dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    /verbs/items/pick.c
 *    from the Dead Souls Object Library
 *    created by Descartes of Borg 951220
 *    Version: @(#) pick.c 1.4@(#)
 *    Last modified: 96/10/15
 */

#include <lib.h>
#include <rounds.h>
#include "include/pick.h"

inherit LIB_VERB;

static void create() {
    verb::create();
    SetVerb("pick");
    SetRules("STR on OBJ", "STR on OBJ with OBJ", "OBJ");
    SetErrorMessage("You might pick a flower or perhaps pick the lock on "
      "something?");
    SetHelp("Syntax: <pick OBJECT>\n"
      "        <pick lock on OBJECT>\n"
      "        <pick lock on OBJECT with TOOL>\n\n"
      "Depending on what you are doing, this command captures two "
      "different senses of the verb \"pick\".  In the first sense, "
      "<pick OBJECT>, pick allows you to pick things like flowers or "
      "strawberries (not your nose).\n\n"
      "The second conext allows you to open locked things without a key.  "
      "Some tools can help you stealthfully pick a lock, while "
      "others may help you pick it through brute force.\n\n"
      "See also: close, lock, open, unlock");
}

mixed can_pick_obj() {
    if( this_player()->GetParalyzed() ) {
	return "You cannot do anything.";
    }
    return this_player()->CanManipulate();
}

mixed can_pick_str_on_obj(string str) {
    if( this_player()->GetParalyzed() ) {
	return "You cannot do anything.";
    }
    if( (int)this_player()->GetStaminaPoints() < 20 ) {
	return "You are too tired.";
    }
    return this_player()->CanManipulate();
}

mixed can_pick_str_on_obj_with_obj(string str) {
    if( this_player()->GetParalyzed() ) {
	return "You cannot do anything.";
    }
    if( (int)this_player()->GetStaminaPoints() < 30 ) {
	return "You are too tired.";
    }
    return this_player()->CanManipulate();
}

mixed do_pick_obj(object ob, string id) {
    return ob->eventPickItem(this_player(), remove_article(lower_case(id)));
}

mixed do_pick_str_on_obj(string wrd, object ob, mixed *args...) {
    wrd = remove_article(lower_case(args[1]));
    this_player()->eventPrint("You eye the lock for weaknesses.");
    if( (int)this_player()->GetInCombat() )
	this_player()->SetAttack(0, (: $(ob)->eventPick(this_player(), $(wrd)):),
	  ROUND_OTHER);
    else ob->eventPick(this_player(), wrd);
    return 1;
}

mixed do_pick_str_on_obj_with_obj(string wrd, object ob, object tool,
  mixed *args...) {
    wrd = remove_article(lower_case(args[1]));
    this_player()->eventPrint("You eye the lock for weaknesses.");
    if( (int)this_player()->GetInCombat() )
	this_player()->SetAttack(0, (: $(ob)->eventPick(this_player(), $(wrd),
	      $(tool)) :),ROUND_OTHER);
    else ob->eventPick(this_player(), wrd, tool);
    return 1;
}