package com.planet_ink.coffee_mud.Abilities.Properties; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2006-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Prop_CombatAdjuster extends Property implements TriggeredAffect { @Override public String ID() { return "Prop_CombatAdjuster"; } @Override public String name(){ return "Adjust combat stats";} @Override protected int canAffectCode(){return 0;} // attack, damage, armor, hp, mana, move, speed protected double[] alladj={1.0,1.0,1.0,1.0,1.0,1.0,1.0}; // attack, damage, armor, hp, mana, move, speed protected int[] allset={-1,-1,-1,-1,-1,-1,-1}; @Override public String accountForYourself() { return "Adjusted combat stats"; } @Override public long flags(){return Ability.FLAG_ADJUSTER;} @Override public int triggerMask() { return TriggeredAffect.TRIGGER_ALWAYS; } @Override public void affectPhyStats(Physical affectedMOB, PhyStats affectableStats) { super.affectPhyStats(affectedMOB,affectableStats); if(alladj[2]!=1.0) affectableStats.setArmor((int)Math.round(CMath.mul(affectableStats.armor()-100,alladj[2]))+100); else if(allset[2]>=0) affectableStats.setArmor(allset[2]); if(alladj[0]!=1.0) affectableStats.setAttackAdjustment((int)Math.round(CMath.mul(affectableStats.attackAdjustment(),alladj[0]))); else if(allset[0]>=0) affectableStats.setAttackAdjustment(allset[0]); if(alladj[1]!=1.0) affectableStats.setDamage((int)Math.round(CMath.mul(affectableStats.damage(),alladj[1]))); else if(allset[1]>=0) affectableStats.setDamage(allset[1]); if(alladj[6]!=1.0) affectableStats.setSpeed((int)Math.round(CMath.mul(affectableStats.speed(),alladj[6]))); else if(allset[6]>=0) affectableStats.setSpeed(allset[6]); } @Override public void affectCharState(MOB mob, CharState maxState) { super.affectCharState(mob,maxState); if(alladj[3]!=1.0) maxState.setHitPoints((int)Math.round(CMath.mul(maxState.getHitPoints(),alladj[3]))); else if(allset[3]>=0) maxState.setHitPoints(allset[3]); if(alladj[4]!=1.0) maxState.setMana((int)Math.round(CMath.mul(maxState.getMana(),alladj[4]))); else if(allset[4]>=0) maxState.setMana(allset[4]); if(alladj[5]!=1.0) maxState.setMovement((int)Math.round(CMath.mul(maxState.getMovement(),alladj[5]))); else if(allset[5]>=0) maxState.setMovement(allset[5]); } @Override public void setMiscText(String newMiscText) { super.setMiscText(newMiscText); if(newMiscText.length()>0) { alladj[0]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"ATTACK"),100.0); alladj[1]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"DAMAGE"),100.0); alladj[2]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"ARMOR"),100.0); alladj[3]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"HP"),100.0); alladj[4]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"MANA"),100.0); alladj[5]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"MOVE"),100.0); alladj[6]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"SPEED"),100.0); allset[0]=CMParms.getParmInt(newMiscText, "ATTACK", -1); allset[1]=CMParms.getParmInt(newMiscText, "DAMAGE", -1); allset[2]=CMParms.getParmInt(newMiscText, "ARMOR", -1); allset[3]=CMParms.getParmInt(newMiscText, "HP", -1); allset[4]=CMParms.getParmInt(newMiscText, "MANA", -1); allset[5]=CMParms.getParmInt(newMiscText, "MOVE", -1); allset[6]=CMParms.getParmInt(newMiscText, "SPEED", -1); } } }