package com.planet_ink.coffee_mud.Items.Weapons; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; /* Copyright 2001-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class FlamingSword extends Longsword { @Override public String ID() { return "FlamingSword"; } public FlamingSword() { super(); setName("a fancy longsword"); setDisplayText("a fancy longsword has been dropped on the ground."); setDescription("A one-handed sword with a very slight red tinge on the blade."); secretIdentity="A Flaming Sword (Additional fire damage when you strike)"; basePhyStats().setAbility(0); basePhyStats().setLevel(1); basePhyStats().setWeight(4); basePhyStats().setAttackAdjustment(0); basePhyStats().setDamage(8); basePhyStats().setDisposition(basePhyStats().disposition()|PhyStats.IS_LIGHTSOURCE | PhyStats.IS_BONUS); baseGoldValue=2500; recoverPhyStats(); material=RawMaterial.RESOURCE_STEEL; weaponDamageType=TYPE_SLASHING; } @Override public void executeMsg(final Environmental myHost, final CMMsg msg) { super.executeMsg(myHost,msg); if((msg.targetMinor()==CMMsg.TYP_DAMAGE) &&((msg.value())>0) &&(msg.tool()==this) &&(msg.target() instanceof MOB) &&(!((MOB)msg.target()).amDead()) &&(msg.source()==owner())) { final Room room=msg.source().location(); final CMMsg msg2=CMClass.getMsg(msg.source(),msg.target(),this, CMMsg.MSG_OK_ACTION,CMMsg.MSK_MALICIOUS_MOVE|CMMsg.TYP_FIRE,CMMsg.MSG_NOISYMOVEMENT,null); if((room!=null) && (room.okMessage(msg.source(),msg2))) { room.send(msg.source(), msg2); if(msg2.value()<=0) { int flameDamage = (int) Math.round( Math.random() * 6 ); flameDamage *= basePhyStats().level(); CMLib.combat().postDamage(msg.source(),(MOB)msg.target(),null,flameDamage, CMMsg.TYP_FIRE,Weapon.TYPE_BURNING,name()+" <DAMAGE> <T-NAME>!"); } } } } }