The Organization of Nightmare LPMud As of 931113 The highest levels of mud functioning aredivided into 4 departments, each with a head arch and several assistant arches. On Nightmare, there are no levels for immortals as there are for players. Instead, responsibilities are dictated by your position. Nightmare has the following positions: head arch arch mentor elder advocate retired arch creator immortal new immortal Each position carries the following responsibilities: head arch: Administrates 1 of the four administrative departments in the game. Nightmare's administrative departments are: approval driver law mudlib approval is responsible for the quality and balance of realms added to the game driver is responsible for the running of the MudOS driver as well as all system level code law handles the rules necessary to make sure that the mud is secure and to make sure that the game remains the challenge that it is intended to be mudlib is responsible for the library code used by immortals to build objects for the game arch: An arch carries out the decisions for day to day functioning of each administrative department mentor A mentor is responsible for the sponsorship of new immortals into full immortality. A mentor helps their sponsors learn LPC coding and work within Nightmare's structure. advocate The mud advocate handles player affairs, answering questions and presenting problems beyond the power of the advocate to deal with to the appropriate administrative department. elder Elders run domains and supervise the coding of immortals and creators who are building under their domain. creator A creator is an immortal who has added to the game and thus has certain coding priveledges beyond the coding of realms and quests. immortal A person who has met all qualitifications for immortality and is responsible for adding a realm to the game. new immortal A player who is responsible for reading mud documentation in preparation for sponsorship.