#ifndef s_damage_types_h #define s_damage_types_h #define BLUNT (1 << 1) #define BLADE (1 << 2) #define KNIFE (1 << 3) #define WATER (1 << 4) #define SHOCK (1 << 5) #define COLD (1 << 6) #define HEAT (1 << 7) #define GAS (1 << 8) #define ACID (1 << 9) #define MAGIC (1 << 10) #define MAX_DAMAGE_BIT MAGIC #define ALL_DAMAGE BLUNT | BLADE | KNIFE | WATER | SHOCK | COLD | HEAT | GAS | ACID | MAGIC #endif /* s_damage_types_h */