/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
#0
master trainer~
Master Trainer~
The Master Trainer stands here, awaiting pupils.~
The Master Trainer is a demi-god MOB designed to give players unlimited 
experience. This way, area builders can "pump" up characters to a higher 
level and test their areas. 
~
SENTINEL|STAYAREA BREATHWATER|DARKVISION|SEEINVIS|REGENERATION|ENDURANCE|PHASEWALK|WATERWALK|VACUUMWALK|SNEAK 0 S
200 900 747 2d14000+28100 3d126+100
0 168000
STANDING GALCIV-CITIZEN SEXLESS
P
@aftercommand~
{
  if(Hello(COMMAND)) {
    CharAction(CODE_THING,"say Ye Mortal Addresses The Master Trainer! Behold, and become wise.");
    CharGainExp(EVENT_THING,999999999);
  }
}~
#1
Willie Wonka~
Willie Wonka~
Willie Wonka is here, munching some chocolate.~
Willie is a short, fat fellow dressed in all-brown clothes. Well, actually, 
his shirt could be considered tan. He has a great big grin (and the 
occasional chocolate smudge) on his face. 
~
SENTINEL BREATHWATER|ENDURANCE 1000 S
199 597 494 2d8950+0 3d500+500
10000 107400
STANDING SENTIENT-ROBOT MALE
P
@COMMAND~
{
  if(ObjectRedeem(CODE_THING,EVENT_THING,COMMAND,100,OR_BIO|OR_CHIP|OR_RICH)) {
    BLOCK_CMD=TRUE;
  }
  else {
    if(Hello(COMMAND)) {
      CharAction(EVENT_THING,COMMAND);
      BLOCK_CMD=TRUE;
      CharActionStr(CODE_THING,"say Hi-dily-Hoo %s!",ThingGetName(EVENT_THING));
    }
    else {
      if(StrIsCmd(COMMAND,"say")) {
        if(StrIn(COMMAND,"freeze")) {
          CharAction(EVENT_THING,COMMAND);
          BLOCK_CMD=TRUE;
          ThingSetWait(EVENT_THING,20);
          CharAction(CODE_THING,"say Bazam! Thou art frozen for 20 rounds.");
        }
        else {
          if(StrIn(COMMAND,"fox")) {
            CharAction(EVENT_THING,COMMAND);
            BLOCK_CMD=TRUE;
            CharAction(CODE_THING,"say You want a fox\? Bit-loopie-zam!");
            CharAction(MobileCreate(BaseGetInside(CODE_THING),166),"say Yip Yip Yip!");
          }
        }
      }
    }
  }
}~
P
@IDLE~
{
  thing t;
  int state;
  str var;
  var="IdleState";
  state=PropertyGetInt(CODE_THING,var)/* will return 0 if 'var' doesn exist */;
  if(state==0) {/* time to eat a chocolate bar */
    if(ObjectCount(CODE_THING,153)) {
      CharAction(CODE_THING,"eat chocolate");
      ThingSetIdleWait(CODE_THING,Number(30,150));
    }
    else {
      PropertySetInt(CODE_THING,var,1);
    }
  }
  else {
    if(state==1) {/* All out! Say "I'm all out"! */
      CharAction(CODE_THING,"say Oh my, I need more chocolate!");
      PropertySetInt(CODE_THING,var,2);
    }
    else {
      if(state==2) {/* Teleport to Merr */
        SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_CAPFIRST|SEND_VISIBLE,"^aA brown cloud wisps around $n and... he\'s gone!\n");
        t=WorldOf(165);
        ThingTo(CODE_THING,t);
        SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_CAPFIRST|SEND_VISIBLE,"^aA brown cloud wisps up from the ground and $n appears!\n");
        CharAction(CODE_THING,"say I have come for chocolate!");
        PropertySetInt(CODE_THING,var,3);
      }
      else {
        if(state==3) {/* At Merr's shop - buy if possible */
          t=ThingFind(NULL,165,BaseGetInside(CODE_THING),8,1)/*    t=CharFind(BaseGetInside(CODE_THING),165);
          
                    
                              
                                        
                                                  
                                                            
                                                                      
                                                                                
                                                                                          
                                                                                                    */;
          if(t==TNULL) {
            CharAction(CODE_THING,"say Funny, Merr isn\'t here. Bummer.");
          }
          else {
            if(CharGetMoney(CODE_THING)<2000) {
              SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_CAPFIRST|SEND_AUDIBLE,"^aYou hear a tinkling sound coming from $n\n");
              CharSetMoney(CODE_THING,2000);
            }
            ObjectBuy(t,CODE_THING,"buy 5 chocolate",0,153);
          }
          PropertySetInt(CODE_THING,var,4);
        }
        else {
          if(state==4) {/* Teleport back home */
            SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_CAPFIRST|SEND_VISIBLE,"^aA brown cloud wisps around $n and... he\'s gone!\n");
            ThingTo(CODE_THING,WorldOf(5));
            SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_CAPFIRST|SEND_VISIBLE,"^aA brown cloud wisps up from the ground and $n appears!\n");
            PropertySetInt(CODE_THING,var,0);
            ThingSetIdleWait(CODE_THING,Number(30,150));
          }
          else {
            PropertySetInt(CODE_THING,var,0);
          }
        }
      }
    }
  }
}~
#2
mortal paying homage~
Mortal paying homage~
A Mortal paying homage to Corbin is here, bowing and chanting.~
The Mortal is finely dressed in red flowing robes. It would seem that he
has already been blessed by Corbin.
~
SENTINEL|STAYAREA 0 1000 S
5 2 1 10d100+10000 2d5+1
2838 100
STANDING GALCIV-CITIZEN FEMALE
#3
grim socket reaper~
Grim Socket-Reaper~
The Grim Socket-Reaper is here, lording over its collection of lost sockets.~
The Grim Socket-Reaper is tall and wears a flowing cloak. The cloak casts a shadow over all
but the Reaper's hands... of which there are none visible!! Oy oh my!
~
SENTINEL|STAYAREA 0 0 S
100 500 400 4d1000+1000 3d6000+5000
0 1000
STANDING GALCIV-CITIZEN SEXLESS
P
%SPEED~
100~
$