#include <lib.h>
#include <props.h>
inherit LIB_BED;
inherit LIB_STORAGE;
inherit LIB_SURFACE;
inherit LIB_SMELL;
static void create() {
::create();
SetKeyName("orcish altar");
SetId( ({ "altar","platform","pedestal" }) );
SetAdjectives( ({ "simple","stone" }) );
SetShort("a simple stone altar, dripping blood");
SetLong("This is a ceremonial orcish altar, where "+
"holy offerings and sacrifices are made. It is "+
"sheeted in dried blood and rotting tissue.");
SetItems( ([
({"blood","dried blood","tissue","rotting tissue"}) : ""+
"This appears to be the accumulated detritus of "+
"numerous sacrifices.",
]) );
SetMass(3000);
SetBaseCost("silver",15);
SetMaxSitters(2);
SetMaxLiers(1);
SetMaxCarry(5000);
inventory_visible();
inventory_accessible();
SetSmell( ([ "default" : "The altar is nauseatingly rank."]) );
}
mixed CanGet(object ob) { return "The altar is dug into the floor and does not move.";}