nightmare4_fluffos_v1/
nightmare4_fluffos_v1/bin/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/ChangeLog.old/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/Win32/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/compat/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/compat/simuls/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/include/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/clone/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/command/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/data/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/etc/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/include/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/inherit/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/inherit/master/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/log/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/single/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/single/tests/compiler/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/single/tests/efuns/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/single/tests/operators/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/testsuite/u/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/tmp/
nightmare4_fluffos_v1/fluffos-2.9-ds2.14/windows/
nightmare4_fluffos_v1/lib/cfg/
nightmare4_fluffos_v1/lib/cmds/admins/
nightmare4_fluffos_v1/lib/cmds/common/
nightmare4_fluffos_v1/lib/cmds/creators/include/
nightmare4_fluffos_v1/lib/cmds/creators/include/SCCS/
nightmare4_fluffos_v1/lib/cmds/hm/
nightmare4_fluffos_v1/lib/daemon/services/
nightmare4_fluffos_v1/lib/doc/
nightmare4_fluffos_v1/lib/doc/faq/
nightmare4_fluffos_v1/lib/doc/help/classes/
nightmare4_fluffos_v1/lib/doc/help/creators/
nightmare4_fluffos_v1/lib/doc/help/hm/
nightmare4_fluffos_v1/lib/doc/help/players/
nightmare4_fluffos_v1/lib/doc/help/races/
nightmare4_fluffos_v1/lib/doc/help/religion/
nightmare4_fluffos_v1/lib/doc/mudlib/
nightmare4_fluffos_v1/lib/doc/mudlib/cfg/
nightmare4_fluffos_v1/lib/domains/Ylsrim/
nightmare4_fluffos_v1/lib/domains/Ylsrim/adm/
nightmare4_fluffos_v1/lib/domains/Ylsrim/armour/
nightmare4_fluffos_v1/lib/domains/Ylsrim/fish/
nightmare4_fluffos_v1/lib/domains/Ylsrim/meal/
nightmare4_fluffos_v1/lib/domains/Ylsrim/npc/
nightmare4_fluffos_v1/lib/domains/Ylsrim/virtual/
nightmare4_fluffos_v1/lib/domains/Ylsrim/weapon/
nightmare4_fluffos_v1/lib/domains/Ylsrim/xtra/
nightmare4_fluffos_v1/lib/lib/comp/
nightmare4_fluffos_v1/lib/lib/lvs/
nightmare4_fluffos_v1/lib/lib/std/
nightmare4_fluffos_v1/lib/lib/user/
nightmare4_fluffos_v1/lib/news/
nightmare4_fluffos_v1/lib/obj/
nightmare4_fluffos_v1/lib/obj/include/
nightmare4_fluffos_v1/lib/save/
nightmare4_fluffos_v1/lib/save/kills/a/
nightmare4_fluffos_v1/lib/save/kills/b/
nightmare4_fluffos_v1/lib/save/kills/f/
nightmare4_fluffos_v1/lib/save/kills/m/
nightmare4_fluffos_v1/lib/save/kills/q/
nightmare4_fluffos_v1/lib/save/kills/r/
nightmare4_fluffos_v1/lib/secure/cfg/
nightmare4_fluffos_v1/lib/secure/cfg/classes/
nightmare4_fluffos_v1/lib/secure/cfg/races/SCCS/
nightmare4_fluffos_v1/lib/secure/cmds/creators/include/
nightmare4_fluffos_v1/lib/secure/cmds/players/
nightmare4_fluffos_v1/lib/secure/cmds/players/include/
nightmare4_fluffos_v1/lib/secure/daemon/include/
nightmare4_fluffos_v1/lib/secure/lib/
nightmare4_fluffos_v1/lib/secure/lib/include/
nightmare4_fluffos_v1/lib/secure/lib/net/
nightmare4_fluffos_v1/lib/secure/lib/std/
nightmare4_fluffos_v1/lib/secure/obj/
nightmare4_fluffos_v1/lib/secure/obj/include/
nightmare4_fluffos_v1/lib/secure/save/
nightmare4_fluffos_v1/lib/secure/save/boards/
nightmare4_fluffos_v1/lib/secure/save/votes/
nightmare4_fluffos_v1/lib/spells/
nightmare4_fluffos_v1/lib/verbs/admins/include/
nightmare4_fluffos_v1/lib/verbs/common/
nightmare4_fluffos_v1/lib/verbs/common/include/
nightmare4_fluffos_v1/lib/verbs/creators/
nightmare4_fluffos_v1/lib/verbs/creators/include/
nightmare4_fluffos_v1/lib/verbs/players/include/SCCS/
nightmare4_fluffos_v1/lib/verbs/rooms/
nightmare4_fluffos_v1/lib/verbs/rooms/include/
nightmare4_fluffos_v1/lib/www/
nightmare4_fluffos_v1/old/
nightmare4_fluffos_v1/old/tools/
nightmare4_fluffos_v1/win32/
/*    /lib/undead.c
 *    From Nightmare V Object Library
 *    This differs from the NM LPmud version
 *    copyright (c) 1995 Nightmare LPMud
 *    Created by Descartes of Borg 961025
 *    Version: @(#) undead.c 1.8@(#)
 *    Last modified: 96/10/27
 */

#include <daemons.h>
#include <damage_types.h>

private int           Undead      = 0;
private string        UndeadType  = 0;

// These methods are defined in other objects which inherit this
string GetName();
varargs string eventPrint(string message, mixed args...);
varargs int eventReceiveDamage(object agent, int type, int amt, int ins,
			       mixed limbs);
int eventCompleteHeal(int x);
int GetHealthPoints();
int eventMoralAct(int x);
string GetRace();
void NewBody(string str);
// end virtual method section

/*****            Data manipulation              *****/
string GetUndeadType() {
    return UndeadType;
}

string SetUndeadType(string str) {
    return (UndeadType = str);
}

/* int SetUndead(int x)
 * int x - 0 for living, 1 for undead
 *
 * description
 * makes the living body undead if "x" is 1 or living if "x" is 0
 *
 * returns the current status of the body
 */

int GetUndead() {
    return Undead;
}

int SetUndead(int x) {
    if( GetUndead() == x ) {
	return x;
    }
    if( x ) {
	SetUndeadType("ghost");
    }
    else {
	SetUndeadType(0);
    }
    return (Undead = x);
}

/*****                  Events                   *****/
mixed eventBite(object target) {
    return 0;
}

mixed eventTurn(object who) {
    if( who ) {
	environment()->eventPrint(GetName() + " is turned from the world of "
				  "the living.", this_object());
	eventPrint(who->GetName() +" turns you from the world of the living.");
	who->eventDestroyEnemy(this_object());
    }
    else {
	environment()->eventPrint(GetName() + " is turned from the world "
				  "of the living.", this_object());
	eventPrint("You have been turned from the world of the living.");
    }
    return 1;
}

static void heart_beat() {
    string type;
    
    if( !GetUndead() ) {
	return;
    }
    type = GetUndeadType();
    if( random(100) + 1 > 90 ) {
	if( type == "ghost" || type == "phantom" ) {
	    eventPrint("You wail mournfully.");
	    environment()->eventPrint(GetName() + " wails mournfully.",
				      this_object());
	}
	else if( type == "zombie" || type == "ghoul" ) {
	    eventPrint("You groan painfully.");
	    environment()->eventPrint(GetName() + " groans painfully.",
				      this_object());
	}
    }
}