package com.planet_ink.coffee_mud.Races; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2001-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Dwarf extends StdRace { @Override public String ID() { return "Dwarf"; } public Dwarf() { super(); super.naturalAbilImmunities.add("Disease_Syphilis"); } private final static String localizedStaticName = CMLib.lang().L("Dwarf"); @Override public String name() { return localizedStaticName; } @Override public int shortestMale() { return 52; } @Override public int shortestFemale() { return 48; } @Override public int heightVariance() { return 8; } @Override public int lightestWeight() { return 150; } @Override public int weightVariance() { return 100; } @Override public long forbiddenWornBits() { return 0; } private final static String localizedStaticRacialCat = CMLib.lang().L("Dwarf"); @Override public String racialCategory() { return localizedStaticRacialCat; } private final String[] culturalAbilityNames = { "Dwarven", "Mining" }; private final int[] culturalAbilityProficiencies = { 100, 50 }; @Override public String[] culturalAbilityNames() { return culturalAbilityNames; } @Override public int[] culturalAbilityProficiencies() { return culturalAbilityProficiencies; } // an ey ea he ne ar ha to le fo no gi mo wa ta wi private static final int[] parts={0 ,2 ,2 ,1 ,1 ,2 ,2 ,1 ,2 ,2 ,1 ,0 ,1 ,1 ,0 ,0 }; @Override public int[] bodyMask() { return parts; } private final int[] agingChart = { 0, 1, 5, 40, 125, 188, 250, 270, 290 }; @Override public int[] getAgingChart() { return agingChart; } protected static Vector<RawMaterial> resources = new Vector<RawMaterial>(); @Override public int availabilityCode() { return Area.THEME_FANTASY; } @Override public void affectPhyStats(Physical affected, PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_SEE_INFRARED); } @Override public void affectCharStats(MOB affectedMOB, CharStats affectableStats) { super.affectCharStats(affectedMOB, affectableStats); affectableStats.setStat(CharStats.STAT_CONSTITUTION,affectableStats.getStat(CharStats.STAT_CONSTITUTION)+1); affectableStats.setStat(CharStats.STAT_MAX_CONSTITUTION_ADJ,affectableStats.getStat(CharStats.STAT_MAX_CONSTITUTION_ADJ)+1); affectableStats.setStat(CharStats.STAT_CHARISMA,affectableStats.getStat(CharStats.STAT_CHARISMA)-1); affectableStats.setStat(CharStats.STAT_MAX_CHARISMA_ADJ,affectableStats.getStat(CharStats.STAT_MAX_CHARISMA_ADJ)-1); affectableStats.setStat(CharStats.STAT_SAVE_POISON,affectableStats.getStat(CharStats.STAT_SAVE_POISON)+10); } @Override public List<Item> outfit(MOB myChar) { if(outfitChoices==null) { // Have to, since it requires use of special constructor final Armor s1=CMClass.getArmor("GenShirt"); if(s1 == null) return new Vector<Item>(); outfitChoices=new Vector<Item>(); s1.setName(L("a grey work tunic")); s1.setDisplayText(L("a grey work tunic has been left here.")); s1.setDescription(L("There are lots of little loops and folks for hanging tools about it.")); s1.text(); outfitChoices.add(s1); final Armor s2=CMClass.getArmor("GenShoes"); s2.setName(L("a pair of hefty work boots")); s2.setDisplayText(L("some hefty work boots have been left here.")); s2.setDescription(L("Thick and well worn boots with very tough souls.")); s2.text(); outfitChoices.add(s2); final Armor p1=CMClass.getArmor("GenPants"); p1.setName(L("some hefty work pants")); p1.setDisplayText(L("some hefty work pants have been left here.")); p1.setDescription(L("There are lots of little loops and folks for hanging tools about it.")); p1.text(); outfitChoices.add(p1); final Armor s3=CMClass.getArmor("GenBelt"); outfitChoices.add(s3); } return outfitChoices; } @Override public Weapon myNaturalWeapon() { return funHumanoidWeapon(); } @Override public String healthText(MOB viewer, MOB mob) { final double pct=(CMath.div(mob.curState().getHitPoints(),mob.maxState().getHitPoints())); if(pct<.10) return L("^r@x1^r is nearly dead!^N",mob.name(viewer)); else if(pct<.20) return L("^r@x1^r is covered in blood.^N",mob.name(viewer)); else if(pct<.30) return L("^r@x1^r is bleeding from cuts and gashes.^N",mob.name(viewer)); else if(pct<.40) return L("^y@x1^y has numerous wounds.^N",mob.name(viewer)); else if(pct<.50) return L("^y@x1^y has some wounds.^N",mob.name(viewer)); else if(pct<.60) return L("^p@x1^p has a few cuts.^N",mob.name(viewer)); else if(pct<.70) return L("^p@x1^p is cut.^N",mob.name(viewer)); else if(pct<.80) return L("^g@x1^g has some bruises.^N",mob.name(viewer)); else if(pct<.90) return L("^g@x1^g is very winded.^N",mob.name(viewer)); else if(pct<.99) return L("^g@x1^g is slightly winded.^N",mob.name(viewer)); else return L("^c@x1^c is in perfect health.^N",mob.name(viewer)); } @Override public List<RawMaterial> myResources() { synchronized(resources) { if(resources.size()==0) { resources.addElement(makeResource (L("a @x1 beard",name().toLowerCase()),RawMaterial.RESOURCE_FUR)); resources.addElement(makeResource (L("some @x1 blood",name().toLowerCase()),RawMaterial.RESOURCE_BLOOD)); resources.addElement(makeResource (L("a pile of @x1 bones",name().toLowerCase()),RawMaterial.RESOURCE_BONE)); } } return resources; } }