swfote2.1/.slog/
swfote2.1/backup/u/
swfote2.1/bin/cygwin/
swfote2.1/building/
swfote2.1/doc/mudprogs/
swfote2.1/gods/
swfote2.1/html/profiles/
swfote2.1/player/
swfote2.1/player/u/
FotE v2.1+ Changes -Ammendments-
--------------------------------
I, Keberus, have been working on 2.1 and beyond by myself. But I have had a lot of help from
Samson, Kiasyn, Valcados, Remcon, Conner, Tawnos, RapidRunner, Zeno, and Gatewaysysop as far
as them posting bugfixes that releated to the FotE codebase. I would like to thank Tawnos for
running swfote.sourceforge.net and Samson for running www.smaugfuss.org. My contact info is
still the same if you have any problems, post them or contact me directly and I'll try to 
help.

FotE v2.1 Changes -Ammendments-
--------------------------------
I, Greg (Keberus) Mosley basically bugfixed this version of FotE 2.0
I would like to extend a special thanks to Dude, Samson (www.smaugfuss.org), Greven, Zeos,
Moonwolf, Remcon, Zeno, Gatewaysysop, Trelar, ZeonAdmiral, and a SUPER SPECIAL thanks to 
Egg for being one of the main frontmen/primary bug finder (he had one of the first muds 
to openly run 2.0), and Odis for going out of his way to check out FotE v2.0 and post quite 
a few bugs as well.

Read bugfixes.txt to find out about what things were fixed/added in this
version of the codebase. 

If you have any bugs to report or need help implementing something feel free
to drop a line. There are 4 primary ways to contact me.
Via MSN IM           : keberus@msn.com
Via FotE Forums      : http://swfote.sourceforge.net
Via TnKgames Forums  : http://www.t-n-k-games.com
Via Email            : keberus@gmail.com

**NOTE SW:Fote v2.1 has all bugfixes from www.smaugfuss.org, t-n-k-games.com, and swfote.sourceforge.net
minus the memory macro reversions and shield wearloc "fix" from smaugfuss.org, and the destroy vassigned imms
bugfix from swfote and t-n-k** Other than those three fixes this codebase is basically up to date with those sites
as of 09-18-05

FotE v2.0 Changes -Ammendments-
--------------------------------
It is important to notice that if you want to change your mud name
you will now use cedit and can 'cedit mudname <newname>' and 
'cedit acronym <newacronym>' by default they are FotE v2.1 and it should 
change all references automatically (Idea taken from afkmud)

Be sure to read the NEW_CHANGELOG and OLD_CHANGELOG to see what kinds
of things have been implemented

Right now the max vnum is 500000 you can change that by changing the
variable MAX_VNUMS in mud.h ....you can make it up to 2bil

We did add in the basic cargo system but some people claimed they 
didn't like it so we set up the makefile so it can be disabled 
(just comment out the line)

If your mud keeps crashing go into the area folder and see if there are
any core.<some_number> if there is then you can use a debugging program 
called gdb to examine where the code crashed by typing gdb ../src/swr 
core.<what_the_number_is>....After it is opened you can then type 'bt'
which will backtrace to the last section of code ran


FotE v1.1 Stuff
----------------------
For an easier start to get your mud going, there is a premade
level 36 administrator named 'User'. The password is 'password'.

You should immediately change your name and password. This obviously goes 
without saying, but. Who knows.

Also, best way to boot the mud is "nohup startup <port> &" in src directory.
'nohup' is an abbreviation of 'no halt user process', which prevents 
killing the mud's process when you logoff your user in the shell.

This is stated in other files, but you should read through fote1.1.README, 
force.README, space.README, and all licenses in the /doc directory.

Do not drink and code.

For some amusing excerpts from the old FotE, see help quotes in-mud.

If any of the original staff comes around to your mud one day, be sure to 
say hey and what not. We'll likely say hey back. We will not, however, 
demand access to your mud or anything along those lines. (Preemptive 
strike here)

For more information, type 'changes' in-mud. You can post your own changes 
to the codebase by the 'addchange' command.