#1800
stone stone~
small stone~
a small stone is here~
It's small, round, and made of rock.
~
OTHER 0 NOWEAR
0 0 0 0
1 0 0
#1801
miniature obelisk~
Miniature Obelisk~
A miniature obelisk rests on the floor~
The obelisk is about 60cm tall. It is made of a dark, black stone.
~
OTHER GLOW|AURA NOWEAR
0 0 0 0
-1 0 0
P
@use~
{
int color;
str action;
color=CharGetExp(EVENT_THING)%4;
if(color==0) {
action="^r$n glows a bright red\n";
}
else {
if(color==1) {
action="^b$n glows a brilliant blue\n";
}
else {
if(color==2) {
action="^y$n glows a soothing yellow\n";
}
else {
if(color==3) {
action="^g$n glows a pleasant green\n";
}
}
}
}
SendAction(CODE_THING,EVENT_THING,SEND_VISIBLE|SEND_ROOM|SEND_CAPFIRST,action);
SendAction(CODE_THING,EVENT_THING,SEND_VISIBLE|SEND_DST|SEND_CAPFIRST,action);
BLOCK_CMD=TRUE;
PropertySetInt(EVENT_THING,"TheMazeLevel4-Circle",1);
}~
#1802
strip line printer paper~
a Strip of line printer paper~
A strip of line printer paper lies on the floor here.~
Its the output of some kind of robot. Only a small excerpt of the total text
remains readable:
Core Memory Corruption Identified location: 0xF19B34D234A233548 (seg. fault)
System Capabilities reduced -12.34%
Initiating background Level 2 Diagnostic. 0.0023% System degredation while
testing in progress.
VERBAL QUERY: [MGreenwo] "Gumbo, this can't be right, according to this your
program corruption is *increasing* your capabilities?"
VERBAL RESPONSE: "Chance of inaccuracy 0.037%, Level 2 Diagnostic in progress,
expected completion in 317.23 seconds"
Devoting 0.023 ms interpreting sensor data. Motion detected
Internal Security Level raised to 7
Devoting 0.017ms to target scan. Target acquired.
VERBAL RESPONSE: "Targets detected. Indentification in progress. Primary
Objective, protect user MGreenwo"
VERBAL INPUT: [TMorzit] "OhMyGod"
VERBAL INPUT: [MGreenwo] "Dammit take cover, its some kind of
The rest of the text is unreadable.
~
OTHER CARRY2USE NOWEAR
0 0 0 0
1 0 0
#1803
tail lizard white~
A white lizard tail~
a white lizard tail lies here, covered in sharp looking scales~
Its the tail of some kind of lizard-like creatures. Its covered with rows
and rows of incredibly dense and sharp scales. You have to be carefull not
to cut yourself.
~
ARMOR 0 TAIL
10 65793 0 0
3 0 0
#1804
twisted old oak tree~
Twisted old oak tree~
There is an old, twisted oak tree near the top of the noll. ~
The old oak tree is turned and twisted. Its leaves are sparce, but coloured
a bold dark green. There are lots of dead branches and acorns among its
leaves.
~
OTHER 0 NOWEAR
0 0 0 0
-1 0 0
P
@use~
{
BLOCK_CMD=TRUE;
if(Number(0,1)) {
SendAction(CODE_THING,EVENT_THING,SEND_DST,"You break off a branch from $n\n");
SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_VISIBLE,"$N breaks off a branch from $n\n");
ObjectCreate(BaseGetInside(CODE_THING),1806);
}
else {
SendAction(CODE_THING,EVENT_THING,SEND_DST,"You pick an acorn from $n\n");
SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_VISIBLE,"$N picks an acorn from $n\n");
ObjectCreate(BaseGetInside(CODE_THING),1805);
}
}~
#1805
acorn small~
acorn~
a small acorn is sitting on the ground here.~
The acorn is small, brown, and has a hard shell.
~
FOOD 0 HELD
1 0 0 1
0 0 0
#1806
dry old oak branch~
oak branch~
a dry oak branch is sitting here~
The oak branch is dry and kinda light. It would probably burn well.
~
LIGHT 0 HELD
100 0 0 0
1 0 0
#1807
rock pool~
rock pool~
there is a small rock pool of water here.~
The rock pool appears to have been carved out of the living stone. Over the
years, water dripping from above has warn the edges to a smooth polish.
~
DRINKCON 0 NOWEAR
10000 10000 0 0
-1 0 0
#1808
alien fruit food~
Alien fruit~
Some pleasant-smelling alien fruit is sitting here.~
The alien fruit is an orange-red colour and looks like a warped dumbell. It
looks and smells very tasty!
~
FOOD 0 NOWEAR
30 0 0 0
0 0 20
$