/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
#1800
Green Octagon~
  You are in a green, octagon-shaped room. You sense this is the start of 
the fourth test. The walls and floor look rather dusty. 
~
9 NOMOB|PRIVATE INDOORS
D2
Green Glowing Gateway 
~
green gateway~
PICKPROOF|LOCKED|CLOSED|HIDDEN|ELECTRONIC -1 1801
D0
Yellow Glowing Gateway 
~
yellow gateway~
0 -1 2014
D5
~
~
0 -1 1500
S
#1801
Shimmering Room~
  You are in a bizarre room; the walls look like they're made of metal foil, 
shimmering in an unseen wind. However, when you touch a wall, the shimmering 
stops and the wall appears solid and impervious. 
~
9 0 INDOORS
D2
~
~
0 -1 1802
D0
~
~
0 -1 1800
S
#1802
Shimmering Room~
  You are in a room with shimmering walls. There are footprints in the dust 
leading south. Your first set of footprints come in from the north. Can it 
be that you just walked right through a wall?! Wow, cool.
~
9 0 INDOORS
D2
~
~
HIDDEN -1 1803
D0
~
~
HIDDEN -1 1801
S
#1803
Shimmering Room~
  You are in a room with shimmering walls. There are footprints in the dust 
leading south. If you have trouble following the footprints, perhaps you 
could try "look south" followed by "open south" or "open secret" or "open 
door".
~
9 0 INDOORS
D0
~
~
HIDDEN -1 1802
D2
a secret door 
~
secret door~
ISDOOR|CLOSED|HIDDEN -1 1804
S
#1804
Shimmering Room~
  You are in a room with shimmering walls. Footprints in the dust lead to 
the middle of the room and then stop. When you look UP, you don't see any 
apparent way UP. Perhaps you should try UP anyways, just in case UP works. 
~
9 0 INDOORS
D4
~
~
HIDDEN -1 1805
D0
a secret door
~
secret door~
ISDOOR|CLOSED|HIDDEN -1 1803
S
#1805
Shimmering Room~
  You are in a room with shimmering walls. Funny, you can see yourself to 
the north... and south... and east and west too! Strange. Maybe you should 
try UP again. 
~
9 0 INDOORS
D3
~
~
0 -1 1805
D2
~
~
0 -1 1805
D1
~
~
0 -1 1805
D0
~
~
0 -1 1805
D4
~
~
HIDDEN -1 1806
D5
~
~
HIDDEN -1 1804
S
#1806
Boundless landscape~
  You are in a boundless landscape. The ground is smooth and grey, but 
otherwise featureless. You can see clear to infinity in all directions. 
There is a sign here. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1809
D2
~
~
0 -1 1810
D1
~
~
0 -1 1807
D0
~
~
0 -1 1818
D5
~
~
HIDDEN -1 1800
E
sign~
Welcome traveller.

If you get stuck, go DOWN from
anywhere and you will be returned to the Green Octagon. ~
S
#1807
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1806
D2
~
~
0 -1 1811
D1
~
~
0 -1 1808
D0
~
~
0 -1 1819
D5
~
~
HIDDEN -1 1800
S
#1808
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D3
~
~
0 -1 1807
D2
~
~
0 -1 1812
D1
~
~
0 -1 1809
D0
~
~
0 -1 1820
S
#1809
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D5
~
~
HIDDEN -1 1800
D3
~
~
0 -1 1808
D2
~
~
0 -1 1813
D1
~
~
0 -1 1806
D0
~
~
0 -1 1821
S
#1810
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1813
D2
~
~
0 -1 1814
D1
~
~
0 -1 1811
D0
~
~
0 -1 1806
D5
~
~
HIDDEN -1 1800
S
#1811
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1810
D2
~
~
0 -1 1815
D1
~
~
0 -1 1812
D0
~
~
0 -1 1807
D5
~
~
HIDDEN -1 1800
S
#1812
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1811
D2
~
~
0 -1 1816
D1
~
~
0 -1 1813
D0
~
~
0 -1 1808
D5
~
~
HIDDEN -1 1800
S
#1813
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1812
D2
~
~
0 -1 1817
D1
~
~
0 -1 1810
D0
~
~
0 -1 1809
D5
~
~
HIDDEN -1 1800
S
#1814
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1817
D2
~
~
0 -1 1818
D1
~
~
0 -1 1815
D0
~
~
0 -1 1810
D5
~
~
HIDDEN -1 1800
S
#1815
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1814
D2
~
~
0 -1 1819
D1
~
~
0 -1 1816
D0
~
~
0 -1 1811
D5
~
~
HIDDEN -1 1800
S
#1816
Pillar square~
  Whoah. Like walking from night to day, you walk from the infinite 
wasteland into a square marked by four pillars. There is a ladder leading 
up. 
~
9 0 CITY-OUTSIDE
D4
~
~
0 -1 1822
D3
~
~
0 -1 1815
D2
~
~
0 -1 1820
D1
~
~
0 -1 1817
D0
~
~
0 -1 1812
D5
~
~
HIDDEN -1 1800
S
#1817
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1816
D2
~
~
0 -1 1821
D1
~
~
0 -1 1814
D0
~
~
0 -1 1813
D5
~
~
HIDDEN -1 1800
S
#1818
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1821
D2
~
~
0 -1 1806
D1
~
~
0 -1 1819
D0
~
~
0 -1 1814
D5
~
~
HIDDEN -1 1800
S
#1819
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1818
D2
~
~
0 -1 1807
D1
~
~
0 -1 1820
D0
~
~
0 -1 1815
D5
~
~
HIDDEN -1 1800
S
#1820
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1819
D2
~
~
0 -1 1808
D1
~
~
0 -1 1821
D0
~
~
0 -1 1816
D5
~
~
HIDDEN -1 1800
S
#1821
Boundless landscape~
  You are in a boundless landscape. 
~
9 0 CITY-OUTSIDE
D3
~
~
0 -1 1820
D2
~
~
0 -1 1809
D1
~
~
0 -1 1818
D0
~
~
0 -1 1817
D5
~
~
HIDDEN -1 1800
S
#1822
Circle of pillars~
  You are standing amidst a circle of pillars. The area is being lit by a 
glowing oblisk in the centre of the circle. Outside the circle, all is 
black. 
~
9 NOMOB CITY-OUTSIDE
D0
Red Archway 
~
red~
0 -1 1823
D1
Green Archway 
~
green~
0 -1 1824
D2
Yellow Archway 
~
yellow~
0 -1 1825
D3
Blue Archway 
~
blue~
0 -1 1826
D5
~
~
0 -1 1816
P
@exit~
{
  int color;
  str action;
  if(PropertyGetInt(EVENT_THING,"TheMazeLevel4-Circle")) {
    PropertyFree(EVENT_THING,"TheMazeLevel4-Circle");
    color=CharGetExp(EVENT_THING)%4;
    if((color==0)&&(EXIT==ExitDir(CODE_THING,EDIR_NORTH))) {
      action="^r$N disappears in a flash of red light!\n";
      ThingTo(EVENT_THING,WorldOf(1827));
      BLOCK_CMD=TRUE;
    }
    else {
      if((color==1)&&(EXIT==ExitDir(CODE_THING,EDIR_WEST))) {
        action="^b$N disappears in a blink of blue light!\n";
        ThingTo(EVENT_THING,WorldOf(1827));
        BLOCK_CMD=TRUE;
      }
      else {
        if((color==2)&&(EXIT==ExitDir(CODE_THING,EDIR_SOUTH))) {
          action="^y$N disappears in an explosion of yellow light!\n";
          ThingTo(EVENT_THING,WorldOf(1827));
          BLOCK_CMD=TRUE;
        }
        else {
          if((color==3)&&(EXIT==ExitDir(CODE_THING,EDIR_EAST))) {
            action="^g$N disappears in a pulse of green light!\n";
            ThingTo(EVENT_THING,WorldOf(1827));
            BLOCK_CMD=TRUE;
          }
        }
      }
    }
    if(BLOCK_CMD) {
      SendAction(CODE_THING,EVENT_THING,SEND_VISIBLE|SEND_ROOM|SEND_CAPFIRST,action);
      SendAction(CODE_THING,EVENT_THING,SEND_VISIBLE|SEND_DST|SEND_CAPFIRST,"^wYou see a blinding white light\n");
      CharAction(EVENT_THING,"look");
    }
  }
}~
S
#1823
Outside a circle of pillars~
  You are just outside of a circle of pillars. You can see nothing but 
blackness outside of the pillars. If you try to walk away from the pillars, 
you find they "follow" you. 
~
9 DARK INDOORS
D3
~
~
0 -1 1826
D2
~
~
0 -1 1822
D1
~
~
0 -1 1824
S
#1824
Outside a circle of pillars~
  You are just outside of a circle of pillars. You can see nothing but 
blackness outside of the pillars. If you try to walk away from the pillars, 
you find they "follow" you. 
~
9 DARK INDOORS
D3
~
~
0 -1 1822
D2
~
~
0 -1 1825
D0
~
~
0 -1 1823
S
#1825
Outside a circle of pillars~
  You are just outside of a circle of pillars. You can see nothing but 
blackness outside of the pillars. If you try to walk away from the pillars, 
you find they "follow" you. 
~
9 DARK INDOORS
D3
~
~
0 -1 1826
D1
~
~
0 -1 1824
D0
~
~
0 -1 1822
S
#1826
Outside a circle of pillars~
  You are just outside of a circle of pillars. You can see nothing but 
blackness outside of the pillars. If you try to walk away from the pillars, 
you find they "follow" you. 
~
9 DARK INDOORS
D2
~
~
0 -1 1825
D1
~
~
0 -1 1822
D0
~
~
0 -1 1823
S
#1827
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. Oddly, because of the 
rolling hills, you cannot actually see the horizon... or more than maybe 100 
meters away. 
~
9 0 FIELD
D3
~
~
0 -1 1829
D2
~
~
0 -1 1832
D1
~
~
0 -1 1830
D0
~
~
0 -1 1829
S
#1828
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1830
D2
~
~
0 -1 1827
D1
~
~
0 -1 1829
D0
~
~
0 -1 1831
S
#1829
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1828
D2
~
~
0 -1 1832
D1
~
~
0 -1 1830
D0
~
~
0 -1 1832
S
#1830
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1829
D2
~
~
0 -1 1833
D1
~
~
0 -1 1828
D0
~
~
0 -1 1833
S
#1831
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1833
D2
~
~
0 -1 1828
D1
~
~
0 -1 1832
D0
~
~
0 -1 1828
S
#1832
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1831
D2
~
~
0 -1 1829
D1
~
~
0 -1 1833
D0
~
~
0 -1 1829
S
#1833
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1832
D2
~
~
0 -1 1830
D1
~
~
0 -1 1834
D0
~
~
0 -1 1830
S
#1834
Grassy knoll~
  You are standing beside a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. There is a cave leading 
down into the noll beside you. 
~
9 NOMOB FIELD
D5
~
~
0 -1 1835
D3
~
~
0 -1 1832
D2
~
~
0 -1 1829
D1
~
~
0 -1 1831
D0
~
~
0 -1 1832
S
#1835
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face, and 
you can hear the gentle dripping of water coming from someplace.
~
9 DARK INDOORS
D4
~
~
0 -1 1841
D2
~
~
0 -1 1836
S
#1836
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face, and 
you can hear the gentle dripping of water coming from someplace. 
~
9 DARK INDOORS
D2
~
~
0 -1 1840
D0
~
~
0 -1 1838
S
#1837
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face, and 
you can hear the gentle dripping of water coming from someplace. 
~
9 DARK INDOORS
D2
~
~
0 -1 1839
D0
~
~
0 -1 1835
S
#1838
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face, and 
you can hear the gentle dripping of water coming from someplace. 
~
9 DARK INDOORS
D4
~
~
0 -1 1834
D2
~
~
0 -1 1837
S
#1839
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face. 
~
9 DARK INDOORS
D0
~
~
0 -1 1836
S
#1840
Rocky Cavern~
  You are inside a rocky cavern. The air feels moist against your face, and 
you can hear the gentle dripping of water coming from someplace. 
~
9 DARK INDOORS
D0
~
~
0 -1 1837
S
#1841
Grassy knoll~
  You are standing beside a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. There is a cave leading 
down into the knoll beside you. 
~
9 NOMOB FIELD
D5
~
~
0 -1 1838
D3
~
~
0 -1 1843
D2
~
~
0 -1 1846
D1
~
~
0 -1 1844
D0
~
~
0 -1 1843
S
#1842
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1843
D2
~
~
0 -1 1845
D1
~
~
0 -1 1841
D0
~
~
0 -1 1845
S
#1843
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1844
D2
~
~
0 -1 1846
D1
~
~
0 -1 1842
D0
~
~
0 -1 1846
S
#1844
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1842
D2
~
~
0 -1 1847
D1
~
~
0 -1 1843
D0
~
~
0 -1 1847
S
#1845
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1846
D2
~
~
0 -1 1842
D1
~
~
0 -1 1847
D0
~
~
0 -1 1842
S
#1846
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1847
D2
~
~
0 -1 1843
D1
~
~
0 -1 1845
D0
~
~
0 -1 1843
S
#1847
Grassy knoll~
  You are standing on a grassy knoll. All around you, green fields 
pot-marked by flowers flow in gentle rolling hills. 
~
9 0 FIELD
D3
~
~
0 -1 1845
D2
~
~
0 -1 1848
D1
~
~
0 -1 1846
D0
~
~
0 -1 1844
S
#1848
Grassy knoll~
  You are standing on a grassy noll. All around you, green fields pot-marked 
by flowers flow in gentle rolling hills. Oddly, because of the rolling 
hills, you cannot actually see the horizon... or more than maybe 100 meters 
away. 
~
9 0 FIELD
D3
~
~
0 -1 1846
D2
~
~
0 -1 1843
D1
~
~
0 -1 1845
D0
~
~
0 -1 1846
S
#1849
Desert of Death~
  The desert of death stretches off into the distance. It's burning hot and 
bone dry. You can feel your skin starting to burn and peel. 
~
9 DRAINPOWER DESERT
D3
~
~
0 -1 1800
D2
~
~
0 -1 1800
D1
~
~
0 -1 1800
D0
~
~
0 -1 1800
P
@DEATH~
{
  if(ThingGetType(SPARE_THING)==TTYPE_PLR) {
    BLOCK_CMD=TRUE;
    ThingTo(SPARE_THING,WorldOf(1850));
    SendAction(SPARE_THING,WorldOf(1850),SEND_ROOM,"^w$n suddenly appears!\n");
    SendAction(CODE_THING,SPARE_THING,SEND_DST,"^wA voice booms in your head: \'Well done, questor!\'\n");
    CharSetHitP(SPARE_THING,CharGetHitPMax(SPARE_THING));
  }
  else {
    if(ThingGetType(EVENT_THING)==TTYPE_PLR) {
      ThingTo(EVENT_THING,WorldOf(1851));
      SendAction(EVENT_THING,WorldOf(1851),SEND_ROOM,"^w$n suddenly appears!\n");
      SendAction(CODE_THING,EVENT_THING,SEND_DST,"^wA voice booms in your head: \'Well done, questor!\'\n");
    }
  }
}~
P
@EXIT~
{
  if(ThingGetType(EVENT_THING)==TTYPE_MOB) {
    FightDamageRaw(TNULL,EVENT_THING,999999999);
  }
}~
S
#1850
Recovery chamber~
  The resting chamber is filled with silk pillows and plush sofas. There is 
a pleasant perfume in the air.
~
9 0 INDOORS
S
#1851
Victors Court~
  The victors court is for those mighty characters who beat the jroki!
~
9 0 INDOORS
S
#1852
Type ^wWNAME^c to give this room a better title.~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
9 0 INDOORS
S
#1853
Type ^wWNAME^c to give this room a better title.~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
9 0 INDOORS
S
#1854
Type ^wWNAME^c to give this room a better title.~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
9 0 INDOORS
S
#1855
Type ^wWNAME^c to give this room a better title.~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
9 0 INDOORS
S
#1856
Type ^wWNAME^c to give this room a better title.~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
9 0 INDOORS
S
#1857
Type ^wWNAME^c to give this room a better title.~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
9 0 INDOORS
S
#1858
Type ^wWNAME^c to give this room a better title.~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
9 0 INDOORS
S