#0
master trainer~
Master Trainer~
The Master Trainer stands here, awaiting pupils.~
The Master Trainer is a demi-god MOB designed to give players unlimited
experience. This way, area builders can "pump" up characters to a higher
level and test their areas.
~
SENTINEL|STAYAREA BREATHWATER|DARKVISION|SEEINVIS|REGENERATION|ENDURANCE|PHASEWALK|WATERWALK|VACUUMWALK|SNEAK 0 S
200 900 747 2d14000+28100 3d126+100
0 168000
STANDING GALCIV-CITIZEN SEXLESS
P
@aftercommand~
{
if(Hello(COMMAND)) {
CharAction(CODE_THING,"say Ye Mortal Addresses The Master Trainer! Behold, and become wise.");
CharGainExp(EVENT_THING,999999999);
}
}~
#1
Willie Wonka~
Willie Wonka~
Willie Wonka is here, munching some chocolate.~
Willie is a short, fat fellow dressed in all-brown clothes. Well, actually,
his shirt could be considered tan. He has a great big grin (and the
occasional chocolate smudge) on his face.
~
SENTINEL BREATHWATER|ENDURANCE 1000 S
199 597 494 2d8950+0 3d500+500
10000 107400
STANDING SENTIENT-ROBOT MALE
P
@COMMAND~
{
if(ObjectRedeem(CODE_THING,EVENT_THING,COMMAND,100,OR_BIO|OR_CHIP|OR_RICH)) {
BLOCK_CMD=TRUE;
}
else {
if(Hello(COMMAND)) {
CharAction(EVENT_THING,COMMAND);
BLOCK_CMD=TRUE;
CharActionStr(CODE_THING,"say Hi-dily-Hoo %s!",ThingGetName(EVENT_THING));
}
else {
if(StrIsCmd(COMMAND,"say")) {
if(StrIn(COMMAND,"freeze")) {
CharAction(EVENT_THING,COMMAND);
BLOCK_CMD=TRUE;
ThingSetWait(EVENT_THING,20);
CharAction(CODE_THING,"say Bazam! Thou art frozen for 20 rounds.");
}
else {
if(StrIn(COMMAND,"fox")) {
CharAction(EVENT_THING,COMMAND);
BLOCK_CMD=TRUE;
CharAction(CODE_THING,"say You want a fox\? Bit-loopie-zam!");
CharAction(MobileCreate(BaseGetInside(CODE_THING),166),"say Yip Yip Yip!");
}
}
}
}
}
}~
P
@IDLE~
{
thing t;
int state;
str var;
var="IdleState";
state=PropertyGetInt(CODE_THING,var)/* will return 0 if 'var' doesn exist */;
if(state==0) {/* time to eat a chocolate bar */
if(ObjectCount(CODE_THING,153)) {
CharAction(CODE_THING,"eat chocolate");
ThingSetIdleWait(CODE_THING,Number(30,150));
}
else {
PropertySetInt(CODE_THING,var,1);
}
}
else {
if(state==1) {/* All out! Say "I'm all out"! */
CharAction(CODE_THING,"say Oh my, I need more chocolate!");
PropertySetInt(CODE_THING,var,2);
}
else {
if(state==2) {/* Teleport to Merr */
SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_CAPFIRST|SEND_VISIBLE,"^aA brown cloud wisps around $n and... he\'s gone!\n");
t=WorldOf(165);
ThingTo(CODE_THING,t);
SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_CAPFIRST|SEND_VISIBLE,"^aA brown cloud wisps up from the ground and $n appears!\n");
CharAction(CODE_THING,"say I have come for chocolate!");
PropertySetInt(CODE_THING,var,3);
}
else {
if(state==3) {/* At Merr's shop - buy if possible */
t=ThingFind(NULL,165,BaseGetInside(CODE_THING),8,1)/* t=CharFind(BaseGetInside(CODE_THING),165);
*/;
if(t==TNULL) {
CharAction(CODE_THING,"say Funny, Merr isn\'t here. Bummer.");
}
else {
if(CharGetMoney(CODE_THING)<2000) {
SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_CAPFIRST|SEND_AUDIBLE,"^aYou hear a tinkling sound coming from $n\n");
CharSetMoney(CODE_THING,2000);
}
ObjectBuy(t,CODE_THING,"buy 5 chocolate",0,153);
}
PropertySetInt(CODE_THING,var,4);
}
else {
if(state==4) {/* Teleport back home */
SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_CAPFIRST|SEND_VISIBLE,"^aA brown cloud wisps around $n and... he\'s gone!\n");
ThingTo(CODE_THING,WorldOf(5));
SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_CAPFIRST|SEND_VISIBLE,"^aA brown cloud wisps up from the ground and $n appears!\n");
PropertySetInt(CODE_THING,var,0);
ThingSetIdleWait(CODE_THING,Number(30,150));
}
else {
PropertySetInt(CODE_THING,var,0);
}
}
}
}
}
}~
#2
mortal paying homage~
Mortal paying homage~
A Mortal paying homage to Corbin is here, bowing and chanting.~
The Mortal is finely dressed in red flowing robes. It would seem that he
has already been blessed by Corbin.
~
SENTINEL|STAYAREA 0 1000 S
5 2 1 10d100+10000 2d5+1
2838 100
STANDING GALCIV-CITIZEN FEMALE
#3
grim socket reaper~
Grim Socket-Reaper~
The Grim Socket-Reaper is here, lording over its collection of lost sockets.~
The Grim Socket-Reaper is tall and wears a flowing cloak. The cloak casts a shadow over all
but the Reaper's hands... of which there are none visible!! Oy oh my!
~
SENTINEL|STAYAREA 0 0 S
100 500 400 4d1000+1000 3d6000+5000
0 1000
STANDING GALCIV-CITIZEN SEXLESS
P
%SPEED~
100~
$