#1800
albernion hunter-killer killer~
an Albernion Hunter-Killer~
An Albernion Hunter-Killer machine is searching for targets here~
This massive machine looks something like a tank walking around on
spider-like legs. Its turret with integrated fire-control suite and 55mm
Autocannon slew around with lightning speed as it targets you for potential
termination.
~
TRACKER|AGGRESSIVE|STAYAREA|RPUNCTURE|RCONCUSSIVE 0 0 S
27 81 64 2d350+800 3d12+9
200 4200
STANDING ROBOT SEXLESS
#1801
albernion interceptor machine~
an Albernion interceptor~
An albernion interceptor machine hovers here, twin lasers glinting ominously~
Its an albernion interceptor machine. It consists of a helicoptor like
rotory lift system carrying a twin laser gun mount and just enough
electronics to give it the ability to recognize a Dorion when it sees one.
~
TRACKER|AGGRESSIVE|STAYAREA|RPUNCTURE|RCONCUSSIVE 0 0 S
26 78 62 2d300+700 3d11+8
0 3600
STANDING ROBOT SEXLESS
#1802
sand jorki~
sand jorki~
a huge sand jorki is here, coiling for an attack.~
The jorki looks like a snake with two tails. It's head is about 5 feet
accross and 10 feet long. It is red-gold coloured and blends in well with
the surroundings.
~
TRACKER|AGGRESSIVE|STAYAREA|HYPERAGGR|RPUNCTURE|RSLASH|RCONCUSSIVE|RHEAT 0 50 S
55 165 134 2d1750+20000 3d23+18
0 21000
STANDING ANIMAL FEMALE
#1803
albino lizard white~
Albino Lizard~
a perfectly white lizard lurks in the shadows.~
The lizard looks white, almost translucent, presumably from its prolonged
existance underground. It has four legs and a nasty looking row of teeth.
~
TRACKER|AGGRESSIVE|STAYAREA|HYPERAGGR|RPUNCTURE|RSLASH|RCONCUSSIVE GROUP|DARKVISION|REGENERATION|ENDURANCE|HIDDEN 0 S
24 72 57 2d200+500 3d11+8
0 2400
STANDING ANIMAL SEXLESS
#1804
small Builder aldor~
Aldor~
A very small builder is here, whistling and singing to himself.~
The builder is very small - about a foot high. He seems to be in an
exceptionally good mood.
~
SENTINEL|FORGIVING|STAYAREA 0 0 S
1 0 0 1d1+0 0d0+0
0 0
STANDING GALCIV-CITIZEN MALE
P
@AFTERCOMMAND~
{
if(Hello(COMMAND)) {
CharAction(CODE_THING,"say Glad to see you made it this far, pupil! Your next challenge is to develop your concentration. For this exercise you must overcome your instincts - in this case, your fear of death. Come to me and say \'ready\' when you wish to begin.");
stop;
}
if(StrIn(COMMAND,"louise")) {
CharAction(CODE_THING,"say Ah, Louise, the fair maiden of the gardens. If you see her, tell her Aldor sends his love.");
stop;
}
if(StrIn(COMMAND,"gardens","maiden")) {
CharAction(CODE_THING,"say Why yes! The lovely she, who came and caressed me from my loneliness. But alas, she has returned to her world, made empty by malfunctioning minions.");
stop;
}
if(StrIn(COMMAND,"Aldor")) {
CharAction(CODE_THING,"say That\'s me! That\'s me! Pupil indeed! For I am the master, you are the slave, I the puppeteer, you stand on the stage!");
stop;
}
if(StrIn(COMMAND,"empty","malfunction","minion")) {
CharAction(CODE_THING,"say At least we lessened the blow, to those who would know, from how it was so.");
stop;
}
if(StrIn(COMMAND,"care","lone","pupil","less","blow","master","slave","puppeteer","stage","stand","know")) {
SendAction(CODE_THING,CODE_THING,SEND_ROOM,"^b$n dances around and whistles a quickly tune\n");
stop;
}
}~
P
@COMMAND~
{
thing mob, room, plr;
if(StrIn(COMMAND,"ready")) {
BLOCK_CMD=TRUE;
room=WorldOf(1849);
if(ThingGetType(EVENT_THING)!=TTYPE_PLR) {
CharAction(CODE_THING,"say You are not permitted in the testing arena. Goodbye.");
SendAction(CODE_THING,EVENT_THING,SEND_ROOM,"^w$N suddenly disappears!\n");
ThingTo(EVENT_THING,WorldOf(1800));
stop;
}
CharAction(CODE_THING,"say Prepare thyself, questor.");
SendAction(CODE_THING,EVENT_THING,SEND_ROOM,"^w$N suddenly disappears!\n");
FightStop(EVENT_THING);
ThingTo(EVENT_THING,room);
CharAction(EVENT_THING,"look");
mob=MobileCreate(room,1802);
FightStart(mob,EVENT_THING);
}
}~
P
@DEATH~
{
if(SPARE_THING==CODE_THING) {
BLOCK_CMD=TRUE;
CharSetHitP(CODE_THING,1);
FightStop(CODE_THING);
SendAction(CODE_THING,TNULL,SEND_ROOM,"^a$n fizzles transparent for a moment, then returns to normal\n");
}
}~
#1805
field mouse~
field mouse~
a field mouse is scurrying about~
The field mouse is small and brown. It probably isn't really a mouse, in the
terran sense, but that's what it looks like.
~
SCAVENGER|STAYAREA|WIMPY HIDDEN|SNEAK 0 S
1 3 0 1d3+10 3d1+0
0 15
STANDING ANIMAL FEMALE
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