dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    /lib/sentient.c
 *    from the Dead Souls LPC Library
 *    a sentient npc
 *    created by Descartes of Borg 950331
 *    Version: @(#) sentient.c 1.5@(#)
 *    Last modified: 96/12/15
 */

#include <lib.h>
#include <function.h>
#include <talk_type.h>
#include <message_class.h>


inherit LIB_NPC;

private mapping     CommandResponses = ([]);
private mapping     EmoteResponses   = ([]);
private mapping     RequestResponses = ([]);
private mapping     TalkResponses    = ([]);
static private int  WanderCount      = 0;
static private int  WanderMarker     = 0;
private mixed array WanderPath       = ({});
private int         WanderRecurse    = 0;
private int         WanderSpeed      = 0;
private int         permit_load      = 0;
private int      SpellChance      = 50;

/* ******************  /lib/sentient.c data manipulation  **************** */
/**
 * This method is called to see if anything is going on requiring
 * the NPC to keep its heart beat going.
 * @return true if the heart beat should continue
 */
static int ContinueHeart() {
    if( WanderSpeed ) {
	return 1;
    }
    else {
	return npc::ContinueHeart();
    }
}

mixed AddCommandResponse(string str, mixed val) {
    return (CommandResponses[str] = val);
}

mixed GetCommandResponse(string str) {
    return CommandResponses[str];
}

mapping GetCommandResponses() {
    return CommandResponses;
}

int RemoveCommandResponse(string str) {
    if( !CommandResponses[str] ) {
	return 0;
    }
    map_delete(CommandResponses, str);
    return 1;
}

mapping SetCommandResponses(mapping mp) {
    return (CommandResponses = expand_keys(mp));
}

mixed AddEmoteResponse(string verb, mixed val) {
    return (EmoteResponses[verb] = val);
}

mixed GetEmoteResponse(string verb) {
    return EmoteResponses[verb];
}

mapping GetEmoteResponses() {
    return EmoteResponses;
}

int RemoveEmoteResponse(string verb) {
    if( !EmoteResponses[verb] ) {
	return 0;
    }
    map_delete(EmoteResponses, verb);
    return 1;
}

mapping SetEmoteResponses(mapping mp) {
    return (EmoteResponses = expand_keys(mp));
}

mixed AddRequestResponse(string str, mixed val) {
    return (RequestResponses[str] = val);
}

mixed GetRequestResponse(string str) {
    return RequestResponses[str];
}

mapping GetRequestResponses() {
    return RequestResponses;
}

int RemoveRequestResponse(string str) {
    if( !RequestResponses[str] ) {
	return 0;
    }
    map_delete(RequestResponses, str);
    return 1;
}

mapping SetRequestResponses(mapping mp) {
    return (RequestResponses = expand_keys(mp));
}

mixed AddTalkResponse(string str, mixed val) {
    return (TalkResponses[str] = val);
}

int RemoveTalkResponse(string str) {
    if( !TalkResponses[str] ) {
	return 0;
    }
    map_delete(TalkResponses, str);
    return 1;
}

mixed GetTalkResponse(string str) {
    return TalkResponses[str];
}

mapping GetTalkResponses() {
    return TalkResponses;
}

mapping SetTalkResponses(mapping mp) {
    return TalkResponses = expand_keys(mp);
}

int SetSpellChance(int i){
    SpellChance = i;
    return SpellChance;
}

int GetSpellChance(){
    return SpellChance;
}

varargs int SetWander(int speed, mixed *path, int recurse) {
    WanderSpeed = speed;
    if( path ) {
	WanderPath = path;
    }
    else {
	WanderPath = ({});
    }
    WanderRecurse = recurse;
}

mixed array GetWanderPath() {
    return WanderPath;
}

mixed array SetWanderPath(mixed array path) {
    return (WanderPath = path);
}

int GetWanderRecurse() {
    return WanderRecurse;
}

int SetWanderRecurse(int x) {
    return (WanderRecurse = x);
}

int GetWanderSpeed() {
    return WanderSpeed;
}

int SetWanderSpeed(int x) {
    return (WanderSpeed = x);
}

int SetPermitLoad(mixed i){
    permit_load = i;
    return permit_load;
}

int GetPermitLoad(){
    return permit_load;
}

/* ******************    /lib/sentient.c events      **************** */
mixed eventAsk(object who, string str) {
    string cmd, args;

    if( !str || str == "" ) return 0;
    if( sscanf(str, "%s %s", cmd, args) != 2 ) {
	cmd = str;
	args = 0;
    }
    if( !CommandResponses[cmd] ) {
	if( !CommandResponses["default"] ) return 0;
	else if( stringp(CommandResponses["default"]) ) {
	    eventForce("speak " + CommandResponses["default"]);
	    return 1;
	}
	else return evaluate(CommandResponses["default"], who, cmd, args);
    }
    if( stringp(CommandResponses[cmd]) ) {
	eventForce("speak " + CommandResponses[cmd]);
	return 1;
    }
    return evaluate(CommandResponses[cmd], who, cmd, args);
}

varargs mixed eventReceiveEmote(object who, string verb, string info) {
    mixed val = EmoteResponses[verb];

    //debug("who",who,"red");
    //debug("verb",verb,"red");
    //debug("info",info,"red");
    //debug("responses",EmoteResponses,"red");
    if( !val ) {
	return 0;
    }
    if( stringp(val) ) {
	//debug("val",val,"red");
	eventSpeak(who,TALK_LOCAL,val);
	return 1;
    }
    return evaluate(val, this_player(), verb, info);
}

mixed eventRequest(object who, string str) {
    if( !str || str == "" ) return 0;
    if( !RequestResponses[str] ) {
	if( !RequestResponses["default"] ) return 0;
	else if( stringp(RequestResponses["default"]) ) {
	    eventForce("speak " + RequestResponses["default"]);
	    return 1;
	}
	else return evaluate(RequestResponses["default"], who, str);
    }
    if( stringp(RequestResponses[str]) ) {
	eventForce("speak " + RequestResponses[str]);
	return 1;
    }
    return evaluate(RequestResponses[str], who, str);
}

mixed eventTalkRespond(object who, object targ, int cls, string msg, string lang) {
    string resp;

    foreach(resp in keys(TalkResponses)) {
	if( resp == "default" ) continue;
	if( strsrch(lower_case(msg), resp) > -1 ) {
	    if( stringp(TalkResponses[resp]) ) {
		eventForce("speak " + TalkResponses[resp]);
		return 1;
	    }
	    else if( evaluate(TalkResponses[resp], who, targ, msg, lang, cls) )
		return 1;
	}
    }
    if( TalkResponses["default"] ) {
	if( stringp(TalkResponses["default"]) )
	    eventForce("speak " + TalkResponses["default"]);
	else evaluate(TalkResponses["default"], who, targ, msg, lang, cls);
	return 1;
    }
    return 0;
}

mixed eventWander() {
    int fp;

    if( !sizeof(WanderPath) ) {
	string *sorties;
	string tmp;

	sorties = ({});
	foreach(tmp in (string *)environment()->GetExits()) {
	    string dest, door;

	    if( !permit_load && !find_object(dest = (string)environment()->GetExit(tmp)) )
		continue;
	    door = (string)environment()->GetDoor(tmp);
	    if( door  &&
	      (int)door->GetClosed() ) continue;
	    sorties += ({ "go " + tmp });
	}
	foreach(tmp in (string *)environment()->GetEnters()) {
	    string dest, door;

	    if( !find_object(dest = (string)environment()->GetEnter(tmp)) )
		continue;
	    door = (string)environment()->GetDoor(tmp);
	    if( door  &&
	      (int)door->GetClosed() ) continue;
	    sorties += ({ "enter " + tmp });
	}
	if( sizeof(sorties) ) {
	    eventForce(sorties[random(sizeof(sorties))]);
	    return 1;
	}
	else return 0;
    }
    if( arrayp(WanderPath[WanderMarker]) ) 
	foreach(mixed cmd in WanderPath[WanderMarker]) {
	if( fp = functionp(cmd) ) {
	    if( fp != FP_OWNER_DESTED ) evaluate(cmd);
	}
	else eventForce(cmd);
    }
    else if( fp = functionp(WanderPath[WanderMarker]) ) {
	if( fp != FP_OWNER_DESTED ) evaluate(WanderPath[WanderMarker]);
    }
    else eventForce(WanderPath[WanderMarker]);
    WanderMarker++;
    if( WanderMarker >= sizeof(WanderPath) ) {
	WanderMarker = 0;
	if( !WanderRecurse ) WanderPath = ({});
    }
}

/********************** sentient.c driver applies ************************/
static void create() {
    npc::create();
}

static void heart_beat() {
    if( !this_object() || !environment() ) {
	return;
    }
    npc::heart_beat();
    if( !this_object() || GetDying() || !environment() ) {
	// no longer exist or in the middle of dying
	return;
    }
    if( !GetInCombat() ) { // Things to do when not in combat
	if( WanderSpeed ) { // Check if wandering
	    if( WanderCount >= WanderSpeed ) { // Time to wander
		WanderCount = 0;
		eventWander();
	    }
	    else {
		WanderCount++;
	    }
	}
    }
}