^cNews: ^C===== ^g We might still be getting the bugs out but tell all your friends to play here anyway! I'm not kidding, , please recruit other mud friends, this can be a really cool mud if we can just get some players on here! News on forthcoming changes (ie when I find the time) -Blob race, shifts shape and can wear items in any position. Each position active will increase move cost and/or decrease strength. I'm open to feedback -Going to change practices so you get them as you gain experience, not all at once as you level. News as of June 24th -SenseLife is coded, allows you to see hidden -Whoa, cell-repair, Heal-Minor & Heal-Major were really mangled, luckily they are all fixed now. (and much more effective) -I reorged all the skills again, get a god to resetskill you, I'll be on tomorrow morning, hopefully I can get slizckga & Ratt to re'PR right away and see what their chars come out looking like. Depending on what their chars come out like, this could be the last re-org for awhile. (I hope) -Gratz to Ratt/Light he solved the OreTrans area, (mostly) there's 3 couches in it to find, and he's only found tow. -Added Captain mob into his cabin in the oretrans area. News as of June 17th -Fixes to ThingCanSee, so you can see equipped invis items, and also carried hidden items. (Sorry I took so long Gauntlet) -Fix so that weapons dont use up ammo while equipped. News as of June 12th -SkillMax command added check what skills you'll get at whatever level you want to know about. -ResetSkill command to let gods blank a char & get their pracs back -Skill table massively edited, much easier to practice now, get a god to reset you. News as of June 11th -Various bugs in maze3 fixed -psi items will wink out when you die not be left on your corpse -weapon skills are easier to practice -title $N bug is fixed -group xp now increased to 1.5X base -Salamanders are now now spirit:bad, not spirit:cant -some other stuff, which I cant remember at the moment News as of June 9th -Laggy cpu-load problem maybe fixed. Creature movement is now WAY ore efficient (hopefully that should take care of it) -Admin/Imps can now ares all, areb all etc, Areb all should fix any lag probs because it will cut down on the # of mobs currently loaded into the game. -Umm some other stuff but I forget now. News as of June 7th -Holy massive-mud-updates-batman! Corbin and I got together this past weekend and between sessions stripping the tread off the wheels of the 'stang managed to make some progress on the mud. -New version of MOLE released, bugs are fixed, resets are in, security is in and it will now work for editors who arent IMP's.. hey Sliz this means you! -Lots of the areas have been refined slightly. (Doors should reset properly on the station, and you cant get stuck in maze2 anymore etc) -The OreTransport level is open for business, as is Maze3, both mostly by yours truly, Cryogen. -NOTE: Corbin did most of the scripting in OreTransport and came up with the maze and Maze concept for Maze3... ouch this one will make your brain hurt -The other races embassies have been added on Anomaly Station, not much there yet but more will be added soon. -Getting invisible object bug is fixed. -Many expansions to the C4 language. (StrIn and StrIsCmd are now much cooler!) -Fame and Infamy have been implemented. Beware pickpockets and pkillers - Infamy is a very bad thing. -You can solve SilverDale now and it will eventually wear off. -Mobs equipping items bug has been fixed. -Many more things that I can never remember when I'm banging out these news updates. News as of June 4th -Players will now respawn by the eclipse shuttle if they die before brain dumping -Tweaked board logic, hopefully @#$@#$ BRD channel is working properly now News as of June 2nd -Bug in the new board beeping logic, hopefully it should be fixed now News as of May 28th -Ratt uncovered a infinite loop bug in the follow code, fixed. Not sure what I was doing. If anyone has thoughts on how grouping should work, lemme know. News as of May27th -Mud moved to its new home DEDICATED machine. -Sneak command added -Boards now beep when someone finishes writing a message on them -Level gain message xp to level thing should be fixed -FList command added for area builders -Board channel added (for gods) to monitor all the boards -ChHistory now supports searches for messages from a specific person -ChHistory now allows you to specify the # of lines to show you (up to 100) -Colorizing of ChHistory scrollback buffer is fixed -Some other stuff I'm drawing a blank on News as of May 19th -FINALLY! I think the OS upgrade/network changes are straightened out! (yay) -Had to rewrite logging module cuz it broke on the new directory mounting setup. Something to do with non-blocking IO and symbolic links, arg. -Unlimited length say logic + formatting extended to cover gossip/channel commands, tell etc. -: now works the same as ' so you dont need a space after it -Added a message so you know when equip survives a deathtrap, doh really should have done this a long time ago, Thanx Mer. News as of May 6th -More tweaks to autoassist/rescue code -Fixes to long say/tell logic, it was breaking the : and ' shortcuts and also aliases. All should be right in the world now though.... News as of May 5th -Mobs will no longer assist non-grouped followers (thanx Xarkoff) -Group will no longer show stats on non-group members News as of April 30th -New prompt string support for arbitrary prompts, check out the prompt command -Finger command shows last login machine -Autoeat/drink recurse through all containers properly now -entermsg/exitmsg commands will show current msg if used with no args News as of April 27th -Fixed ANOTHER bug in say formatting logic, pesky critters, but I think I got 'em all now. News as of April 20th -Fixed a bug in the new say formatting logic. Assuming this does the trick I'll adapt the code to gossip, gtell, tell etc in a few days. News as of April 16th -Say now formats speech output to be 79 columns or so. Try it you'll like it. -There is now no limit on how long a "say" command can be, you are free to write a book if you like. (Randor asks and Randor receives) -If someone attempts to seize your link you will get to see their IP address -You have two chances to logon now before the server drops link -Buncha new SYS logging. (dropped connects etc) -Bug in QRead fixed. (Ouch, it allowed stack corruption - how DO these things get by so long without being discovered) -Other stuff which I'm forgetting at the moment. -The mud is now permanently aliased to crimson.imaginary.com, thanx Randor! News as of Mar. 30th -Items can use ammo while equipped (ie the space suit should use of oxygen cannisters). -Some types of armor now require ammo. (ie power armor is now possible) News as of Mar. 25th -respond command added, sends a message to whomever last did a tell at ya -finger/email privs fixed for Randor. Sorry about that... News as of Mar. 24th -junk all bread will no longer be interpreted as junk all -grouping code has been debugged AGAIN, maybe fixed now. -look with autolook turned off will let you see room desc now -output from "group" command slightly tweaked -enter now synonymous with go, so if you type enter south it will work -default msgs's put in for title,entermsg & exitmsg. News as of Mar.8th -Set plan/email etc works again (finally) -Tickcounter on while AFK will warn you that you do not heal while you are AFK. Sorry that was a bit confusing Aco. -Group code seems slightly buggy still, I put in a quick guard against what was crashing the server, that should help until I track downt he real problem. -Sorry about the lack of progress I'm working on a game for the voodooextreme web contest. (http://www.voodooextreme.com). Entry date is Mar.16th so wont be long now until I put in a few more changes here. News as of Feb.16th -ChHistory revised, now supports gossip,auction & godtalk. More to come. -ChHistory now keeps as many lines of personal history as your screensize, and 50 lines of gossip etc. -Bug in the wholist fixed, should show idle properly now(again) -Beep command added, sends an BELL sound, if they have private turned off it will be blocked. News as of Feb.16th -ChHistory command added, see the last page or so of tells and says. I'll be enhancing this further later to show gossips etc. as well. -!<str> now matches the last command rather than the first command -History buffer now increased to 2K in size ^wNOTE: No, this is ^r*NOT*^w based on the dikuMUD source.!^V