dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
// mudlib:   Lil 
// file:     user.c
// purpose:  is the representation of an interactive (user) in the MUD

#include <globals.h>

inherit BASE;

private string name;

#ifdef __INTERACTIVE_CATCH_TELL__
void catch_tell(string str) {
    receive(str);
}
#endif

// replace this with a functioning version.

string
query_cwd()
{
	return "";
}

// logon: move this to /single/login.c when login.c gets written.

void
logon()
{
	write("Welcome to Lil.\n> ");
}

// query_name: called by various objects needing to know this user's name.

string
query_name()
{
	return name;
}

void
set_name(string arg)
{
//  may wish to add security to prevent just anyone from changing
//  someone else's name.
	name = arg;
}

// called by the present() efun (and some others) to determine whether
// an object is referred as an 'arg'.

int
id(string arg)
{
	return (arg == query_name()) || base::id(arg);
}

#ifndef __OLD_ED__
void
write_prompt() {
    switch (query_ed_mode()) {
	case 0:
	case -2:
	    write(":");
	    break;

	case -1:
	    write("> ");
	    break;

	default:
	    write("*\b");
	    break;
    }
}

void
start_ed(string file) {
    write(ed_start(file, 0));
}
#endif

#ifdef __NO_ADD_ACTION__
void
exec_command(string arg) {
    string *parts = explode(arg, " ");
    string verb = sizeof(parts) ? parts[0] : "";
    string rest = implode(parts[1..], " ");
    string cmd_path = COMMAND_PREFIX + verb;
    object cobj = load_object(cmd_path);

    if (cobj) {
	cobj->main(rest);
    } else {
	// maybe call an emote/soul daemon here
    }
}

void
process_input(string arg) {
#ifndef __OLD_ED__
    if (query_ed_mode() != -1) {
	if (arg[0] != '!') {
	    write(ed_cmd(arg));
	    return;
	}
	arg = arg[1..];
    }
#endif
    exec_command(arg);
}
#else
string
process_input(string arg)
{
#ifndef __OLD_ED__
    if (query_ed_mode() != -1) {
	if (arg[0] != '!') {
	    write(ed_cmd(arg));
	    return 0;
	}
	arg = arg[1..];
    }
#endif
    // possible to modify player input here before driver parses it.
    return arg;
}

int
commandHook(string arg)
{
    string cmd_path;
    object cobj;

    cmd_path = COMMAND_PREFIX + query_verb();

    cobj = load_object(cmd_path);
    if (cobj) {
	return (int)cobj->main(arg);
    } else {
	// maybe call an emote/soul daemon here
    }
    return 0;
}

// init: called by the driver to give the object a chance to add some
// actions (see the MudOS "applies" documentation for a better description).

void
init()
{
	// using "" as the second argument to add_action() causes the driver
	// to call commandHook() for those user inputs not matched by other
	// add_action defined commands (thus 'commandHook' becomes the default
	// action for those verbs without an explicitly associated action).
	if (this_object() == this_player()) {
		add_action("commandHook", "", 1);
	}
}
#endif

// create: called by the driver after an object is compiled.

void
create()
{
#ifdef __PACKAGE_UIDS__
    seteuid(0); // so that login.c can export uid to us
#endif
}

// receive_message: called by the message() efun.

void
receive_message(string newclass, string msg)
{
	// the meaning of 'class' is at the mudlib's discretion
	receive(msg);
}

// setup: used to configure attributes that aren't known by this_object()
// at create() time such as living_name (and so can't be done in create()).

void
setup()
{
    set_heart_beat(1);
#ifdef __PACKAGE_UIDS__
    seteuid(getuid(this_object()));
#endif
#ifndef __NO_WIZARDS__
    enable_wizard();
#endif
#ifndef __NO_ADD_ACTION__
    set_living_name(query_name());
    enable_commands();
    add_action("commandHook", "", 1);
#else
    set_this_player(this_object());
#endif
}

// net_dead: called by the gamedriver when an interactive player loses
// hir network connection to the mud.

#ifndef __NO_ENVIRONMENT__
void tell_room(object ob, string msg) {
    foreach (ob in all_inventory(ob) - ({ this_object() }))
        tell_object(ob, msg);
}
#endif

void
net_dead()
{
    set_heart_beat(0);
#ifndef __NO_ENVIRONMENT__
    tell_room(environment(), query_name() + " is link-dead.\n");
#endif
}

// reconnect: called by the login.c object when a netdead player reconnects.

void
reconnect()
{
    set_heart_beat(1);
#ifndef __NO_ENVIRONMENT__
    tell_room(environment(), "Reconnected.\n");
    tell_room(environment(), query_name() + " has reconnected.\n");
#endif
}