dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
#include <lib.h>
#include <rooms.h>

inherit LIB_SENTIENT;

static void create() {
    ::create();
}

varargs int eventDie(object agent) {
    int x;

    SetUndead(!(x = GetUndead()));
    if( agent ) {
	if( x ) agent->eventDestroyEnemy(this_object());
	else agent->eventKillEnemy(this_object());
    }
    if( environment() ) {
	object *obs;
	string *currs;
	object ob;
	string curr;
	int i;

	ob = new(LIB_BOT_CORPSE);
	ob->SetCorpse(this_object());
	ob->eventMove(environment());
	obs = filter(all_inventory(), (: !((int)$1->GetRetainOnDeath()) :));
	i = sizeof(obs);
	while(i--) obs[i]->eventMove(ob);
	currs = (string *)this_object()->GetCurrencies() || ({});
	foreach(curr in currs) {
	    object pile;
	    int amt;

	    if( amt = (int)this_object()->GetCurrency(curr) ) {
		pile = new(LIB_PILE);
		pile->SetPile(curr, amt);
		pile->eventMove(ob);
		this_object()->AddCurrency(curr, -amt);
	    }
	}
    }
    this_object()->eventMove(ROOM_FURNACE);
    return 1;
}

string GetLong(string nom) {
    string *limbs;
    string str;
    float h;

    if(!nom) nom = this_object()->GetKeyName();
    str = ::GetLong();
    if(!(this_object()->GetNoCondition())){
	str += capitalize(nom);
	h = percent(GetHealthPoints(), GetMaxHealthPoints());
	if( h < 10.0 ) str += " is barely functional.\n";
	else if( h < 20.0 ) str += " is functioning poorly.\n";
	else if( h < 30.0 ) str += " is severely damaged.\n";
	else if( h < 40.0 ) str += " is badly damaged.\n";
	else if( h < 50.0 ) str += " is damaged.\n";
	else if( h < 60.0 ) str += " has sustained minor damage.\n";
	else if( h < 70.0 ) str += " looks a bit battered.\n";
	else if( h < 80.0 ) str += " is in decent shape.\n";
	else if( h < 90.0 ) str += " is quite keen.\n";
	else str += " is operating at optimal levels.\n";
    }
    limbs = GetMissingLimbs();
    if( sizeof(limbs) ) {
	int i, maxi;

	str += nom + " is missing " + add_article(limbs[0]); 
	for(i=1, maxi = sizeof(limbs); i<maxi; i++) {
	    if( i < maxi-1 ) str += ", " + add_article(limbs[i]);
	    else {
		if( maxi > 2 ) str += ",";
		str += " and " + add_article(limbs[i]);
	    }
	}
	str += ".\n";
    }
    return str;
}