/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
#1800
Green Octagon~
  You are in a green, octagon-shaped room. You sense this is the start of 
the fourth test. The walls and floor look rather dusty. 
~
5 NOMOB|PRIVATE INDOORS
D5
~
~
0 -1 1500
D0
Yellow Glowing Gateway 
~
yellow gateway~
0 -1 2014
D2
Green Glowing Gateway 
~
green gateway~
PICKPROOF|LOCKED|CLOSED|HIDDEN|ELECTRONIC -1 1801
S
#1801
Shimmering Room~
  You are in a bizarre room; the walls look like they're made of metal foil, 
shimmering in an unseen wind. However, when you touch a wall, the shimmering 
stops and the wall appears solid and impervious. 
~
5 0 INDOORS
D0
~
~
0 -1 1800
D2
~
~
0 -1 1802
S
#1802
Shimmering Room~
  You are in a room with shimmering walls. There are footprints in the dust 
leading south. Your first set of footprints come in from the north. Can it 
be that you just walked right through a wall?! Wow, cool.
~
5 0 INDOORS
D0
~
~
HIDDEN -1 1801
D2
~
~
HIDDEN -1 1803
S
#1803
Shimmering Room~
  You are in a room with shimmering walls. There are footprints in the dust 
leading south. If you have trouble following the footprints, perhaps you 
could try "look south" followed by "open south" or "open secret" or "open 
door".
~
5 0 INDOORS
D2
a secret door 
~
secret door~
ISDOOR|CLOSED|HIDDEN -1 1804
D0
~
~
HIDDEN -1 1802
S
#1804
Shimmering Room~
  You are in a room with shimmering walls. Footprints in the dust lead to 
the middle of the room and then stop. When you look UP, you don't see any 
apparent way UP. Perhaps you should try UP anyways, just in case UP works. 
~
5 0 INDOORS
D0
a secret door
~
secret door~
ISDOOR|CLOSED|HIDDEN -1 1803
D4
~
~
HIDDEN -1 1805
S
#1805
Shimmering Room~
  You are in a room with shimmering walls. Funny, you can see yourself to 
the north... and south... and east and west too! Strange. Maybe you should 
try UP again. 
~
5 0 INDOORS
D5
~
~
HIDDEN -1 1804
D4
~
~
HIDDEN -1 1806
D0
~
~
0 -1 1805
D1
~
~
0 -1 1805
D2
~
~
0 -1 1805
D3
~
~
0 -1 1805
S
#1806
Boundless landscape~
  You are in a boundless landscape. The ground is smooth and grey, but 
otherwise featureless. You can see clear to infinity in all directions. 
There is a sign here. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1818
D1
~
~
0 -1 1807
D2
~
~
0 -1 1810
D3
~
~
0 -1 1809
E
sign~
Welcome traveller.

If you get stuck, go DOWN from
anywhere and you will be returned to the Green Octagon. ~
S
#1807
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1819
D1
~
~
0 -1 1808
D2
~
~
0 -1 1811
D3
~
~
0 -1 1806
S
#1808
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D0
~
~
0 -1 1820
D1
~
~
0 -1 1809
D2
~
~
0 -1 1812
D3
~
~
0 -1 1807
D5
~
~
HIDDEN -1 1800
S
#1809
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D0
~
~
0 -1 1821
D1
~
~
0 -1 1806
D2
~
~
0 -1 1813
D3
~
~
0 -1 1808
D5
~
~
HIDDEN -1 1800
S
#1810
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1806
D1
~
~
0 -1 1811
D2
~
~
0 -1 1814
D3
~
~
0 -1 1813
S
#1811
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1807
D1
~
~
0 -1 1812
D2
~
~
0 -1 1815
D3
~
~
0 -1 1810
S
#1812
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1808
D1
~
~
0 -1 1813
D2
~
~
0 -1 1816
D3
~
~
0 -1 1811
S
#1813
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1809
D1
~
~
0 -1 1810
D2
~
~
0 -1 1817
D3
~
~
0 -1 1812
S
#1814
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1810
D1
~
~
0 -1 1815
D2
~
~
0 -1 1818
D3
~
~
0 -1 1817
S
#1815
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1811
D1
~
~
0 -1 1816
D2
~
~
0 -1 1819
D3
~
~
0 -1 1814
S
#1816
Pillar square~
  Whoah. Like walking from night to day, you walk from the infinite 
wasteland into a square marked by four pillars. There is a ladder leading 
up. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1812
D1
~
~
0 -1 1817
D2
~
~
0 -1 1820
D3
~
~
0 -1 1815
D4
~
~
0 -1 1822
S
#1817
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1813
D1
~
~
0 -1 1814
D2
~
~
0 -1 1821
D3
~
~
0 -1 1816
S
#1818
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1814
D1
~
~
0 -1 1819
D2
~
~
0 -1 1806
D3
~
~
0 -1 1821
S
#1819
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1815
D1
~
~
0 -1 1820
D2
~
~
0 -1 1807
D3
~
~
0 -1 1818
S
#1820
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1816
D1
~
~
0 -1 1821
D2
~
~
0 -1 1808
D3
~
~
0 -1 1819
S
#1821
Boundless landscape~
  You are in a boundless landscape. 
~
5 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D0
~
~
0 -1 1817
D1
~
~
0 -1 1818
D2
~
~
0 -1 1809
D3
~
~
0 -1 1820
S
#1822
Circle of pillars~
  You are standing amidst a circle of pillars. The area is being lit by a 
glowing oblisk in the centre of the circle. Outside the circle, all is 
black.
~
5 NOMOB CITY-OUTSIDE
D5
~
~
0 -1 1816
D3
Blue Archway 
~
blue~
0 -1 1826
D2
Yellow Archway 
~
yellow~
0 -1 1825
D1
Green Archway 
~
green~
0 -1 1824
D0
Red Archway 
~
red~
0 -1 1823
P
@exit~
{
  int color;
  str action;
  if(PropertyGetInt(EVENT_THING,"TheMazeLevel4-Circle")) {
    PropertyFree(EVENT_THING,"TheMazeLevel4-Circle");
    color=CharGetExp(EVENT_THING)%4;
    if((color==0)&&(EXIT==ExitDir(CODE_THING,EDIR_NORTH))) {
      action="^r$N disappears in a flash of red light!\n";
      ThingTo(EVENT_THING,WorldOf(1827));
      BLOCK_CMD=TRUE;
    }
    else {
      if((color==1)&&(EXIT==ExitDir(CODE_THING,EDIR_WEST))) {
        action="^b$N disappears in a blink of blue light!\n";
        ThingTo(EVENT_THING,WorldOf(1827));
        BLOCK_CMD=TRUE;
      }
      else {
        if((color==2)&&(EXIT==ExitDir(CODE_THING,EDIR_SOUTH))) {
          action="^y$N disappears in an explosion of yellow light!\n";
          ThingTo(EVENT_THING,WorldOf(1827));
          BLOCK_CMD=TRUE;
        }
        else {
          if((color==3)&&(EXIT==ExitDir(CODE_THING,EDIR_EAST))) {
            action="^g$N disappears in a pulse of green light!\n";
            ThingTo(EVENT_THING,WorldOf(1827));
            BLOCK_CMD=TRUE;
          }
        }
      }
    }
    if(BLOCK_CMD) {
      SendAction(CODE_THING,EVENT_THING,SEND_VISIBLE|SEND_ROOM|SEND_CAPFIRST,action);
      SendAction(CODE_THING,EVENT_THING,SEND_VISIBLE|SEND_DST|SEND_CAPFIRST,"^wYou see a blinding white light\n");
      CharAction(EVENT_THING,"look");
    }
  }
}~
S
#1823
Outside a circle of pillars~
  You are just outside of a circle of pillars. You can see nothing but 
blackness outside of the pillars. If you try to walk away from the pillars, 
you find they "follow" you. 
~
5 DARK INDOORS
D1
~
~
0 -1 1824
D2
~
~
0 -1 1822
D3
~
~
0 -1 1826
S
#1824
Outside a circle of pillars~
  You are just outside of a circle of pillars. You can see nothing but 
blackness outside of the pillars. If you try to walk away from the pillars, 
you find they "follow" you. 
~
5 DARK INDOORS
D0
~
~
0 -1 1823
D2
~
~
0 -1 1825
D3
~
~
0 -1 1822
S
#1825
Outside a circle of pillars~
  You are just outside of a circle of pillars. You can see nothing but 
blackness outside of the pillars. If you try to walk away from the pillars, 
you find they "follow" you. 
~
5 DARK INDOORS
D0
~
~
0 -1 1822
D1
~
~
0 -1 1824
D3
~
~
0 -1 1826
S
#1826
Outside a circle of pillars~
  You are just outside of a circle of pillars. You can see nothing but 
blackness outside of the pillars. If you try to walk away from the pillars, 
you find they "follow" you. 
~
5 DARK INDOORS
D0
~
~
0 -1 1823
D1
~
~
0 -1 1822
D2
~
~
0 -1 1825
S
#1827
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. Oddly, because of the 
rolling hills, you cannot actually see the horizon... or more than maybe 100 
meters away. There is a sign here.
~
5 0 FIELD
D0
~
~
0 -1 1829
D1
~
~
0 -1 1830
D2
~
~
0 -1 1832
D3
~
~
0 -1 1829
E
sign~
If you wish to leave this place, go down.
  -- L & A~
S
#1828
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1831
D1
~
~
0 -1 1829
D2
~
~
0 -1 1827
D3
~
~
0 -1 1830
S
#1829
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1832
D1
~
~
0 -1 1830
D2
~
~
0 -1 1832
D3
~
~
0 -1 1828
S
#1830
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1833
D1
~
~
0 -1 1828
D2
~
~
0 -1 1833
D3
~
~
0 -1 1829
S
#1831
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1828
D1
~
~
0 -1 1832
D2
~
~
0 -1 1828
D3
~
~
0 -1 1833
S
#1832
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1829
D1
~
~
0 -1 1833
D2
~
~
0 -1 1829
D3
~
~
0 -1 1831
S
#1833
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1830
D1
~
~
0 -1 1834
D2
~
~
0 -1 1830
D3
~
~
0 -1 1832
S
#1834
Grassy knoll~
  You are standing beside a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. There is a cave leading 
down into the noll beside you. 
~
5 NOMOB FIELD
D0
~
~
0 -1 1832
D1
~
~
0 -1 1831
D2
~
~
0 -1 1829
D3
~
~
0 -1 1832
D5
~
~
0 -1 1835
S
#1835
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face, and 
you can hear the gentle dripping of water coming from someplace.
~
5 DARK INDOORS
D2
~
~
0 -1 1836
D4
~
~
0 -1 1841
S
#1836
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face, and 
you can hear the gentle dripping of water coming from someplace. 
~
5 DARK INDOORS
D0
~
~
0 -1 1838
D2
~
~
0 -1 1840
S
#1837
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face, and 
you can hear the gentle dripping of water coming from someplace. 
~
5 DARK INDOORS
D0
~
~
0 -1 1835
D2
~
~
0 -1 1839
S
#1838
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face, and 
you can hear the gentle dripping of water coming from someplace. 
~
5 DARK INDOORS
D2
~
~
0 -1 1837
D4
~
~
0 -1 1834
S
#1839
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face. 
~
5 DARK INDOORS
D0
~
~
0 -1 1836
S
#1840
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face, and 
you can hear the gentle dripping of water coming from someplace. 
~
5 DARK INDOORS
D0
~
~
0 -1 1837
S
#1841
Grassy knoll~
  You are standing beside a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. There is a cave leading 
down into the knoll beside you. 
~
5 NOMOB FIELD
D0
~
~
0 -1 1843
D1
~
~
0 -1 1844
D2
~
~
0 -1 1846
D3
~
~
0 -1 1843
D5
~
~
0 -1 1838
S
#1842
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1845
D1
~
~
0 -1 1841
D2
~
~
0 -1 1845
D3
~
~
0 -1 1843
S
#1843
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1846
D1
~
~
0 -1 1842
D2
~
~
0 -1 1846
D3
~
~
0 -1 1844
S
#1844
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1847
D1
~
~
0 -1 1843
D2
~
~
0 -1 1847
D3
~
~
0 -1 1842
S
#1845
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1842
D1
~
~
0 -1 1847
D2
~
~
0 -1 1842
D3
~
~
0 -1 1846
S
#1846
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1843
D1
~
~
0 -1 1845
D2
~
~
0 -1 1843
D3
~
~
0 -1 1847
S
#1847
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
5 0 FIELD
D0
~
~
0 -1 1844
D1
~
~
0 -1 1846
D2
~
~
0 -1 1848
D3
~
~
0 -1 1845
S
#1848
Grassy knoll~
  You are standing on a grassy noll. All around you, green fields pot-marked 
by flowers flow in gentle rolling hills. Oddly, because of the rolling 
hills, you cannot actually see the horizon... or more than maybe 100 meters 
away. There is a sign here.
~
5 0 FIELD
D0
~
~
0 -1 1846
D1
~
~
0 -1 1845
D2
~
~
0 -1 1843
D3
~
~
0 -1 1846
E
sign~
If you wish to leave this place, go down.
  -- L & A~
S
#1849
Desert of Death~
  The desert of death stretches off into the distance. It's burning hot and 
bone dry. You can feel your skin starting to burn and peel. 
~
5 DRAINPOWER DESERT
D0
~
~
0 -1 1800
D1
~
~
0 -1 1800
D2
~
~
0 -1 1800
D3
~
~
0 -1 1800
P
@death~
{
  if(ThingGetType(SPARE_THING)==TTYPE_PLR) {
    BLOCK_CMD=TRUE;
    ThingTo(SPARE_THING,WorldOf(1850));
    SendAction(SPARE_THING,WorldOf(1850),SEND_ROOM,"^w$n suddenly appears!\n");
    SendAction(CODE_THING,SPARE_THING,SEND_DST,"^wA voice booms in your head: \'Well done, questor!\'\n");
    CharSetHitP(SPARE_THING,CharGetHitPMax(SPARE_THING));
    PlayerSolvedQuest(SPARE_THING,"^wYou hear giggling...\n",1000,1,"TheMazeLevel4-Solution",1);
    CharAction(SPARE_THING,"look");
  }
  else {
    if(ThingGetType(EVENT_THING)==TTYPE_PLR) {
      ThingTo(EVENT_THING,WorldOf(1851));
      SendAction(EVENT_THING,WorldOf(1851),SEND_ROOM,"^w$n suddenly appears!\n");
      SendAction(CODE_THING,EVENT_THING,SEND_DST,"^wA voice booms in your head: \'Well done, questor!\'\n");
      CharAction(EVENT_THING,"look");
    }
  }
}~
P
@exit~
{
  if(ThingGetType(EVENT_THING)==TTYPE_MOB) {
    FightDamageRaw(TNULL,EVENT_THING,999999999);
  }
}~
S
#1850
Recovery chamber~
  This chamber is filled with silk pillows and plush sofas. There is a 
pleasant perfume in the air. You get the feeling this is a place to rest and 
gather your senses before the next test. Someone has left a small sign here. 
~
5 0 INDOORS
D2
~
~
0 -1 1852
D5
~
~
0 -1 1800
E
small sign~
If you wish to leave this maze, go down.
     -- L & A~
S
#1851
Victors Court~
  The victors court is for those mighty characters who beat the jorki! Well 
Done! (although that wasn't the point...) Nevertheless, to reward your 
prowess and persistance, this court has been decorated with extravagent 
pictures and lovely decorations. Too bad there's not even a chair to sit 
down on, though. There is a sign here. 
~
5 0 INDOORS
D2
~
~
0 -1 1852
D5
~
~
0 -1 1800
E
small sign~
If you wish to leave this maze, go down.
     -- L & A~
S
#1852
Checkerboard Entrance~
  You are in a square room with plain, grey walls. The floor is covered with 
black and white alternating tiles; there are nine of them (3x3 square). 
There is a sign here. 
~
5 0 INDOORS
D5
~
~
0 -1 1800
D2
~
~
0 -1 1854
E
sign~
If you wish to leave this place, go down.
  -- L & A~
S
#1853
White Room~
  You are in an all-white square room.... the interior decorator must have 
been dead. 
~
5 0 INDOORS
D3
~
~
0 -1 1854
D0
~
~
0 -1 1856
S
#1854
Black Room~
  You are in an all-black square room. Hmmm... somewhat soothing after those 
stupid grassy nolls.
~
5 0 INDOORS
D3
~
~
0 -1 1853
D2
~
~
0 -1 1857
D1
~
~
0 -1 1855
D0
~
~
0 -1 1852
S
#1855
White Room~
  You are in an all-white square room. You suspect some universe-famous 
painter decorated this room in a flurry of emotion... and got paid big 
buckazoids.
~
5 0 INDOORS
D1
~
~
0 -1 1854
D0
~
~
0 -1 1858
S
#1856
Black Room~
  You are in an all-black square room. You are speechless.
~
5 0 INDOORS
D2
~
~
0 -1 1859
D1
~
~
0 -1 1857
D0
~
~
0 -1 1853
S
#1857
White Room~
  You are in an all-white square room. Whoever painted this place did a very 
nice job; you can't see a smear, nick, or dent anywhere.
~
5 0 INDOORS
D3
~
~
0 -1 1858
D2
~
~
0 -1 1854
D1
~
~
0 -1 1856
D0
~
~
0 -1 1860
S
#1858
Black Room~
  You are in an all-black square room. You are unimpressed.
~
5 0 INDOORS
D3
~
~
0 -1 1857
D2
~
~
0 -1 1861
D0
~
~
0 -1 1855
S
#1859
White Room~
  You are in an all-white square room. Strange... not even your dirty feet 
are leaving any marks!
~
5 0 INDOORS
D3
~
~
0 -1 1860
D2
~
~
0 -1 1856
S
#1860
Black Room~
  You are in an all-black square room. Hmf.
~
5 0 INDOORS
D3
~
~
0 -1 1859
D2
~
~
0 -1 1862
D1
~
~
0 -1 1861
D0
~
~
0 -1 1857
S
#1861
White Room~
  You are in an all-white square room. It's so bright, you wish you had 
shades!
~
5 0 INDOORS
D2
~
~
0 -1 1858
D1
~
~
0 -1 1860
S
#1862
Grey Room~
  You are in an all-grey square room. Finally, something different! 
~
5 0 INDOORS
D2
~
~
0 -1 1950
D0
~
~
0 -1 1860
P
@afterentry~
{
  if(ThingGetType(EVENT_THING)==TTYPE_PLR) {
    PlayerSolvedQuest(EVENT_THING,"^wYou hear giggling...\n",8000,1,"TheMazeLevel4-Solution",2);
  }
}~
S