dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
#include "include/pistol.h"
#include <lib.h>
#include <damage_types.h>
#include <dirs.h>
inherit LIB_STORAGE;

private int MaxAmmo, Millimeter, AmmoSize;
private string PistolType, AmmoType;
private string AmmoFile;
private float Caliber;
private string *namen;
private string *ammonamen;
private int loaded, rounds;
private int shells;
private int mag,cloned;
private int autohit;
private int dam;

static void create(){
    string *s_save, *a_save;
    //string *s_save, *w_save, *a_save;

    ::create();

    s_save = storage::GetSave();
    //w_save = weapon::GetSave();
    //a_save = s_save + w_save;
    a_save = s_save;

    AddSave( a_save );
    AddSave( ({ "loaded", "rounds", "shells" , "mag" , "cloned" }) );
    MaxAmmo=6;
    AmmoFile="/domains/town/obj/round";
    PistolType="revolver";
    AmmoType="round";
    loaded=1;
    rounds=0;
}
void init(){
    object ob;
    object *inv;
    add_action("startLoad","load");
    add_action("startUnload","unload");
    this_object()->CalculateAmmoSize();
    namen=this_object()->GetId();
    if(PistolType=="revolver"
      && !present("cylinder",this_object())){
	new("/lib/cylinder")->eventMove(this_object());
    }
    if(PistolType=="revolver" && !cloned){
	cloned=1;
	ob=present("cylinder", this_object());
	inv=all_inventory(ob);
	filter(inv, (: this_object()->InitRevolver($1->GetId()) :) );
    }
    if(PistolType=="auto" && !present("clip",this_object()) ) {
	mag=0;
	loaded=0;
	rounds=0;
    }
}
int InitRevolver(string *arr){
    if(member_array("round",arr) != -1){
	rounds++;
	return 1;
    }
    if(member_array("shell",arr) != -1){
	shells++;
	return 1;
    }
}
mixed CanGetFrom(object who, object item) {
    return "It doesn't work that way. Try unloading it.";
}

mixed CanPutInto(object who, object what) {
    return "It doesn't work that way. Try loading the pistol with something.";
}

int CanReceive(object ob){
    string *idarray;
    if(PistolType=="revolver"){
	idarray=ob->GetId();
	if(member_array("round",idarray) != -1){
	    write("Try: load pistol with round.");
	    return 0;
	}
    }
    if(PistolType != "auto" && ob->GetKeyName() != "revolver cylinder"){
	write("This pistol only receives bullets.");
	return 0;
    }
    idarray=ob->GetId();
    if(PistolType=="auto" && member_array("magazine",idarray) == -1){
	write("This pistol only receives ammunition clips.");
	return 0;
    }
    if(PistolType=="auto" && ob->GetMillimeter() != this_object()->GetMillimeter() ){
	write("That is not the correct ammunition clip size.");
	return 0;
    }
    if(PistolType=="auto" && ob->GetCaliber() != this_object()->GetCaliber() ){
	write("That is not the correct ammunition clip caliber.");
	return 0;
    }
    if(PistolType=="auto" && ob->GetAmmoType() != this_object()->GetAmmoType() ){
	write("That is not the correct ammunition clip type.");
	return 0;
    }
    if(PistolType=="auto" && mag){
	write("The pistol is already loaded.");
	return 0;
    }
    if(PistolType=="auto"){
	mag=1;
	rounds=sizeof(all_inventory(ob));
    }
    return 1;
}
int CanRelease(object ob){
    if(ob->GetKeyName()=="revolver cylinder"){
	//write("The cylinder is not a removable part of the pistol.");
	return 0;

    }
    return 1;
}

int eventShoot(object ob, mixed target){
    object cible;
    if(stringp(target)) cible = present(target,environment(environment(this_object())));
    if(objectp(target)){
	cible = target;
	target = cible->GetName(); 
    }
    if(!rounds || rounds == 0){
	write("Your weapon is not loaded.\n");
	say(environment(this_object())->GetName()+" tries to shoot "+capitalize(target)+" with an unloaded weapon.\n");
	return 1;
    }
    write("You shoot at "+capitalize(target)+"!\n");
    say(environment(this_object())->GetName()+" shoots at "+capitalize(target)+"!\n");
    if(cible) tell_object(cible, environment(this_object())->GetName()+
	  " shoots at you!\n");
    this_object()->eventFire(target);
    if(PistolType=="auto") new("/lib/shell")->eventMove(environment(environment(this_object())));
    return 1;
}

int eventFire(string str){
    object ob;
    int tempclass, i, dex;
    int TorsoNum, NumLimbs;
    mixed dexmap;
    string tempshort,templong;
    string *limbarr;
    int limbhit;
    string limbname;
    string s1,s2;
    rounds--;
    if(this_object()->GetPistolType() == "auto"){
	if(first_inventory(present("magazine",this_object())) ){
	    first_inventory(present("magazine",this_object()))->eventDestruct();
	    present("magazine",this_object())->MinusAmmo(1);
	}
	else rounds=0;
    }
    if(this_object()->GetPistolType() == "revolver"){
	shells++;
	ob=present("cylinder",this_object());
	if(present("round",ob)) present("round",ob)->eventDestruct();
	new("/lib/shell")->eventMove(ob);
    }
    if(rounds <= 0) loaded=0;
    ob=present(str,environment(environment(this_object())));
    if(creatorp(ob)){
	write(ob->GetName()+" catches your bullet in "+possessive(ob)+" teeth.\n");
	say(ob->GetName()+" catches the bullet in "+possessive(ob)+" teeth.\n");
	autohit=0;
	return 1;
    }
    if(ob && !living(ob) && base_name(ob) != LIB_CORPSE){
	if(!sscanf(ob->GetLong(),"%sIt has been damaged by gun%s",s1,s2)){
	    tempclass=ob->GetClass();
	    if(tempclass) ob->SetClass(tempclass/2);
	    tempshort=ob->GetShort();
	    tempshort = "a damaged "+remove_article(tempshort);
	    ob->SetShort(tempshort);
	    templong=ob->GetLong();
	    if(sscanf(templong,"%s\n\n%s",s1,s2) >=1){
		templong=s1+" It has been damaged by gunfire.\n\n";
	    }
	    else
		templong += " It has been damaged by gunfire.";
	    ob->SetLong(templong);
	    tell_room(environment(environment(this_object())),"The bullet smashes into "+lower_case(ob->GetShort())+"!\n");
	    return 1;
	}
	tell_room(environment(environment(this_object())),"The bullet smashes into "+lower_case(ob->GetShort())+"!\n");
	tempclass=ob->GetClass();
	if(tempclass) ob->SetClass(tempclass/2);
	return 1;
    }
    i = random(100);
    if(!creatorp(environment())){
	dexmap=environment(this_object())->GetStat("coordination");
	dex=dexmap["level"];
    }
    else dex = 200;
    if((ob && living(ob)) && (i < dex || autohit==1)){
	NumLimbs=sizeof(ob->GetLimbs());
	TorsoNum=member_array(ob->GetTorso(),ob->GetLimbs());
	i=random(100);
	if(i < 50) limbhit=TorsoNum;
	else limbhit=random(NumLimbs);
	limbarr=ob->GetLimbs();
	limbname=limbarr[limbhit];
	tell_room(environment(environment(this_object())),"The bullet smashes into "+
	  capitalize(str)+"'s "+limbname+"!\n",ob);
	tell_object(ob,"The bullet smashes into your "+limbname+"!\n");
	ob->AddLead("gunshot_wounds", 1);
	ob->SetAttack(this_agent());
	if(!present("firearms_wound",ob)){
	    new("/domains/town/obj/wound")->eventMove(ob);
	}
	if(Caliber) dam = to_int(Caliber/6);
	if(Millimeter) dam = Millimeter;
	if(!dam) dam = 7;
	dam *= random(10);
	dam += random(environment(this_object())->GetStatLevel("coordination"));
	dam += environment(this_object())->GetSkillLevel("projectile attack");
	if(creatorp(this_player())) write("you do "+dam+" points of damage");

	ob->eventReceiveDamage(environment(this_object()),BLUNT, dam, 1, limbname);
	if(!ob->GetInCombat()){
	    ob->eventForce("attack "+environment(this_object())->GetKeyName());
	}
	autohit=0;
	return 1;
    }
    write("Your shot misses its mark.\n");
    say(environment(this_object())->GetName()+"'s shot misses its mark.\n");
    this_object()->missed_shot();
    return 1;
}
int missed_shot(){
    object ob,maghere,magstuff;
    string str;
    int i;
    object *inv;
    string *arr;
    if(environment(environment(this_object()))->GetClimate() != "indoors"){
	return 1;
    }
    inv=all_inventory(environment(environment(this_object())));
    i=random(sizeof(inv));
    if(living(inv[i])){
	tell_room(environment(environment(this_object())), inv[i]->GetName()+" is struck "+
	  "by the stray bullet!",inv[i]);
	tell_object(inv[i],"You are struck by a stray bullet from "+environment(this_object())->GetName()+
	  "'s gun.\n");
    }
    if(!living(inv[i])){
	arr=explode(inv[i]->GetKeyName(),"");
	if(arr[sizeof(arr)-1] =="s"){
	    tell_room(environment(environment(this_object())),capitalize(inv[i]->GetShort())+" are struck by the stray bullet.");
	}
	else
	    tell_room(environment(environment(this_object())),capitalize(inv[i]->GetShort())+" is struck by the stray bullet.");
    }
    autohit=1;
    rounds++;
    this_object()->eventFire(inv[i]->GetKeyName());
    if(this_object()->GetPistolType() == "revolver"){
	shells--;
	present("shell",present("cylinder",this_object()))->eventDestruct();
	ob=new("/lib/round");
	ob->SetCaliber(this_object()->GetCaliber());
	ob->SetMillimeter(this_object()->GetMillimeter());
	ob->SetPistolType(this_object()->GetPistolType());
	ob->SetAmmoType(this_object()->GetAmmoType());
	ob->eventMove(present("cylinder",this_object()));
    }
    else
    {
	str = "";
	maghere=present("magazine",this_object());
	if(maghere) magstuff = first_inventory(maghere);
	if(maghere && magstuff) str=base_name(magstuff);
	if(str && str !="" )	new(str)->eventMove(maghere);
    }
    return 1;
}
int CalculateAmmoSize(){
    float i;
    i=this_object()->GetCaliber();
    if(i > 0){
	if(stringp(i)) sscanf(i,"%d",i);
	if(intp(i)) to_float(i);
	while(i > 1.0){
	    i = i*(0.1);
	}
	i = i*(25.4);
	AmmoSize=to_int(i);
	dam=AmmoSize*(AmmoSize);
	dam *= 3;
	return 1;
    }
    AmmoSize=this_object()->GetMillimeter();
    return 1;
}
int ShowRounds() { environment(this_object())->eventPrint("Pistol has: "+rounds+" rounds.\n");
    environment(this_object())->eventPrint("Pistol has: "+shells+" shells.\n");
    return 1;
}
int SetAmmo(int i) { rounds=i; return 1; }
int GetAmmo() { return rounds; }
int GetMag() { return mag; }
int SetMag(int i) { mag=i; return 1; }
int SetLoaded(int i) { loaded=i; return 1; }
int GetLoaded() { return loaded; }
int SetAmmoFile(string str) { AmmoFile=str; return 1; }
int SetAmmoType(string str) { AmmoType=str; return 1; }
int SetPistolType(string str) { PistolType=str; return 1; }
int SetMaxAmmo(int x) { MaxAmmo=x; return 1; }
int SetCaliber(int x) { Caliber=x; return 1; }
int SetMillimeter(int x) { Millimeter=x; return 1; }
string GetAmmoType() { return AmmoType; }
string GetPistolType() { return PistolType; }
int GetMaxAmmo() { return MaxAmmo; }
int GetCaliber() { return Caliber; }
int GetMillimeter() { return Millimeter; }

int startLoad(string str){
    string s1,s2;
    if(!str || str== "") return 0;
    if(member_array(str, namen) != -1){
	write("Load pistol with what?");
	return 1;
    }
    if(sscanf(str,"%s with %s",s1,s2) >= 1){
	if(!present(s1,environment(this_object()))){
	    write("You have no such thing to load.\n");
	    return 1;
	}
	if(member_array(s1,namen) == -1){
	    present(s1, environment(this_object()))->startLoad(str);
	    return 1;
	}
	if(PistolType=="revolver"){
	    this_object()->LoadRevolver(s2);
	    return 1;
	}
	if(PistolType=="auto"){
	    this_object()->LoadAuto(s2);
	    return 1;
	}
	write("Your pistol seems not to be loadable.\n");
	return 1;
    }
    if(member_array(s1,namen) != -1){
	write("Load it with what?\n");
	return 1;
    }
}
int LoadAuto(string str){
    object ob;
    string junk;
    ob=present(str,environment(this_object()));
    if(!ob){
	write("You have no such thing to load your pistol with.");
	return 1;
    }
    write("You load your pistol.");
    say(environment(this_object())->GetName()+" loads an ammunition clip into "+
      possessive(environment(this_object()))+" semiautomatic pistol.");
    ob->eventMove(this_object());
    if(!sizeof(deep_inventory(present("magazine",this_object())))) return 1;
    if(!AmmoFile=file_name(first_inventory(present("magazine",this_object()))) ) {
	AmmoFile="/lib/round";
    }
    else sscanf(AmmoFile,"%s#%s",AmmoFile,junk);
    return 1;
}
int LoadRevolver(string str){
    object ob;
    ob=present(str,environment(this_object()));
    if(!ob){
	write("You do not have that to load with.\n");
	return 1;
    }
    ammonamen=ob->GetId();
    if(member_array("bullet",ammonamen) == -1){
	write("That is not something you can load your pistol with.\n");
	return 1;
    }
    if(ob->GetPistolType() != "revolver"){
	write("That's not revolver ammunition.\n");
	return 1;
    }
    if(ob->GetAmmoType() != this_object()->GetAmmoType()){
	write("That's the incorrect ammunition for this pistol.\n");
	return 1;
    }
    if(rounds + shells == MaxAmmo){
	write("Your pistol cannot hold any more rounds.\n");
	return 1;
    }
    write("You load a round into your pistol.\n");
    say(environment(this_object())->GetName()+" loads a bullet into "+
      possessive(environment(this_object()))+" revolver.");
    rounds++;
    ob->eventMove(present("revolver cylinder",this_object()));
    return 1;
}
int startUnload(string str){
    string n1,s1,s2;
    int n2;
    if(!str || str== "") return 0;
    if(mag==1 && member_array(str,namen) != -1){
	this_object()->doMagUnload();
	return 1;
    }
    if(PistolType=="revolver" && member_array(str,namen) != -1){
	if(rounds == 0 && shells == 0){
	    write("Your pistol is already empty.");
	    return 1;
	}
	write("You unload your pistol.");
	this_object()->doRevolverUnload("all","all");
	return 1;
    }
    if(sscanf(str,"%s %s from %s",n1,s1,s2) >=1){
	if(!sscanf(n1,"%d",n2)){
	    write("You must specify a number of items to unload.\n");
	    return 1;
	}
	if(member_array(s2,namen) == -1){
	    if(!present(s2, environment(this_object()))){
		write("You have no such thing to unload.\n");
		return 1;
	    }
	    present(s2,environment(this_object()))->UnloadRevolver(str);
	    return 1;
	}
	if(s1=="shell" || s1=="shells"){
	    if(!shells){
		write("There are no shells in the pistol.\n");
		return 1;
	    }
	    if(shells < n2){
		write("There aren't that many shells in the pistol.\n");
		return 1;
	    }
	    this_object()->doRevolverUnload("shells",n1);
	    return 1;
	}
	if(s1=="bullet" || s1=="bullets" || s1=="round"|| s1=="rounds"){
	    if(!rounds){
		write("There are no rounds in the pistol.\n");
		return 1;
	    }
	    if(rounds < n2){
		write("There aren't that many rounds in the pistol.\n");
		return 1;
	    }
	    this_object()->doRevolverUnload("rounds",n1);
	    return 1;
	}
    }
}

int doMagUnload(){
    if(!present("clip",this_object())){
	write("The pistol is already empty.");
	return 0;
    }
    write("You unload an ammo clip from your pistol.");
    say(this_player()->GetName()+" unloads an ammo clip from "+possessive(this_player())+" pistol.");
    present("clip",this_object())->eventMove(environment(this_object()));
    mag=0;
    loaded=0;
    rounds=0;
    return 1;
}

int doRevolverUnload(string what, string num){
    int i,n1,n2;
    if(sscanf(num,"%d",n1)){
    }
    if(what=="all"){
	n1=shells;
	n2=rounds;
    }
    if(what=="shells" || what=="all"){
	i=shells-n1;
	while(shells > i){
	    present("shell",present("revolver cylinder",this_object()))->eventMove(environment(this_object()));
	    shells--;
	}
    }
    if(what=="rounds" || what=="all"){
	if(what != "all") n2=n1;
	i=rounds-n2;
	while(rounds > i){
	    present("round",present("revolver cylinder",this_object()))->eventMove(environment(this_object()));
	    rounds--;
	}
    }
    if(n2 > 0){
	string things = "rounds";
	if(n2 == 1) things = "round";
	write("You unload "+cardinal(n2)+" "+things+" from your pistol.");
    }
    if(n1 > 0){
	string things = "shells";
	if(n1 == 1) things = "shell";
	write("You unload "+cardinal(n1)+" "+things+" from your pistol.");
    }
    say(environment(this_object())->GetName()+" unloads some cartridges from "+
      possessive(environment(this_object()))+" revolver.");
    return 1;
}