/* /domains/Ylsrim/room/pub.c * From the Nightmare V Object Library * An example pub room * Created by Descartes of Borg 960302 */ #include <lib.h> #include <message_class.h> // defines MSG_SYSTEM inherit LIB_ROOM; // This is a special SetRead() function that allows players to read // the menu int readMenu(object who, string str) { string array tmp = ({ sprintf("%:-20s %:-7s", "Drink", "Cost") }); object ob = present("lars"); if( !ob ) { // lars is dead! who->eventPrint("The menu is too bloodstained to read."); return 1; } foreach(string item in keys(ob->GetMenuItems())) { tmp += ({ sprintf("%:-20s %:-7d electrum", capitalize(item), ob->GetCost(item)) }); } // show the menu a page at a time who->eventPage(tmp, MSG_SYSTEM); // MSG_SYSTEM means ignore blocking return 1; } static void create() { room::create(); SetTown("Ylsrim"); SetClimate("indoors"); SetAmbientLight(25); SetShort("Lars' Pub"); SetLong("Lars' Pub is one of the most famous gathering places in all " "Ylsrim. As you can see about you, however, it is not among the " "more homely ones. Tables and stools are littered all about " "with a hodge-podge of writing in all different languages " "covering the wall. A menu of drinks is about the only " "readable thing on the wall. If you read Eltherian."); SetListen("Rowdy party sounds make it hard to hear anything else."); SetSmell("The place smells like it is soaked in ale."); AddItem(({ "tables", "stools" }), "The tables and stools begin " "to migrate as the day goes on and customerizes socialize. " "Of course, nothing moves them better than a good brawl."); AddItem(({ "menu", "drinks", "menu of drinks" }), "The menu is " "written in Eltherian. Can you read it?", ({ "drink" })); AddItem(({ "writing", "walls" }), "Scribble in all different " "languages, and in many pens and many hands covers much of " "each wall."); SetObviousExits("e"); SetExits(([ "east" : __DIR__ "s_bazaar" ])); // Bring in the Bar Keep SetInventory(([ DIR_STANDARD_DOMAIN "/npc/lars" : 1 ])); // make the writing and the menu readable SetRead("writing", (: readMenu :)); SetRead("menu", (: readMenu :)); }