swfote2.1/.slog/
swfote2.1/backup/u/
swfote2.1/bin/cygwin/
swfote2.1/building/
swfote2.1/doc/mudprogs/
swfote2.1/gods/
swfote2.1/html/profiles/
swfote2.1/player/
swfote2.1/player/u/
#AREA   New Coruscant~



#AUTHOR Eleven~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 6263361

#MOBILES
#19000
lowmob~
a newly created lowmob~
Some god abandoned a newly created lowmob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19001
farrell bantha cook~
Farrell the Bantha Cook~
A man in a half bloodied apron stands behind the counter.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpsleep 4
emote wipes his hands, and looks at you.
say How can I help ya?
~
|
#19002
gillian~
Gillian~
An elderly woman is here, humming a soft tune.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> rand_prog 90~
emote quietly hums a song.
~
|
#19003
teenage clerk~
A teenage clerk~
A young man sits behind a counter, playing a hologame.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19004
gordon~
Gordon~
A rugged looking man sits behind a counter, polishing a blade.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19005
stormtrooper sentry~
A stormtrooper~
A stormtrooper stands here, watching over the area.
~
~
3 0 0 Z
1 0 0 300d1+50 12d1+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 2
20 10 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19006
_planetdefense imperial officer~
an Imperial Officer~
An Imperial Officer stands beside the entrance.
~
~
3 0 0 Z
1 0 -250 300d1+50 12d1+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 2
20 0 0 0 0 0 0 2
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == The Empire
say Good say sir.
mpsleep 6
say Do you need entry? If so, say 'Let me in, officer.'
else
say This is a restricted area. You must leave.
emote places a hand on his blaster.
endif
~
> speech_prog 'Let me in, officer.'~
if clan($n) == The Empire
say Right away sir.
mpsleep 6
emote slides a keycard through a scanner, and the doors slide open.
mpechoat $n The Officer ushers you through the entrance.
mpechoaround $n The Officer ushers $n through the entrance.
mptransfer $n 19276
mpat $n mpechoaround $n The entrance slides open.
mpat $n mpechoaround $n $n steps through, and the doors quickly slide closed.
mpat $n mpechoat $n The doors quickly slide closed.
else
say This is a restricted area. LEAVE NOW.
emote unholsters his blaster, aiming toward you.
mpecho A Stormtrooper begins talking into his comlink.
endif
~
|
#19007
_planetdefense stormtrooper~
a Stormtrooper~
A Stormtrooper stands here, looking for a reason to blast someone.
~
~
32771 0 0 Z
1 0 -200 300d1+50 12d1+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 2
14 5 0 0 0 0 0 2
0 0 0 0 0 0 0 0
#19008
_pd desk officer~
an Imperial Officer~
An officer is sitting behind the desk, reading some documents.
~
~
1073741827 0 0 Z
1 0 -250 300d1+50 12d1+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 2
12 0 0 0 0 0 0 2
0 0 0 0 0 0 0 0
#19009
_tbyolar protocol droid~
a Protocol Droid~
A protocol droid stands here, directing passengers to the turbocar.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Greetings. I am C-90A.
say If you wish to use the turbocar, the fee is 50 credits.
~
> bribe_prog 50~
say Very good sir. Right this way...
mpechoat $n You walk to the turbocar stop.
mpechoaround $n $n walks to the turbocar stop.
mptransfer $n 19283
mpat $n mpechoaround $n $n arrives from the east.
mpat $n mpforce $n look
mpsleep 4
mpat $n mpechoat $n Protocol Droid C-90A leaves east.
~
|
#19010
_tbbulova protocol droid~
a Protocol Droid~
A protocol droid stands here, directing passengers to the turbocar.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Greetings. I am C-90B.
say If you wish to use the turbocar, the fee is 50 credits.
~
> bribe_prog 50~
say Very good sir. Right this way...
mpechoat $n You talk to the turbocar stop.
mpechoaround $n $n walks to the turbocar stop.
mptransfer $n 19284
mpat $n mpechoaround $n $n arrives from the north.
mpat $n mpforce $n look
mpsleep 4
mpat $n mpechoat $n Protocol Droid C-90B leaves north.
~
|
#19011
_tbmenari protocol droid~
a Protocol Droid~
A protocol droid stands here, directing passengers to the turbocar.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Greetings. I am C-90C.
say If you wish to use the turbocar, the fee is 50 credits.
~
> bribe_prog 50~
say Very good sir. Right this way...
mpechoat $n You walk to the turbocar stop.
mpechoaround $n $n walks to the turbocar stop.
mptransfer $n 19286
mpat $n mpechoaround $n $n arrives from the northeast.
mpat $n mpforce $n look
mpsleep 4
mpat $n mpechoat $n Protocol Droid C-90C leaves northeast.
~
|
#19012
_cit_serin old man citizen~
an old man~
An old man sits here, awaiting the Serin shuttle.
~
~
3 0 0 Z
1 0 0 500d1+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#19013
_cit_m_1 male citizen man~
a young man~
A young man idly walks through the streets.
~
~
1 0 0 Z
1 0 0 500d1+0 0d0+0
24 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#19014
_cit_m_2 male citizen man~
a middle-aged man~
A middle-aged man strolls along, looking at the ground.
~
~
1 0 0 Z
1 0 0 500d1+0 0d0+0
14 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#19015
_cit_m_3 male citizen man~
an elderly man~
An elderly man slowly walks throughout the city.
~
~
1 0 0 Z
1 0 0 500d1+0 0d0+0
8 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#19016
_cit_m_4 male citizen business man~
a businessman~
A businessman briskly walks along, reading a datasheet.
~
~
1 0 0 Z
1 0 0 500d1+0 0d0+0
68 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#19017
_cit_m_5 male citizen boy~
a little boy~
A small child runs around, narrowly avoiding the turbocars.
~
~
1 0 0 Z
1 0 0 500d1+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#19018
_cit_f_1 female citizen woman~
a young woman~
A young woman happily moves through the city.
~
~
1 0 0 Z
1 0 0 500d1+0 0d0+0
31 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#19019
_cit_f_2 female citizen woman~
an older woman~
An older woman strolls along, watching the traffic fly by.
~
~
1 0 0 Z
1 0 0 500d1+0 0d0+0
9 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#19020
_cit_f_3 female citizen girl~
a young girl~
A young girl walks along, singing to herself.
~
~
1 0 0 Z
1 0 0 500d1+0 0d0+0
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#19021
A Chadra Fan Citizen Chadra-Fan~
A Chadra-Fan Citizen~
A Chadra-Fan citizen makes its way through the crowd here.
~
~
1073741953 0 0 Z
20 0 50 4d10+200 2d4+2
7 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
14 0 0 0 8388609 8388608 0
4 4 0 0 0 0 0 0
1 0 0 0 0 0 0 0
#19022
_palace detention level officer~
an Imperial Officer~
An Imperial officer is monitoring the cells from here.
~
~
3 0 0 Z
1 0 0 750d1+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
20 5 0 0 0 0 0 2
0 0 0 0 0 0 0 0
#19023
_palace detention level stormtrooper~
a Stormtrooper~
A Stormtrooper guards entry to the detention area.
~
~
3 0 0 Z
1 0 -150 600d1+0 5d1+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
18 3 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19024
_tbgardens protocol droid~
a Protocol Droid~
A protocol droid stands here, directing passengers to the turbocar.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Greetings. I am C-90D.
say If you wish to use the turbocar, the fee is 50 credits.
~
> bribe_prog 50~
say Very good sir. Right this way...
mpechoat $n You walk to the turbocar stop.
mpechoaround $n $n walks to the turbocar stop.
mptransfer $n 19370
mpat $n mpforce $n look
mpsleep 4
mpat $n mpechoat $n Protocol Droid C-90D leaves south.
~
|
#19025
_gardens lobby clerk~
a beautiful clerk~
A clerk is here, watching for visitors coming in.
~
~
1073741827 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 2
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19026
droid~
shopping droid~
A droid is behind a counter, awaiting your purchases.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 18 10 10 10
0 0 0 0 0
21 0 0 0 1 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19027
_msb shopper~
A shopper~
A shopper is looking at the blasters thoughtfully.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> rand_prog 100~
hmm
~
|
#19028
_sfinc host~
A SimFlight Host~
A host with a big, artificial smile on his face stands in front of the door.
~
~
3 4194304 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Hello!
say Are you a member?
~
> speech_prog yes~
say May I see your membership card please?
~
> act_prog p nods~
say May I see your membership card please?
~
> speech_prog no~
say Oh, well then, now is the perfect time to join!
emote goes through some paperwork.
say If you purchase a membership now, you can take advantage of our special new-member discount! Only 500 credits allows you access to any of our facilities, teachers, and equipment!
say Doesn't that sound just &wgreat&W?
emote flashes a big, toothy smile.
say Interested? You can pay me now, and I'll get you setup!
~
> act_prog shakes~
say Oh, well then, now is the perfect time to join!
emote goes through some paperwork.
say If you purchase membership now, you can take advantage of our special new-member discount! Only 500 credits allows you access to any of our facilities, teachers, and equipment!
say Doesn't that sound just &wgreat&W?
emote flashes a big, toothy smile.
say Interested? You can pay me now, and I'll get you setup!
~
> give_prog _sfinc membership card~
if ovnuminv(19088) == 1
nod
give card $n
say Right this way!
mptransfer $n 19411
mpat $n mea $n You are escorted through the entrance.
else
endif
~
> bribe_prog 500~
say Great! Welcome to SimFlight!
mpoload 19088
give card $n
say If you need to use our facilities, simply show this card to the host at the SimFlight location of your choice, and they will let you in! Enjoy!
~
|
#19029
duros manager~
a Duros store manager~
The manager of the store briskly moves around the area.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19030
merr-sonn manager~
The Manager~
The manager sits behind his desk, shuffling through papers.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if isevil($n)
 if lck($n) > 16
 say Hm....
 say You look like the prospective type.
 say Interested in a hot item? Can't find it anywhere...
 endif
else
say Can I help you?
endif
~
> act_prog p nods~
if isevil($n)
 if lck($n) > 16
 grin
 say Great.
 emote flashes a Merr-Sonn Quickfire-4 holdout blaster.
 say Illegal on every planet known to the great Empire.
 say And a steal, at 25000 credits. Can be yours.
 endif
else
say ...What can I help you with?
endif
~
> speech_prog yes~
if isevil($n)
 if lck($n) > 16
 grin
 say Great.
 emote flashes a Merr-Sonn Quickfire-4 holdout blaster.
 say Illegal on every planet known to the great Empire.
 say And a steal, at 25000 credits. Can be yours.
 endif
else
say ...What can I help you with?
endif
~
> bribe_prog 25000~
if isevil($n)
 if lck($n) > 16
 smile
 say Been a pleasure.
 say If you need ammo for this thing, give 500 creds to the ammo droid.
 mpoload 19047
 give blaster $n
 mpat 11 drop all
 else
 emote gives you a wary look.
 say ...What is this for?
 shake
 drop all
 endif
else
emote gives you a wary look.
say ...What is this for?
shake
drop all
endif
~
|
#19031
turret mounted~
a Stormtrooper mounted on a turret~
A turbolaser turret is being manned by a stormtrooper here.
~
~
3 0 0 Z
1 0 0 800d1+50 12d1+0
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 2
25 30 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19501
_market verpine jewelry attendant~
A verpine jewelry attendant~
A verpine jewelry attendant stands behind the main display case.
~
~
134217731 0 0 Z
25 0 37 5d10+250 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1048577 1 0
5 5 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if ispc($n)
say Hello, welcome to Jewelry Mil'Ranis. I am Ix'lan, if you need assistance I will be here to help.
else
endif
~
|
#19502
_market droid service TI-2033~
TI-2033~
A Service Droid stands behind the counter, ready to assist.
~
~
1207959555 0 0 Z
25 0 37 5d10+250 2d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
21 0 0 0 1 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19503
_ctrain moving target~
a moving target~
&R&GA moving target slides around the firing range.
~
~
67108865 0 0 Z
1 0 0 20000d1+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
21 0 0 0 1 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19504
_ctrain stationary target~
a stationary target~
&R&GA stationary target is here, waiting to be shot at.
~
~
67108867 0 0 Z
1 0 0 20000d1+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
21 0 0 0 1 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19600
Glip shopkeeper~
Glip~
Glip the shop owner is standing by the register, keeping track of credits.
~
~
1073741827 0 0 Z
10 0 75 2d10+100 1d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#19999
himob~
a newly created himob~
Some god abandoned a newly created himob here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#19000
lowobj~
a lowobj~
A lowobj is here.~
~
13 0 0
0 0 0 0
1 0 0
#19001
drinking fountain~
a drinking fountain~
A drinking fountain has been attached to the wall.~
~
25 0 0
0 0 0 0
1 0 0
#19002
mall fountain~
an enormous fountain~
An enormous fountain is built here, elegantly displaying water patterns.~
~
25 0 0
0 0 0 0
1 0 0
#19003
_mallbutton3 3~
the '3' button~
A button with the number '3' is attached to the panel.~
~
39 0 0
0 0 0 0
1 0 0
> push_prog 100~
mpechoat $n You press the '3' button in.
mpechoaround $n $n presses the '3' button.
mppurge _mallbutton1
mppurge _mallbutton2
mppurge _mallbutton3
mpoload 19005
mpoload 19004
mpoload 19003
mpechoat $n *ding* The turbolift moves to level 3, and you step off.
mpechoaround $n *ding* The turbolift moves to level 3, and $n steps off.
mptransfer $n 19211
mpat $n mpechoaround $n $n steps from the turbolift.
mpat $n mpforce $n look
~
|
#19004
_mallbutton2 2~
the '2' button~
A button with the number '2' is attached to the panel.~
~
39 0 0
0 0 0 0
1 0 0
> push_prog 100~
mpechoat $n You press the '2' button in.
mpechoaround $n $n presses the '2' button.
mppurge _mallbutton1
mppurge _mallbutton2
mppurge _mallbutton3
mpoload 19005
mpoload 19004
mpoload 19003
mpechoat $n *ding* The turbolift moves to level 2, and you step off.
mpechoaround $n *ding* The turbolift moves to level 2, and $n steps off.
mptransfer $n 19210
mpat $n mpechoaround $n $n steps from the turbolift.
mpat $n mpforce $n look
~
|
#19005
_mallbutton1 1~
the '1' button~
A button with the number '1' is attached to the panel.~
~
39 0 0
0 0 0 0
1 0 0
> push_prog 100~
mpechoat $n You press the '1' button in.
mpechoaround $n $n presses the '1' button.
mppurge _mallbutton1
mppurge _mallbutton2
mppurge _mallbutton3
mpoload 19005
mpoload 19004
mpoload 19003
mpechoat $n *ding* The turbolift moves to level 1, and you step off.
mpechoaround $n *ding* The turbolift moves to level 1, and $n steps off.
mptransfer $n 19185
mpat $n mpechoaround $n $n steps from the turbolift.
mpat $n mpforce $n look
~
|
#19006
bantha burger~
a bantha burger~
A bantha burger has been tossed on the ground.~
~
19 8192 1
20 0 0 0
1 20 2
#19007
bantha slab meat~
a slab of bantha meat~
A slab of meat is decomposing here.~
~
19 8192 1
40 0 0 0
1 22 2
#19008
bantha jerky~
a piece of bantha jerky~
A strip of bantha is here.~
~
19 8192 1
40 0 0 0
1 15 1
#19009
black shirt~
a black shirt~
A crumpled mass of black cloth is here.~
~
9 8192 9
10 10 0 0
1 54 5
#19010
worn denim jacket~
a worn denim jacket~
A crumpled mass of demin is here.~
~
9 8192 1025
15 15 0 0
1 72 7
#19011
khaki pants~
a pair of khaki pants~
A crumpled mass of pants is here.~
~
9 8192 33
15 15 0 0
1 60 6
#19012
white dress~
A long, white dress~
A crumpled mass of dress is here.~
~
9 8192 9
10 10 0 0
1 81 8
#19013
denim jeans~
a pair of denim jeans~
A crumpled mass of denim is here.~
~
9 8192 33
18 18 0 0
1 60 6
#19014
sabaac card deck~
a deck of sabaac cards~
A deck of sabaac cards has been discarded here.~
~
13 8192 1
0 0 0 0
1 12 1
#19015
hologame starpilot~
A hologame of 'Starpilot'~
A portable hologame is on the ground.~
~
13 8192 1
0 0 0 0
1 193 19
#19016
datapad small~
a small datapad~
A small datapad has been misplaced here.~
~
89 8192 1
0 0 0 0
1 1015 101
#19017
sunglasses glasses~
a pair of sunglasses~
A pair of sunglasses have been tossed away here.~
~
9 8192 131073
5 5 0 0
1 38 3
#19018
sharp vibroblade~
a sharp vibroblade~
A sharp vibroblade is here.~
~
5 8194 8193
12 25 40 2 1200 1200
1 1542 154
#19019
large vibro axe~
a large vibroaxe~
A large vibroaxe rests here.~
~
5 8194 8193
12 25 60 1
1 2100 210
A
18 -2
#19020
stormtrooper armor gear~
a set of white stormtrooper gear~
A stormtrooper's armor is here.~
~
9 0 9
50 50 0 0
1 500 50
#19021
stormtrooper helmet~
a stormtrooper helmet~
A stormtrooper's helmet has been dropped here.~
~
9 0 17
50 50 0 0
1 200 20
#19022
imperial e-11 blaster rifle~
an Imperial-issue E-11 Blaster Rifle~
An imperial blaster rifle was dropped here.~
~
5 0 8193
0 40 65 6
10 3250 325
A
18 2
#19023
sorosuub q1 q-1 blaster pistol~
a Sorosuub Q-1 blaster pistol~
A small blaster pistol was dropped here.~
~
5 8192 8193
0 20 30 6 250 250
10 790 79
A
19 2
#19024
merr-sonn deathhammer blaster pistol~
a Merr-Sonn 'DeathHammer' blaster pistol~
A somewhat large blaster pistol is on the ground.~
~
5 8192 8193
0 40 65 6 400 400
10 6500 354
A
18 2
A
19 1
#19025
merr-sonn b22 holdout blaster~
a Merr-Sonn B22 holdout blaster~
A very small blaster is on the ground.~
~
5 8192 8193
0 30 50 6 200 200
10 709 325
#19026
sorosuub bmc-150 blaster carbine~
a Sorosuub BMC-150 blaster carbine~
A somewhat long blaster is here.~
~
5 8192 8193
0 25 40 6 750 750
10 7501 750
A
19 4
A
18 -2
#19027
merr-sonn g8 blaster rifle~
a Merr-Sonn G8 blaster rifle~
A blaster rifle is here.~
~
5 8192 8193
0 20 65 6 750 750
10 5140 325
A
18 2
#19028
merr-sonn ir-5 intimidator blaster pistol~
a Merr-Sonn IR-5 'Intimidator' blaster pistol~
A blaster pistol was dropped here.~
~
5 8192 8193
0 25 28 6
10 2350 235
A
18 4
A
19 -3
#19029
merr-sonn kylan blaster pistol~
a Merr-Sonn Kylan-3 blaster pistol~
A blaster pistol has been dropped here.~
~
5 8192 8193
0 20 35 6 500 500
10 1005 100
A
19 2
#19030
sorosuub q2 q-2 holdout blaster~
a Sorosuub Q-2 holdout blaster~
A small blaster pistol was dropped here.~
~
5 8192 8193
0 20 35 6 400 250
10 900 90
A
19 2
#19031
sorosuub quicksnap 36t blaster carbine~
a Sorosuub QuickSnap 36T blaster carbine~
A somewhat long blaster is here.~
~
5 8192 8193
0 25 40 6 750 750
10 5600 560
A
18 3
#19032
sorosuub quicksnap2 36t/i blaster carbine~
a Sorosuub QuickSnap 36T/I blaster carbine~
A somewhat long blaster is here.~
~
5 8192 8193
0 25 55 6 750 750
10 6250 625
A
18 3
A
19 2
#19033
sorosuub renegade heavy blaster pistol~
a Sorosuub 'Renegade' heavy blaster pistol~
A heavy blaster pistol was dropped here.~
~
5 8192 8193
0 50 70 6 1100 1100
10 9560 956
A
18 2
A
19 1
#19034
blastech dh-17 blaster rifle~
a BlasTech DH-17 blaster rifle~
A blaster rifle was dropped here.~
~
5 8192 8193
0 30 40 6 650 650
10 4401 230
A
19 2
A
18 1
#19035
blastech dl-18 blaster pistol~
a BlasTech DL-18 blaster pistol~
A blaster pistol is here.~
~
5 8192 8193
0 20 30 6 350 350
10 1800 180
A
18 1
A
19 1
#19036
blastech dl-22 blaster pistol~
a BlasTech DL-22 blaster pistol~
A blaster pistol is on the ground.~
~
5 8192 8193
0 30 40 6 350 350
10 3800 380
A
18 4
#19037
blastech dl-44 heavy blaster pistol~
a BlasTech DL-44 heavy blaster pistol~
A heavy blaster pistol is here.~
~
5 8192 8193
0 25 55 6 400 400
10 7610 761
A
18 3
A
19 2
#19038
blastech dl-56 heavy blaster pistol~
a BlasTech DL-56 heavy blaster pistol~
A heavy blaster pistol is here.~
~
5 8192 8193
0 25 55 6 400 400
10 8800 880
A
19 6
#19039
blastech dlt-19 light blaster rifle~
a BlasTech DLT-19 light blaster rifle~
A somewhat long blaster is here.~
~
5 8192 8193
0 25 40 6 750 750
10 5001 500
A
18 3
#19040
blastech dlt-20a blaster rifle~
a BlasTech DLT-20a blaster rifle~
A somewhat long blaster is here.~
~
5 8192 8193
0 25 40 6 750 750
10 8500 850
A
53 100
#19041
blastech dy-225 heavy blaster pistol~
a BlasTech DY-225 heavy blaster pistol~
A heavy blaster pistol is lying here.~
~
5 8192 8193
0 40 55 6 300 300
10 9200 920
A
18 2
A
19 1
#19042
blastech ekx-10 blaster rifle~
a BlasTech EKX-10 blaster rifle~
A blaster rifle is here.~
~
5 8192 8193
0 20 50 6 650 650
10 4400 440
A
18 2
#19043
merr-sonn flash4 heavy blaster pistol~
a Merr-Sonn 'Flash 4' heavy blaster pistol~
A heavy blaster pistol is here.~
~
5 8192 8193
0 25 55 6 950 950
10 6400 640
A
18 3
A
19 2
#19044
sorosuub glx firelance blaster rifle~
a Sorosuub GLX 'Firelance' blaster rifle~
A blaster rifle was dropped here.~
~
5 8192 8193
0 30 45 6 600 600
10 5750 340
A
19 2
A
18 1
#19045
sorosuub heavy tracker blaster rifle~
a Sorosuub HeavyTracker 16 blaster rifle~
A long blaster rifle was dropped here.~
~
5 0 8193
0 30 40 6 650 650
10 3300 270
A
18 2
#19046
blastech hunter v blaster carbine~
a BlasTech Hunter V blaster carbine~
A somewhat long blaster is here.~
~
5 8192 8193
0 25 55 6 650 650
10 9100 660
A
18 3
A
19 3
#19047
merr-sonn quickfire-4 holdout blaster~
a Merr-Sonn Quickfire-4 holdout blaster~
A small holdout blaster is here.~
~
5 8192 8193
0 50 90 6 25 25
10 11050 1105
#19048
blastech se-14 blaster rifle~
a BlasTech SE-14 blaster rifle~
A blaster rifle is here.~
~
5 8192 8193
0 20 40 6 400 400
10 3000 300
A
18 2
#19049
blastech se-14c blaster rifle~
a BlasTech SE-14C blaster rifle~
A blaster rifle is here.~
~
5 8192 8193
0 25 50 6 400 400
10 3800 380
A
18 2
#19050
blastech t-21 light repeating blaster~
a BlasTech T-21 light repeating blaster~
A blaster rifle was dropped here.~
~
5 8192 8193
0 30 55 6 400 400
10 3100 280
A
18 4
#19051
blastech t-6 thunderer blaster pistol~
a BlasTech T-6 'Thunderer' heavy blaster pistol~
A heavy blaster pistol was dropped here.~
~
5 8192 8193
0 50 70 6 800 800
10 9560 956
A
18 2
A
19 1
#19052
drink vending machine~
a drink vending machine~
&gA vending machine has been installed here, stocked with beverages.~
~
13 2 0
0 0 0 0
1 0 0
E
drink vending machine~
&B+&b----------------------------&B+
&B|&w  A VendCo Vending Machine  &B|
&B+&b----------------------------&B+
&B|&w  Say the name of the item  &B|
&B|&w  you want and the machine  &B|
&B|&w        will provide.       &B|
&B+&b----------------------------&B+
&B|&w Cola             4 credits &B|
&B|&w Water            2 credits &B|
&B|&w Caf              3 credits &B|
&B|&w Tea              4 credits &B|
&B+&b----------------------------&B+&w
~
E
vending machine vend~
&B+&b----------------------------&B+&w
&B|&w  A VendCo Vending Machine  &B|
&B+&b----------------------------&B+&w
&B|&w  Say the name of the item  &B|
&B|&w  you want and the machine  &B|
&B|&w        will provide.       &B|
&B+&b----------------------------&B+&w
&B|&w Cola             4 credits &B|
&B|&w Water            2 credits &B|
&B|&w Caf              3 credits &B|
&B|&w Tea              4 credits &B|
&B+&b----------------------------&B+&w
~
> speech_prog cola~
mpechoat $n You place 4 credits into the vending machine.
mpforce $n drop 4 credits
mppurge credits
mpecho The vending machine hums and whirrs, and expunges a bottle of cola.
mpoload 19055
drop cola
mpforce $n get cola
~
> speech_prog water~
mpechoat $n You place 2 credits into the vending machine.
mpforce $n drop 2 credits
mppurge credits
mpecho The vending machine hums and whirrs, and expunges a bottle of water.
mpoload 19053
drop water
mpforce $n get water
~
> speech_prog caf~
mpechoat $n You place 3 credits into the vending machine.
mpforce $n drop 3 credits
mppurge credits
mpecho The vending machine hums and whirrs, and expunges a cup of caf.
mpoload 19054
drop caf
mpforce $n get caf
~
> speech_prog tea~
mpechoat $n You place 4 credits into the vending machine.
mpforce $n drop 4 credits
mppurge credits
mpecho The vending machine hums and whirrs, and expunges a bottle of tea.
mpoload 19056
drop bottle
mpforce $n get tea
~
|
#19053
bottle aquilie water~
a bottle of Aquilie water~
A clear bottle lies tipped over here.~
~
17 0 16385
15 15 0 0
1 0 0
#19054
cup caf~
a cup of caf~
A steaming cup of caf is here.~
~
17 8192 1
2 2 12 0
1 10 1
#19055
bottle kero cola~
a bottle of Kero cola~
A bottle of cola was dropped here.~
~
17 0 1
6 6 15 0
1 0 0
#19056
bottle chilled corellian tea~
a bottle of chilled Corellian tea~
A bottle of tea was dropped here.~
~
17 0 1
6 6 11 0
1 0 0
#19057
merr-sonn dd6 blaster pistol~
a Merr-Sonn DD6 blaster pistol~
A blaster pistol is on the ground.~
~
5 8192 8193
0 30 55 6 500 500
10 4110 411
A
18 4
#19058
blastech hsb-200 holdout blaster~
a BlasTech HSB-200 holdout blaster~
A very small blaster is on the ground.~
~
5 8192 8193
0 20 35 6 200 200
10 1300 130
#19059
cell ammo 25~
an ammo cell (Rating:25)~
An ammo cell has been discarded here.~
~
57 8192 1
25 0 0 0
1 1600 160
#19060
cell ammo 200~
an ammo cell (Rating:200)~
An ammo cell has been discarded here.~
~
57 8192 1
200 0 0 0
1 30 3
#19061
cell ammo 300~
an ammo cell (Rating:300)~
An ammo cell has been discarded here.~
~
57 8192 1
300 0 0 0
1 45 4
#19062
cell ammo 350~
an ammo cell (Rating:350)~
An ammo cell has been discarded here.~
~
57 8192 1
350 0 0 0
1 50 5
#19063
cell ammo 375~
an ammo cell (Rating:375)~
An ammo cell has been discarded here.~
~
57 8192 1
375 0 0 0
1 120 12
#19064
cell ammo 400~
an ammo cell (Rating:400)~
An ammo cell has been discarded here.~
~
57 8192 1
400 0 0 0
1 65 6
#19065
cell ammo 450~
an ammo cell (Rating:450)~
An ammo cell has been discarded here.~
~
57 8192 1
450 0 0 0
1 68 6
#19066
cell ammo 500~
an ammo cell (Rating:500)~
An ammo cell has been discarded here.~
~
57 8192 1
500 0 0 0
1 72 7
#19067
cell ammo 600~
an ammo cell (Rating:600)~
An ammo cell has been discarded here.~
~
57 8192 1
600 0 0 0
1 78 7
#19068
cell ammo 650~
an ammo cell (Rating:650)~
An ammo cell has been discarded here.~
~
57 8192 1
650 0 0 0
1 84 8
#19069
cell ammo 750~
an ammo cell (Rating:750)~
An ammo cell has been discarded here.~
~
57 8192 1
750 0 0 0
1 84 8
#19070
cell ammo 999~
an ammo cell (Rating:999)~
An ammo cell has been discarded here.~
~
57 8192 1
999 0 0 0
1 112 11
#19071
imperial officer uniform~
an Imperial officer uniform~
An imperial uniform was discarded here.~
~
9 0 9
50 50 0 0
1 500 50
A
40 25
#19072
coruscant defense system keycard~
a green keycard~
A green keycard is on the ground.~
~
18 0 1
0 0 0 0
1 0 0
#19073
_cdsbutton exit button~
an 'Exit' button~
A small button labeled 'EXIT' is attached to the wall.~
~
39 0 0
0 0 0 0
1 0 0
> push_prog 100~
mpechoat $n You press the button in.
mpechoat $n The doors quickly slide open, and you step through.
mpechoaround $n $n presses the exit button.
mpechoaround $n The doors quickly slide open, and $n steps through.
mptransfer $n 19275
mpat $n mpechoaround $n The entrance slides open, and $n steps through.
mpat $n mpecho The doors slide closed.
mppurge _cdsbutton
mpoload 19073
~
|
#19074
_cds desk~
a durasteel desk~
A durasteel desk is in the center of the room.~
~
13 0 0
0 0 0 0
1 0 0
#19075
_tb bench~
a bench~
A bench is provided for waiting passengers.~
~
13 0 0
0 0 0 0
1 0 0
#19076
imperial message board~
a imperial message board~
A holographic terminal is setup here, providing Imperial information.~
~
13 0 0
0 0 0 0
1 0 0
#19077
_ss bench~
a bench~
A long bench stretches across the station wall.~
~
13 0 0
0 0 0 0
1 0 0
#19078
_palace detention level keycard~
a detention level keycard~
A small keycard was dropped here.~
~
18 0 1
0 0 0 0
1 0 0
#19079
_palace painting~
a strange painting~
A very strange painting has been mounted on the wall.~
~
39 0 0
0 0 0 0
1 0 0
> push_prog 100~
mpechoat $n You tilt the painting a little, and a hidden stairway opens.
mpechoaround $n $n tilts the painting a little, and a hidden stairway opens.
mpopenpassage 19360 19361 5
~
> pull_prog 100~
mpechoat $n You adjust the painting back to its normal place.
mpechoaround $n $n adjusts the painting back to its normal place.
mpecho The hidden stairway closes up.
mpclosepassage 19360 5
~
|
#19080
_palace emperor bed~
a bed~
&zA beautiful silk-covered bed is in the center of the room.~
~
12 0 0
0 0 0 0
1 0 0
#19081
_jara bed~
a cheap bed~
A cheap, worn out bed is set against the wall.~
~
13 0 0
0 0 0 0
1 0 0
#19082
lamp~
a lamp~
A lamp has been placed on a table next to the bed.~
~
13 0 0
0 0 0 0
1 0 0
#19083
white blouse~
a white blouse~
A crumpled mass of cloth lies here.~
~
13 0 9
15 0 0 0
1 12 1
#19084
short crimson skirt~
a short crimson skirt~
A red skirt was dropped here.~
~
13 0 33
12 0 0 0
1 22 2
#19085
high heels shoes white~
a pair of white high-heels~
A pair of white high heels has been discarded here.~
~
13 0 65
12 0 0 0
1 30 3
#19086
gardens brochure~
a brochure outlining the Skydome Botanical Gardens~
A gardens brochure is here.~
~
13 1073741824 1
0 0 0 0
1 0 0
#19087
duraplast case~
a duraplast case~
A transparent display case is mounted on the wall, containing a few blasters.~
~
12 0 0
0 0 0 0
1 0 0
#19088
_sfinc membership card~
a SimFlight, Inc. membership card~
A small card has been thrown away here.~
~
47 0 1
0 0 0 0
1 500 50
#19089
desks desk~
a desk~
Several desks fill the classroom, awaiting students to sit in them.~
~
13 0 0
0 0 0 0
1 0 0
#19090
handheld comlink~
a handheld comlink~
A small communications device was dropped here.~
~
72 8192 16385
10 0 0 0
1 15 1
#19091
earbud comlink~
an earbud comlink~
A very small comlink, made for the ears, is here.~
~
72 8192 65537
15 0 0 0
1 59 5
#19092
metal ring comlink~
a glossy metal ring~
A small comlink, shaped like a ring, was misplaced here.~
~
72 8192 3
7 0 0 0
1 560 56
#19093
commsystem zz-2~
a GalTek ZZ-2 commsystem~
A portable commsystem was left here.~
~
88 8192 1
0 0 0 0
1 2510 251
#19094
p44a runner datapad~
a Hapo-Gorrd P44a 'Runner' datapad~
A datapad was dropped here.~
~
89 8192 1
0 0 0 0
1 1100 110
#19095
commsystem generic nuradio~
a generic NuRadio commsystem~
A small, bland commsystem is here.~
~
88 8192 1
0 0 0 0
1 750 75
#19096
tekker toa headset comlink~
a Tekker TOA comlink headset~
A small headset was discarded here.~
~
72 8192 17
0 0 0 0
1 221 22
#19097
corudat elite datapad~
a CoruDat 'Elite' wrist datapad~
A wrist-mounted datapad is here.~
~
89 8192 4097
0 0 0 0
1 4200 420
#19098
scanner detector~
a scanner detector~
A device has been setup here to scan for stolen merchandise.~
~
13 0 0
0 0 0 0
1 0 0
#19501
_market An Oriban Crystal Necklace~
An Oriban Crystal Necklace~
A slightly yellow necklace lies here, quite contrasting to the dust.~
~
9 0 5
10 10 0 0
1 970 97
#19502
_market A small silver ring~
A small silver ring~
A small silver ring sits in the dirt.~
~
9 0 3
4 4 0 0
2 680 68
A
18 2
#19503
_market shimmering violet bracelet~
A shimmering violet bracelet~
A shimmering violet bracelet lies here, forgotten.~
~
9 0 4097
10 10 0 0
1 1026 102
#19504
_market shining unmolded metal~
A shining piece of unmolded metal~
A hunk of rare metal sits here.~
~
75 0 1
4 4 0 0
1 77 7
#19505
A white medpac~
A white medpac~
A white medpac sits here, probably used and discarded.~
~
73 1073750016 16385
10 10 10 0
1 15 1
#19506
A large medkit~
A large medkit~
A large medkit sits here, opened.~
~
73 1073750016 16385
20 20 10 0
1 32 3
#19507
_glip white sneakers~
&G&wA pair of Glip brand white sneakers~
A pair of cheap looking white sneakers were left here.~
~
9 8192 65
2 2 0 0
1 5 0
#19508
_glip black sneakers~
&G&wA pair of Glip brand &xblack&G&w sneakers~
A pair of cheap looking black sneakers were left here.~
~
9 8192 65
2 2 0 0
1 5 0
#19509
_glip grey sneakers~
&G&wA pair of Glip brand &zgrey&G&w sneakers~
A pair of cheap looking grey sneakers were left here.~
~
9 8192 65
2 2 0 0
1 5 0
#19999
hiobj~
a hiobj~
A hiobj is here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#0


#ROOMS
#19000
Floating in a void~
~
0 4 1 0 0 0 14624
R M 0 19000 1 19000
R O 0 19000 1 19000
S
#19001
Menari Platform~
This is the main landing platform at Menari spaceport. Many ships line
the pad here, including some that are available to the public for rent.
The platform stretches for quite a ways, eventually leading to an exit
northeast of here, where Vera Street connects it to the rest of the
main part of Imperial City.
~
0 1073741872 1 0 0 0 14624
D2
~
~
0 -1 19285 0
D6
~
~
0 -1 19002 0
R M 0 19005 4 19001
  R E 1 19020 1 5
  R E 1 19021 1 6
  R E 1 19022 1 16
R M 0 19005 4 19001
  R E 1 19021 1 6
  R E 1 19020 1 5
  R E 1 19022 1 16
R M 0 19031 1 19001
S
#19002
Inside Menari Spaceport~
Vera street comes to an end here, where the Menari Spaceport and the
Serin Shuttle pad are located. This concourse is well traversed, as
quite a few travellers come through Menari Spaceport. The Spaceport
itself lies southwest of here, and the Serin pad is northwest.
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19423 0
D1
~
~
0 -1 19004 0
D7
~
~
0 -1 19003 0
D9
~
~
0 -1 19001 0
S
#19003
Serin Shuttle Bus Station~
This is where the Serin shuttles await passengers on Coruscant. The
Serin transports are a free service, allowing anyone to use them for
space travel.

When the Serin arrives, type 'BOARD <shipname>' to enter.
~
0 1073741824 1 0 0 0 14624
D8
~
~
0 -1 19002 0
R M 0 19012 1 19003
R O 0 19077 1 19003
S
#19004
Intersection of Vera Street and Tedium Way~
Vera Street and Tedium Way intersect here, further west leads to the
Menari spaceport, and northward will take you through Tedium Way. The
buildings around here tower above you, a monument to the Empire's
technological and architectural genius.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19043 0
D1
~
~
0 -1 19005 0
D3
~
~
0 -1 19002 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19005
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19006 0
D3
~
~
0 -1 19004 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19006
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19007 0
D3
~
~
0 -1 19005 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19007
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19008 0
D2
~
~
0 -1 19404 0
D3
~
~
0 -1 19006 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19008
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19009 0
D3
~
~
0 -1 19007 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19009
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19010 0
D3
~
~
0 -1 19008 0
D7
~
~
0 -1 19422 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19010
Intersection of Vera Street and Ceres Way~
Ceres and Vera intersect here. The Menari spaceport is west of here
along Vera Street, and east along Vera lies the Skydome Botanical
Gardens. Ceres Way runs northward, through most of Imperial City.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19035 0
D1
~
~
0 -1 19011 0
D3
~
~
0 -1 19009 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19011
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D3
~
~
0 -1 19010 0
D8
~
~
0 -1 19012 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19012
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19011 0
D8
~
~
0 -1 19013 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19013
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19014 0
D7
~
~
0 -1 19012 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19014
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19015 0
D3
~
~
0 -1 19013 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19015
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19016 0
D3
~
~
0 -1 19014 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19016
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19017 0
D3
~
~
0 -1 19015 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19017
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19018 0
D3
~
~
0 -1 19016 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19018
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19019 0
D3
~
~
0 -1 19017 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19019
Intersection of Vera Street and Rakka Avenue~
Vera and Rakka intersect here. Quite a ways west of here is the
Menari spaceport. The Skydome Botanical Gardens is a short distance
east. Rakka Avenue leads north, around a large commercial district.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19023 0
D1
~
~
0 -1 19020 0
D3
~
~
0 -1 19018 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19020
Vera Street~
You are on Vera Street, which runs along the southern sector of
Imperial City. The structures are very tall, very mechanical,
and efficient for their use. Many turbocars and transports speed
along the concourse.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19021 0
D3
~
~
0 -1 19019 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19021
Vera Street - Approaching the Skydome Botanical Gardens~
The street comes to an abrupt halt as it comes upon the Skydome
Botanical Gardens, one of the premier sightseeing attractions on
Coruscant. It lies further southeast, and north of here is a
turbocar station.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19022 0
D3
~
~
0 -1 19020 0
D8
~
~
0 -1 19371 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19022
Concourse to the turbocar station~
This short concourse runs between Vera Street and the turbocar
station, which is further north of here. Many beings walk
to and from the station, which is an easy means of getting around
Imperial City. To use the turbocar, pay the droid and he will
escort you to the station.
~
0 1073742856 1 0 0 0 14624
D2
~
~
0 -1 19021 0
R M 0 19024 1 19022
S
#19023
Rakka Avenue~
This is Rakka avenue, a short concourse built to connect Vera Street
and Ceres Way, circling around a large cluster of towers which house
several businesses. Not unlike the rest of the city, many turbocars
and transports whiz by.
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19019 0
D7
~
~
0 -1 19024 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19024
Rakka Avenue~
This is Rakka avenue, a short concourse built to connect Vera Street
and Ceres Way, circling around a large cluster of towers which house
several businesses. Not unlike the rest of the city, many turbocars
and transports whiz by.
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19025 0
D8
~
~
0 -1 19023 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19025
Rakka Avenue~
This is Rakka avenue, a short concourse built to connect Vera Street
and Ceres Way, circling around a large cluster of towers which house
several businesses. Not unlike the rest of the city, many turbocars
and transports whiz by.
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19026 0
D8
~
~
0 -1 19024 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19026
Rakka Avenue~
This is Rakka avenue, a short concourse built to connect Vera Street
and Ceres Way, circling around a large cluster of towers which house
several businesses. Not unlike the rest of the city, many turbocars
and transports whiz by.
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19027 0
D8
~
~
0 -1 19025 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19027
Rakka Avenue~
This is Rakka avenue, a short concourse built to connect Vera Street
and Ceres Way, circling around a large cluster of towers which house
several businesses. Not unlike the rest of the city, many turbocars
and transports whiz by.
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19028 0
D8
~
~
0 -1 19026 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19028
Rakka Avenue~
This is Rakka avenue, a short concourse built to connect Vera Street
and Ceres Way, circling around a large cluster of towers which house
several businesses. Not unlike the rest of the city, many turbocars
and transports whiz by.
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19029 0
D8
~
~
0 -1 19027 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19029
Intersection of Rakka Avenue and Niemand Boulevard~
Rakka and Niemand intersect here. Niemand Boulevard is a very short
concourse linking Ceres way, Rakka avenue, and Martyr road, which
leads to the Bulova spaceport. Further southeast of here lies the
Skydome Botanical Gardens.
~
0 1073741824 1 0 0 0 14624
D3
~
~
0 -1 19030 0
D6
~
~
0 -1 19074 0
D8
~
~
0 -1 19028 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19030
Rakka Avenue~
This is Rakka avenue, a short concourse built to connect Vera Street
and Ceres Way, circling around a large cluster of towers which house
several businesses. Not unlike the rest of the city, many turbocars
and transports whiz by.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19029 0
D3
~
~
0 -1 19031 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19031
Rakka Avenue~
This is Rakka avenue, a short concourse built to connect Vera Street
and Ceres Way, circling around a large cluster of towers which house
several businesses. Not unlike the rest of the city, many turbocars
and transports whiz by.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19030 0
D3
~
~
0 -1 19032 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19032
Intersection of Ceres Way and Rakka Avenue~
You are on southern Ceres Way. Southwest of here is the Menari
spaceport, and following Rakka Avenue east will take you to the
Skydome Botanical Gardens.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19058 0
D1
~
~
0 -1 19031 0
D2
~
~
0 -1 19033 0
D3
~
~
0 -1 19036 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19033
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19032 0
D2
~
~
0 -1 19034 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19034
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19033 0
D1
~
~
0 -1 19424 0
D2
~
~
0 -1 19035 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19035
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19034 0
D2
~
~
0 -1 19010 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19036
Rakka Avenue~
This is Rakka avenue, a short concourse built to connect Vera Street
and Ceres Way, circling around a large cluster of towers which house
several businesses. Not unlike the rest of the city, many turbocars
and transports whiz by.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19032 0
D3
~
~
0 -1 19037 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19037
Rakka Avenue~
This is Rakka avenue, a short concourse built to connect Vera Street
and Ceres Way, circling around a large cluster of towers which house
several businesses. Not unlike the rest of the city, many turbocars
and transports whiz by.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19036 0
D3
~
~
0 -1 19038 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19038
Rakka Avenue~
This is Rakka avenue, a short concourse built to connect Vera Street
and Ceres Way, circling around a large cluster of towers which house
several businesses. Not unlike the rest of the city, many turbocars
and transports whiz by.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19037 0
D3
~
~
0 -1 19039 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19039
Intersection of Tedium Way and Rakka Avenue~
Tedium and Rakka intersect here. Northwest leads further on Tedium, and
east will lead to Rakka, a short avenue that circles around a large
commercial district. Many turbocars speed around the corner, narrowly
missing each other in the process.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19038 0
D7
~
~
0 -1 19044 0
D9
~
~
0 -1 19040 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19040
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19039 0
D9
~
~
0 -1 19041 0
> rand_prog 100~
mpechoat $n &YAn imperial patrol car speeds by.
~
|
S
#19041
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19040 0
D9
~
~
0 -1 19042 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19042
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19043 0
D6
~
~
0 -1 19041 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19043
Tedium Way~
This is Tedium Way, a concourse running along the westernmost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19042 0
D2
~
~
0 -1 19004 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19044
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741828 1 0 0 0 14624
D7
~
~
0 -1 19045 0
D8
~
~
0 -1 19039 0
> rand_prog 100~
mpechoat $n &YAn imperial patrol car speeds by.
~
|
S
#19045
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19047 0
D3
~
~
0 -1 19046 0
D8
~
~
0 -1 19044 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19046
The Jara Lodge~
~
0 1082130444 1 0 0 0 14624
D1
~
~
0 -1 19045 0
D3
~
~
0 -1 19362 0
S
#19047
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19048 0
D2
~
~
0 -1 19045 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19048
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19049 0
D2
~
~
0 -1 19047 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19049
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19048 0
D6
~
~
0 -1 19050 0
> rand_prog 100~
mpechoat $n &YAn imperial patrol car speeds by.
~
|
S
#19050
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19169 0
D1
~
~
0 -1 19051 0
D9
~
~
0 -1 19049 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19051
A Dark Alleyway~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19052 0
D3
~
~
0 -1 19050 0
S
#19052
A Dark Alleyway~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19053 0
D3
~
~
0 -1 19051 0
S
#19053
A Dark Alleyway~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19054 0
D3
~
~
0 -1 19052 0
S
#19054
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19055 0
D3
~
~
0 -1 19053 0
D6
~
~
0 -1 19059 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19055
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19054 0
D2
~
~
0 -1 19056 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19056
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19055 0
D2
~
~
0 -1 19057 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19057
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19056 0
D2
~
~
0 -1 19058 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19058
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19057 0
D2
~
~
0 -1 19032 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19059
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741828 1 0 0 0 14624
D6
~
~
0 -1 19060 0
D9
~
~
0 -1 19054 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19060
Intersection of Ceres Way and Museum Avenue~
~
0 1073741828 1 0 0 0 14624
D6
~
~
0 -1 19065 0
D7
~
~
0 -1 19061 0
D9
~
~
0 -1 19059 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19061
Museum Avenue~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19062 0
D8
~
~
0 -1 19060 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19062
Museum Avenue - Approaching the Holographic Museum of History~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19064 0
D2
~
~
0 -1 19061 0
D3
~
~
0 -1 19063 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19063
Turbocar Station~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19062 0
S
#19064
Scenic Attraction 2~
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19062 0
S
#19065
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19066 0
D9
~
~
0 -1 19060 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19066
Intersection of Ceres Way and Niemand Boulevard~
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19098 0
D8
~
~
0 -1 19067 0
D9
~
~
0 -1 19065 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19067
Niemand Boulevard~
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19066 0
D8
~
~
0 -1 19068 0
S
#19068
Niemand Boulevard~
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19069 0
D7
~
~
0 -1 19067 0
S
#19069
Niemand Boulevard~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19068 0
D2
~
~
0 -1 19070 0
S
#19070
Niemand Boulevard~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19069 0
D2
~
~
0 -1 19071 0
S
#19071
Niemand Boulevard~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19070 0
D2
~
~
0 -1 19072 0
S
#19072
Intersection of Niemand Boulevard and Martyr Road~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19071 0
D1
~
~
0 -1 19075 0
D9
~
~
0 -1 19073 0
S
#19073
Niemand Boulevard~
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19072 0
D9
~
~
0 -1 19074 0
S
#19074
Niemand Boulevard~
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19073 0
D9
~
~
0 -1 19029 0
S
#19075
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19076 0
D3
~
~
0 -1 19072 0
S
#19076
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19077 0
D3
~
~
0 -1 19075 0
S
#19077
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19078 0
D3
~
~
0 -1 19076 0
S
#19078
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19080 0
D1
~
~
0 -1 19079 0
D2
~
~
0 -1 19077 0
S
#19079
A hotel~
~
0 1073741824 1 0 0 0 14624
D3
~
~
0 -1 19078 0
S
#19080
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19081 0
D2
~
~
0 -1 19078 0
S
#19081
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19080 0
D6
~
~
0 -1 19082 0
S
#19082
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19083 0
D9
~
~
0 -1 19081 0
S
#19083
Martyr Road - Approaching Bulova Spaceport~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19086 0
D1
~
~
0 -1 19084 0
D9
~
~
0 -1 19082 0
S
#19084
Bulova Spaceport~
Many ships are located on this large pad. Crates full of equipment are
everywhere, and mechanics are busy working on damaged ships. Technicians
are pumping fuel and gettings ships prepared for launch. Thousands of ships
of all shapes and sizes launch and land here every hour.
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19083 0
D8
~
~
0 -1 19085 0
R M 0 19005 6 19084
  R E 1 19022 1 16
  R E 1 19020 1 5
  R E 1 19021 1 6
R M 0 19005 6 19084
  R E 1 19022 1 16
  R E 1 19020 1 5
  R E 1 19021 1 6
R M 0 19031 3 19084
S
#19085
Concourse to the turbocar station~
~
0 1073742856 1 0 0 0 14624
D7
~
~
0 -1 19084 0
R M 0 19010 1 19085
  R G 1 3 1
S
#19086
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19087 0
D2
~
~
0 -1 19083 0
S
#19087
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19086 0
D6
~
~
0 -1 19088 0
S
#19088
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19089 0
D9
~
~
0 -1 19087 0
S
#19089
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19111 0
D7
~
~
0 -1 19090 0
D9
~
~
0 -1 19088 0
S
#19090
A Dark Alleyway~
~
0 1073741828 1 0 0 0 14624
D7
~
~
0 -1 19091 0
D8
~
~
0 -1 19089 0
S
#19091
A Dark Alleyway~
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19092 0
D8
~
~
0 -1 19090 0
S
#19092
A Dark Alleyway~
~
0 1073741828 1 0 0 0 14624
D7
~
~
0 -1 19093 0
D8
~
~
0 -1 19091 0
S
#19093
Intersection of Ceres Way and Palace Avenue~
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19099 0
D7
~
~
0 -1 19112 0
D8
~
~
0 -1 19092 0
D9
~
~
0 -1 19094 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19094
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19093 0
D9
~
~
0 -1 19095 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19095
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19094 0
D9
~
~
0 -1 19096 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19096
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19095 0
D9
~
~
0 -1 19097 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19097
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19096 0
D9
~
~
0 -1 19098 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19098
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19097 0
D9
~
~
0 -1 19066 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19099
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19100 0
D9
~
~
0 -1 19093 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19100
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19101 0
D9
~
~
0 -1 19099 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19101
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19102 0
D9
~
~
0 -1 19100 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19102
Intersection of Ceres Way and Martyr Road~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19133 0
D1
~
~
0 -1 19103 0
D9
~
~
0 -1 19101 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19103
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19104 0
D3
~
~
0 -1 19102 0
S
#19104
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D3
~
~
0 -1 19103 0
D8
~
~
0 -1 19105 0
S
#19105
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19104 0
D8
~
~
0 -1 19106 0
S
#19106
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19439 0
D7
~
~
0 -1 19105 0
D9
~
~
0 -1 19107 0
S
#19107
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19106 0
D9
~
~
0 -1 19108 0
S
#19108
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19107 0
D9
~
~
0 -1 19109 0
S
#19109
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19108 0
D9
~
~
0 -1 19110 0
S
#19110
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19109 0
D9
~
~
0 -1 19111 0
S
#19111
Martyr Road~
This is Martyr Road, a concourse running through a major residential
sector and along the easternmost boundary of Imperial City. Several
citizens and such walk the streets, trying to avoid the multitude of
speeding turbocars.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19110 0
D9
~
~
0 -1 19089 0
S
#19112
Palace Avenue~
~
0 1073741824 1 0 0 0 14624
D3
~
~
0 -1 19113 0
D8
~
~
0 -1 19093 0
S
#19113
Palace Avenue~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19112 0
D3
~
~
0 -1 19114 0
S
#19114
Palace Avenue~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19113 0
D3
~
~
0 -1 19115 0
S
#19115
Intersection of Palace Avenue and Savior Road~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19114 0
D3
~
~
0 -1 19264 0
D7
~
~
0 -1 19116 0
S
#19116
Savior Road~
Savior Road runs north/south between Ceres Way and Palace Avenue,
crossing a large residential sector. Many citizens walk around, a
sign of prosperity in the area. Transports fly by at a ludicrous
speed.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19117 0
D8
~
~
0 -1 19115 0
S
#19117
Savior Road~
Savior Road runs north/south between Ceres Way and Palace Avenue,
crossing a large residential sector. Many citizens walk around, a
sign of prosperity in the area. Transports fly by at a ludicrous
speed.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19118 0
D2
~
~
0 -1 19116 0
S
#19118
Intersection of Savior Road and Zull Boulevard~
Savior Road runs north/south between Ceres Way and Palace Avenue,
crossing a large residential sector. Many citizens walk around, a
sign of prosperity in the area. Transports fly by at a ludicrous
speed.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19119 0
D1
~
~
0 -1 19139 0
D2
~
~
0 -1 19117 0
S
#19119
Savior Road~
Savior Road runs north/south between Ceres Way and Palace Avenue,
crossing a large residential sector. Many citizens walk around, a
sign of prosperity in the area. Transports fly by at a ludicrous
speed.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19120 0
D2
~
~
0 -1 19118 0
S
#19120
Savior Road~
Savior Road runs north/south between Ceres Way and Palace Avenue,
crossing a large residential sector. Many citizens walk around, a
sign of prosperity in the area. Transports fly by at a ludicrous
speed.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19121 0
D2
~
~
0 -1 19119 0
S
#19121
Intersection of Ceres Way and Savior Road~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19122 0
D2
~
~
0 -1 19120 0
D3
~
~
0 -1 19140 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19122
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19123 0
D3
~
~
0 -1 19121 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19123
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19124 0
D3
~
~
0 -1 19122 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19124
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19125 0
D3
~
~
0 -1 19123 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19125
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19126 0
D3
~
~
0 -1 19124 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19126
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19127 0
D3
~
~
0 -1 19125 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19127
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D3
~
~
0 -1 19126 0
D8
~
~
0 -1 19128 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19128
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19127 0
D8
~
~
0 -1 19129 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19129
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19128 0
D8
~
~
0 -1 19130 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19130
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19131 0
D7
~
~
0 -1 19129 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19131
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19130 0
D2
~
~
0 -1 19132 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19132
Intersection of Ceres Way and Zull Boulevard~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19131 0
D2
~
~
0 -1 19133 0
D3
~
~
0 -1 19134 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19133
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19132 0
D2
~
~
0 -1 19102 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19134
Zull Boulevard~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19132 0
D3
~
~
0 -1 19135 0
S
#19135
Zull Boulevard~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19134 0
D3
~
~
0 -1 19136 0
S
#19136
Zull Boulevard~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19135 0
D3
~
~
0 -1 19137 0
S
#19137
Zull Boulevard~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19136 0
D3
~
~
0 -1 19138 0
S
#19138
Zull Boulevard~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19137 0
D3
~
~
0 -1 19139 0
S
#19139
Zull Boulevard~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19138 0
D3
~
~
0 -1 19118 0
S
#19140
Ceres Way~
You are on Ceres Way, which cuts diagonally through much of Imperial
City, and provides a pretty much direct path between Yolar and Menari
Spaceports. Several transports, speeders, and the like cruise this
concourse very fast.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19121 0
D3
~
~
0 -1 19141 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19141
Intersection of Tedium and Ceres Way~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19142 0
D1
~
~
0 -1 19140 0
D2
~
~
0 -1 19145 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19142
Tedium Way - Approaching Yolar Spaceport~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19143 0
D2
~
~
0 -1 19141 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19143
Yolar Spaceport~
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19142 0
D3
~
~
0 -1 19144 0
D6
~
~
0 -1 19438 0
S
#19144
Concourse to the turbocar station~
~
0 1073742856 1 0 0 0 14624
D1
~
~
0 -1 19143 0
R M 0 19009 1 19144
S
#19145
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19141 0
D9
~
~
0 -1 19146 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19146
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19409 0
D6
~
~
0 -1 19145 0
D9
~
~
0 -1 19147 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19147
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19146 0
D7
~
~
0 -1 19148 0
D9
~
~
0 -1 19149 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19148
A hotel~
~
0 1073741824 1 0 0 0 14624
D8
~
~
0 -1 19147 0
S
#19149
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19147 0
D9
~
~
0 -1 19150 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19150
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19149 0
D9
~
~
0 -1 19151 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19151
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19150 0
D9
~
~
0 -1 19152 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19152
Intersection of Tedium Way and Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19153 0
D6
~
~
0 -1 19151 0
D7
~
~
0 -1 19200 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19153
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19152 0
D2
~
~
0 -1 19154 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19154
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19153 0
D1
~
~
0 -1 19155 0
D2
~
~
0 -1 19156 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19155
Turbocar Station~
~
0 1073741824 1 0 0 0 14624
D3
~
~
0 -1 19154 0
S
#19156
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19154 0
D2
~
~
0 -1 19157 0
> rand_prog 100~
mpechoat $n &YA turbocar narrowly misses you as it speeds along.
~
|
S
#19157
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19156 0
D9
~
~
0 -1 19158 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19158
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19157 0
D9
~
~
0 -1 19159 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19159
Intersection of Tedium Way and Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19160 0
D3
~
~
0 -1 19170 0
D6
~
~
0 -1 19158 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19160
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19159 0
D2
~
~
0 -1 19161 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19161
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19160 0
D2
~
~
0 -1 19162 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19162
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19161 0
D2
~
~
0 -1 19163 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19163
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19162 0
D2
~
~
0 -1 19164 0
> rand_prog 100~
mpechoat $n &YA turbocar recklessly drives through.
~
|
S
#19164
Intersection of Tedium Way and Palace Avenue~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19163 0
D1
~
~
0 -1 19274 0
D2
~
~
0 -1 19165 0
> rand_prog 100~
mpechoat $n &YMany turbocars pass through the intersection.
~
|
S
#19165
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19164 0
D2
~
~
0 -1 19166 0
> rand_prog 100~
mpechoat $n &YAn imperial patrol car speeds by.
~
|
S
#19166
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19165 0
D2
~
~
0 -1 19167 0
> rand_prog 100~
mpechoat $n &YA turbocar speeds along.
~
|
S
#19167
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19166 0
D2
~
~
0 -1 19168 0
> rand_prog 100~
mpechoat $n &YAn imperial patrol car speeds by.
~
|
S
#19168
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19167 0
D2
~
~
0 -1 19169 0
> rand_prog 100~
mpechoat $n &YAn imperial patrol car speeds by.
~
|
S
#19169
Tedium Way~
This is Tedium Way, a concourse running along the westermost sector
of Imperial City. One of the more well-patrolled areas, also one of
the more crime-ridden, it would be best to travel carefully here.
Occasionally, a speeder or transport will pass by.
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19168 0
D2
~
~
0 -1 19050 0
> rand_prog 100~
mpechoat $n &YSeveral turbocars quickly speed by.
~
|
S
#19170
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19159 0
D3
~
~
0 -1 19171 0
S
#19171
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19170 0
D7
~
~
0 -1 19172 0
S
#19172
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19173 0
D8
~
~
0 -1 19171 0
S
#19173
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19174 0
D8
~
~
0 -1 19172 0
S
#19174
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19175 0
D2
~
~
0 -1 19173 0
S
#19175
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19176 0
D2
~
~
0 -1 19174 0
S
#19176
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19177 0
D2
~
~
0 -1 19175 0
S
#19177
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19178 0
D2
~
~
0 -1 19176 0
S
#19178
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19177 0
D6
~
~
0 -1 19179 0
S
#19179
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19180 0
D9
~
~
0 -1 19178 0
S
#19180
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19182 0
D6
~
~
0 -1 19201 0
D8
~
~
0 -1 19181 0
D9
~
~
0 -1 19179 0
S
#19181
Turbocar Station~
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19180 0
S
#19182
South Entrance to the Coruscant Mall~
~
0 1073741832 1 0 0 0 14624
D0
~
~
0 -1 19183 0
D2
~
~
0 -1 19180 0
S
#19183
The Coruscant Mall~
~
0 1073741832 1 0 0 0 14624
D0
~
~
0 -1 19184 0
D1
~
~
0 -1 19212 0
D2
~
~
0 -1 19182 0
D3
~
~
0 -1 19213 0
S
#19184
The Coruscant Mall~
~
0 1073741832 1 0 0 0 14624
D0
~
~
0 -1 19185 0
D1
~
~
0 -1 19214 0
D2
~
~
0 -1 19183 0
D3
~
~
0 -1 19215 0
S
#19185
Center of the Mall~
~
0 1073741832 1 0 0 0 14624
D0
~
~
0 -1 19186 0
D1
~
~
0 -1 19189 0
D2
~
~
0 -1 19184 0
D3
~
~
0 -1 19205 0
D7
~
~
0 -1 19209 0
R O 0 19002 1 19185
S
#19186
The Coruscant Mall~
~
0 1073741832 1 0 0 0 14624
D0
~
~
0 -1 19187 0
D1
~
~
0 -1 19218 0
D2
~
~
0 -1 19185 0
D3
~
~
0 -1 19219 0
S
#19187
The Coruscant Mall~
~
0 1073741832 1 0 0 0 14624
D0
~
~
0 -1 19188 0
D1
~
~
0 -1 19217 0
D2
~
~
0 -1 19186 0
D3
~
~
0 -1 19216 0
S
#19188
The Coruscant Mall~
~
0 1073741832 1 0 0 0 14624
D1
~
~
0 -1 19220 0
D2
~
~
0 -1 19187 0
D3
~
~
0 -1 19221 0
S
#19189
The Coruscant Mall~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19222 0
D1
~
~
0 -1 19190 0
D2
~
~
0 -1 19223 0
D3
~
~
0 -1 19185 0
S
#19190
The Coruscant Mall~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19225 0
D1
~
~
0 -1 19191 0
D2
~
~
0 -1 19224 0
D3
~
~
0 -1 19189 0
S
#19191
The Coruscant Mall~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19192 0
D3
~
~
0 -1 19190 0
S
#19192
East Entrance to the Coruscant Mall~
~
0 1073741824 1 0 0 0 14624
D3
~
~
0 -1 19191 0
D8
~
~
0 -1 19193 0
D9
~
~
0 -1 19204 0
S
#19193
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19194 0
D7
~
~
0 -1 19192 0
S
#19194
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19195 0
D3
~
~
0 -1 19193 0
S
#19195
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19196 0
D3
~
~
0 -1 19194 0
S
#19196
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19197 0
D3
~
~
0 -1 19195 0
S
#19197
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D3
~
~
0 -1 19196 0
D8
~
~
0 -1 19198 0
S
#19198
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D2
~
~
0 -1 19502 0
D7
~
~
0 -1 19197 0
D8
~
~
0 -1 19199 0
S
#19199
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19501 0
D7
~
~
0 -1 19198 0
D8
~
~
0 -1 19200 0
S
#19200
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D7
~
~
0 -1 19199 0
D8
~
~
0 -1 19152 0
S
#19201
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D6
~
~
0 -1 19202 0
D9
~
~
0 -1 19180 0
S
#19202
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19203 0
D9
~
~
0 -1 19201 0
S
#19203
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D1
~
~
0 -1 19204 0
D3
~
~
0 -1 19202 0
S
#19204
Marketplace Loop~
~
0 1073741824 1 0 0 0 14624
D3
~
~
0 -1 19203 0
D6
~
~
0 -1 19192 0
S
#19205
The Coruscant Mall~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19226 0
D1
~
~
0 -1 19185 0
D2
~
~
0 -1 19227 0
D3
~
~
0 -1 19206 0
S
#19206
The Coruscant Mall~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19205 0
D7
~
~
3 -1 19207 0
D9
~
~
3 -1 19208 0
R O 0 19001 1 19206
R D 0 19206 7 1
R D 0 19206 9 1
S
#19207
The Men's Room~
~
0 1073741836 1 0 0 0 14624
D8
~
~
3 -1 19206 0
S
#19208
The Ladies' Room~
~
0 1073741836 1 0 0 0 14624
D6
~
~
3 -1 19206 0
S
#19209
Mall Turbolift~
This turbolift is made completely of transparent duraplast, showing
a full view of the mall as it moves from level to level. The mall itself
has 3 levels, with various shops on each. A panel is attached next to
the door, complete with numbered buttons.
~
0 1073741836 1 0 0 0 14624
R O 0 19005 1 19209
R O 0 19004 1 19209
R O 0 19003 1 19209
S
#19210
The Coruscant Mall - Second Level~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19230 0
D1
~
~
0 -1 19232 0
D2
~
~
0 -1 19228 0
D3
~
~
0 -1 19234 0
D7
~
~
0 -1 19209 0
S
#19211
The Coruscant Mall - Third Level~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19252 0
D7
~
~
0 -1 19209 0
D8
~
~
0 -1 19255 0
D9
~
~
0 -1 19257 0
S
#19212
The Flaming Bantha~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19183 0
R M 0 19001 1 19212
  R G 1 19006 1
  R G 1 19007 1
  R G 1 19008 1
S
#19213
Gillian's Discount Clothing~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19183 0
R M 0 19002 1 19213
  R G 1 19009 1
  R G 1 19010 1
  R G 1 19011 1
  R G 1 19012 1
  R G 1 19013 1
S
#19214
A vacant store~
~
0 1073741836 1 2 0 0 14624
D3
~
~
0 -1 19184 0
S
#19215
The Sarlacc Pit~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19184 0
R M 0 19003 1 19215
  R G 1 19014 1
  R G 1 19015 1
  R G 1 19016 1
  R G 1 19017 1
S
#19216
A vacant store~
~
0 1073741836 1 2 0 0 14624
D1
~
~
0 -1 19187 0
S
#19217
A vacant store~
~
0 1073741836 1 2 0 0 14624
D3
~
~
0 -1 19187 0
S
#19218
Martial Weaponry by Gordon~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19186 0
R M 0 19004 1 19218
  R G 1 19018 1
  R G 1 19019 1
S
#19219
A vacant store~
~
0 1073741836 1 2 0 0 14624
D1
~
~
0 -1 19186 0
S
#19220
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19188 0
S
#19221
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19188 0
S
#19222
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19189 0
S
#19223
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19189 0
S
#19224
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19190 0
S
#19225
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19190 0
S
#19226
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19205 0
S
#19227
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19205 0
S
#19228
The Coruscant Mall~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19210 0
D1
~
~
0 -1 19248 0
D2
~
~
0 -1 19229 0
D3
~
~
0 -1 19249 0
S
#19229
The Coruscant Mall~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19228 0
D1
~
~
0 -1 19251 0
D3
~
~
0 -1 19250 0
S
#19230
The Coruscant Mall~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19231 0
D1
~
~
0 -1 19239 0
D2
~
~
0 -1 19210 0
D3
~
~
0 -1 19238 0
S
#19231
The Coruscant Mall~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19236 0
D2
~
~
0 -1 19230 0
D3
~
~
0 -1 19237 0
S
#19232
The Coruscant Mall~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19240 0
D1
~
~
0 -1 19233 0
D2
~
~
0 -1 19241 0
D3
~
~
0 -1 19210 0
S
#19233
The Coruscant Mall~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19243 0
D2
~
~
0 -1 19242 0
D3
~
~
0 -1 19232 0
S
#19234
The Coruscant Mall~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19244 0
D1
~
~
0 -1 19210 0
D2
~
~
0 -1 19245 0
D3
~
~
0 -1 19235 0
S
#19235
The Coruscant Mall~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19246 0
D1
~
~
0 -1 19234 0
D2
~
~
0 -1 19247 0
S
#19236
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19231 0
S
#19237
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19231 0
S
#19238
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19230 0
S
#19239
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19230 0
S
#19240
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19232 0
S
#19241
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19232 0
S
#19242
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19233 0
S
#19243
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19233 0
S
#19244
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19234 0
S
#19245
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19234 0
S
#19246
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19235 0
S
#19247
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19235 0
S
#19248
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19228 0
S
#19249
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19228 0
S
#19250
Floating in a void~
~
0 4 1 0 0 0 14624
D1
~
~
0 -1 19229 0
S
#19251
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19229 0
S
#19252
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19253 0
D2
~
~
0 -1 19211 0
S
#19253
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
3 -1 19254 0
D2
~
~
0 -1 19252 0
S
#19254
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
3 -1 19253 0
S
#19255
Floating in a void~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19261 0
D7
~
~
0 -1 19211 0
D8
~
~
0 -1 19256 0
S
#19256
Floating in a void~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19262 0
D7
~
~
0 -1 19255 0
S
#19257
Floating in a void~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19260 0
D6
~
~
0 -1 19211 0
D9
~
~
0 -1 19258 0
S
#19258
Floating in a void~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19259 0
D6
~
~
0 -1 19257 0
S
#19259
Floating in a void~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19258 0
S
#19260
Floating in a void~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19257 0
S
#19261
Floating in a void~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19255 0
S
#19262
Floating in a void~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19256 0
S
#19263
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19264
Palace Avenue~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19115 0
D3
~
~
0 -1 19265 0
S
#19265
Palace Avenue~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19264 0
D9
~
~
0 -1 19266 0
S
#19266
Palace Avenue~
~
0 1073741828 1 0 0 0 14624
D6
~
~
0 -1 19265 0
D9
~
~
0 -1 19267 0
S
#19267
Palace Avenue~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19268 0
D6
~
~
0 -1 19266 0
S
#19268
Palace Avenue - Approaching the Imperial Palace~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19287 0
D1
~
~
0 -1 19267 0
D3
~
~
0 -1 19269 0
S
#19269
Palace Avenue~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19268 0
D9
~
~
0 -1 19270 0
S
#19270
Palace Avenue~
~
0 1073741828 1 0 0 0 14624
D6
~
~
0 -1 19269 0
D8
~
~
3 -1 19275 0
D9
~
~
0 -1 19271 0
S
#19271
Palace Avenue~
~
0 1073741828 1 0 0 0 14624
D6
~
~
0 -1 19270 0
D9
~
~
0 -1 19272 0
S
#19272
Palace Avenue~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19273 0
D6
~
~
0 -1 19271 0
S
#19273
Palace Avenue~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19272 0
D3
~
~
0 -1 19274 0
S
#19274
Palace Avenue~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19273 0
D3
~
~
0 -1 19164 0
S
#19275
Security Checkpoint~
~
0 1073741836 1 0 0 0 14624
D1
~
~
8388647 19072 19276 0
D7
~
~
3 -1 19270 0
R M 0 19006 1 19275
  R E 1 19071 1 5
  R E 1 19022 1 16
  R G 1 19072 1
R M 0 19007 2 19275
  R E 1 19022 1 16
  R E 1 19020 1 5
  R E 1 19021 1 6
R M 0 19007 2 19275
  R E 1 19021 1 6
  R E 1 19022 1 16
  R E 1 19020 1 5
R D 0 19275 1 2
R D 0 19275 7 1
S
#19276
Inside the Coruscant Planetary Defense System~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19277 0
D3
~
~
8388647 -1 19275 0
R O 0 19073 1 19276
R D 0 19276 3 2
S
#19277
A Bright Corridor~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19276 0
D4
~
~
0 -1 19278 0
R M 0 19008 1 19277
R O 0 19074 1 19277
S
#19278
Coruscant Planetary Defense Infrastructure~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19279 0
D2
~
~
0 -1 19281 0
D5
~
~
0 -1 19277 0
S
#19279
A Bright Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19280 0
D2
~
~
0 -1 19278 0
S
#19280
Turbolaser Cannon Controls~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19279 0
S
#19281
A Bright Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19278 0
D2
~
~
0 -1 19282 0
S
#19282
Ion Cannon Controls~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19281 0
S
#19283
Turbocar Station - Yolar Spaceport~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19144 0
R O 0 19075 1 19283
R O 0 19052 1 19283
S
#19284
Turbocar Station - Bulova Spaceport~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19085 0
R O 0 19075 1 19284
R O 0 19052 1 19284
S
#19285
Concourse to the turbocar station~
This short concourse runs between the Menari Spaceport and the
turbocar station, which is further south of here. Many beings walk
to and from the station, which is an easy means of getting around
Imperial City. To use the turbocar, pay the droid and he will escort
you to the station.
~
0 1073742860 1 0 0 0 14624
D0
~
~
0 -1 19001 0
R M 0 19011 1 19285
  R G 1 3 1
S
#19286
Turbocar Station - Menari Spaceport~
This is the Turbocar stop at Menari Spaceport. Several passengers walk
along the line, waiting for the turbocar to arrive. It is very bright,
and surprisingly sanitary here. You can exit the station northeast.
~
0 1073741836 1 0 0 0 14624
D6
~
~
0 -1 19285 0
R O 0 19075 1 19286
R O 0 19052 1 19286
S
#19287
Entrevous~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19288 0
D2
~
~
0 -1 19268 0
S
#19288
imppal~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19289 0
D2
~
~
0 -1 19287 0
S
#19289
Lobby of the Imperial Palace~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19288 0
D6
~
~
0 -1 19290 0
D7
~
~
0 -1 19292 0
S
#19290
imppal~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19294 0
D6
~
~
0 -1 19291 0
D9
~
~
0 -1 19289 0
S
#19291
The Imperial Palace - Ground level~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19297 0
D9
~
~
0 -1 19290 0
S
#19292
imppal~
~
0 1073741828 1 0 0 0 14624
D7
~
~
0 -1 19293 0
D8
~
~
0 -1 19289 0
S
#19293
The Imperial Palace - Ground level~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19306 0
D8
~
~
0 -1 19292 0
S
#19294
imppal~
~
0 1073741828 1 0 0 0 14624
D0
~
~
3 -1 19296 0
D1
~
~
3 -1 19295 0
D3
~
~
0 -1 19290 0
S
#19295
imppalroom~
~
0 1073741828 1 0 0 0 14624
D3
~
~
3 -1 19294 0
S
#19296
imppalroom~
~
0 1073741828 1 0 0 0 14624
D2
~
~
3 -1 19294 0
S
#19297
Turbolift - East Wing~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19291 0
S
#19298
The Imperial Palace - Personnel level~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19297 0
D2
~
~
0 -1 19299 0
S
#19299
A Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19298 0
D9
~
~
0 -1 19300 0
S
#19300
A Corridor~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19301 0
D6
~
~
0 -1 19299 0
D7
~
~
0 -1 19317 0
S
#19301
A Corridor~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19300 0
D2
~
~
0 -1 19307 0
D3
~
~
0 -1 19302 0
S
#19302
A Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19311 0
D1
~
~
0 -1 19301 0
D3
~
~
0 -1 19303 0
D9
~
~
0 -1 19324 0
S
#19303
A Corridor~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19302 0
D7
~
~
0 -1 19304 0
S
#19304
A Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19305 0
D8
~
~
0 -1 19303 0
S
#19305
The Imperial Palace - Personnel level~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19306 0
D2
~
~
0 -1 19304 0
S
#19306
Turbolift - West Wing~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19293 0
S
#19307
A Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19301 0
D1
~
~
0 -1 19322 0
D2
~
~
0 -1 19308 0
D3
~
~
0 -1 19323 0
S
#19308
A Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19307 0
D1
~
~
0 -1 19309 0
D3
~
~
0 -1 19310 0
S
#19309
Officer Quarters~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19308 0
S
#19310
Officer Quarters~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19308 0
S
#19311
A Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19312 0
D2
~
~
0 -1 19302 0
S
#19312
A Corridor~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19311 0
D6
~
~
0 -1 19313 0
S
#19313
A Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19321 0
D1
~
~
0 -1 19314 0
D9
~
~
0 -1 19312 0
S
#19314
A Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19315 0
D3
~
~
0 -1 19313 0
D8
~
~
0 -1 19316 0
S
#19315
The Mess Hall~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19314 0
S
#19316
A Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19318 0
D7
~
~
0 -1 19314 0
D8
~
~
0 -1 19317 0
S
#19317
A Corridor~
~
0 1073741828 1 0 0 0 14624
D7
~
~
0 -1 19316 0
D8
~
~
0 -1 19300 0
S
#19318
A Corridor~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19319 0
D2
~
~
0 -1 19316 0
S
#19319
Security Checkpoint~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19318 0
D6
~
~
0 -1 19320 0
S
#19320
The Imperial Armory~
~
0 1073741828 1 0 0 0 14624
D9
~
~
0 -1 19319 0
S
#19321
Briefing and Intelligence~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19313 0
R O 0 19076 1 19321
S
#19322
Officer Quarters~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19307 0
S
#19323
Officer Quarters~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19307 0
S
#19324
A Corridor~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19327 0
D6
~
~
0 -1 19302 0
D9
~
~
0 -1 19325 0
S
#19325
A Corridor~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19326 0
D6
~
~
0 -1 19324 0
S
#19326
Recreation Area~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19325 0
S
#19327
A Corridor~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19324 0
D3
~
~
0 -1 19328 0
S
#19328
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19327 0
D7
~
~
0 -1 19329 0
D9
~
~
0 -1 19330 0
S
#19329
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D8
~
~
0 -1 19328 0
S
#19330
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D6
~
~
0 -1 19328 0
S
#19331
The Imperial Palace - Detention level~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19332 0
D3
~
~
0 -1 19306 0
S
#19332
A Narrow Corridor~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19331 0
D6
~
~
0 -1 19333 0
S
#19333
Security Checkpoint~
~
0 1073741836 1 0 0 0 14624
D0
~
~
3 -1 19334 0
D9
~
~
0 -1 19332 0
R M 0 19023 2 19333
  R E 1 19020 1 5
  R E 1 19021 1 6
  R E 1 19022 1 16
R M 0 19023 2 19333
  R E 1 19020 1 5
  R E 1 19022 1 16
  R E 1 19021 1 6
R D 0 19333 0 1
S
#19334
Detention Area~
~
0 1073741836 1 0 0 0 14624
D2
~
~
3 -1 19333 0
D4
~
~
0 -1 19335 0
D6
~
~
8388615 19078 19336 0
D7
~
~
8388615 19078 19337 0
D8
~
~
8388615 19078 19339 0
D9
~
~
8388615 19078 19338 0
S
#19335
Observation platform~
~
0 1073741836 1 0 0 0 14624
D5
~
~
0 -1 19334 0
D6
~
~
33554432 -1 19336 0
D7
~
~
33554432 -1 19337 0
D8
~
~
33554432 -1 19339 0
D9
~
~
33554432 -1 19338 0
R M 0 19022 1 19335
  R E 1 19071 1 5
  R E 1 19022 1 16
  R G 1 19078 1
S
#19336
Holding Cell (A)~
~
0 1073741836 1 256 0 0 14624
D9
~
~
8388615 19078 19334 0
S
#19337
Holding Cell (B)~
~
0 1073741836 1 0 0 0 14624
D8
~
~
8388615 19078 19334 0
S
#19338
Holding Cell (D)~
~
0 1073741836 1 0 0 0 14624
D6
~
~
8388615 19078 19334 0
S
#19339
Holding Cell (C)~
~
0 1073741836 1 0 0 0 14624
D7
~
~
8388615 19078 19334 0
S
#19340
The Imperial Palace - Landing platforms~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19297 0
D6
~
~
0 -1 19341 0
S
#19341
An open walkway~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19342 0
D1
~
~
0 -1 19343 0
D9
~
~
0 -1 19340 0
S
#19342
Imperial Landing Pad A90-C5~
~
0 1073741876 1 64 0 0 14624
D2
~
~
0 -1 19341 0
S
#19343
An open walkway~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19344 0
D3
~
~
0 -1 19341 0
S
#19344
Imperial Landing Pad C11-A7~
~
0 1073741876 1 64 0 0 14624
D0
~
~
0 -1 19343 0
S
#19345
The Imperial Palace - Throne level~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19346 0
D2
~
~
0 -1 19306 0
S
#19346
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19345 0
D7
~
~
0 -1 19347 0
S
#19347
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D7
~
~
0 -1 19348 0
D8
~
~
0 -1 19346 0
S
#19348
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19349 0
D8
~
~
0 -1 19347 0
S
#19349
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19348 0
D3
~
~
0 -1 19350 0
S
#19350
An intersection of corridors~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19351 0
D1
~
~
0 -1 19349 0
D3
~
~
0 -1 19352 0
S
#19351
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19357 0
D2
~
~
0 -1 19350 0
S
#19352
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19350 0
D3
~
~
0 -1 19353 0
S
#19353
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19352 0
D9
~
~
0 -1 19354 0
S
#19354
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D6
~
~
0 -1 19353 0
D9
~
~
0 -1 19355 0
S
#19355
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19356 0
D6
~
~
0 -1 19354 0
S
#19356
The Imperial Palace - Throne level~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19355 0
D2
~
~
0 -1 19306 0
S
#19357
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19358 0
D2
~
~
0 -1 19351 0
S
#19358
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19359 0
D2
~
~
0 -1 19357 0
S
#19359
The Throne Room~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19358 0
D6
~
~
0 -1 19360 0
S
#19360
A Luxurious Bedchamber~
~
0 1073741828 1 0 0 0 14624
D9
~
~
0 -1 19359 0
R O 0 19080 1 19360
R O 0 19079 1 19360
S
#19361
A Quiet Study~
~
0 1140916228 1 0 0 0 14624
D4
~
~
0 -1 19360 0
S
#19362
A dim hallway~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19046 0
D2
~
~
0 -1 19369 0
D7
~
~
0 -1 19363 0
S
#19363
A dim hallway~
~
0 1073741836 1 0 0 0 14624
D3
~
~
3 -1 19368 0
D7
~
~
0 -1 19364 0
D8
~
~
0 -1 19362 0
S
#19364
A dim hallway~
~
0 1073741836 1 0 0 0 14624
D3
~
~
3 -1 19367 0
D7
~
~
0 -1 19365 0
D8
~
~
0 -1 19363 0
S
#19365
A dim hallway~
~
0 1073741836 1 0 0 0 14624
D3
~
~
3 -1 19366 0
D8
~
~
0 -1 19364 0
S
#19366
A small room~
~
0 1073741836 1 0 0 0 14624
D1
~
~
1 -1 19365 0
R O 0 19081 1 19366
R O 0 19082 1 19366
R D 0 19366 1 0
S
#19367
A small room~
~
0 1073741836 1 0 0 0 14624
D1
~
~
1 -1 19364 0
R O 0 19081 1 19367
R O 0 19082 1 19367
R D 0 19367 1 0
S
#19368
A small room~
~
0 1073741836 1 0 0 0 14624
D1
~
~
1 -1 19363 0
R O 0 19081 1 19368
R O 0 19082 1 19368
R D 0 19368 1 0
S
#19369
A Small, Cramped Cantina~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19362 0
S
#19370
Turbocar Station - Skydome Botanical Gardens~
This is the Turbocar stop near the Skydome Botanical Gardens.
Several passengers walk along the line, waiting for the turbocar
to arrive. It is very bright, and surprisingly sanitary here.
You can exit the station south.
~
0 1073741836 1 0 0 0 14624
D2
~
~
0 -1 19022 0
R O 0 19075 1 19370
R O 0 19052 1 19370
S
#19371
The Skydome Botanical Gardens~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19372 0
D7
~
~
0 -1 19021 0
R M 0 19025 1 19371
  R E 1 19083 1 5
  R E 1 19084 1 7
  R E 1 19085 1 8
S
#19372
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19373 0
D3
~
~
0 -1 19371 0
S
#19373
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19375 0
D3
~
~
0 -1 19372 0
D6
~
~
0 -1 19374 0
S
#19374
Turbolift - Level 1~
~
0 1073741828 1 0 0 0 14624
D9
~
~
0 -1 19373 0
S
#19375
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19373 0
D8
~
~
0 -1 19376 0
D9
~
~
0 -1 19377 0
S
#19376
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D7
~
~
0 -1 19375 0
S
#19377
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D6
~
~
0 -1 19375 0
S
#19378
Turbolift - Level 2~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19379 0
S
#19379
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19378 0
D6
~
~
0 -1 19380 0
D7
~
~
0 -1 19399 0
S
#19380
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19382 0
D6
~
~
0 -1 19381 0
D9
~
~
0 -1 19379 0
S
#19381
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19384 0
D6
~
~
0 -1 19383 0
D9
~
~
0 -1 19380 0
S
#19382
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19380 0
S
#19383
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19385 0
D9
~
~
0 -1 19381 0
S
#19384
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19381 0
S
#19385
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19383 0
D7
~
~
0 -1 19386 0
S
#19386
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19387 0
D7
~
~
0 -1 19388 0
D8
~
~
0 -1 19385 0
S
#19387
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19386 0
S
#19388
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19389 0
D8
~
~
0 -1 19386 0
S
#19389
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19391 0
D1
~
~
0 -1 19388 0
D3
~
~
0 -1 19390 0
D9
~
~
0 -1 19392 0
S
#19390
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19389 0
S
#19391
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19389 0
S
#19392
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D6
~
~
0 -1 19389 0
D9
~
~
0 -1 19393 0
S
#19393
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19394 0
D3
~
~
0 -1 19395 0
D6
~
~
0 -1 19392 0
S
#19394
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19393 0
D1
~
~
0 -1 19403 0
D2
~
~
0 -1 19396 0
S
#19395
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19393 0
S
#19396
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19394 0
D8
~
~
0 -1 19397 0
S
#19397
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19402 0
D7
~
~
0 -1 19396 0
D8
~
~
0 -1 19398 0
S
#19398
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19401 0
D7
~
~
0 -1 19397 0
D8
~
~
0 -1 19399 0
S
#19399
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19400 0
D7
~
~
0 -1 19398 0
D8
~
~
0 -1 19379 0
S
#19400
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19399 0
S
#19401
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19398 0
S
#19402
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D1
~
~
0 -1 19397 0
S
#19403
Floating in a void~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19394 0
S
#19404
Merr-Sonn Blasters - Coruscant branch~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19007 0
D2
~
~
0 -1 19405 0
R O 0 19098 1 19404
S
#19405
Inside the large building~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19404 0
D3
~
~
35 -1 19406 0
D8
~
~
0 -1 19407 0
R M 0 19027 1 19405
R O 0 19087 1 19405
S
#19406
The Manager's Office~
~
0 1073741836 1 0 0 0 14624
D1
~
~
1 -1 19405 0
R M 0 19030 1 19406
R O 0 19074 1 19406
R D 0 19406 1 0
S
#19407
The Checkout Counter~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19408 0
D7
~
~
0 -1 19405 0
R M 0 19026 1 19407
  R G 1 19027 1
  R G 1 19028 1
  R G 1 19043 1
  R G 1 19025 1
  R G 1 19024 1
  R G 1 19029 1
  R G 1 19057 1
  R G 1 19025 1
S
#19408
Ammunition Stores~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19407 0
R M 0 19026 2 19408
  R G 1 19070 1
  R G 1 19067 1
  R G 1 19066 1
  R G 1 19065 1
  R G 1 19062 1
  R G 1 19061 1
  R G 1 19060 1
S
#19409
SimFlight, Inc. - Coruscant branch~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19146 0
D8
~
~
0 -1 19410 0
S
#19410
Entrance to the Simulation Area~
~
0 1073741836 1 0 0 0 14624
D7
~
~
0 -1 19409 0
R M 0 19028 1 19410
S
#19411
A Bright Hallway~
~
0 1073741836 1 0 0 0 14624
D0
~
hatch~
1 -1 19419 0
D1
~
~
0 -1 19412 0
D2
~
hatch~
3 -1 19420 0
D3
~
~
0 -1 19410 0
S
#19412
A Bright Hallway~
~
0 1073741836 1 0 0 0 14624
D0
~
hatch~
3 -1 19418 0
D1
~
~
0 -1 19413 0
D2
~
hatch~
3 -1 19417 0
D3
~
~
0 -1 19411 0
S
#19413
A Bright Hallway~
~
0 1073741836 1 0 0 0 14624
D0
~
hatch~
3 -1 19415 0
D1
~
~
0 -1 19414 0
D2
~
hatch~
3 -1 19416 0
D3
~
~
0 -1 19412 0
S
#19414
Spaceflight Training~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19413 0
R O 0 19089 1 19414
S
#19415
Simulator Cockpit~
~
0 1073741828 1 0 0 0 14624
D2
~
hatch~
3 -1 19413 0
S
#19416
Simulator Cockpit~
~
0 1073741828 1 0 0 0 14624
D0
~
hatch~
3 -1 19413 0
S
#19417
Simulator Cockpit~
~
0 1073741828 1 0 0 0 14624
D0
~
hatch~
3 -1 19412 0
S
#19418
Simulator Cockpit~
~
0 1073741828 1 0 0 0 14624
D2
~
hatch~
3 -1 19412 0
S
#19419
Simulator Cockpit~
~
0 1073741828 1 0 0 0 14624
D2
~
hatch~
1 -1 19411 0
S
#19420
Simulator Cockpit~
~
0 1073741828 1 0 0 0 14624
D0
~
hatch~
3 -1 19411 0
S
#19421
A Docking Bay Simulation~
~
0 1073741860 1 0 0 0 14624
S
#19422
NuRadio Communications~
~
0 1073741836 1 0 0 0 14624
D8
~
~
0 -1 19009 0
R M 0 19029 1 19422
  R G 1 19095 1
  R G 1 19090 1
  R G 1 19093 1
  R G 1 19092 1
  R G 1 19094 1
  R G 1 19091 1
  R G 1 19096 1
  R G 1 19097 1
S
#19423
None.~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19002 0
S
#19424
Haat'Sun School of Combat~
~
0 1073741828 1 0 0 0 14624
D3
~
~
0 -1 19034 0
D8
~
~
0 -1 19425 0
S
#19425
A clean, well-kept hallway~
~
0 1073741828 1 0 0 0 14624
D2
~
~
0 -1 19426 0
D7
~
~
0 -1 19424 0
S
#19426
A clean, well-kept hallway~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19425 0
D1
~
~
0 -1 19427 0
D2
~
~
0 -1 19434 0
S
#19427
A clean, well-kept hallway~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19432 0
D1
~
~
0 -1 19428 0
D2
~
~
0 -1 19433 0
D3
~
~
0 -1 19426 0
S
#19428
A clean, well-kept hallway~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19427 0
D6
~
~
0 -1 19429 0
S
#19429
The Target Range~
~
0 1073741836 1 0 0 0 14624
D0
~
~
33554432 -1 19430 0
D9
~
~
0 -1 19428 0
S
#19430
Further down the firing range~
~
0 1073741824 1 0 0 0 14624
D0
~
~
0 -1 19431 0
R M 0 19504 2 19430
R M 0 19504 2 19430
S
#19431
Further down the firing range~
~
0 1073741832 1 0 0 0 14624
D2
~
~
0 -1 19430 0
R M 0 19504 3 19431
R M 0 19503 2 19431
R M 0 19503 2 19431
S
#19432
A Classroom~
~
0 1073741836 1 0 0 0 14624
D2
~
~
0 -1 19427 0
R O 0 19089 1 19432
S
#19433
A Classroom~
~
0 1073741828 1 0 0 0 14624
D0
~
~
0 -1 19427 0
R O 0 19089 1 19433
S
#19434
A clean, well-kept hallway~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19426 0
D8
~
~
0 -1 19435 0
S
#19435
A clean, well-kept hallway~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19437 0
D2
~
~
0 -1 19436 0
D7
~
~
0 -1 19434 0
S
#19436
A Sparring Room~
~
0 1073741836 1 0 0 0 14624
D0
~
~
0 -1 19435 0
S
#19437
A Sparring Room~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19435 0
S
#19438
Yolar Platform~
~
0 1073741876 1 0 0 0 14624
D9
~
~
0 -1 19143 0
R M 0 19005 6 19438
  R E 1 19021 1 6
  R E 1 19020 1 5
  R E 1 19022 1 16
R M 0 19005 6 19438
  R E 1 19020 1 5
  R E 1 19021 1 6
  R E 1 19022 1 16
R M 0 19031 2 19438
S
#19439
Entrance to the Coruscant Heights Apartments~
~
0 1073741836 1 0 0 0 14624
D1
~
~
0 -1 19440 0
D3
~
~
0 -1 19106 0
S
#19440
The Lobby~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19439 0
D6
~
~
0 -1 19441 0
S
#19441
A small turbolift~
~
0 1073741828 1 0 0 0 14624
> speech_prog 1~
mea $n The turbolift slowly moves to the lobby level.
mea $n You step off.
mptransfer $n 19440
mpat $n mpechoaround $n $n steps from the turbolift.
~
> speech_prog 2~
mea $n The turbolift slowly moves to floor 2.
mea $n You step off.
mptransfer $n 19442
mpat $n mpechoaround $n $n steps from the turbolift.
~
> speech_prog 3~
mea $n The turbolift slowly moves to floor 3.
mea $n You step off.
mptransfer $n 19452
mpat $n mpechoaround $n $n steps from the turbolift.
~
|
S
#19442
Coruscant Heights: Floor 2~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19443 0
D6
~
~
0 -1 19441 0
S
#19443
A hallway~
~
0 1073741836 1 0 0 0 14624
D0
~
~
3 -1 19450 0
D1
~
~
0 -1 19442 0
D2
~
~
3 -1 19451 0
D3
~
~
0 -1 19444 0
S
#19444
A hallway~
~
0 1073741836 1 0 0 0 14624
D0
~
~
3 -1 19446 0
D1
~
~
0 -1 19443 0
D2
~
~
3 -1 19447 0
D3
~
~
0 -1 19445 0
S
#19445
A hallway~
~
0 1073741836 1 0 0 0 14624
D0
~
~
3 -1 19448 0
D1
~
~
0 -1 19444 0
D2
~
~
3 -1 19449 0
S
#19446
An unoccupied apartment~
~
0 1075838988 1 0 0 0 14624
D2
~
~
3 -1 19444 0
S
#19447
An unoccupied apartment~
~
0 1075838988 1 0 0 0 14624
D0
~
~
3 -1 19444 0
S
#19448
An unoccupied apartment~
~
0 1075838988 1 0 0 0 14624
D2
~
~
3 -1 19445 0
S
#19449
An unoccupied apartment~
~
0 1075838988 1 0 0 0 14624
D0
~
~
3 -1 19445 0
S
#19450
An unoccupied apartment~
~
0 1075838988 1 0 0 0 14624
D2
~
~
3 -1 19443 0
S
#19451
An unoccupied apartment~
~
0 1075838988 1 0 0 0 14624
D0
~
~
3 -1 19443 0
S
#19452
Coruscant Heights: Floor 3~
~
0 1073741836 1 0 0 0 14624
D3
~
~
0 -1 19453 0
D6
~
~
0 -1 19441 0
S
#19453
A hallway~
~
0 1073741828 1 0 0 0 14624
D0
~
~
3 -1 19460 0
D1
~
~
0 -1 19452 0
D2
~
~
3 -1 19461 0
D3
~
~
0 -1 19454 0
S
#19454
A hallway~
~
0 1073741836 1 0 0 0 14624
D0
~
~
3 -1 19458 0
D1
~
~
0 -1 19453 0
D2
~
~
3 -1 19459 0
D3
~
~
0 -1 19455 0
S
#19455
A hallway~
~
0 1073741836 1 0 0 0 14624
D0
~
~
3 -1 19457 0
D1
~
~
0 -1 19454 0
D2
~
~
3 -1 19456 0
S
#19456
An unoccupied apartment~
~
0 1075838988 1 0 0 0 14624
D0
~
~
3 -1 19455 0
S
#19457
An unoccupied apartment~
~
0 1075838988 1 0 0 0 14624
D2
~
~
3 -1 19455 0
S
#19458
An unoccupied apartment~
~
0 1075838988 1 0 0 0 14624
D2
~
~
3 -1 19454 0
S
#19459
An unoccupied apartment~
~
0 1075838988 1 0 0 0 14624
D0
~
~
3 -1 19454 0
S
#19460
An unoccupied apartment~
~
0 1075838988 1 0 0 0 14624
D2
~
~
3 -1 19453 0
S
#19461
An unoccupied apartment~
~
0 2097164 1 0 0 0 14624
D0
~
~
3 -1 19453 0
S
#19462
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19463
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19464
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19465
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19466
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19467
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19468
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19469
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19470
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19471
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19472
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19473
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19474
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19475
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19476
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19477
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19478
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19479
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19480
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19481
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19482
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19483
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19484
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19485
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19486
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19487
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19488
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19489
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19490
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19491
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19492
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19493
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19494
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19495
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19496
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19497
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19498
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19499
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19500
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19501
Jewelry Mil'Ranis~
A rather opulent store with verpine attendants, this is said
to be one of the most 'in' stores for jewelry in the core system.
All hand crafted by verpine, the jewelry found here is often
said to be the best. A large revolving door lets you into the
store, many cases of jewelry line the walls.
~
0 1073741832 1 0 0 0 14624
D2
~
~
0 -1 19199 0
R M 0 19501 1 19501
  R G 1 19502 1
  R G 1 19503 1
  R G 1 19504 1
  R G 1 19501 1
S
#19502
First Providence Medical Supply~
The sterile feel of a hospital is prevalent in this shop, white
tile, and white shelves line the walls. A small counter with
a credit register sits near the center.
~
0 1073741832 1 0 0 0 14624
D0
~
~
0 -1 19198 0
R M 0 19502 1 19502
  R G 1 19506 1
  R G 1 19505 1
S
#19503
Floating in a void~
~
0 1073741836 1 0 0 0 14624
S
#19504
Floating in a void~
~
0 1073741836 1 0 0 0 14624
S
#19505
Floating in a void~
~
0 1073741836 1 0 0 0 14624
S
#19506
Floating in a void~
~
0 1073741836 1 0 0 0 14624
S
#19507
Floating in a void~
~
0 1073741836 1 0 0 0 14624
S
#19508
Floating in a void~
~
0 1073741836 1 0 0 0 14624
S
#19509
Floating in a void~
~
0 1073741836 1 0 0 0 14624
S
#19510
Floating in a void~
~
0 1073741836 1 0 0 0 14624
S
#19511
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19512
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19513
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19514
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19515
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19516
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19517
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19518
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19519
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19520
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19521
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19522
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19523
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19524
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19525
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19526
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19527
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19528
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19529
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19530
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19531
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19532
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19533
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19534
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19535
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19536
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19537
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19538
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19539
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19540
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19541
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19542
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19543
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19544
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19545
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19546
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19547
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19548
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19549
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19550
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19551
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19552
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19553
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19554
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19555
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19556
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19557
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19558
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19559
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19560
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19561
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19562
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19563
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19564
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19565
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19566
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19567
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19568
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19569
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19570
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19571
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19572
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19573
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19574
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19575
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19576
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19577
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19578
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19579
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19580
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19581
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19582
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19583
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19584
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19585
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19586
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19587
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19588
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19589
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19590
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19591
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19592
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19593
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19594
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19595
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19596
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19597
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19598
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19599
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19600
Glip's Discount Clothing~
~
0 1073741836 1 0 0 0 14624
S
#19601
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19602
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19603
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19604
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19605
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19606
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19607
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19608
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19609
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19610
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19611
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19612
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19613
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19614
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19615
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19616
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19617
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19618
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19619
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19620
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19621
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19622
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19623
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19624
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19625
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19626
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19627
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19628
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19629
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19630
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19631
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19632
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19633
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19634
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19635
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19636
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19637
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19638
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19639
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19640
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19641
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19642
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19643
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19644
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19645
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19646
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19647
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19648
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19649
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19650
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19651
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19652
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19653
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19654
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19655
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19656
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19657
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19658
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19659
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19660
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19661
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19662
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19663
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19664
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19665
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19666
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19667
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19668
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19669
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19670
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19671
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19672
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19673
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19674
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19675
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19676
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19677
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19678
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19679
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19680
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19681
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19682
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19683
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19684
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19685
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19686
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19687
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19688
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19689
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19690
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19691
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19692
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19693
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19694
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19695
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19696
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19697
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19698
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19699
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19700
Floating in a void~
~
0 1073741828 1 0 0 0 14624
S
#19999
High Room~
~
0 1073741828 1 0 0 0 14624
R M 0 19999 1 19999
R O 0 19999 1 19999
S
#0


#SHOPS
 19001    0  0  0  0  0   120   0         0 23    ; Farrell the Bantha Cook
 19002    0  0  0  0  0   120   0         0 23    ; Gillian
 19003    0  0  0  0  0   120   0         0 23    ; A teenage clerk
 19004    0  0  0  0  0   120   0         0 23    ; Gordon
 19026    0  0  0  0  0   150   0         0 23    ; shopping droid
 19029    0  0  0  0  0   120  90         0 23    ; a Duros store manager
 19501    0  0  0  0  0   140  90         0 23    ; A verpine jewelry attendant
 19502    0  0  0  0  0   120  90         0 23    ; TI-2033
0


#REPAIRS
0


#SPECIALS
M  19005 spec_stormtrooper
M  19023 spec_stormtrooper
M  19031 spec_stormtrooper
S


#$