#include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(15); SetShort("The Orc Fortress"); SetLong("You are deep in the orc stronghold. Like the "+ "rest of the fortress you have seen, this looks hastily "+ "put together and rather clumsily built, with poor "+ "maintenance besides. This is some kind of ceremonial "+ "chamber or temple. Dried blood surrounds a raised "+ "altar, and skulls of various types adorn the walls. "+ "The rest of the fort is south of here."); SetItems(([ ({ "skull","skulls" }) : "You see some skulls whose race you "+ "recognize, but most you don't. There is at least one "+ "human skull here. Some of them are so fresh they are "+ "still wet and have tissue hanging from them.", ({"chamber","ceremonial chamber","temple"}) : "A place "+ "where orcish rituals are performed.", ({"blood","dried blood"}) : "Evidently the ground around "+ "the altar has collected blood from whatever happens on "+ "the altar.", ({"wall","walls"}) : "Rough-hewn walls of earth and wood.", ]) ); SetSmell( ([ "default" : "The stench of garbage and animal waste hangs here."]) ); SetExits( ([ "south" : "/domains/town/room/orc_fortress", ]) ); SetInventory(([ "/domains/town/obj/altar" : 1, "/domains/town/npc/orc_shaman" : 1, ])); } void init(){ ::init(); }