/* /domains/Ylsrim/room/tower.c * from the Nightmare V Object Library * created by Descartes of Borg 960512 */ #include <lib.h> #include <jump.h> inherit LIB_ROOM; inherit LIB_JUMP; void create() { room::create(); //jump::create(); SetClimate("indoors"); SetTown("Ylsrim"); SetAmbientLight(28); SetShort("Ylsrim Tower"); SetLong("The tower looks out over Kaliid Road. South of the road is " "the always busy Ylsrim bazaar. A spiraling staircase leads " "down into the heart of the adventurer's hall."); SetItems( ([ ({ "road", "kaliid road" }) : "You could probably jump down into the road from here.", "bazaar" : "It looks like it is bustling.", ({ "stairs", "staircase" }) : "They lead down into the " "heart of the hall." ]) ); SetObviousExits("d"); SetExits( ([ "down" : __DIR__ "adv_hall" ]) ); //AddJump("road", __DIR__ "kaliid4", JUMP_INTO); //AddJump("kaliid road", __DIR__ "kaliid4", JUMP_INTO); //AddJump("tower", __DIR__ "kaliid4", JUMP_FROM); } void init(){ ::init(); }