dsIIr4/bin/
dsIIr4/extra/creremote/
dsIIr4/extra/wolfpaw/
dsIIr4/lib/cmds/admins/
dsIIr4/lib/cmds/common/
dsIIr4/lib/cmds/creators/include/
dsIIr4/lib/cmds/creators/include/SCCS/
dsIIr4/lib/daemon/services/
dsIIr4/lib/doc/
dsIIr4/lib/domains/Ylsrim/
dsIIr4/lib/domains/Ylsrim/adm/
dsIIr4/lib/domains/Ylsrim/armor/
dsIIr4/lib/domains/Ylsrim/broken/
dsIIr4/lib/domains/Ylsrim/fish/
dsIIr4/lib/domains/Ylsrim/meal/
dsIIr4/lib/domains/Ylsrim/npc/
dsIIr4/lib/domains/Ylsrim/virtual/
dsIIr4/lib/domains/Ylsrim/weapon/
dsIIr4/lib/domains/campus/adm/
dsIIr4/lib/domains/campus/etc/
dsIIr4/lib/domains/campus/meals/
dsIIr4/lib/domains/campus/npc/
dsIIr4/lib/domains/campus/save/
dsIIr4/lib/domains/campus/txt/
dsIIr4/lib/domains/campus/txt/ai/charles/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/
dsIIr4/lib/domains/campus/txt/ai/charles/bak2/bak1/
dsIIr4/lib/domains/campus/txt/ai/charly/
dsIIr4/lib/domains/campus/txt/ai/charly/bak/
dsIIr4/lib/domains/campus/txt/jenny/
dsIIr4/lib/domains/default/creator/
dsIIr4/lib/domains/default/doors/
dsIIr4/lib/domains/default/etc/
dsIIr4/lib/domains/default/virtual/
dsIIr4/lib/domains/default/weap/
dsIIr4/lib/domains/town/virtual/
dsIIr4/lib/lib/comp/
dsIIr4/lib/lib/lvs/
dsIIr4/lib/lib/user/
dsIIr4/lib/lib/virtual/
dsIIr4/lib/log/
dsIIr4/lib/obj/book_source/
dsIIr4/lib/obj/include/
dsIIr4/lib/realms/template/
dsIIr4/lib/realms/template/adm/
dsIIr4/lib/realms/template/area/armor/
dsIIr4/lib/realms/template/area/npc/
dsIIr4/lib/realms/template/area/obj/
dsIIr4/lib/realms/template/area/room/
dsIIr4/lib/realms/template/area/weap/
dsIIr4/lib/realms/template/bak/
dsIIr4/lib/realms/template/cmds/
dsIIr4/lib/save/
dsIIr4/lib/save/kills/o/
dsIIr4/lib/secure/cfg/classes/
dsIIr4/lib/secure/cmds/creators/include/
dsIIr4/lib/secure/cmds/players/
dsIIr4/lib/secure/cmds/players/include/
dsIIr4/lib/secure/daemon/include/
dsIIr4/lib/secure/lib/
dsIIr4/lib/secure/lib/include/
dsIIr4/lib/secure/lib/net/include/
dsIIr4/lib/secure/lib/std/
dsIIr4/lib/secure/modules/
dsIIr4/lib/secure/npc/
dsIIr4/lib/secure/obj/include/
dsIIr4/lib/secure/room/
dsIIr4/lib/secure/save/
dsIIr4/lib/secure/save/boards/
dsIIr4/lib/secure/save/players/g/
dsIIr4/lib/secure/tmp/
dsIIr4/lib/secure/verbs/creators/
dsIIr4/lib/shadows/
dsIIr4/lib/spells/
dsIIr4/lib/std/board/
dsIIr4/lib/std/lib/
dsIIr4/lib/tmp/
dsIIr4/lib/verbs/admins/include/
dsIIr4/lib/verbs/common/
dsIIr4/lib/verbs/common/include/
dsIIr4/lib/verbs/creators/include/
dsIIr4/lib/verbs/players/include/SCCS/
dsIIr4/lib/verbs/rooms/
dsIIr4/lib/verbs/rooms/include/
dsIIr4/lib/www/
dsIIr4/v22.2b14-dsouls2/
dsIIr4/v22.2b14-dsouls2/ChangeLog.old/
dsIIr4/v22.2b14-dsouls2/Win32/
dsIIr4/v22.2b14-dsouls2/compat/
dsIIr4/v22.2b14-dsouls2/compat/simuls/
dsIIr4/v22.2b14-dsouls2/include/
dsIIr4/v22.2b14-dsouls2/mudlib/
dsIIr4/v22.2b14-dsouls2/testsuite/
dsIIr4/v22.2b14-dsouls2/testsuite/clone/
dsIIr4/v22.2b14-dsouls2/testsuite/command/
dsIIr4/v22.2b14-dsouls2/testsuite/data/
dsIIr4/v22.2b14-dsouls2/testsuite/etc/
dsIIr4/v22.2b14-dsouls2/testsuite/include/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/
dsIIr4/v22.2b14-dsouls2/testsuite/inherit/master/
dsIIr4/v22.2b14-dsouls2/testsuite/log/
dsIIr4/v22.2b14-dsouls2/testsuite/single/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/compiler/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/efuns/
dsIIr4/v22.2b14-dsouls2/testsuite/single/tests/operators/
dsIIr4/v22.2b14-dsouls2/testsuite/u/
dsIIr4/v22.2b14-dsouls2/tmp/
dsIIr4/win32/
/*    /lib/climb.c
 *    from the Dead Souls Object Library
 *    handles different methods of climbing
 *    created by Descartes of Borg 960120
 *    Version: @(#) climb.c 1.7@(#)
 *    Last modified: 96/12/22
 */

#include <climb.h>
#include <function.h>

static private mapping Climb = 0;
int ccc = 0;

// abstract methods
string GetDefiniteShort();
// end abstract methods

mapping GetClimbs() {
    return Climb;
}

int SetCanClimbCarried(int i) { 
    ccc = i; 
    return 1; 
}

int GetCanClimbCarried() { 
    return ccc;  
}

varargs static mapping SetClimb(mixed val, int type) {
    if( !type ) {
	type = CLIMB_UP;
    }
    if( !Climb ) {
	Climb = ([ type : val ]);
    }
    else {
	Climb[type] = val;
    }
    return Climb;
}

mixed CanClimb(object who, int type) {
    int array tmp;
    object dude;
    string thingname;

    dude=this_player();
    thingname=this_object()->GetKeyName();

    if(present(thingname,dude) && ccc == 0) {
	return "You can't climb that while it's being carried.";
    }

    if( Climb[type] ) {
	return 1;
    }
    tmp = keys(Climb);
    if( !sizeof(tmp) ) {
	return 0;
    }
    else {
	type = tmp[0];
    }
    switch(type) {
    case CLIMB_UP:
	return "Perhaps you mean to climb up it?";

    case CLIMB_DOWN:
	return "Perhaps you mean to climb down it?";

    case CLIMB_OUT:
	return "Perhaps you mean to climb out of it?";

    case CLIMB_INTO:
	return "Perhaps you mean to climb into it?";

    case CLIMB_THROUGH:
	return "Perhaps you mean to climb through it?";
    }
    return 0;
}

varargs mixed eventClimb(object who, int type, string where) {
    mixed dest = Climb[type];
    if(where && where !="") dest = where;

    if( functionp(dest) ) {
	if( functionp(dest) & FP_OWNER_DESTED ) {
	    who->eventPrint("There will be no climbing that today!");
	    return 1;
	}
	return evaluate(dest, who, type);
    }
    else {
	string omsg, imsg;

	switch(type) {
	case CLIMB_UP:
	    omsg = "$N climbs up " + GetDefiniteShort() + ".";
	    imsg = "$N comes climbing in.";
	    break;

	case CLIMB_DOWN:
	    omsg = "$N climbs down " + GetDefiniteShort() + ".";
	    imsg = "$N comes climbing in.";
	    break;

	case CLIMB_OUT:
	    omsg = "$N climbs out " + GetDefiniteShort() + ".";
	    imsg = "$N comes climbing in.";
	    break;

	case CLIMB_INTO:
	    omsg = "$N climbs into " + GetDefiniteShort() + ".";
	    imsg = "$N comes climbing in.";
	    break;

	case CLIMB_THROUGH:
	    omsg = "$N climbs through " + GetDefiniteShort() + ".";
	    imsg = "$N comes climbing in.";
	    break;
	}
	who->eventMoveLiving(dest, omsg, imsg);
	return 1;
    }
}

mixed direct_climb_obj(object ob) {
    return CanClimb(this_player(), CLIMB_UP);
}

mixed direct_climb_out_of_obj(object ob) {
    return CanClimb(this_player(), CLIMB_OUT);
}

mixed direct_climb_word_obj(string word, object ob) {
    if( !Climb ) {
	return 0;
    }
    switch(word) {
    case "up":
	return CanClimb(this_player(), CLIMB_UP);

    case "down":
	return CanClimb(this_player(), CLIMB_DOWN);

    case "out":
	return CanClimb(this_player(), CLIMB_OUT);

    case "in": case "into":
	return CanClimb(this_player(), CLIMB_INTO);

    case "through":
	return CanClimb(this_player(), CLIMB_THROUGH);

    default:
	return 0;
    }
}