#include <lib.h> #include <armor_types.h> #include <damage_types.h> inherit LIB_ARMOR; inherit "/lib/std/bane"; static void create(){ armor::create(); bane::create(); SetKeyName("collar"); SetId(({"repellent_collar","bane"})); SetAdjectives( ({"repellent","odd","plastic","white"}) ); SetShort("a plastic collar"); SetLong("This is a simple collar made of a soft white plastic. It "+ "seems to be coated with a fine, clear resin. There is something "+ "written on the collar."); SetProperties(([ "no steal" : 1, ])); SetRead("Disease and parasite repellent collar, test character use only."); SetMass(10); SetBaseCost("silver", 10); SetDamagePoints(100); SetArmorType(A_COLLAR); SetBane(({"all"})); } void init(){ ::init(); }