif ~ | #1155 An Imperial Guard~ A Imperial Guard~ A Imperial Guard stands here, surrounded by the smell of death ~ The guard is bulky and looks smart. These guards have had a year training in the Imperial Extreme Boot Camp and are the most well trained bodyguards in the galaxy. They are proficient with hand to hand and ranged combat. They are even capable of using the Force to dull pain! These guys arn't a force to be reckoned with. He looks at you with a cold stare and suddenly you feel spooked. ~ 1073741895 4194304 0 Z 36 0 10 7d10+360 10d10+2 100 0 8 8 1 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 1 1 2 0 0 2047 0 0 0 0 3 0 0 0 0 0 0 0 0 #1156 greasy porcine chef~ a greasy, porcine chef~ A greasy, piglike man slaves away, serving slop to recruits. ~ This crude, foul smelling human is knobby and protruding in all the wrong places. He sweats profusely over the food, with little or no concern paid to health policy. ~ 3 0 0 Z 1 0 0 1d1+380 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 > speech_prog food ration~ mpoload 133 give ration $n em slaps down a heap of foul smelling shit on your tray. say Here ya are, son. ~ > speech_prog drink canteen~ mpoload 134 give canteen $n em snorts grotesquely say Drink up. ~ | #1157 wiry shrunken twitch dr. payne~ a wiry, shrunken figure of a man~ The wiry, shrunken form of Dr. Payne hovers over an unwilling donor, scalpal on hand. ~ ~ 1073741827 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 70~ em cackles maniacally as he turns an eye on $n say Ah, come in, come in! say Sit down. I will be done with my fellow here di-rectly. mpecho A patient in the chair quickly changes from mpecho patient to deceased and is hurried off by an assistant. ~ | #1240 smirkal~ Smirkal~ Smirkal is standing here, speaking to some Smugglers. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Greetings. I just got these two new orders in today. say A man wished this pamphlet to be delivered to Kelbacca say on Kashyyyk, and the documents must be delivered to say Nelduk on Mon Calamari. ~ | #1242 retired hunter~ a retired hunter~ A retired hunter sits here, looking about in his old age. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > give_prog mangled corpse~ if ovnuminv(9820) == 1 nod say Here is your payment, young hunter. Nice work. mpadvance $n 3 3000 mpwithdraw 5000 give 5000 credits $n mpat 101 drop all mpat 101 mppurge else say We do not want this scum. drop all endif ~ | #1246 Tiffany Tiffy Tiff~ Tiffany~ A Cool lookin girl stands here, ready to kick your ass. ~ ~ 1073741825 0 0 Z 32 0 20 6d10+320 0d0+0 0 0 8 8 2 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1247 Sandman Archangel Angel Platinum~ Sandman, Archangel~ An Archangel, enthroned in platinum stands before you. ~ This figure stands well above you at 7 feet tall, this guy is a BEAST! He look like he could bench 600 pounds! He is PIMPED OUT! This guy is wearing the all black suit of a killer, Black Jeans, Black Timberlands, Black Hooded Sweatshirt. He also wears a Platinum watch, chain, and the ^^A^^ medallion. Also, he seems to have a whole damn CROWN made of platinum!!!???!!! Its floating just a few centimeters above his brow. As he shifts his pose, you see that even his F***ING TEETH are PLATINU M!!! ~ 9437187 100671616 0 Z 30 0 25 100d100+0 100d100+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1132 0 0 2 0 0 0 0 0 0 0 0 > speech_prog p sandman, would you be so kind as to fetch me something to drink?~ say yes of course, sir Mpoload 10314 Give canteen $n say here is your drink, sir ~ > speech_prog p sandman, would you be so kind as to fetch me something to eat?~ say yes of course, sir Mpoload 10313 Give ration $n say here is your food, sir ~ > speech_prog p sandman, would you be so kind as to fetch me something to kill this hoe?~ say yes of course, sir Mpoload 10421 Mpoload 10421 Give saber $n Give saber $n mpforce $n wield saber mpforce $n wield saber say here is your weapon, sir ~ > speech_prog p sandman, defend me!~ say about time I get to see some real action say this biatch is all mine! rescue owen ~ | #1248 devil~ &rT&Rh&rE D&Re&rV&Ri&rL&G&W~ &rT&Rh&rE D&Re&rV&Ri&rL&G&W stands here with flames surrounding him. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 20 10 10 20 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1249 hi_mob~ a newly created hi_mob~ Some god abandoned a newly created hi_mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #1150 low_obj~ a low_obj~ A low_obj is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #1151 Locker~ a Locker~ A Locker is here.~ ~ 15 0 0 0 0 0 0 1 0 0 #1152 imperial elite guard helmet~ An Imperial elite guard helmet~ A red helmet was left here.~ ~ 9 0 17 10 10 0 0 1 1000 100 E imperial elite guard helmet~ The red helmet is the armor of an Imperial Elite Guard. It is made of strong durasteel and is worth a lot! ~ #1153 A Vending Machine~ vending machine~ A Vending Machine is here, waiting to take your order.~ ~ 13 0 0 0 0 0 0 1 0 0 > greet_prog 100~ say Hello, imperial personell, how may i serve you to day? Say I offer both canteens and rations! ~ > speech_prog canteen~ Mpoload 32253 mpat 1182 drop canteen mpforce $n take canteen ~ > speech_prog ration~ Mpoload 32252 mpat 1182 drop ration mpforce $n take ration ~ | #1155 treasure~ a treasure~ A treasure lays here~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #1156 Freezer~ a blood spattered meat freezer~ A blood spattered meat freezer is here.~ ~ 15 1073741824 0 5000 5 0 0 300 0 0 #1157 bagged liver~ a bagged liver~ A white duraplast bag contains what could only be a liver.~ You chew on a foul smelling, half frozen liver until the juice runs down your chin.~ 19 0 1 0 0 0 0 1 0 0 #1158 pair kidneys decaying~ a pair of dark grey kidneys~ A white duraplast bag contains a rotting pair of kidneys.~ $n tosses up a grey, rotting kidney and catches it in his mouth.~ 19 1073741824 0 0 0 0 0 1 0 0 #1206 imperial throne key~ An Imperial throne key~ A small, silvery key with an imperial insignia lies here.~ ~ 13 0 1 0 0 0 0 1 0 0 #1240 small pamphlet rwookrrorro~ A small pamphlet to Rwookrrorro~ A small pamphlet to Rwookrrorro lies on the ground here.~ ~ 13 0 1 0 0 0 0 1 0 0 #1241 illegal documents~ some illegal documents~ Some sensitive and illegal documents have been placed on the table here.~ ~ 79 16 1 0 0 0 0 2 0 0 #1243 package vending~ a package for a vending machine~ A package for a vending machine lies here.~ ~ 13 0 1 0 0 0 0 3 0 0 #1245 locker~ locker~ A Locker is Here~ ~ 15 0 0 5000 5 0 0 300 0 0 #1248 Message Board~ a Message Board~ A Message Board is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #1249 Meditation Chamber Key~ &RRed Key~ A small keycard lays here.~ ~ 18 0 0 0 0 0 0 1 0 0 #0 #ROOMS #1150 West of the Medical Area~ The light from the medical area flows out into this this hallway, illuminating it even further. You can hear the sound of saws and mechanical jabber, from the medical droid communicating with each other. If you are hurt, go into it, perhaps they will operate on you. ~ 0 12 1 0 0 0 88 D0 ~ ~ 0 -1 1151 0 D1 ~ ~ 0 -1 1187 0 D2 ~ ~ 0 -1 1188 0 S #1151 A Brightly Lit Hallway~ ~ 0 12 1 0 0 0 88 D0 ~ ~ 0 -1 1190 0 D2 ~ ~ 0 -1 1150 0 D3 ~ ~ 0 -1 1152 0 R M 0 1154 22 1151 R M 0 1154 22 1151 S #1152 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1151 0 D3 ~ ~ 0 -1 1154 0 R M 0 1113 8 1152 S #1153 Droid Repair Station~ This is where the janitor and messenger droids are tuned up and repaired when needed. A long table sits in the middle of the room, piled high with parts and tools. Off to the side lie long inoperational droids waiting to get fixed, however unlikely it is . ~ 0 8 1 0 0 0 88 D2 ~ ~ 0 -1 1154 0 S #1154 Outside the Droid Repair Station~ ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1153 0 D1 ~ ~ 0 -1 1152 0 D3 ~ ~ 0 -1 1155 0 S #1155 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1154 0 D3 ~ ~ 0 -1 1156 0 S #1156 North of the Cafeteria~ Cafiteria isto the south and the navel wing is to the north and you can hear realy loud engins roar north you know is pure power of the Empire fleet ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1155 0 D2 ~ ~ 0 -1 1185 0 D3 ~ ~ 0 -1 1157 0 R M 0 1154 67 1156 R M 0 1154 67 1156 S #1157 South of the Naval Wing~ Cafiteria is to the east and the navel wing is to the north and you can hear realy loud engins roar north you know is pure power of the Empire fleet ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1168 0 D1 ~ ~ 0 -1 1156 0 D2 ~ ~ 0 -1 1158 0 R M 0 1154 22 1157 R M 0 1154 22 1157 S #1158 West of the Cafeteria~ You smell food flowing from the east and you cant resist but to go east to the Cafiteria To the north is the navel wign witch kinda pulls you way from the east to see its great warships ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1157 0 D1 ~ ~ 0 -1 1185 0 D2 ~ ~ 0 -1 1159 0 R M 0 1113 8 1158 R M 0 1154 65 1158 S #1159 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1158 0 D2 ~ ~ 0 -1 1160 0 S #1160 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1159 0 D2 ~ ~ 0 -1 1161 0 R M 0 1154 64 1160 R M 0 1154 64 1160 S #1161 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1160 0 D2 ~ ~ 0 -1 1162 0 S #1162 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1161 0 D2 ~ ~ 0 -1 1163 0 S #1163 Before the Rec Area~ You stand to the west of the recreation area. Off duty? Feeling lazy? Just pop in there to hang out and relax. Some of what you will find in there is a multipurpose room, sabaac tables, and a pool hall. The hallway north continues far away into the naval wing of the palace. East is the main intersection of halls. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1162 0 D1 ~ ~ 0 -1 1164 0 D3 ~ ~ 0 -1 1178 0 R M 0 1154 62 1163 R M 0 1154 62 1163 S #1164 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1165 0 D3 ~ ~ 0 -1 1163 0 R M 0 1113 8 1164 S #1165 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1166 0 D3 ~ ~ 0 -1 1164 0 S #1166 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1167 0 D3 ~ ~ 0 -1 1165 0 R M 0 1154 58 1166 R M 0 1154 58 1166 R E 1 50 1 16 R G 1 141 1 R G 1 50 1 R G 1 50 1 R G 1 50 1 R G 1 50 1 R G 1 50 1 R G 1 50 1 S #1167 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1100 0 D3 ~ ~ 0 -1 1166 0 S #1168 Entering the Naval Wing~ A steel clanking comes from the north as you enter the Naval Wing of the Imperial Palace. This part of the palace holds the Imperial Navy and all of its aphiliates as well as a large wing of tie fighters. Navy personnel run off to do their duties, and little, black droids scurry around like rats, directing the pilots to their fighters. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1169 0 D2 ~ ~ 0 -1 1157 0 S #1169 A Brightly Lit Hallway~ A flurry of Humans, sub-humans, and droids rush along this corridor lit by blaring lights. A klaxon is wailing in the distance as a even larger group of people flash past. You are bustled and pushed around, hearing a few grunts of appology here and the re ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1170 0 D2 ~ ~ 0 -1 1168 0 S #1170 A Brightly Lit Hallway~ A flurry of Humans, sub-humans, and droids rush along this corridor lit by blaring lights. A klaxon is wailing in the distance as a even larger group of people flash past. You are bustled and pushed around, hearing a few grunts of appology here and the re. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1143 0 D2 ~ ~ 0 -1 1169 0 D3 ~ ~ 0 -1 1171 0 R M 0 1154 75 1170 R M 0 1154 75 1170 S #1171 North of the Simulators~ Many bleeps and blips come from the south where the simulators are located. A few sullen faced pilot-trainees walk with their metaphorical tail between their legs as they were wiped clean across the floor by the instructor yet again. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1170 0 D2 ~ ~ 0 -1 1176 0 D3 ~ ~ 0 -1 1172 0 S #1172 North of the Piloting Instructor~ To the south is a doorway with a with a small sign reading "Piloting Instructor". Many students walk through this area every day, since he is the leading teacher of the art, or is it science, of piloting. It is required by the Empire that you take this class in order to become a sacrificial lamb they call a pilot. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1171 0 D2 ~ ~ 0 -1 1177 0 D3 ~ ~ 0 -1 1173 0 S #1173 Outside of the Living Quarters~ To the north you hear the groans of recruits losing their last credit on a sabacc game gone bad. The smell of male bonding wafts from the north. To the west is the route to the Admiral on Duty's office. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1193 0 D1 ~ ~ 0 -1 1172 0 D3 ~ ~ 0 -1 1174 0 S #1174 Standing In Front of the Admiral's Office~ A receptionist sits behind a wooden desk, taking vid-calls and typing reports for the famous, or infamous, Grand Admiral Park. To the west is his actuall office. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1173 0 D3 ~ ~ 0 -1 1175 0 R M 0 1154 22 1174 R M 0 1154 22 1174 S #1175 Grand Admiral Park's office~ Hundreds of plaques, medals, and awards litter the wall of this small room, whos sole occupant is none other than the famed Grand Admiral Parks. He taps on his datapad as he is reminded of his latest appointment, and stands to leave. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1174 0 S #1176 Imperial Naval Simulators~ Rows upon rows of cylindrical metal chambers rotate on many axis as the simulators twist and turn as their occupants make complicated manuvers, or try to make them, to shake pursuit of their fellow trainees. ~ 0 8 1 4 0 0 88 D0 ~ ~ 0 -1 1171 0 S #1177 Imperial Flight Instructor~ A large stuffy man sits behind a desk loaded with small figures of ships that could be used as models in complex mock aerial manuvers. The man looks up from his work and nods at you, then goes back to grading his papers on his latest lecture. &RWARNING: &WGuards will attack you if you are not imperial! Be warned! ~ 0 48 1 64 0 0 88 D0 ~ ~ 0 -1 1172 0 R M 0 1153 1 1177 S #1178 Entrance to the Recreation Area~ You are now in the recreation area. To the south, you can hear the constant flow of conversation as cadets talk about their recent experiences. The floor here is covered with a red carpet, unlike the outer hallways. There are lights along the top of the ceiling, showing you the way. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1163 0 D2 ~ ~ 0 -1 1179 0 S #1179 Walking in the Rec Area~ You walk down the corridor that follows the recreation area. The floor is covered in a red carpet. There are pictures of popular Imperial leaders, and that weeks "ensign of the week". Under some of the pictures are captions explaining who they are and what they did. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1178 0 D3 ~ ~ 0 -1 1180 0 S #1180 Walking in the Rec Area~ Directly to the south is is the Sabaac table. Many a cadet has lost his/her paycheck here to somone with just a little more luck or talent than they. Continuing to the west are the vending machines, the pool hall and the multipurpose room. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1179 0 D2 ~ ~ 0 -1 1184 0 D3 ~ ~ 0 -1 1181 0 S #1181 Walking in the Rec Area~ You walk down the corridor that follows the recreation area. The floor is covered in a red carpet. There are pictures of popular Imperial leaders, and that weeks "ensign of the week". Under some of the pictures are captions explaining who they are and what they did. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1180 0 D3 ~ ~ 0 -1 1182 0 S #1182 Vending Machines~ You are standing in front of several vending machines. They serve everything from protein bars to cans of carbonated beverages. To the north is the multipurpose room. And the corridor east follows along the recreation area. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1186 0 D1 ~ ~ 0 -1 1181 0 S #1183 Pool Hall~ There are several pool tables here, each with the imperial symbol on top. Lying on a rack against the eastern wall are about ten of them stick things that are used to hit the balls. this is a crappy desc :P even crappier than my usual desc :P cues ~ 0 8 1 0 0 0 88 D2 ~ ~ 0 -1 1181 0 S #1184 Sabaac Tables~ This is a small room, with one table in the center, obviously for playing Sabaac. At the front of the room is the picture of that weeks Sabaac champion. The circular table in the center is made completely of furnished wood with a red felt covering on top. There are 5 chairs around it, just waiting to be occupied ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1180 0 S #1185 Cafeteria~ This cafeteria is absolutely filled with tables and chairs, which is understandable seeing as how the whole staff of the palace eats here. The food is served to the east, where you can get the daily "special", or pay extra to pick and choose what you will be having. Most of the staff prefers to go out to the city with somone special, rather than having to eat this mush. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1156 0 D3 ~ ~ 0 -1 1158 0 R M 0 1156 1 1185 S #1186 Multipurpose Room~ This room can be used for anything from playing soccer to ping pong matches. A row of bleachers lays against the north side of the room. Artificial light gleams off the marble walls. There is padding on the lower half of the walls to prevent injury ~ 0 8 1 0 0 0 88 D2 ~ ~ 0 -1 1182 0 S #1187 Medical Area~ There are medical droids and utensils completely covering this room. There are several operating stations. Some medpacs lay unattended on a shelf to the eastern side of the room. The bots seem to be responsive to voice commands, so if you need to be healed, just say so! (I need to be healed) ~ 0 8 1 0 0 0 88 D3 ~ ~ 0 -1 1150 0 R M 0 1154 84 1187 R M 0 1154 84 1187 R M 0 1154 84 1187 > speech_prog "I need to be healed"~ mprestore $n 500 mea $n &w&cThe bacta is applied by the medbots and your wounds quickly heal. ~ | S #1188 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1150 0 D2 ~ ~ 0 -1 1189 0 S #1189 A Brightly Lit Hallway~ This corridor is no different than the others, just plain gray marble with several out of uniform stormtroopers hurrying to their destinations. There are no noticeable automated defenses here. But you get the feeling that you are being watched. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1188 0 D2 ~ ~ 0 -1 1137 0 S #1190 Near the Turbolift~ ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1191 0 D2 ~ ~ 0 -1 1151 0 S #1191 Imperial Turbolift~ The turbolift is small and has a dull grey color. It is voice activated, so just say what floor you want to go to. A security camera is here, looking down. When the turbolift moves, it plays relaxing elevator music. The movement of the turbolift if quite fast and can cause dizziness. A list of the floors is here: 1st Floor (just say 1) 2nd Floor (just say 2) ~ 0 12 1 0 0 0 88 R M 0 1154 2 1191 > speech_prog 1~ mpecho The turbolift hums to life. mpecho The turbolift slows as it reaches the ground floor. mpecho The turbolift doors slide open. mptrans $n 1190 ~ > speech_prog 2~ mpecho The turbolift hums to life. mpecho The turbolift slows as it reaches the second floor. mpecho The turbolift doors slide open. mptrans $n 1192 ~ | S #1192 Second Floor: Imperial Palace~ As the turbolift doors close, the scene of the second floor is breathtaking. There is not a speck of dust or dirt around. Light comes pouring in from the ceiling, glorifying the paintings and shiny furniture along the walls. The walls are a Imperial gray color and the carpet is navy blue. ~ 0 8 1 0 0 0 88 D0 ~ ~ 39 1206 1199 0 D2 ~ ~ 0 -1 1191 0 D3 ~ ~ 0 -1 1232 0 R M 0 1154 26 1192 R M 0 1154 26 1192 R D 0 1192 0 2 S #1193 Imperial Troop Barracks~ You walk down the central isle between the beds and observe the sloppiness with which the off duty cadets have sorted their belongings. If there were to be a surprise inspection, they would likely all be thrown in the brig! You hear snoring and the occas occasional fart. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1194 0 D1 ~ ~ 0 -1 1195 0 D2 ~ ~ 0 -1 1173 0 D3 ~ ~ 0 -1 1196 0 S #1194 Imperial Troop Barracks~ You walk down the central isle between the beds and observe the sloppiness with which the off duty cadets have sorted their belongings. If there were to be a surprise inspection, they would likely all be thrown in the brig! You hear snoring and the occas occasional fart. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1198 0 D2 ~ ~ 0 -1 1193 0 D3 ~ ~ 0 -1 1197 0 S #1195 Sleeping Chamber~ This small room is filled almost completely by a bunk bed, a footlocker, and a short, wide plastisteel shelf. There are imperial recruitment posters completely covering the walls. There are gun magazines (the kind you read), and dirty underwear almost completely covering the floor. Thereis a cadet sleeping on the bottom bunk, but the top one is all yours. ~ 0 8388616 1 0 0 0 88 D3 ~ ~ 0 -1 1193 0 S #1196 Sleeping Chamber~ This small room is filled almost completely by a bunk bed, a footlocker, and a short, wide plastisteel shelf. There are imperial recruitment posters completely covering the walls. There are gun magazines (the kind you read), and dirty underwear almost completely covering the floor. Thereis a cadet sleeping on the bottom bunk, but the top one is all yours. ~ 0 8388616 1 0 0 0 88 D1 ~ ~ 0 -1 1193 0 S #1197 Sleeping Chamber~ This small room is filled almost completely by a bunk bed, a footlocker, and a short, wide plastisteel shelf. There are imperial recruitment posters completely covering the walls. There are gun magazines (the kind you read), and dirty underwear almost completely covering the floor. Thereis a cadet sleeping on the bottom bunk, but the top one is all yours. ~ 0 8388616 1 0 0 0 88 D1 ~ ~ 0 -1 1194 0 S #1198 Sleeping Chamber~ This small room is filled almost completely by a bunk bed, a footlocker, and a short, wide plastisteel shelf. There are imperial recruitment posters completely covering the walls. There are gun magazines (the kind you read), and dirty underwear almost completely covering the floor. Thereis a cadet sleeping on the bottom bunk, but the top one is all yours. ~ 0 8388616 1 0 0 0 88 D3 ~ ~ 0 -1 1194 0 S #1199 Second Floor: Imperial Palace~ To the north is the Emperor's Throne Room. The hall is wide and has Imperial grey walls. The carpet is a navy blue color. Beautifully made furniture are emplaced along the walls. Paintings of famous Imperials are lined up on the walls. The room is warm and comfortable. You can sense the power of the Dark Side slightly. ~ 0 8 1 0 0 0 88 D0 ~ ~ 8388609 1206 1200 0 D2 ~ ~ 33 1206 1192 0 S #1200 Security Checkpoint~ There is a long security counter here, full of monitors and paperwork. A small weapons locker is under the counter for guard to retrieve weaponry. A counter is especially made with blaster-resistant metal and is plated with extra shielding. The entrance to the room to the north is protected by a strong forcefield that is deactivated when a person goes in front of it; like an automatic sliding door. A sudden rush of the Dark Side overwhelms you. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1203 0 D1 ~ ~ 0 -1 1201 0 D2 ~ ~ 8388609 1206 1199 0 D3 ~ ~ 0 -1 1202 0 S #1201 Guard Station~ The guard station is full of weapons and paper work. The entrance door has a window that has a slot in it for guards to be able to communicate with other people. It is the first line of defense for the Throne Room, to protect the Emperor from foreign invaders. ~ 0 8 1 0 0 0 88 D3 ~ ~ 0 -1 1200 0 R M 0 1053 4 1201 R M 0 1053 4 1201 S #1202 Guard Station~ The guard station is full of weapons and paperwork. The entrance door has a window with a slot in it for guards to be able to communicate with other people. It is the first line of defense for the Throne Room, to protect the Emperor from foreign invaders. ~ 0 8 1 0 0 0 88 D1 ~ ~ 0 -1 1200 0 R M 0 1053 4 1202 R M 0 1053 4 1202 S #1203 Before the Throne Room~ The Throne Room is to the north, guarded by a large door that needs a special cardkey to enter. Mostly, the door is opened for visitors though. Two guard posts are here, for guards to sit and do work in. There are forcefield emitters around the door to provide further protection against intruders. A strong tug from the Dark Side beckons you to enter. ~ 0 8 1 0 0 0 88 D0 ~ ~ 0 -1 1204 0 D2 ~ ~ 0 -1 1200 0 S #1204 Throne Room~ A comfortable and large red throne is here, elevated by a stage.Imperial flags are draped on the corners, and the walls are Imperial gray. The walls are heavily reinforced with titanium alloy to make sure no intruders can get in. The door has double locks, one cardkey, the other a password.In front of the throne is a desk, full of paperwork and some other personal stuff.Along the walls are beautiful paintings and exotic furniture.The floor sounds hollow as you walk around this room. The strength of the Dark Side is very strong here. ~ 0 1082130700 1 0 0 0 88 D2 ~ ~ 0 -1 1203 0 D5 ~ ~ 8391713 1249 7510 0 D6 ~ ~ 0 -1 1205 0 R M 0 1154 28 1204 R M 0 1154 28 1204 R O 0 1248 1 1204 E scratch~ &r The Al'Therin Symbol is scratched in the ground here.&w&W ~ S #1205 Strategic Planning Room~ Monitors and maps fill the room! Models of ships and troops are placed to ressemble the massive amount of manpower the Empire has. Monitors keep tabs on current events all across the galaxy. An oval table is in middle of the room for the Empire's top generals and the Emperor to discuss the next moves of the Empire. ~ 0 8 1 0 0 0 88 D9 ~ ~ 0 -1 1204 0 R M 0 1138 1 1205 S #1206 The Jail ~ ~ 0 8388620 1 0 0 0 88 D0 ~ ~ 7 1140 1126 0 R D 0 1206 0 2 > time_prog 10~ if otyperoom(food) < 1 mpecho A small gate on the bottom of the jail door slides open. mpsleep 3 mpecho A small packaged ration is slid through the opening, you hear a sickening grunt and the jail keep walks away. mpoload 133 drop ration else endif ~ | S #1207 Floating in a void~ ~ 0 4 1 0 0 0 88 D6 ~ ~ 0 -1 1208 0 D9 ~ ~ 0 -1 1151 0 S #1208 Floating in a void~ ~ 0 4 1 0 0 0 88 D0 ~ ~ 0 -1 1209 0 D9 ~ ~ 0 -1 1207 0 S #1209 Floating in a void~ ~ 0 65540 1 0 0 0 88 D2 ~ ~ 0 -1 1208 0 S #1210 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1211 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1212 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1213 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1214 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1215 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1216 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1217 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1218 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1219 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1220 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1221 The back room~ ~ 0 12 1 0 0 0 88 D8 ~ ~ 0 -1 1242 0 R M 0 231 2 1221 S #1222 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1223 Floating in a void~ ~ 0 4 1 0 0 0 88 S #1224 Head of Espionage's Office~ ~ 0 4 1 0 0 0 88 D0 ~ ~ 0 -1 1230 0 S #1225 Head of Domestic Affair's Office~ ~ 0 8388872 1 0 0 0 88 D2 ~ ~ 0 -1 1230 0 R O 0 1245 1 1225 S #1226 Grand Admiral's Office~ You stand in the office of the Grand Admiral of the Empire. He is in control of the entire Imperial Navy. The office furniture is almost non-existent. There is a desk, a filing cabinet, and a single steel chair in front of the desk for visitors. ~ 0 4 1 0 0 0 88 D2 ~ ~ 0 -1 1232 0 S #1227 Supreme General's Office~ You stand in the office of the Field Marshall of the Empire. He is control of the entire of the Imperial Navy. There are some paintings here on the wall. In the center of the room is a desk stacked high with papers. There is a solitary chair here for vis itors. ~ 0 8388620 1 0 0 0 88 D0 ~ ~ 0 -1 1232 0 S #1228 Head of Recruitment's Office~ ~ 0 4 1 0 0 0 88 D0 ~ ~ 0 -1 1231 0 S #1229 Head of Counter Espionage's Office~ ~ 0 4 1 0 0 0 88 D2 ~ ~ 0 -1 1231 0 S #1230 Steel Corridor~ ~ 0 4 1 0 0 0 88 D0 ~ ~ 0 -1 1225 0 D1 ~ ~ 0 -1 1231 0 D2 ~ ~ 0 -1 1224 0 S #1231 Steel Corridor~ ~ 0 4 1 0 0 0 88 D0 ~ ~ 0 -1 1229 0 D1 ~ ~ 0 -1 1232 0 D2 ~ ~ 0 -1 1228 0 D3 ~ ~ 0 -1 1230 0 S #1232 Steel Corridor~ ~ 0 4 1 0 0 0 88 D0 ~ ~ 0 -1 1226 0 D1 ~ ~ 0 -1 1192 0 D2 ~ ~ 0 -1 1227 0 D3 ~ ~ 0 -1 1231 0 S #1233 Dr. Payne's Chop-Shop~ This out of the way, rathole of a clinic acts as Dr. Payne's dwelling or haunt as some of his less charming patients might dub it. The building itself is made up of corrugated durasteel siding on salvaged duraplast planks, bare to the world. Dim sunlight filters in through the rusty, green painted roof and speckles the floor, racks of "tools" and chemicals used in preserving. The floor is bare dirt and quite rocky. Off to the west the alley opens up and northward the flies thicken around a giant, white meat freezer. ~ 0 1036 1 0 0 0 88 D0 ~ ~ 0 -1 1234 0 D3 ~ ~ 0 -1 7508 0 R M 0 1157 1 1233 S #1234 Dr. Payne's Chop-Shop, Storage~ This back room to Payne's Chop-Shop is for the more devoted customers mostly and houses jar after jar, beaker on top of test tube and graduating cylinder alike. All filled with the disgusting tiny forms of cloned fetuses. A burly meat freezer sits heavily in the center of the floor, smelling particularly foul. ~ 0 12 1 0 0 0 88 D2 ~ ~ 0 -1 1233 0 R O 0 1156 1 1234 S #1235 Recruitment Office~ This is a large office with tons of people waiting in line for recruitment. The only thing you can do is to wait in line if you really want to sign up for the empire. ~ 0 268697612 1 0 0 0 88 D9 ~ ~ 0 -1 1065 0 S #1236 Fitness Area~ There are some treadmills here, along with other aerobic equipment. All the workout machinery here helps with the cardiovascular system. Many people are running and dancing about, working hard to condition their bodies. This must be the place to train constitution and dexterity. To train, type train <attribute>. ~ 0 76 1 0 0 0 88 D2 ~ ~ 0 -1 1237 0 S #1237 Fitness Area~ Tons of weight machines are here, working most of the muscles of the body. Some look simple, but some look plain scary. This must be the place to train strength. Some people are working hard at the machines, building their muscles. Trainers are here to help people for free. To train a stat, type train <attribute>. ~ 0 76 1 0 0 0 88 D0 ~ ~ 0 -1 1236 0 D1 ~ ~ 0 -1 1239 0 R M 0 1100 1 1237 S #1238 Classroom~ The room is filled with student chairs and program leaflets. People are allowed to sit down and observe the teacher teach. In the front of the room is a small desk, a white board, plus a large area of space for the teacher to demonstrate skills. Even though the room is small, a lot of people are still managing to fit in. ~ 0 76 1 0 0 0 88 D2 ~ ~ 0 -1 1239 0 R M 0 1105 1 1238 S #1239 Garaak's Training Facility~ There is a counter here, to welcome people into the facility. The services of the facility are free and are a public service for everyone in the galaxy. There is a large shelf with towels next to the counter. A small shower room is to the northwest. To the north is the learning center. To the west is the area to train. ~ 0 76 1 0 0 0 88 D0 ~ ~ 0 -1 1238 0 D3 ~ ~ 0 -1 1237 0 D6 ~ ~ 0 -1 7504 0 D8 ~ ~ 0 -1 1062 0 S #1240 Smirkal's Assignments~ A large desk full of folders is here. Two chairs are for guests to sit down to talk about an assignment. Smirkal's gives jobs to those who need quick money by getting other people's problems and distributing it to people who can solve the problems. The payment is not as high as a stable job, but it gives enough. There are a few people looking around the office and scanning though the folders to look for a suitable assignment that they are interested in. ~ 0 76 1 0 0 0 88 D1 ~ ~ 0 -1 1244 0 R M 0 1240 1 1240 R O 0 1240 1 1240 R O 0 1241 1 1240 S #1241 Jobs, Jobs, JOBS!~ There are many desks here, full of employers and people looking for jobs. People are lined up to wait to be able to talk to an employer for a job. Job advertisement posters are everywhere, including the famed Join the Empire and the Fight For Freedom Rebel posters. The place is really loud because of the crowd gathered in the room. More stable and consistent jobs can be found here. ~ 0 76 1 0 0 0 88 D3 ~ ~ 0 -1 1244 0 S #1242 Bounty Hunter Central~ There is a desk here, full of wanted signs and paperwork dealing with contracts. Some bounty hunters are here, standing or sitting, talking about the bounties. There is a sofa and table here for people to sit down to talk or do business. There are the heads of many ex-wanted people on the walls. Ancient bounty hunting weaponry hang on racks for display. Pretty gruesome environment. ~ 0 76 1 0 0 0 88 D1 ~ ~ 0 -1 1245 0 D7 ~ ~ 0 -1 1221 0 R M 0 1242 1 1242 S #1243 UPS Delivery~ Some UPS delivery men are walking around, carrying big packages to their hovertrucks. There is a mass amount of packages on the floor, beckoning for someone to take them to their destination. Clerks are sitting behind the counters, waiting for people to come help deliver the packages. ~ 0 76 1 0 0 0 88 D3 ~ ~ 0 -1 1245 0 R O 0 1926 1 1243 R O 0 1243 1 1243 R O 0 1926 1 1243 S #1244 Hallway~ The short hallway comes to an end here. A long line of people are waiting to the east for longer lasting jobs. There is a sign stating, "Jobs, Jobs, JOBS!" to advertise for them. To the west is a room thats pretty full of people willing to do some short term jobs that can be completed more quickly and easily, dispite being paid less. Perhaps you would like one of these jobs. ~ 0 76 1 0 0 0 88 D1 ~ ~ 0 -1 1241 0 D2 ~ ~ 0 -1 1245 0 D3 ~ ~ 0 -1 1240 0 S #1245 Hallway~ The hallway is white and well lighted. There are voices of some people talking in interviews to get jobs. Some UPS delivery men come from the east, where UPS is paying people to deliver packages. Some tough looking bounty hunters are talking about bounties to the west. Perhaps you would like one of these jobs. ~ 0 76 1 0 0 0 88 D0 ~ ~ 0 -1 1244 0 D1 ~ ~ 0 -1 1243 0 D2 ~ ~ 0 -1 1246 0 D3 ~ ~ 0 -1 1242 0 S #1246 Employment Opportunities Center~ The lobby is small and there is a hallway to the north. The carpet is a beautiful white and the walls have wooden panels on it. The atmosphere is relaxing and comfortable, the sounds of people looking for jobs coming from the hallway. Theres a few chairs here with a nearby table full of job magazines. A counter is here for the workers who work in here. Some of them are social security workers. Perhaps you can find a nice stable job! ~ 0 76 1 0 0 0 88 D0 ~ ~ 0 -1 1245 0 D2 ~ ~ 0 -1 1067 0 S #1247 Ace's Hardware Store~ Welcome to the main Ace's Hardware Store! This building serves as the headquarters for all the Ace's Hardware Stores around the galaxy. Most engineering materials can be found here if the other stores dont have it. There are lots of selections and the prices are cheap. Its an engineer heaven! ~ 0 76 1 0 0 0 88 D1 ~ ~ 0 -1 1096 0 D2 ~ ~ 0 -1 1069 0 R M 0 1095 1 1247 R G 1 136 1 R G 1 137 1 R G 1 138 1 R G 1 139 1 R G 1 140 1 R G 1 141 1 R G 1 142 1 R G 1 143 1 R G 1 144 1 R G 1 145 1 R G 1 146 1 R G 1 147 1 R G 1 148 1 R G 1 1142 1 S #1248 Heaven, in all its glory...~ HOLY FO SHEEZY! Where are you??? It looks like a ghetto heaven with lots of guns!?!? Dominating the room is a large, platinum throne. Standing directly to the side is the biggest man you have ever seem. He is also holding the biggest GUN you have ever seen! The walls of this room are plain wood and some are falling apart, but there are always racks of guns to hold them up. Blasting through the speakers comes the large beat of some rap music. ~ 0 92807180 1 0 0 0 88 R M 0 1247 1 1248 R M 0 1247 1 1248 R M 0 119 1 1248 S #1249 DONT USE THIS ROOM~ ~ 0 4 1 0 0 0 88 R M 0 1150 1 1249 R M 0 1249 1 1249 R O 0 1150 1 1249 R O 0 1249 1 1249 S #0 #SHOPS 1152 0 0 0 0 0 120 90 0 23 ; Tailor Droid 0 #REPAIRS 0 #SPECIALS S #$