dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    /lib/living.c
 *    from the Dead Souls Object Library
 *    handles common living code
 *    created by Descartes of Borg 951218
 *    Version: @(#) living.c 1.29@(#)
 *    Last Modified: 96/12/15
 */

#include <lib.h>
#include <daemons.h>
#include <config.h>
#include "include/living.h"

inherit LIB_CARRY;
inherit LIB_COMBAT;
inherit LIB_CURRENCY;
inherit LIB_FOLLOW;
inherit LIB_MAGIC;
inherit LIB_LEAD;
inherit LIB_TEACH;
inherit LIB_LEARN;

private int isPK;
private mixed Attackable = 1;
private int NoCondition = 0;

varargs mixed CanReceiveHealing(object who, string limb);

static void create() {
    combat::create();
    currency::create();
    follow::create();
    lead::create();
    isPK = 0;
}

int is_living() { return 1; }

int inventory_accessible() { return 1; }

//int inventory_visible() { return 1; }

mixed direct_verb_rule(string verb) {
    return SOUL_D->CanTarget(this_player(), verb, this_object());
}

mixed direct_ride_str(){
    return this_object()->GetMount();
}

mixed direct_ride_word_str(){
    return this_object()->GetMount();
}

mixed direct_mount_liv(){
    return this_object()->GetMount();
}

mixed direct_dismount_liv(){
    return this_object()->GetMount();
}

mixed direct_dismount_from_liv(){
    return this_object()->GetMount();
}

mixed direct_attack_liv(){
    if(intp(Attackable) && !Attackable){
	return "You are unable to attack "+this_object()->GetShort()+".";
    }
    if(stringp(Attackable)) return Attackable;
    return 1;
}

mixed CanAttack(){
    if( userp(this_player()) && userp(this_object()) ) {
	if(!(int)environment(this_player())->CanAttack(this_object())){
	    return "Player killing is not permitted in this area!";
	}
	if(intp(Attackable) && !Attackable){
	    return "You are unable to attack "+this_object()->GetShort()+".";
	}
	if(this_player()->GetPK() && this_object()->GetPK()){
	    if(!PLAYER_KILL) return "This is not a PK mud.";
	}
	else return "One of you is not a player killer. You cannot fight them.";
    }
    if(functionp(Attackable)) return evaluate(Attackable, this_player());
    else {
	return (Attackable || 0);
    }
}

mixed direct_attack_only_liv(){
    return direct_attack_liv();
}

mixed direct_attack_liv_only(){
    return direct_attack_liv();
}

mixed direct_target_liv(){
    return direct_attack_liv();
}

mixed direct_target_only_liv(){
    return direct_attack_liv();
}

mixed direct_target_liv_only(){
    return direct_attack_liv();
}

mixed direct_bite_liv() {
    return 1;
}

mixed direct_capture_liv_word_obj() {
    return 1;
}

mixed direct_pray_for_str_against_str_for_liv() {
    return 1;
}

mixed direct_cast_str_on_obj() {
    return 1;
}

mixed direct_cast_str_against_str() {
    return 1;
}


mixed direct_cast_str_on_str_of_obj() {
    return 1;
}

mixed direct_free_liv_from_obj() {
    return 1;
}

mixed direct_resurrect_obj() { return 1; }
mixed indirect_resurrect_obj() { return 1; }

mixed direct_get_obj() {
    return "You can't get a living thing!";
}

mixed direct_get_obj_from_obj() {
    return "You can't get a living thing!";
}

mixed direct_give_liv_obs() {
    return direct_give_liv_obj();
}

mixed direct_give_liv_obj() {
    if( this_player() == this_object() ) return "Are you confused?";
    return 1;
}

mixed indirect_give_obj_to_liv(object item) {
    if( !item ) return 0;
    if( this_player() == this_object() ) return "Are you confused?";
    if( environment(item) != this_player() ) return "You don't have that!";
    if(!CanCarry((int)item->GetMass())){
	return this_object()->GetName()+" is carrying too much.";
    }
    else return CanCarry((int)item->GetMass());
}

mixed indirect_give_obj_liv(object item) {
    return indirect_give_obj_to_liv(item);
}

mixed indirect_give_obs_to_liv(object *items) {
    return 1;
}

mixed indirect_give_obs_liv(object *items) {
    return indirect_give_obs_to_liv(items);
}

mixed direct_give_liv_wrd_wrd(object targ, string num, string curr) {
    return direct_give_wrd_wrd_to_liv(num, curr);
}

mixed direct_give_wrd_wrd_to_liv(string num, string curr) {
    mixed tmp;
    int amt;

    if( this_object() == this_player() )
	return "Are you feeling a bit confused?";
    if( (amt = to_int(num)) < 1 ) return "What sort of amount is that?";
    tmp = CanCarry(currency_mass(amt, curr));
    if( tmp != 1 ) return GetName() + " cannot carry that much "+ curr+ ".";
    return 1;
}

//mixed direct_look_obj() { return 1; }

//mixed direct_look_at_obj() { return 1; }

mixed direct_steal_wrd_from_liv(string wrd) {
    if( wrd != "money" ) return 0;
    if( this_player() == this_object() ) return "Are you fool?";
    //if( !GetPK() ) return "You cannot act like a jerk today.";
    //if( userp(this_object()) && !((int)this_player()->GetPK()) )
    //	return "You do not have your player killer flag set.";
    if( this_player()->GetInCombat() )
	return "You are too busy fighting at the moment.";
    return 1;
}

mixed indirect_steal_obj_from_liv(object item, mixed args...) {
    mixed tmp;

    if( environment()->GetProperty("no attack") )
	return "Mystical forces prevent your malice.";
    if( !item ) return 1;
    if( environment(item) != this_object() ) return 0;
    if( this_player() == this_object() ) return "Are you a fool?";
    //   if( !GetPK() ) return "You cannot act like a jerk today.";
    //  if( userp(this_object()) && !((int)this_player()->GetPK()) )
    //	return "You do not have your player killer flag set.";    
    if( this_player()->GetInCombat() )
	return "You are too busy fighting at the moment.";
    tmp = (mixed)item->CanDrop(this_object());
    if( tmp != 1 )
	return GetName() + " will not let go of " + (string)item->GetShort()+".";
    return 1;
}

mixed direct_backstab_liv() {
    if( this_object() == this_player() )
	return "That would be messy.";
    if( member_array(this_object(), this_player()->GetEnemies()) != -1 )
	return "%^RED%^You have lost the element of surprise.";
    if( environment()->GetProperty("no attack") ||
      GetProperty("no backstab") )
	return "A mysterious forces stays your hand.";
    return 1;
}

mixed direct_heal_str_of_liv(string limb) {
    string array limbs = GetLimbs();
    mixed tmp;

    limb = lower_case(remove_article(limb));
    if( !limbs ) {
	if( this_object() == this_player() ) {
	    return "You have no limbs!";
	}
	else {
	    return GetName() + " has no limbs!";
	}
    }
    else if( member_array(limb, limbs) == -1 ) {
	if( this_object() == this_player() ) {
	    return "You have no " + limb + ".";
	}
	else {
	    return GetName() + " has no " + limb + ".";
	}
    }
    tmp = CanReceiveHealing(this_player(), limb);
    if( tmp != 1 ) {
	return tmp;
    }
    return CanReceiveMagic(0, "heal");
}


mixed direct_remedy_str_of_liv(string limb) {
    string *limbs;
    limbs = GetLimbs();
    if( !limbs ) {
	if( this_object() == this_player() ) return "You have no limbs!";
	else return GetName() + " has no limbs!";
    }
    else if( member_array(limb, limbs) == -1 ) {
	if( this_object() == this_player() ) return "You have no " + limb + ".";
	else return GetName() + " has no " + limb + ".";
    }
    return CanReceiveMagic(0, "remedy");
}

mixed direct_regen_str_on_liv(string limb) {
    if( !limb ) return 0;
    if( member_array(limb, GetMissingLimbs()) == -1 ) {
	return "That is not a missing limb!";
    }
    return CanReceiveMagic(0, "regen");
}


mixed direct_teleport_to_liv() {
    if( environment()->GetProperty("no teleport") ||
      environment()->GetProperty("no magic") ) {
	return "Mystical forces prevent your magic.";
    }
    else return CanReceiveMagic(0, "teleport");
}

mixed direct_portal_to_liv() {
    return direct_teleport_to_liv();
}

mixed direct_resurrect_liv() {
    if( this_player() == this_object() )
	return "You cannot resurrect yourself.";
    if( !GetUndead() ) 
	return GetName() + " is not dead!";
    return CanReceiveMagic(0, "resurrect");
}

mixed direct_scry_liv() {
    object env = environment();

    if( this_player() == this_object() )
	return "Scry yourself??";
    if( !env ) return GetName() + " is nowhere.";
    if( env->GetProperty("no magic") || env->GetProperty("no scry") )
	return GetName() + " is beyond your reach.";
    return CanReceiveMagic(0, "scry");
}

mixed indirect_zap_liv() { return 1; }
mixed direct_zap_liv() { return 1; }
mixed indirect_pulsecheck_liv() { return 1; }
mixed direct_pulsecheck_liv() { return 1; }

/* hostile spells */

int direct_rockwhip_liv() { return CanReceiveMagic(1, "rockwhip"); }
int direct_acidspray_liv() { return CanReceiveMagic(1, "acidspray"); }
int direct_annihilate_at_liv() { return CanReceiveMagic(1, "annihilate"); }
int direct_annihilate_liv() { return CanReceiveMagic(1, "annihilate"); }
int direct_arrow_liv() { return CanReceiveMagic(1, "arrow"); }
int direct_arrow_at_liv() { return CanReceiveMagic(1, "arrow"); }
int direct_blades_at_liv() { return CanReceiveMagic(1, "blades"); }
int direct_blades_liv() { return CanReceiveMagic(1, "blades"); }
int direct_corrupt_liv() { return CanReceiveMagic(1, "currupt"); }
int direct_demonclaw_liv() { return CanReceiveMagic(1, "demonclaw"); }
int direct_dispel_liv() { return CanReceiveMagic(1, "dispel"); }
int direct_drain_at_liv() { return CanReceiveMagic(1, "drain"); }
int direct_drain_liv() { return CanReceiveMagic(1, "drain"); }
int direct_fireball_at_liv() { return CanReceiveMagic(1, "fireball"); }
int direct_fireball_liv() { return CanReceiveMagic(1, "fireball"); }
int direct_frigidus_at_liv() { return CanReceiveMagic(1, "frigidus"); }
int direct_frigidus_liv() { return CanReceiveMagic(1, "frigidus"); }
int direct_holylight_liv() { return CanReceiveMagic(1, "holylight"); }
int direct_missile_liv() { return CanReceiveMagic(1, "missile"); }
int direct_missile_at_liv() { return CanReceiveMagic(1, "missile"); }
int direct_shock_liv() { return CanReceiveMagic(1, "shock"); }
int direct_palm_liv() { return CanReceiveMagic(1, "palm"); }
int direct_immolate_liv() { return CanReceiveMagic(1, "immolate"); }
int direct_gale_liv() { return CanReceiveMagic(1, "gale"); }

/* other spells */

int direct_aura_liv() { return CanReceiveMagic(0, "aura"); }
int direct_soulseek_liv() { return CanReceiveMagic(0, "soulseek"); } 
int direct_cloak_wrd() { return CanReceiveMagic(0, "cloak"); }
int direct_stealth_wrd() { return CanReceiveMagic(0, "stealth"); }
int direct_backlash_for_liv() { return CanReceiveMagic(0, "backlash"); }
int direct_backlash_for_liv_against_wrd() { return CanReceiveMagic(0, "backlash"); }
int direct_balance_obj_to_obj() { return CanReceiveMagic(0, "balance"); }
int direct_buffer_liv() { return CanReceiveMagic(0, "buffer"); }
int direct_calm_liv() { return CanReceiveMagic(0, "calm"); }
int direct_cleanse_liv() { return CanReceiveMagic(0, "cleanse"); }
int direct_convert_liv() { return CanReceiveMagic(0, "convert"); }
int direct_shield_liv() { return CanReceiveMagic(0, "shield"); }
int direct_veil_liv_against_wrd_wrd() { return CanReceiveMagic(0, "veil"); }
int direct_ward_liv_against_wrd() { return CanReceiveMagic(0, "ward"); }
int direct_remedy_liv() { return CanReceiveMagic(0, "remedy"); }
int direct_command_str_to_str() { return CanReceiveMagic(0, "command"); }
int direct_gaze() { return CanReceiveMagic(0, "gaze"); }
int direct_send_str_to_str() { return CanReceiveMagic(0, "send"); }
int direct_connect_str() { return CanReceiveMagic(0, "connect"); }
int direct_heal_liv() { return CanReceiveMagic(0, "heal"); }
int direct_mend_liv() { return CanReceiveMagic(0, "mend"); }
int direct_refresh_liv() { return CanReceiveMagic(0, "refresh"); }
int direct_rejuvinate_liv() { return CanReceiveMagic(0, "rejuvinate"); }
int direct_farsight_liv() { return 1; }
int direct_bump_liv() { return 1; }
int direct_evade_liv() { return 1; }
int direct_follow_liv() { return 1; }
int direct_lead_liv() { return 1; }
int direct_marry_liv_to_liv() { return 1; }
int direct_party_wrd_liv() { return 1; }
int direct_challenge_liv() { return 1; }
int direct_ignore_liv() { return 1; }

int indirect_throw_obj_at_obj() { return 1; }
int indirect_toss_obj_at_obj() { return 1; }
int indirect_buy_str_from_liv() { return 1; }
int indirect_sell_obj_to_liv() { return 1; }
int indirect_marry_liv_to_liv() { return 1; }


/*     **********     /lib/living.c modal methods     **********     */
int CanCarry(int amount) { return carry::CanCarry(amount); }

varargs mixed CanReceiveHealing(object who, string limb) {
    int max, hp;

    max = GetMaxHealthPoints(limb);
    hp = GetHealthPoints(limb);
    if( (max-hp) < max/20 ) {
	if( limb ) {
	    return possessive_noun(GetName()) + " " + limb + " needs no help.";
	}
	else {
	    return GetName() + " needs no help.";
	}
    }
    return 1;
}

mixed CanReceiveMagic(int hostile, string spell) {
    if( GetProperty(spell) == "immune" ) {
	this_player()->eventPrint(GetName() + " is immune to such magic.");
	return 0;
    }
    if( !hostile ) return 1;
    if( this_player() == this_object() ) {
	eventPrint("That would be construed as quite foolish.");
	return 0;
    }
    return 1;
}

varargs mixed CanCastMagic(int hostile, string spell) {
    object env = environment();

    if( !env ) eventPrint("You are nowhere!");
    if( spell && GetProperty("no " + spell) ) {
	eventPrint("A mysterious forces prevents you from doing that.");
	return 0;
    }
    if( env->GetProperty("no magic") ) {
	eventPrint("Mystical forces prevent your magic.");
	return 0;
    }
    if( !hostile ) return 1;
    if( env->GetProperty("no attack" ) ) {
	eventPrint("Mystical forces prevent your hostile intentions.");
	return 0;
    }
    return 1;
}

/*     **********     /lib/living.c event methods     **********     */

mixed eventCure(object who, int amount, string type) {
    object array germs = filter(all_inventory(),
      (: $1->IsGerm() && $1->GetType()== $(type) :));

    if( !sizeof(germs) ) {
	return GetName() + " suffers from no such affliction.";
    }
    return germs[0]->eventCure(who, amount, type);
}

int eventFollow(object dest, int followChance) {
    string dir;

    if( objectp(dest) ) {
	if( !environment() ) {
	    Destruct();
	    return 0;
	}
	dir = environment()->GetDirection(base_name(dest));
    }
    if( !stringp(dir) ) dir = "";
    if( dir != "" && followChance > random(100) ) eventForce(dir);
    if( environment() == dest ) return 1;
    return 0;
}

mixed eventInfect(object germ) {
    return germ->eventInfect(this_object());
}

varargs mixed eventShow(object who, string str) {
    who->eventPrint(GetLong(str));
    environment(who)->eventPrint((string)this_player()->GetName() +
      " looks at " + GetShort() + ".",
      ({ who, this_object() }));
    return 1;
}

/* when who == this_object(), I am doing the stealing
 * otherwise I am being stolen from
 */
varargs mixed eventSteal(object who, mixed what, object target, int skill) {

    int i, sr;

    if( who == this_object() ) {
	mixed tmp;
	int amt, skill2;

	skill2 = to_int(to_float(GetSkillLevel("stealing"))*2.5);
	skill2 += GetMobility();
	skill2 += GetStatLevel("coordination");
	skill2 += GetStatLevel("charisma");
	skill2 += to_int(GetStatLevel("luck")/2);
	if( ClassMember("rogue") ) skill2 += (int)GetLevel();
	if( ClassMember("thief") ) skill2 += (int)GetLevel();

	if( !stringp(what) ) {
	    int x;

	    x = sizeof(what);
	    if( GetStaminaPoints() < 20.0*x ) {
		eventPrint("You are clumsy in your fatigue.");
		if(target->GetRace() != "kender"){
		    target->SetAttack(this_object());
		    target->eventExecuteAttack(this_object());
		}
		return 1;
	    }
	    AddStaminaPoints(-20);

	    tmp = (mixed)target->eventSteal(who, what, target,skill2);

	    /* You can't steal from this target */
	    if( !tmp )
		return "You cannot steal from " + (string)target->GetName() +".";

	    /* Steal from target was succesful */
	    else if( tmp == 1 ) {

		what = filter(what, (: $1 :));
		AddSkillPoints("stealing", implode(map(what,
		      (: $1->GetMass() :)),
		    (: $1 + $2 :)) +
		  GetSkillLevel("stealing") * GetSkillLevel("stealing")*3);
		AddSkillPoints("stealth", random(sizeof(what)) * 20);
		AddStaminaPoints(-2);
		this_player()->eventPrint(sprintf("You steal %s from %s.",
		    "something", (string)target->GetName()) );
		what->eventMove(this_object());
		return 1;
	    }

	    /* Steal was unsuccesful */
	    else if( tmp == 2 ) {
		AddSkillPoints("stealing", GetSkillLevel("stealing")*2);
		AddStaminaPoints(-5);
		return 1;
	    }

	    else return tmp;
	}
	/********************************************/
	/* This part deals with stealing money */

	amt = GetNetWorth();
	eventPrint("You reach for " + possessive_noun(target) + " money.");
	tmp = (mixed)target->eventSteal(who, what, target, skill2);

	/* You can't steal from this target */
	if( !tmp )
	    return "You cannot steal from " + (string)target->GetName() + ".";

	/* Steal from target was succesful */
	else if( tmp == 1 ) {
	    amt = GetNetWorth() - amt;
	    if( amt < 1 ) return tmp;
	    AddSkillPoints("stealing", random(7*amt) +
	      GetSkillLevel("stealing") * GetSkillLevel("stealing") * 2);
	    AddSkillPoints("stealth", random(amt));
	    AddStatPoints("coordination", random(amt));
	    AddStaminaPoints(-3);
	    eventPrint("You come away with some money!");
	    return tmp;
	}

	/* Steal was unsuccesful */
	else if( tmp == 2) {
	    AddSkillPoints("stealing", GetSkillLevel("stealing")*2);
	    AddStaminaPoints(-5);
	    return 1;
	}

	return tmp;
    }
    /*******************************************************************/
    if( GetInCombat() ) {
	who->eventPrint(GetName() + " is busy in combat.");
	return 0;
    }
    skill -= to_int(GetMobility()/2);
    skill -= GetStatLevel("agility");
    skill -= GetStatLevel("wisdom");
    skill -= to_int(GetStatLevel("luck")/3);

    if( objectp(what) ) sr = 100 * sizeof(what);
    else sr = 100;
    if( random(sr) > skill ) {
	target->eventPrint("You notice " + (string)who->GetName() + " trying "
	  "to steal from you!");
	if( !userp(this_object()) ) {
	    who->eventPrint("%^RED%^" + (string)GetName() + "%^RED%^ "
	      "notices your attempt at treachery!",
	      environment(who) );
	    eventForce("attack " + (string)who->GetKeyName());
	    this_object()->SetProperty("steal victim", 1);
	}
	return 2;
    }

    if( random(2*sr) > skill ) {
	who->eventPrint("You are unsure if anyone noticed your foolish "
	  "attempt at thievery.",environment(who) );
	return 2;
    }

    if( stringp(what) ) {

	foreach(string curr in GetCurrencies()) {
	    int x;

	    if( !(x = random(GetCurrency(curr)/5)) ) continue;
	    if( x > 100 ) x = 100;
	    x = (x * skill)/100;
	    AddCurrency(curr, -x);
	    who->AddCurrency(curr, x);
	}
	return 1;
    }
    for(i=0; i<sizeof(what); i++) {
	if( (mixed)what[i]->eventSteal(who) != 1 ) what[i] = 0;
    }
    return 1;
}
int AddCarriedMass(int x) { return carry::AddCarriedMass(x); }

int GetCarriedMass() {
    return (currency::GetCurrencyMass() + carry::GetCarriedMass());
}

int GetNonCurrencyMass(){
    return (carry::GetCarriedMass());
}

varargs int GetMaxHealthPoints(string limb){
    return combat::GetMaxHealthPoints(limb);
}

int GetMaxCarry() { return combat::GetMaxCarry(); }

int SetPK(int x) { return (isPK = x); }

int GetPK() { return isPK; }

int SetDead(int i){
    return combat::SetDead(i);
}

mixed SetAttackable(mixed foo){
    Attackable = foo;
    return Attackable;
}

mixed GetAttackable(){
    return Attackable;
}

int SetNoCondition(int foo){
    NoCondition = foo;
    return NoCondition;
}

int GetNoCondition(){
    return NoCondition;
}