#1800 Green Octagon~ You are in a green, octagon-shaped room. You sense this is the start of the fourth test. The walls and floor look rather dusty. ~ 9 NOMOB|PRIVATE INDOORS D2 Green Glowing Gateway ~ green gateway~ 0 -1 1801 D0 Yellow Glowing Gateway ~ yellow gateway~ 0 -1 2014 D5 ~ ~ 0 -1 1500 S #1801 Shimmering Room~ You are in a bizarre room; the walls look like they're made of metal foil, shimmering in an unseen wind. However, when you touch a wall, the shimmering stops and the wall appears solid and impervious. ~ 9 0 INDOORS D2 ~ ~ 0 -1 1802 D0 ~ ~ 0 -1 1800 S #1802 Shimmering Room~ You are in a room with shimmering walls. There are footprints in the dust leading south. Your first set of footprints come in from the north. Can it be that you just walked right through a wall?! Wow, cool. ~ 9 0 INDOORS D2 ~ ~ HIDDEN -1 1803 D0 ~ ~ HIDDEN -1 1801 S #1803 Shimmering Room~ You are in a room with shimmering walls. There are footprints in the dust leading south. If you have trouble following the footprints, perhaps you could try "look south" followed by "open south" or "open secret" or "open door". ~ 9 0 INDOORS D0 ~ ~ HIDDEN -1 1802 D2 a secret door ~ secret door~ ISDOOR|CLOSED|HIDDEN -1 1804 S #1804 Shimmering Room~ You are in a room with shimmering walls. Footprints in the dust lead to the middle of the room and then stop. When you look UP, you don't see any apparent way UP. Perhaps you should try UP anyways, just in case UP works. ~ 9 0 INDOORS D4 ~ ~ HIDDEN -1 1805 D0 a secret door ~ secret door~ ISDOOR|CLOSED|HIDDEN -1 1803 S #1805 Shimmering Room~ You are in a room with shimmering walls. Funny, you can see yourself to the north... and south... and east and west too! Strange. Maybe you should try UP again. ~ 9 0 INDOORS D3 ~ ~ 0 -1 1805 D2 ~ ~ 0 -1 1805 D1 ~ ~ 0 -1 1805 D0 ~ ~ 0 -1 1805 D4 ~ ~ HIDDEN -1 1806 D5 ~ ~ HIDDEN -1 1804 S #1806 Boundless landscape~ You are in a boundless landscape. The ground is smooth and grey, but otherwise featureless. You can see clear to infinity in all directions. There is a sign here. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1809 D2 ~ ~ 0 -1 1810 D1 ~ ~ 0 -1 1807 D0 ~ ~ 0 -1 1818 D5 ~ ~ HIDDEN -1 1800 E sign~ Welcome traveller. If you get stuck, go DOWN from anywhere and you will be returned to the Green Octagon. ~ S #1807 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1806 D2 ~ ~ 0 -1 1811 D1 ~ ~ 0 -1 1808 D0 ~ ~ 0 -1 1819 D5 ~ ~ HIDDEN -1 1800 S #1808 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D5 ~ ~ HIDDEN -1 1800 D3 ~ ~ 0 -1 1807 D2 ~ ~ 0 -1 1812 D1 ~ ~ 0 -1 1809 D0 ~ ~ 0 -1 1820 S #1809 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D5 ~ ~ HIDDEN -1 1800 D3 ~ ~ 0 -1 1808 D2 ~ ~ 0 -1 1813 D1 ~ ~ 0 -1 1806 D0 ~ ~ 0 -1 1821 S #1810 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1813 D2 ~ ~ 0 -1 1814 D1 ~ ~ 0 -1 1811 D0 ~ ~ 0 -1 1806 D5 ~ ~ HIDDEN -1 1800 S #1811 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1810 D2 ~ ~ 0 -1 1815 D1 ~ ~ 0 -1 1812 D0 ~ ~ 0 -1 1807 D5 ~ ~ HIDDEN -1 1800 S #1812 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1811 D2 ~ ~ 0 -1 1816 D1 ~ ~ 0 -1 1813 D0 ~ ~ 0 -1 1808 D5 ~ ~ HIDDEN -1 1800 S #1813 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1812 D2 ~ ~ 0 -1 1817 D1 ~ ~ 0 -1 1810 D0 ~ ~ 0 -1 1809 D5 ~ ~ HIDDEN -1 1800 S #1814 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1817 D2 ~ ~ 0 -1 1818 D1 ~ ~ 0 -1 1815 D0 ~ ~ 0 -1 1810 D5 ~ ~ HIDDEN -1 1800 S #1815 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1814 D2 ~ ~ 0 -1 1819 D1 ~ ~ 0 -1 1816 D0 ~ ~ 0 -1 1811 D5 ~ ~ HIDDEN -1 1800 S #1816 Pillar square~ Whoah. Like walking from night to day, you walk from the infinite wasteland into a square marked by four pillars. There is a ladder leading up. ~ 9 0 CITY-OUTSIDE D4 ~ ~ 0 -1 1822 D3 ~ ~ 0 -1 1815 D2 ~ ~ 0 -1 1820 D1 ~ ~ 0 -1 1817 D0 ~ ~ 0 -1 1812 D5 ~ ~ HIDDEN -1 1800 S #1817 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1816 D2 ~ ~ 0 -1 1821 D1 ~ ~ 0 -1 1814 D0 ~ ~ 0 -1 1813 D5 ~ ~ HIDDEN -1 1800 S #1818 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1821 D2 ~ ~ 0 -1 1806 D1 ~ ~ 0 -1 1819 D0 ~ ~ 0 -1 1814 D5 ~ ~ HIDDEN -1 1800 S #1819 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1818 D2 ~ ~ 0 -1 1807 D1 ~ ~ 0 -1 1820 D0 ~ ~ 0 -1 1815 D5 ~ ~ HIDDEN -1 1800 S #1820 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1819 D2 ~ ~ 0 -1 1808 D1 ~ ~ 0 -1 1821 D0 ~ ~ 0 -1 1816 D5 ~ ~ HIDDEN -1 1800 S #1821 Boundless landscape~ You are in a boundless landscape. ~ 9 0 CITY-OUTSIDE D3 ~ ~ 0 -1 1820 D2 ~ ~ 0 -1 1809 D1 ~ ~ 0 -1 1818 D0 ~ ~ 0 -1 1817 D5 ~ ~ HIDDEN -1 1800 S #1822 Circle of pillars~ You are standing amidst a circle of pillars. The area is being lit by a glowing oblisk in the centre of the circle. Outside the circle, all is black. ~ 9 NOMOB CITY-OUTSIDE D0 Red Archway ~ red~ 0 -1 1823 D1 Green Archway ~ green~ 0 -1 1824 D2 Yellow Archway ~ yellow~ 0 -1 1825 D3 Blue Archway ~ blue~ 0 -1 1826 D5 ~ ~ 0 -1 1816 P @exit~ { int color; str action; if(PropertyGetInt(EVENT_THING,"TheMazeLevel4-Circle")) { PropertyFree(EVENT_THING,"TheMazeLevel4-Circle"); color=CharGetExp(EVENT_THING)%4; if((color==0)&&(EXIT==ExitDir(CODE_THING,EDIR_NORTH))) { action="^r$N disappears in a flash of red light!\n"; ThingTo(EVENT_THING,WorldOf(1827)); BLOCK_CMD=TRUE; } else { if((color==1)&&(EXIT==ExitDir(CODE_THING,EDIR_WEST))) { action="^b$N disappears in a blink of blue light!\n"; ThingTo(EVENT_THING,WorldOf(1827)); BLOCK_CMD=TRUE; } else { if((color==2)&&(EXIT==ExitDir(CODE_THING,EDIR_SOUTH))) { action="^y$N disappears in an explosion of yellow light!\n"; ThingTo(EVENT_THING,WorldOf(1827)); BLOCK_CMD=TRUE; } else { if((color==3)&&(EXIT==ExitDir(CODE_THING,EDIR_EAST))) { action="^g$N disappears in a pulse of green light!\n"; ThingTo(EVENT_THING,WorldOf(1827)); BLOCK_CMD=TRUE; } } } } if(BLOCK_CMD) { SendAction(CODE_THING,EVENT_THING,SEND_VISIBLE|SEND_ROOM|SEND_CAPFIRST,action); SendAction(CODE_THING,EVENT_THING,SEND_VISIBLE|SEND_DST|SEND_CAPFIRST,"^wYou see a blinding white light\n"); CharAction(EVENT_THING,"look"); } } }~ S #1823 Outside a circle of pillars~ You are just outside of a circle of pillars. You can see nothing but blackness outside of the pillars. If you try to walk away from the pillars, you find they "follow" you. ~ 9 DARK INDOORS D3 ~ ~ 0 -1 1826 D2 ~ ~ 0 -1 1822 D1 ~ ~ 0 -1 1824 S #1824 Outside a circle of pillars~ You are just outside of a circle of pillars. You can see nothing but blackness outside of the pillars. If you try to walk away from the pillars, you find they "follow" you. ~ 9 DARK INDOORS D3 ~ ~ 0 -1 1822 D2 ~ ~ 0 -1 1825 D0 ~ ~ 0 -1 1823 S #1825 Outside a circle of pillars~ You are just outside of a circle of pillars. You can see nothing but blackness outside of the pillars. If you try to walk away from the pillars, you find they "follow" you. ~ 9 DARK INDOORS D3 ~ ~ 0 -1 1826 D1 ~ ~ 0 -1 1824 D0 ~ ~ 0 -1 1822 S #1826 Outside a circle of pillars~ You are just outside of a circle of pillars. You can see nothing but blackness outside of the pillars. If you try to walk away from the pillars, you find they "follow" you. ~ 9 DARK INDOORS D2 ~ ~ 0 -1 1825 D1 ~ ~ 0 -1 1822 D0 ~ ~ 0 -1 1823 S #1827 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. Oddly, because of the rolling hills, you cannot actually see the horizon... or more than maybe 100 meters away. There is a sign here. ~ 9 0 FIELD D5 ~ ~ 0 -1 1800 D3 ~ ~ 0 -1 1829 D2 ~ ~ 0 -1 1832 D1 ~ ~ 0 -1 1830 D0 ~ ~ 0 -1 1829 E sign~ If you wish to leave this place, go down. -- L & A~ S #1828 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1830 D2 ~ ~ 0 -1 1827 D1 ~ ~ 0 -1 1829 D0 ~ ~ 0 -1 1831 S #1829 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1828 D2 ~ ~ 0 -1 1832 D1 ~ ~ 0 -1 1830 D0 ~ ~ 0 -1 1832 S #1830 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1829 D2 ~ ~ 0 -1 1833 D1 ~ ~ 0 -1 1828 D0 ~ ~ 0 -1 1833 S #1831 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1833 D2 ~ ~ 0 -1 1828 D1 ~ ~ 0 -1 1832 D0 ~ ~ 0 -1 1828 S #1832 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1831 D2 ~ ~ 0 -1 1829 D1 ~ ~ 0 -1 1833 D0 ~ ~ 0 -1 1829 S #1833 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1832 D2 ~ ~ 0 -1 1830 D1 ~ ~ 0 -1 1834 D0 ~ ~ 0 -1 1830 S #1834 Grassy knoll~ You are standing beside a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. There is a cave leading down into the noll beside you. ~ 9 NOMOB FIELD D5 ~ ~ 0 -1 1835 D3 ~ ~ 0 -1 1832 D2 ~ ~ 0 -1 1829 D1 ~ ~ 0 -1 1831 D0 ~ ~ 0 -1 1832 S #1835 Rocky Cavern~ You are inside a rocky cavern. The air feels moist against your face, and you can hear the gentle dripping of water coming from someplace. ~ 9 DARK INDOORS D4 ~ ~ 0 -1 1841 D2 ~ ~ 0 -1 1836 S #1836 Rocky Cavern~ You are inside a rocky cavern. The air feels moist against your face, and you can hear the gentle dripping of water coming from someplace. ~ 9 DARK INDOORS D2 ~ ~ 0 -1 1840 D0 ~ ~ 0 -1 1838 S #1837 Rocky Cavern~ You are inside a rocky cavern. The air feels moist against your face, and you can hear the gentle dripping of water coming from someplace. ~ 9 DARK INDOORS D2 ~ ~ 0 -1 1839 D0 ~ ~ 0 -1 1835 S #1838 Rocky Cavern~ You are inside a rocky cavern. The air feels moist against your face, and you can hear the gentle dripping of water coming from someplace. ~ 9 DARK INDOORS D4 ~ ~ 0 -1 1834 D2 ~ ~ 0 -1 1837 S #1839 Rocky Cavern~ You are inside a rocky cavern. The air feels moist against your face. ~ 9 DARK INDOORS D0 ~ ~ 0 -1 1836 S #1840 Rocky Cavern~ You are inside a rocky cavern. The air feels moist against your face, and you can hear the gentle dripping of water coming from someplace. ~ 9 DARK INDOORS D0 ~ ~ 0 -1 1837 S #1841 Grassy knoll~ You are standing beside a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. There is a cave leading down into the knoll beside you. ~ 9 NOMOB FIELD D5 ~ ~ 0 -1 1838 D3 ~ ~ 0 -1 1843 D2 ~ ~ 0 -1 1846 D1 ~ ~ 0 -1 1844 D0 ~ ~ 0 -1 1843 S #1842 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1843 D2 ~ ~ 0 -1 1845 D1 ~ ~ 0 -1 1841 D0 ~ ~ 0 -1 1845 S #1843 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1844 D2 ~ ~ 0 -1 1846 D1 ~ ~ 0 -1 1842 D0 ~ ~ 0 -1 1846 S #1844 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1842 D2 ~ ~ 0 -1 1847 D1 ~ ~ 0 -1 1843 D0 ~ ~ 0 -1 1847 S #1845 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1846 D2 ~ ~ 0 -1 1842 D1 ~ ~ 0 -1 1847 D0 ~ ~ 0 -1 1842 S #1846 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1847 D2 ~ ~ 0 -1 1843 D1 ~ ~ 0 -1 1845 D0 ~ ~ 0 -1 1843 S #1847 Grassy knoll~ You are standing on a grassy knoll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. ~ 9 0 FIELD D3 ~ ~ 0 -1 1845 D2 ~ ~ 0 -1 1848 D1 ~ ~ 0 -1 1846 D0 ~ ~ 0 -1 1844 S #1848 Grassy knoll~ You are standing on a grassy noll. All around you, green fields pot-marked by flowers flow in gentle rolling hills. Oddly, because of the rolling hills, you cannot actually see the horizon... or more than maybe 100 meters away. There is a sign here. ~ 9 0 FIELD D5 ~ ~ 0 -1 1800 D3 ~ ~ 0 -1 1846 D2 ~ ~ 0 -1 1843 D1 ~ ~ 0 -1 1845 D0 ~ ~ 0 -1 1846 E sign~ If you wish to leave this place, go down. -- L & A~ S #1849 Desert of Death~ The desert of death stretches off into the distance. It's burning hot and bone dry. You can feel your skin starting to burn and peel. ~ 9 DRAINPOWER DESERT D3 ~ ~ 0 -1 1800 D2 ~ ~ 0 -1 1800 D1 ~ ~ 0 -1 1800 D0 ~ ~ 0 -1 1800 P @death~ { if(ThingGetType(SPARE_THING)==TTYPE_PLR) { BLOCK_CMD=TRUE; ThingTo(SPARE_THING,WorldOf(1850)); SendAction(SPARE_THING,WorldOf(1850),SEND_ROOM,"^w$n suddenly appears!\n"); SendAction(CODE_THING,SPARE_THING,SEND_DST,"^wA voice booms in your head: \'Well done, questor!\'\n"); CharSetHitP(SPARE_THING,CharGetHitPMax(SPARE_THING)); PlayerSolvedQuest(SPARE_THING,"^wYou hear giggling...\n",1000,1,"TheMazeLevel4-Solution",1); CharAction(SPARE_THING,"look"); } else { if(ThingGetType(EVENT_THING)==TTYPE_PLR) { ThingTo(EVENT_THING,WorldOf(1851)); SendAction(EVENT_THING,WorldOf(1851),SEND_ROOM,"^w$n suddenly appears!\n"); SendAction(CODE_THING,EVENT_THING,SEND_DST,"^wA voice booms in your head: \'Well done, questor!\'\n"); CharAction(EVENT_THING,"look"); } } }~ P @exit~ { if(ThingGetType(EVENT_THING)==TTYPE_MOB) { FightDamageRaw(TNULL,EVENT_THING,999999999); } }~ S #1850 Recovery chamber~ This chamber is filled with silk pillows and plush sofas. There is a pleasant perfume in the air. You get the feeling this is a place to rest and gather your senses before the next test. Someone has left a small sign here. ~ 9 0 INDOORS D5 ~ ~ 0 -1 1800 D2 ~ ~ 0 -1 1852 E small sign~ If you wish to leave this maze, go down. -- L & A~ S #1851 Victors Court~ The victors court is for those mighty characters who beat the jorki! Well Done! (although that wasn't the point...) Nevertheless, to reward your prowess and persistance, this court has been decorated with extravagent pictures and lovely decorations. Too bad there's not even a chair to sit down on, though. There is a sign here. ~ 9 0 INDOORS D5 ~ ~ 0 -1 1800 D2 ~ ~ 0 -1 1852 E small sign~ If you wish to leave this maze, go down. -- L & A~ S #1852 Checkerboard Entrance~ You are in a square room with plain, grey walls. The floor is covered with black and white alternating tiles; there are nine of them (3x3 square). There is a sign here. ~ 9 0 INDOORS D2 ~ ~ 0 -1 1854 D5 ~ ~ 0 -1 1800 E sign~ If you wish to leave this place, go down. -- L & A~ S #1853 White Room~ You are in an all-white square room.... the interior decorator must have been dead. ~ 9 0 INDOORS D0 ~ ~ 0 -1 1856 D3 ~ ~ 0 -1 1854 S #1854 Black Room~ You are in an all-black square room. Hmmm... somewhat soothing after those stupid grassy nolls. ~ 9 0 INDOORS D0 ~ ~ 0 -1 1852 D1 ~ ~ 0 -1 1855 D2 ~ ~ 0 -1 1857 D3 ~ ~ 0 -1 1853 S #1855 White Room~ You are in an all-white square room. You suspect some universe-famous painter decorated this room in a flurry of emotion... and got paid big buckazoids. ~ 9 0 INDOORS D0 ~ ~ 0 -1 1858 D1 ~ ~ 0 -1 1854 S #1856 Black Room~ You are in an all-black square room. You are speechless. ~ 9 0 INDOORS D0 ~ ~ 0 -1 1853 D1 ~ ~ 0 -1 1857 D2 ~ ~ 0 -1 1859 S #1857 White Room~ You are in an all-white square room. Whoever painted this place did a very nice job; you can't see a smear, nick, or dent anywhere. ~ 9 0 INDOORS D0 ~ ~ 0 -1 1860 D1 ~ ~ 0 -1 1856 D2 ~ ~ 0 -1 1854 D3 ~ ~ 0 -1 1858 S #1858 Black Room~ You are in an all-black square room. You are unimpressed. ~ 9 0 INDOORS D0 ~ ~ 0 -1 1855 D2 ~ ~ 0 -1 1861 D3 ~ ~ 0 -1 1857 S #1859 White Room~ You are in an all-white square room. Strange... not even your dirty feet are leaving any marks! ~ 9 0 INDOORS D2 ~ ~ 0 -1 1856 D3 ~ ~ 0 -1 1860 S #1860 Black Room~ You are in an all-black square room. Hmf. ~ 9 0 INDOORS D0 ~ ~ 0 -1 1857 D1 ~ ~ 0 -1 1861 D2 ~ ~ 0 -1 1862 D3 ~ ~ 0 -1 1859 S #1861 White Room~ You are in an all-white square room. It's so bright, you wish you had shades! ~ 9 0 INDOORS D1 ~ ~ 0 -1 1860 D2 ~ ~ 0 -1 1858 S #1862 Grey Room~ You are in an all-grey square room. Finally, something different! There is a sign here. ~ 9 0 INDOORS D5 ~ ~ 0 -1 1800 D0 ~ ~ 0 -1 1860 D2 ~ ~ 0 -1 1950 E sign~ This is currently the end of the Maze area. CONGRATULATIONS! Don't worry... there are several more mazes to come! With more mind-bending puzzles and terrifying mazes. And, of course, you'll find out what happend to Dr. Greenwood... -Corbin ~ P @afterentry~ { if(ThingGetType(EVENT_THING)==TTYPE_PLR) { PlayerSolvedQuest(EVENT_THING,"^wYou hear giggling...\n",8000,1,"TheMazeLevel4-Solution",2); } }~ S