#!QUESTMAKER_START_SCRIPT Competitive Travel #1 #The player must travel to some location on your map at the behest #of an existing announcer mob. # #!QUESTMAKER_PAGE Quest Name/Duration #Enter the unique name and starting time/duration for your new quest. #Times are entered as a simple number or math expression to denote a #time in default ticks (4 second period), or you may follow the expression #with the word seconds, minutes, hours, days, mudhours, muddays, mudweeks, #mudmonths, or mudyears. Time expressions may include numbers, math #symbols, or the ? operator to generate random numbers. Example: #"5 + 3?10 minutes" would generate a frequency of 8-15 minutes.# # #Quest ID: #Enter a unique name/id for your quest: #$QUEST_ID=$UNIQUE_QUEST_NAME=competitive_travel_1 # #Quest Name: #Enter a friendly displayable name for your quest: #$QUEST_NAME=$STRING=Competitive Travel #1 # #Quest Frequency: #This is the time between quest starts. #$FREQUENCY=$TIMEEXPRESSION=90 minutes # #Quest Duration: #This is how long your quest remains running, and how long a player #accepting the quest has to complete the quest and report back in. #$DURATION=$TIMEEXPRESSION=90 minutes # #Quest-Player Criterium: #You may leave this entry blank, or enter a Zapper Mask to describe what #kinds of players may participate in this quest. You can use this to set #race, level, or other requirements. #$QUEST_CRITERIA=$ZAPPERMASK # #!QUESTMAKER_PAGE Specify the Announcer #The Announcer is the mob who will be announcing the quest initially. This must #be an existing mob in your world. They will announce the quest to players #once, and then mark whether the player says they accept the quest. # #Announcer Area/Room: #Specify below the name of the area that your Announcer mob will be located #in and/or the room in which the mob can be found. You may leave both blank #to force the quest manager to find the mob somewhere in the world, but this #will hurt the performance of your mud, so use with care. #Use double-quotes around multi-word areas and room ids/names. # #Announcer Area: #$ANNOUNCER_AREA=($AREA) #Announcer Room ID: #$ANNOUNCER_ROOM=($ROOMID) # #Announcer mob name: #Specify the name of the mob who will act as the Announcer mob. #Use double-quotes around multi-word names. #If you specified an area or room above, then the mob must be located there. #You may optionally have the quest manager select a 'random' mob by entering #a mob name of ANY MASK= followed by a Zapper Mask (see help on #ZAPPERMASKS for information on zapper mask syntax). #Remember, if the quest manager can not find your mob, the quest will not #be started. #$ANNOUNCER_NAME=$NAME # #!QUESTMAKER_PAGE Travel destination #Here's where you specify the destination that the player #must arrive at to complete the quest. # #Travel Destination: #Specify below the name of the area and room to which the player must travel. #You may leave the area blank #to force the quest manager to find the room somewhere in the world, but this #will hurt the performance of your mud, so use with care. #Use double-quotes around multi-word areas and room ids/names. # #Destination Area: #$DESTINATION_AREA=($AREA) #Destination Room ID: #$DESTINATION_ROOM=$ROOMID # #!QUESTMAKER_PAGE Announcer greetings/instructions #Here's where you specify any special text said by the announcer regarding #your quest # #Announcer greeting: #Specify what the announcer says to people when they enter the room about their #quest. #$QUEST_NOTIFYSTRING=$LONG_STRING=I need someone to go somewhere. # #Announcer instructions: #Specify what the announcer says to people who have accepted the quest. This #should give some details about what is to be done. You can leave this blank #if you like. #$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Go to that one place. # #Announcer announcement: #Select what type of annoucement the Announcer will make when the quest starts. #$QUEST_ANNOUNCEMENT_TYPE=$CHOOSE=YELL,QUESTCHAT,MPECHO,SAY #This is what the announcement says. Leave it blank if you only want him to talk to people who enter the room with him. #$QUEST_ANNOUNCEMENT=($STRING) # #!QUESTMAKER_PAGE Quest Completion #Select some rewards for completing the quest: # #Quest Point? #$QUEST_POINT=$CHOOSE=YES,NO #Amount of money (an amount, or leave blank): #$GOLD=($EXPRESSION) #Amount of experience points, blank for none, or a number% for percent of exp to next level: #$EXP=($STRING)=10% # #Player Faction to give to or take from: #$FACTION=($FACTION) #If you selected a faction above, enter a new numeric amount, #or enter +value to add, or --value to subtract: #$NUMFACTION=($STRING) # #Select whether a player may complete this quest multiple times: #$MULTIPLE=$CHOOSE=YES,NO # #If you choose, you may have completion of this quest automatically start another. #If this is what you want, enter the next quests name here: #$NEXT_QUEST=($EXISTING_QUEST_NAME) # #Travel response Type: #Specify what sort of emote occurs after the player successfully travels #to the designated room. #$TRAVEL_RESPONSE_TYPE=$CHOOSE=MPECHOAT $N,MPECHO,QUESTCHAT,SAY,YELL #Travel response Text: #Specify what is emoted in the same room after the player successfully travels #to the designated room. You may leave this blank if you like. #$TRAVEL_RESPONSE=($LONG_STRING)=Your journey is complete. # #!QUESTMAKER_END_SCRIPT Competitive Travel #1 set name $QUEST_ID set display $QUEST_NAME set author $#AUTHOR set wait $FREQUENCY set interval 1 #quiet set minplayers 1 set playermask $QUEST_CRITERIA set area $ANNOUNCER_AREA set room $ANNOUNCER_ROOM set mobgroup set mob $ANNOUNCER_NAME give stat keyplayer true give script LOAD=$QUEST_ID_announcer.script set mobgroup set mob set area $DESTINATION_AREA set room $DESTINATION_ROOM give script LOAD=$QUEST_ID_travelroom.script set duration $DURATION <?xml version="1.0"?> <FILE><NAME>$QUEST_ID_announcer.script</NAME> <DATA> ONCE_PROG 100 MPSETVAR * $QUEST_ID_ALREADY_TOLD '' MPSETVAR * $QUEST_ID_REWARDED '' MPSETVAR * $QUEST_ID_ACCEPTED '' MPSETVAR * $QUEST_ID_NUMACCEPTED '' $QUEST_ANNOUNCEMENT_TYPE $QUEST_ANNOUNCEMENT ~ QUEST_TIME_PROG * -1 mpsetvar $i $QUEST_ID_NUMACCEPTED '$<$i $QUEST_ID_ACCEPTED>.LENGTH#' for $0 = 0 to< '$<$i $QUEST_ID_NUMACCEPTED>' if !QUESTWINNER('$<$i $QUEST_ID_ACCEPTED>.$0' *) tell "$<$i $QUEST_ID_ACCEPTED>.$0" You failed to complete your quest in time. endif mpqset * STATISTICS FAILED next MPSETVAR * $QUEST_ID_NUMACCEPTED '' MPSETVAR * $QUEST_ID_ALREADY_TOLD '' MPSETVAR * $QUEST_ID_ACCEPTED '' MPSETVAR * $QUEST_ID_REWARDED '' ~ GREET_PROG 100 if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) if !STRIN('$<$i $QUEST_ID_ALREADY_TOLD>' '$n') sayto "$n" $QUEST_NOTIFYSTRING -- just say 'i accept' to take on this quest. MPSETVAR $i $QUEST_ID_ALREADY_TOLD '$<$i $QUEST_ID_ALREADY_TOLD> "$n"' endif endif endif ~ SPEECH_PROG p i accept if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) if !STRIN('$<$i $QUEST_ID_ACCEPTED>' '$n') sayto "$n" $QUEST_INSTRUCTIONSSTRING mpqset * REMAINING $DURATION mpqset * STATISTICS ACCEPTED MPSETVAR $i $QUEST_ID_ACCEPTED '$<$i $QUEST_ID_ACCEPTED> $n' mpsetvar $n $QUEST_ID_ACCEPTED 'TRUE' mpscript $n INDIVIDUAL LOAD=$QUEST_ID_playertrack.script else sayto "$n" Yes, yes, I know .. now off with you. endif endif endif ~ QUEST_TIME_PROG * 1 mpsetvar $i $QUEST_ID_NUMACCEPTED '$<$i $QUEST_ID_ACCEPTED>.LENGTH#' for $0 = 0 to< '$<$i $QUEST_ID_NUMACCEPTED>' tell "$<$i $QUEST_ID_ACCEPTED>.$0" You have less than a minute left to complete your quest. next ~ </DATA></FILE> <FILE><NAME>$QUEST_ID_travelroom.script</NAME> <DATA> ENTRY_PROG 100 if VAR($n $QUEST_ID_ACCEPTED != '') AND ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) AND VAR($n $QUEST_ID_REWARDED == '') mpsetvar $n $QUEST_ID_REWARDED 'REWARDED' if EVAL('$MULTIPLE' != 'YES') AND QUESTWINNER($n *) # do nothing else if EVAL('$EXP' != '') mpexp $n $EXP endif if EVAL('$FACTION' != '') mpfaction $n $FACTION $NUMFACTION endif if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($n *) mpoloadroom QuestPoint mpforce $n GET "a quest point" endif if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0) mpoloadroom $GOLD mpforce $n GET $GOLD endif mpquestwin $n * $TRAVEL_RESPONSE_TYPE $TRAVEL_RESPONSE mpendquest * mpqset * STATISTICS SUCCESS IF EVAL('$NEXT_QUEST' != '') mpstartquest $NEXT_QUEST ENDIF endif endif ~ </DATA></FILE> <FILE><NAME>$QUEST_ID_playertrack.script</NAME> <DATA> ONCE_PROG 100 mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING ~ RAND_PROG 99 if QVAR(* REMAINING == '') MPENDQUEST $i else mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)% endif ~ </DATA></FILE>