Nightmare LPMud Character Classes Originally written by Mikla and Xymox 95111 Last Modified: 951111 As a character on Nightmare, your learned abilities, also known as skills, are determined by your class. Before you join a class, you have no skills and are able to do virtually nothing. It is thus essential that you join a class as soon as you have determined how you wish to play Nightmare. How do you wish to play Nightmare? Nightmare can be played towards many different ends, limited only by your imagination. Each class is designed to fit a different playing philosophy and experience. For example, some people prefer pure "hack-n-slash" gaming. Fighters are well suited to this type of player. Other players, however, prefer socialization and role-playing over monster killing and adventuring. Fishers are ideally suited towards this end. When you join a class, you will be provided with set of skills both in which your class excels over others as well as which determine your success within your class. In addition, you gain an improved ability for learning, both through training and experience, those skills that are associated with your class. What you choose to do with these skills is up to you. Membership in a class only suggests that you have certain talents that you tend to specialize at or that you are simply just naturally good at. Once you join a class, you are a member for life, and it becomes your primary source of power. In the reality of Nightmare, there are seven basic classes of people: clerics, fighters, fishers, kataans, mages, monks, and rogues. There are help files on each of these. Each class has four primary skills, as well as other skills which are important to them. The primary skills determine your level. Level is simply a way to measure how good you are at your class. It does not serve as a method for comparing players of different classes. In other words, the only thing you can say about a level 10 fighter and a level 10 fisher, is that the fisher fishes as well as the fighter fights. It does not suggest that the fighter should be able to fish as well as the fisher, nor that the fisher should be able to fight as well as the fighter. Upon becoming a high mortal (level 25 and higher), a player can choose to join a second class. This means that the primary skills of that second class are added to the list of primary skills you already have, meaning that you could end up with a total of 8 primary skills. The primary skills for the new class are all set to 1, no matter what their level was before you joined. This may sound harsh, but really it means what it is supposed. For example, say you are a level 25 fighter who decides to become a mage. You would expect to become a level 25 fighter and a level 1 mage after you join the mage class. And that is exactly what happens. We do, however, give you a fancy new name, saracen. And your level as a saracen depends on the primary skills of fighters and mages combined. You may be asking the question, "Why the hell would I do that if it costs me levels?" Multi-classing, however, is not something that every player will choose. It is an option, much like chosing to be a cleric instead of a kataan. Some people prefer the added dimension that multi-classing can bring to the game for them. Others do not wish to make the sacrifice.