#4500 At the top of the Mineshaft.~ You are standing at the top of the mineshaft. To the north a huge stone arch leads out into the highest mountains anywhere, "The Roof of the World". Looking down the shaft, you see a cave littered with corpses. There is a sign here, carved into the living stone of the cave. PLEASE READ THE SIGN!! Type "look sign". ~ 14 0 HILLS D0 ~ ~ 0 -1 4501 E sign~ ^r Welcome to the Anomaly Station ^r FANTASY TRAINER!! ^C This VR trainer is designed to introduce you to the concepts of ^C Crimson II Mudding! You have already learned many basic interactive ^C skills in finding your way to this VR trainer. Here, we will introduce ^C you to more, such as combat, in a relatively safe environment. NOTE: ^C while you are in the VR environment, you cannot die. You CAN lose hit ^C points because the VR machines are real enough to inflict actual damage. ^C However, the damage is relatively superficial and any extensive damage will ^C be healed once you emerge from the VR session. If you wish to ^C exit from this VR session, simply type the command "stop". Please move ^C through the next few areas, read the signs, and enjoy. ~ S #4501 Moria's Backdoor~ You are standing outside of Moria's back door. A huge stone arch to the south allows entrance to Moria. To the north a path climbs up the side of the Roof-Of-The-World mountain range (it's really not much more than a large hill.) There is a wooden sign here, planted in the ground. ~ 14 0 HILLS D0 ~ ~ 0 0 4502 D2 ~ ~ 0 0 4500 E arch engravings text~ This sturdily constructed arch bears an inscription, 'The Mines of Moria - opened by the SilverDale Mining Company in the year 5104.' ~ E sign~ ^r Lesson 1: HELP ^C Crimson II is equipped with an extensive help system. Try typing ^C "help" and you will be given a list of all available help items. ^C To see help on an item, type "help" followed by the item. Example: ^C to get help on "socials", type "help socials". Socials are little ^C social-type activities which you can do to other players, mobs, ^C or even sometimes objects. ^C By the way, a mob (short for MOBile), sometimes referred to as ^C an NPC (Non-Player Character), is any character in the mud which ^C is not run by a real, living human being. Mobs are run by Crimson II. ~ S #4502 Road in the Mountains~ You stand on a wagon road that winds back and forth up the side of a mountain. A large mountain to the north forces the road to curve west. It doesn't look as though this road has seen much use lately. To the south, and far below, you can see the back door to Moria. A sign lies knocked over in the dirt. There are paw prints around the sign. ~ 14 0 HILLS D2 ~ ~ 0 0 4501 D3 The road continues to climb through the largest mountains in the world. ~ ~ 0 0 4503 E sign~ ^r Lesson 2: Inventory & Equipment ^C In this game, there are objects which you can pick up, manipulate, ^C use, and drop. The commands to manipulate objects are listed in the ^C <Inventory> section of the help. Some objects you can wear on your ^C body for protection. Other objects you may wield as a weapon (gun) ^C or protection (shield). Still others you may eat (food), drink, etc. ^C There should be a rock, and some wolf dung lying here. ^C Try ^yget^Cing it, ^ydrop^Cping it, ^yequip^Cing it, ^yunequip^Cing it, ^C ^ywear^Cing it, ^ywield^Cing it. The command "inventory" shows what you ^C are carrying. The command "equip" shows what you are currently ^C wearing or holding in your hands. ^C NOTE: Your equipment and inventory save when you "quit"! ^C In the future, some *alien artefacts* will need to be preserved ^C in special stasis chambers, though. ^r HUGE WARNING:^C If you drop items which are not from this virtual reality ^C session, they will disappear (eg: guns, ammo, peanut butter sandwiches). ^C DON'T PANIC. They will be sitting at your feet when you exit the VR session; ^C be sure to pick them up when you return to the VR room! ~ S #4503 Muddy Road in the Mountains~ You stand on a muddy road that winds back and forth through the mountains. The road continues to climb northward and descends towards the east. You notice that there are animal tracks in the mud and snow, perhaps those of a wolf or a dog. There is a sign planted in the mud. ~ 14 0 HILLS D0 The road continues its climb, up ahead you can see patches of snow. ~ ~ 0 0 4504 D1 The road descends, zig-zagging down a large mountain. ~ ~ 0 0 4502 E sign~ ^r Lesson 3: Combat ^C In this game, you will encounter many creatures which you must fight, or ^C who will simply attack you out of malice. You may periodically even find ^C yourself in a battle with another player. Once you are engaged in combat, ^C you and your opponent will automatically duke it out, using whatever ^C weapons and armor you currently have equipped. You may also use special ^C abilities during combat. Your movement is restricted during combat; if ^C you wish to escape from a fight for whatever reason, you must use the ^C "flee" command. NOTE however that this will cost you experience points! ^C There are no rewards for wimps or chickens. ^C ^C If you kill your opponent, their corpse will be left lying on the ground. ^C At this point, you are free to loot it of objects and/or money. NOTE ^C that if YOU die, your corpse and objects will be lying on the ground!! ^C In this case, another one of your clones will be activated and you can ^C (hopefully) retrieve your objects from your corpse before mobs and ^C other characters loot it. ~ S #4504 Snowy Road in the Mountains~ Patches of snow are scattered here and there on the road, which runs north-south. Although it is obvious that the road hasn't seen usage recently, it looks as though at one time it was heavily used. There is a sign nearby, propped up against a rock. ~ 14 0 HILLS D0 The road continues its climb, up ahead you can make some tracks. ~ ~ 0 0 4505 D2 ~ ~ 0 0 4503 E sign~ ^r Lesson 4: Miscelaneous ^C There is much to learn and explore in this game. The best way to do that ^C is to just try things, go places, and be adventurous. Don't hesitate to ^C team up with other players to form a group; groups often are more powerful ^C than individuals because they combine the strong points of many characters! ^C Other notes to point out: ^C - use "say" and "gossip" to communicate with other players. ^C - use "set" to change your game settings. ^C - use "who" to see who else is currently playing. ~ S #4505 Tracks in the Snow~ As you march along the road dodging large patches of snow, you notice that some of the patches show imprints that could only have been made with a large hobnailed boot. The road curves sharply to the west as it climbs. A sign is planted in the snow. Some wolf prints lead up to the sign; there appears to be a yellow patch of snow at the base of it. ~ 14 0 HILLS D2 The road descends towards the distant hills of Moria. ~ ~ 0 0 4504 D3 The road climbs above the snowline in the highest mountains in the world. ~ ~ 0 0 4506 E sign~ ^r Lesson 5: Wrapup ^C This is the end of your formal lectures; it's now time for your practicum. ^C If you get stuck someplace, ask other players for help. ^C What lies ahead is a small adventure set in a fantasy setting. This ^C adventure is intended to give you an introduction to the world ^C of mudding. Hint: pay attention to details, don't be afraid to try new ^C things, and it might be a good idea to make a map if you think you ^C might get lost. ~ E snow yellow patch~ If you can't figure out what the yellow patch is, I ain't tellin' ya. ~ S #4506 Road across the Roof-Of-The-World~ You stand at a curve in the road. To the north the road continues to climb between two of the tallest mountains you have ever seen. All around you everything is covered in snow, and a vicious blast of cold air is threatening you with hypothermia. ~ 14 0 HILLS D0 Up ahead something lies half buried in the snow. ~ ~ 0 0 4507 D1 The road descends below the snowline, heading towards Moria. ~ ~ 0 0 4505 S #4507 Mountain Pass~ You stand between two mountains that, although tall, are only mediocre for the Roof-Of-The-World. The road continues north and south. Partly-covered in the snow you can see the frozen half-eaten corpse of some luckless villager. Its hard to say what killed him first - hypothermia or the huge hole right where his heart should be. ~ 14 0 HILLS D0 ~ ~ 0 0 4508 D2 ~ ~ 0 0 4506 S #4508 Curve in the Road~ You stand at a bend in the road. To the south the road leads through a pass in the mountains, to the east the road hugs the face of a large mountain. ~ 14 0 HILLS D1 ~ ~ 0 0 4509 D2 The road leads through a mountain pass. ~ ~ 0 0 4507 S #4509 Icy Road~ As you walk along the road, you take great care lest you slip on one of the many sheets of ice and tumble off the side of the mountain. The road leads north and west. ~ 14 0 HILLS D0 ~ ~ 0 0 4510 D3 ~ ~ 0 0 4508 S #4510 Icy Bend in the Road~ You gingerly walk along the icy road, staying as far away as possible from the sheer cliff face that lies just a few feet to the north. The road bends here, leading east and south. All through the snow you can see what looks to be wolf tracks. ~ 14 0 HILLS D1 It looks as though a battle took place in this direction ~ ~ 0 0 4511 D2 ~ ~ 0 0 4509 S #4511 Battle near the Road~ On the side of the road you can see the corpses of two villagers, it looks as though they were ripped apart by some kind of wild animal. All around lie the marks of booted feet and the pawprints of animals. ~ 14 0 HILLS D0 ~ ~ 0 0 4512 D3 ~ ~ 0 0 4510 S #4512 Overlooking a village~ Far to the north-east you see a village surrounded by mountains. The road travels north-south here but up ahead you can see it turns to the east and goes towards the village. You can't put your finger on it, but something seems odd about it. ~ 14 0 HILLS D0 Part of the road seems to have broken off and fallen down the cliff. ~ village~ 0 0 4513 D2 It looks as though a fight took place up ahead ~ ~ 0 0 4511 E village~ Allthough at first glance the village appears to be perfectly normal, taking a closer look you realize that all about the village are large crimson stains in the snow. Beyond the village to the east, you can see a small forest that seems to be composed of strange thorny black trees. Over the tree tops you can make out the top of a small tower that guards a pass through the mountains. ~ S #4513 Crumbled Cliff-face~ To the north the road curves to the east, and descends towards a village nestled at the base of several tall mountains. The edge of the road has broken off and slid down the cliff-face. Peering down you see the broken remains of a wooden cart. You wonder who was unlucky enough to have slipped over the edge. To the south the road climbs towards a mountain pass. ~ 14 0 HILLS D0 Up ahead, the road curves to the west towards a village. ~ ~ 0 0 4514 D2 ~ ~ 0 0 4512 D5 A three hundred foot drop if its an inch, jumping would be bad... ~ ~ 0 -1 4516 P @exit~ { if(ExitGetDir(EXIT)==EDIR_DOWN) { if(!ObjectCount(CODE_THING,4518)) { SendAction(CODE_THING,EVENT_THING,SEND_DST,"^aThe cliff face is far too steep to climb down unaided.\n"); BLOCK_CMD=TRUE; } } }~ S #4514 Bend in the Road.~ You are standing at a bend in the road. To the east it leads to a small village. ~ 14 0 HILLS D1 The road continues towards a small village. ~ ~ 0 0 4517 D2 Up ahead, you can see that part of the road has slid down the mountain. ~ ~ 0 0 4513 S #4516 Base of the Cliff~ You stand at the base of a cliff. Above you the rope you descended sways in the harsh arctic wind. All around you lie the smashed remnants of a wagon, horse team, and the driver. ~ 14 0 MOUNTAIN D0 ~ ~ 0 -1 4588 D2 ~ ~ 0 -1 4589 D4 ~ ~ 0 0 4513 S #4517 Approaching the Village~ You travel along an East-West wagon road. To the east you can see a small village. All around you tower huge mountains. Outside of the village's crude wooden wall, large patches of snow are stained crimson. ~ 14 0 HILLS D1 Ahead you can see a small village. ~ ~ 0 0 4518 D3 ~ ~ 0 0 4514 S #4518 Approaching the Village Gate~ You travel along an East-West wagon road. To the east you can see the gate to a small village. All around you tower huge mountains. Outside of the village's crude wooden wall, large patches of snow are stained crimson. The village seems to be unnaturally quiet. ~ 14 0 HILLS D1 Ahead you can see the gate to a small village. ~ ~ 0 0 4519 D3 ~ ~ 0 0 4517 S #4519 Outside the West Gate~ You stand outside the western gate of a small village. Around you lie bloodstains in the snow. Claw and teeth marks marr the otherwise smooth finish of the village's wooden walls. The village is cloaked in an unnatural silence. Above the gate is a plaque that welcomes you to SilverDale. ~ 14 0 HILLS D1 ~ gate~ 0 4519 4520 D3 ~ ~ 0 -1 4518 E east gate~ It blocks your path east. There is a huge lock on it. ~ S #4520 By the West Gate~ You stand beside the western gate of a small village. Around you lie bloodstains in the snow. Claw and teeth marks marr the otherwise smooth finish of the village's wooden walls. The village is cloaked in an unnatural silence. To the east you can see a small inn. A dirt road runs north-south. ~ 14 0 CITY-OUTSIDE D0 To the north the road turns east. ~ ~ 0 0 4530 D1 The entrance to the villages inn. ~ ~ 0 0 4521 D2 To the south the road turns east. ~ ~ 0 0 4524 D3 ~ gate~ 0 4519 4519 S #4521 The Village Inn~ You stand inside a cosy little inn. Unfortunately, it doesn't look as though the place is open for business. In fact, it looks as though someone tried to convert the place into a fortified bunker. The exit is to the west. ~ 14 0 INDOORS D3 ~ ~ 0 0 4520 S #4522 The Town Hall~ You stand inside a small town hall. Unfortunately, it doesn't look as the town council is voting on any motions. Further, judging by the fact that what looks to be the council is splattered all over the walls of the building you don't think the place is going to open until the electorate selects a new council. ~ 14 0 INDOORS D1 ~ ~ 0 0 4523 S #4523 By the East Gate~ You stand beside the eastern gate of a small village. Around you lie bloodstains in the snow. Claw and teeth marks marr the otherwise smooth finish of the village's wooden walls. The village is cloaked in an unnatural silence. To the west you can see a small town hall. A dirt road runs north-south. ~ 14 0 CITY-OUTSIDE D0 To the north the road turns west. ~ ~ 0 0 4533 D1 ~ gate~ PICKPROOF 4519 4536 D2 To the south the road turns west. ~ ~ 0 0 4527 D3 ~ ~ 0 0 4522 S #4524 A dirt road~ You stand on a narrow dirt road. Around you lie bloodstains in the snow. Claw and teeth marks marr the otherwise smooth finish of the village's wooden walls. To the north you can see the west gate. The road extends both north and east. ~ 14 0 CITY-OUTSIDE D0 To the north the road passes the west gate and an inn. ~ ~ 0 0 4520 D1 The road passes by an outfitters shop. ~ ~ 0 0 4525 S #4525 A dirt road~ You stand on a narrow dirt road. Around you lie bloodstains in the snow. To the north you can see the side of a small inn. To the south you can see a small outfitters shop. The road extends both east and west. ~ 14 0 CITY-OUTSIDE D1 The road passes by an assayers office. ~ ~ 0 0 4526 D2 A small outfitters shop. ~ ~ 0 0 4528 D3 The road curves to the north. ~ ~ 0 0 4524 S #4526 A dirt road~ You stand on a narrow dirt road. Around you lie bloodstains in the snow. To the north you can see the back side of the town hall. To the south you can see the assayers office. The road extends both east and west. ~ 14 0 CITY-OUTSIDE D1 The road curves north. ~ ~ 0 0 4527 D2 A small assayers office. ~ ~ 0 0 4529 D3 The road passes by a small outfitters shop. ~ ~ 0 0 4525 S #4527 A dirt road~ You stand on a narrow dirt road. Around you lie bloodstains in the snow. Claw and teeth marks marr the otherwise smooth finish of the village's wooden walls. To the north you can see the east gate. The road extends both north and west. ~ 14 0 CITY-OUTSIDE D0 To the north the road passes the east gate and the entrance to the hall. ~ ~ 0 0 4523 D3 The road passes by an assayers office. ~ ~ 0 0 4526 S #4528 The Outfitters Shop~ You stand inside a small outfitters shop. Unfortunately the place seems closed for the moment. You think that maybe in the past it might have sold both mining and mountaineering equipment. ~ 14 0 INDOORS D0 ~ ~ 0 0 4525 S #4529 The Assayers Office~ You stand inside a small assayers office. Although the place has been closed due the death of the proprietor, this was once the place where the miners came to sell the silver ore they had mined. Over in the corner you see the smelter used to refine the ore. ~ 14 0 INDOORS D0 ~ ~ 0 0 4526 D1 ~ ~ 0 -1 4591 S #4530 A dirt road~ You stand on a narrow dirt road. Around you lie bloodstains in the snow. Claw and teeth marks marr the otherwise smooth finish of the village's wooden walls. To the south you can see the west gate. The road extends both south and east. ~ 14 0 CITY-OUTSIDE D1 The road passes by a smithy. ~ ~ 0 0 4531 D2 To the south the road passes the west gate and the entrance to the inn. ~ ~ 0 0 4520 S #4531 A dirt road~ You stand on a narrow dirt road. Around you lie bloodstains in the snow. To the south you can see the north wall of a small inn. To the north you can see a small smithy. The road extends both east and west. ~ 14 0 CITY-OUTSIDE D0 A small smithy. ~ ~ 0 0 4534 D1 The road passes by the miners barracks. ~ ~ 0 0 4532 D3 The road curves to the south up ahead. ~ ~ 0 0 4530 S #4532 A dirt road~ You stand on a narrow dirt road. Around you lie bloodstains in the snow. To the south you can see the north wall of the town hall. To the north you can see the miners barracks. The road extends both east and west. ~ 14 0 CITY-OUTSIDE D0 Is that the wind? You think you hear something growling inside. ~ ~ 0 0 4535 D1 The road curves south. ~ ~ 0 0 4533 D3 The road passes by a small smithy. ~ ~ 0 0 4531 S #4533 A dirt road~ You stand on a narrow dirt road. Around you lie bloodstains in the snow. Claw and teeth marks marr the otherwise smooth finish of the village's wooden walls. To the south you can see the east gate, the road extends both south and west. ~ 14 0 CITY-OUTSIDE D2 To the south the road passes the east gate and the entrance to the hall. ~ ~ 0 0 4523 D3 The road passes by the miners barracks. ~ ~ 0 0 4532 S #4534 The Smithy~ You stand inside a small smithy. Unfortunately the place seems closed for the moment. Someone(s) has a done a real job on the place. The only thing left unharmed is the forge and its connecting furnace. I guess their weapons weren't up to the task. ~ 14 0 INDOORS D2 ~ ~ 0 0 4531 S #4535 The Miners Barracks~ You stand inside large barracks. All around you lie the corpses of miners. Judging by the shattered cots and broken weapons, they didn't go down without a fight. ~ 14 0 INDOORS D2 ~ ~ 0 0 4532 S #4536 Outside the East Gate~ You stand outside the eastern gate of a small village. Around you lie bloodstains in the snow. Claw and teeth marks marr the otherwise smooth finish of the village's wooden walls. The village is cloaked in an unnatural silence. Above the gate is a plaque that welcomes you to SilverDale. To the east you can see a strange, dead looking forest. ~ 14 NOMOB HILLS D1 Ahead the road has been overgrown by a strange, dead looking forest. It looks almost like some kind of maze. Large, sharp tho ~ ~ 0 0 4537 D3 Past the gate you can see the town hall. ~ ~ PICKPROOF 4519 4523 S #4537 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4558 D1 ~ ~ 0 0 4538 D2 ~ ~ 0 0 4543 D3 AT LAST! the way out! ~ ~ 0 0 4536 S #4538 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4559 D1 ~ ~ 0 0 4539 D3 ~ ~ 0 0 4537 S #4539 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D3 ~ ~ 0 0 4538 S #4540 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4561 D2 ~ ~ 0 0 4546 S #4541 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D1 ~ ~ 0 0 4542 D2 ~ ~ 0 0 4547 S #4542 West of the Watch Tower~ Now that you are here you notice that the reason the watch tower looked so sinister is that it is covered by a veil of darkness. This certainly doesn't bode well for the chances of friendly inhabitants. There is a huge gate entering the tower to the east. I sure hope you have the key. ~ 14 0 FOREST D1 ~ ~ PICKPROOF 4519 4573 D3 ~ ~ 0 0 4541 S #4543 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4537 D1 ~ ~ 0 0 4544 D2 ~ ~ 0 0 4548 S #4544 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D3 ~ ~ 0 0 4543 S #4545 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D1 ~ ~ 0 0 4546 D2 ~ ~ 0 0 4550 S #4546 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4540 D2 ~ ~ 0 0 4551 D3 ~ ~ 0 0 4545 S #4547 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4541 D2 ~ ~ 0 0 4552 S #4548 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4543 D1 ~ ~ 0 0 4549 D2 ~ ~ 0 0 4553 S #4549 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D2 ~ ~ 0 0 4554 D3 ~ ~ 0 0 4548 S #4550 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4545 D2 ~ ~ 0 0 4555 S #4551 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4546 S #4552 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4547 D2 ~ ~ 0 0 4557 S #4553 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4548 S #4554 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4549 D1 ~ ~ 0 -1 4555 S #4555 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4550 D1 ~ ~ 0 0 4556 D3 ~ ~ 0 -1 4554 S #4556 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D1 ~ ~ 0 0 4557 D3 ~ ~ 0 0 4555 S #4557 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4552 D3 ~ ~ 0 0 4556 S #4558 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4563 D2 ~ ~ 0 0 4537 S #4559 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 -1 4564 D2 ~ ~ 0 0 4538 S #4560 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4565 D1 ~ ~ 0 0 4561 S #4561 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D2 ~ ~ 0 0 4540 D3 ~ ~ 0 0 4560 S #4562 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4567 S #4563 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4568 D1 ~ ~ 0 0 4564 D2 ~ ~ 0 0 4558 S #4564 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D3 ~ ~ 0 -1 4563 D2 ~ ~ 0 -1 4559 S #4565 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4570 D1 ~ ~ 0 0 4566 D2 ~ ~ 0 0 4560 S #4566 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D1 ~ ~ 0 0 4567 D3 ~ ~ 0 0 4565 S #4567 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D0 ~ ~ 0 0 4572 D2 ~ ~ 0 0 4562 D3 ~ ~ 0 0 4566 S #4568 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D1 ~ ~ 0 0 4569 D2 ~ ~ 0 0 4563 S #4569 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D1 ~ ~ 0 0 4570 D3 ~ ~ 0 0 4568 S #4570 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D1 ~ ~ 0 0 4571 D2 ~ ~ 0 0 4565 D3 ~ ~ 0 0 4569 S #4571 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D3 ~ ~ 0 0 4570 S #4572 Inside the Black Forest~ You are standing in a dense forest. So dense in fact that no light penetrates down to the ground. All the trees look dead and are covered by large sharp thorns. There are no obvious paths and any attempt at movement is going to require crashing (painfully) through a wall of thorns. ~ 14 DARK FOREST D2 ~ ~ 0 0 4567 S #4573 Entranceway to the Watch Tower~ You are standing at the entranceway to a watch-tower. A huge gate leads to the west. Down a hallway to the east you can another gate leading outside into the mountain pass. South of here you can see the stables. Darkness clings to everything, leaving you with an uneasy feeling. ~ 14 DARK INDOORS D1 ~ ~ 0 0 4574 D2 ~ ~ 0 0 4577 D3 ~ ~ PICKPROOF 4519 4542 S #4574 Inside the Watch Tower~ You are standing in the middle of an east-west hallway inside a watch-tower. To the east and west you can see huge gates that lead outside. Darkness clings to everything, leaving you with an uneasy feeling. ~ 14 DARK INDOORS D1 ~ ~ 0 0 4575 D3 ~ ~ 0 0 4573 S #4575 Entranceway to the Watch Tower~ You are standing at the entranceway to a watch-tower. A huge gate leads to the west. Down a hallway to the west you can another gate leading outside into the forest. South of here you can see the storeroom and to the north is the room where the tower personnel collected tolls. Darkness clings to everything, leaving you with an uneasy feeling. ~ 14 DARK INDOORS D0 You see nothing special. ~ ~ 0 -1 4582 D1 ~ ~ 0 0 4576 D2 ~ ~ 0 0 4579 D3 ~ ~ 0 -1 4574 S #4576 Outside the Watch Tower~ You are standing outside a watch-tower veiled with a strange aura of darkness. To the east a mountain pass lies closed by an avalanche. ~ 14 DARK INDOORS D3 ~ ~ 0 0 4575 S #4577 The Stables~ You are standing inside a watch-tower. Darkness clings to everything, leaving you with an uneasy feeling. Around you lie the corpses of many animals, all completely drained of blood. ~ 14 DARK INDOORS D0 ~ ~ 0 -1 4573 D1 ~ ~ 0 0 4573 S #4578 The Cold Room~ You are standing inside a watch-tower. Darkness clings to everything, leaving you with an uneasy feeling. The room is filled with stacks of corpses... obviously the missing villagers. The only exit is to the east. ~ 14 DARK INDOORS D1 ~ ~ 0 0 4579 S #4579 The Store Room~ You are standing inside a watch-tower. The room is filled to the ceiling with stacks of grain sacks and the like. To the west is the entrance to the cold-room. Darkness clings to everything, leaving you with an uneasy feeling. ~ 14 DARK INDOORS D0 ~ ~ 0 0 4575 D3 ~ ~ 0 0 4578 S #4580 A stairwell~ You are standing at the bottom of a stairwell, inside a watch tower. Above you is the second story of the tower, normally the home of the watch tower's commander. You get the feeling that he's not in. Darkness clings to everything, leaving you with an uneasy feeling. ~ 14 DARK INDOORS D1 ~ ~ 0 0 4581 D4 ~ ~ 0 0 4583 S #4581 Inside the Watch Tower~ You are standing inside a watch tower. This must have been the barracks, as there are many blood-stained cots pushed out of the way against the walls. To the west is a staircase. Darkness clings to everything, leaving you with an uneasy feeling. ~ 14 DARK INDOORS D1 ~ ~ 0 0 4582 D3 ~ ~ 0 0 4580 S #4582 Inside the Watch Tower~ You are standing inside a watch-tower. Judging by the lists of tariffs tacked to the wall and the smashed desk and strongbox, this was where the tower's personnel collected taxes from merchants using the pass. To the west are the barracks and south is the tower's main hallway. Darkness clings to everything, leaving you with an uneasy feeling. ~ 14 DARK INDOORS D2 You see nothing special. ~ ~ 0 -1 4575 D3 Another room in the Watch Tower. ~ ~ 0 -1 4581 S #4583 Inside a Stairwell~ You are standing at the top of a stairwell inside a watch-tower. To the east is the reception area where merchants wanting to see the tower's commander waited for appointments. Darkness clings to everything, leaving you with an uneasy feeling. ~ 14 DARK INDOORS D1 ~ ~ 0 0 4584 D5 ~ ~ 0 0 4580 S #4584 Reception Area~ You are standing inside a watch-tower. Once comfortably furnished, this room is now in shambles. Filth and debris are everywhere. Darkness clings to everything, leaving you with an uneasy feeling. To the south is the audience chamber. To the west you can see a stairway leading down to the main floor. ~ 14 DARK INDOORS D2 ~ ~ 0 0 4585 D3 ~ ~ 0 0 4583 S #4585 Audience Chamber~ You are standing inside a watch-tower. This room was furnished in a rather spartan style, doubtless to encourage callers to make their complaints as short as possible. Someone has spared no expense to redecorate in an extravagant, garish and somewhat tasteless fashion. Darkness clings to everything, leaving you with an uneasy feeling. ~ 14 DARK INDOORS D0 ~ ~ 0 0 4584 D3 ~ ~ 0 0 4586 S #4586 The Bedroom~ You are standing inside the bedroom of the watch tower's commander. You can't help but feel that the commander was probably more personable than the room's current inhabitant. Darkness clings to everything, leaving you with an uneasy feeling. ~ 14 DARK INDOORS D1 ~ ~ 0 0 4585 S #4587 A Private Cubbyhole~ A huge plaque makes up the floor of this room. Looking down and concentrating hard you read, "Please don't give out this area, I slaved away for many an hour to create it. Also, if I logon to your mud I expect near- immortal status if I request it (me being 'Cryogen') ;-). Special procs are your problem, and there are a few that need to be written. One, vampires should only be hit with wooden stakes. Two, shadow creatures can only be hit by silver. Three, you should only be able to climb down the cliff-face with a rope and grapple tied together. Four, you should be able to change bars of silver to silver weapons using the molds at the forge. Five, all the vampires are intended to be spellcasters." ~ 14 DARK INDOORS D1 ~ ~ 0 0 4586 S #4588 Base of the Cliff~ You stand at the base of a cliff. All around you lie the smashed remnants of a wagon, horse team, and driver. ~ 14 0 MOUNTAIN D2 You see a rope hanging down ahead. ~ ~ 0 -1 4516 S #4589 Base of the Cliff~ You stand at the base of a cliff. All around you lie the smashed remnants of a wagon, horse team, and driver. ~ 14 0 MOUNTAIN D0 Up ahead you see a rope hanging down from above. ~ ~ 0 -1 4516 D2 ~ ~ 0 -1 4590 S #4590 Base of the Cliff~ You stand at the base of a cliff. All around you lie the smashed remnants of a wagon, horse team, and driver. ~ 14 0 MOUNTAIN D0 ~ ~ 0 -1 4589 S #4591 The Assayers Office~ You stand inside the back room of a small assayers office. Although the place has been closed due to the death of the propietor, this was once the place where silver ingots were stored. ~ 14 0 INDOORS D3 ~ ~ 0 -1 4529 S