package com.planet_ink.coffee_mud.Items.Weapons; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; /* Copyright 2003-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class StdBoffWeapon extends StdWeapon { @Override public String ID() { return "StdBoffWeapon"; } public StdBoffWeapon() { super(); setName("boff weapon"); setDisplayText(" sits here."); setDescription("This is a not so deadly looking weapon."); wornLogicalAnd=false; properWornBitmap=Wearable.WORN_HELD|Wearable.WORN_WIELD; basePhyStats().setAttackAdjustment(0); basePhyStats().setDamage(0); basePhyStats().setAbility(0); baseGoldValue=15; weaponDamageType=Weapon.TYPE_BASHING; weaponClassification=Weapon.CLASS_BLUNT; material=RawMaterial.RESOURCE_STEEL; setUsesRemaining(100); recoverPhyStats(); } @Override public String hitString(int damageAmount) { String word="boff(s)"; switch(CMLib.dice().roll(1,7,-1)) { case 0: word= "puff(s)"; break; case 1: word= "boff(s)"; break; case 2: word= "poof(s)"; break; case 3: word= "bambam(s)"; break; case 4: word= "whack(s)"; break; case 5: word= "smoosh(es)"; break; case 6: word= "kabloom(s)"; break; } final boolean showDamn=CMProps.getVar(CMProps.Str.SHOWDAMAGE).equalsIgnoreCase("YES"); switch(weaponClassification()) { case Weapon.CLASS_RANGED: return "<S-NAME> fire(s) "+name()+" at <T-NAMESELF> and "+word+((showDamn)?" ("+damageAmount+")":"")+" <T-HIM-HER>."+CMLib.protocol().msp("arrow.wav",20); case Weapon.CLASS_THROWN: return "<S-NAME> throw(s) "+name()+" at <T-NAMESELF> and "+word+((showDamn)?" ("+damageAmount+")":"")+" <T-HIM-HER>."+CMLib.protocol().msp("arrow.wav",20); default: return "<S-NAME> "+word+((showDamn)?" ("+damageAmount+")":"")+" <T-NAMESELF> with "+name()+"."+CMLib.protocol().msp("punch"+CMLib.dice().roll(1,7,0)+".wav",20); } } }