/* /domains/Ylsrim/room/armoury_storage.c * from the Nightmare V Object Library * created by Descartes of Borg 960302 */ #include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetNoClean(1); SetTown("Ylsrim"); SetProperties( ([ "login" : __DIR__ "armoury" ]) ); SetClimate("indoors"); SetShort("armoury storage"); SetLong("Armoury storage."); SetObviousExits("w"); SetExits( ([ "west" : __DIR__ "armoury" ]) ); } int CanReceive(object ob) { if( !living(ob) || creatorp(ob) ) return room::CanReceive(ob); else return 0; }