/* /verbs/common/say.c * from the Nightmare IVr3 Object Library * say * sat to LIV * say STR * say to LIV STR * created by Descartes of Borg 951118 */ #pragma save_binary #include <lib.h> #include <talk_type.h> #include "include/say.h" inherit LIB_DAEMON; static void create() { daemon::create(); SetNoClean(1); parse_init(); /* error conditions */ parse_add_rule("say", ""); parse_add_rule("say", "to LIV"); /* actual verbs */ parse_add_rule("say", "to LIV STR"); parse_add_rule("say", "STR"); } mixed can_say() { return "Say what?"; } mixed can_say_to_liv(object ob) { if( !ob ) return 0; return "What is it you are trying to say to "+ (string)ob->GetName() + "?"; } mixed can_say_to_liv_str(object targ, string str) { if( !targ || !str ) return 0; return (mixed)this_player()->CanSpeak(targ, TALK_LOCAL, str); } mixed can_say_str(string str) { if( !str ) return 0; return (mixed)this_player()->CanSpeak(0, TALK_LOCAL, str); } mixed do_say() { return 1; } mixed do_say_to_liv(object ob) { return 1; } mixed do_say_to_liv_str(object targ, string str) { return (mixed)this_player()->eventSpeak(targ, TALK_LOCAL, str); } mixed do_say_str(string str) { return do_say_to_liv_str(0, str); } string GetHelp(string str) { return ("Syntax: <say MESSAGE>\n" " <say to LIVING MESSAGE>\n\n" "Sends out a message that everyone in the room can see. If you " "specify a target, the target person is shown as being the target " "of the message.\n\n" "See also: shout, speak, reply, tell, whisper"); }