#include <lib.h> #include <props.h> inherit LIB_BED; inherit LIB_STORAGE; inherit LIB_SURFACE; inherit LIB_SMELL; static void create() { ::create(); SetKeyName("orcish altar"); SetId( ({ "altar","platform","pedestal" }) ); SetAdjectives( ({ "simple","stone" }) ); SetShort("a simple stone altar, dripping blood"); SetLong("This is a ceremonial orcish altar, where "+ "holy offerings and sacrifices are made. It is "+ "sheeted in dried blood and rotting tissue."); SetItems( ([ ({"blood","dried blood","tissue","rotting tissue"}) : ""+ "This appears to be the accumulated detritus of "+ "numerous sacrifices.", ]) ); SetMass(3000); SetBaseCost("silver",15); SetMaxSitters(2); SetMaxLiers(1); SetMaxCarry(5000); inventory_visible(); inventory_accessible(); SetSmell( ([ "default" : "The altar is nauseatingly rank."]) ); } mixed CanGet(object ob) { return "The altar is dug into the floor and does not move.";}