/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
SONG_OF_ARMOR=SONG_ARMOR
SONG_ARMOR=<ABILITY>\
Usage    : SING ARMOR\n\r\
Example  : sing armor\n\r\
The bards and the bards group become harder to hit in combat.

SONG_OF_BLASTING=SONG_BLASTING
SONG_BLASTING=<ABILITY>\
Usage    : SING BLASTING \n\r\
Example  : sing blasting\n\r\
Improves the damage ability of the bard and the bards group.

SONG_OF_BABBLE=SONG_BABBLE
SONG_BABBLE=<ABILITY>\
Usage    : SING BABBLE \n\r\
Example  : sing babble\n\r\
Anyone not in the bards group will begin to speak unintelligibly.

SONG_OF_CLUMSINESS=SONG_CLUMSINESS
SONG_CLUMSINESS=<ABILITY>\
Usage    : SING CLUMSINESS\n\r\
Example  : sing clumsiness\n\r\
Enemies of the bard lose some of their dexterity, and become easier to \
hit in combat.

SONG_OF_SUAVE=SONG_SUAVE
SONG_CHARM=SONG_SUAVE
SONG_SUAVE=<ABILITY>\
Usage    : SING SUAVE\n\r\
Example  : sing suave\n\r\
Improves the Charisma of the bard and the bards group.

SONG_OF_COMPREHENSION=SONG_COMPREHENSION
SONG_COMPREHENSION=<ABILITY>\
Usage    : SING COMPREHENSION \n\r\
Example  : sing comprehension\n\r\
Allows the bard and the bards group to understand any language being spoken.

SONG_OF_DEATH=SONG_DEATH
SONG_DEATH=<ABILITY>\
Usage    : SING DEATH \n\r\
Example  : sing death\n\r\
Deals deadly blows to all enemies hearing the bard.  The healthier the listener, \
the more gruesome the blow.\n\r\
\n\rNote: This song allows the Resounding expertise, but does not benefit from it.

SONG_OF_DISGUST=SONG_DISGUST
SONG_DISGUST=<ABILITY>\
Usage    : SING DISGUST\n\r\
Example  : sing disgust\n\r\
All noncombatant enemies hearing the bard will become disgusted, attacking \
someone else in the room at random.

SONG_OF_DISTRACTION=SONG_DISTRACTION
SONG_DISTRACTION=<ABILITY>\
Usage    : SING DISTRACTION \n\r\
Example  : sing distraction\n\r\
Enemies of the bard will become distracted during combat, forgetting to \
make their attacks from time to time.

SONG_OF_AWARENESS=SONG_AWARENESS
SONG_DETECTION=SONG_AWARENESS
SONG_AWARENESS=<ABILITY>\
Usage    : SING AWARENESS\n\r\
Example  : sing AWARENESS\n\r\
Allows the bard and the bards group to detect magical items and creatures.

SONG_OF_DEXTERITY=SONG_DEXTERITY
SONG_DEXTERITY=<ABILITY>\
Usage    : SING DEXTERITY [AMOUNT OF DEXTERITY]\n\r\
Example  : sing dexterity 5\n\r\
The bard can sing away some of his or her dexterity, granting the bonus to members \
of the bards group.

SONG_OF_FLIGHT=SONG_FLIGHT
SONG_FLIGHT=<ABILITY>\
Usage    : SING FLIGHT \n\r\
Example  : sing flight\n\r\
Allows the bard and the bards group to flee combat without experience penalty.  \
The bard sings this to the tune of "Brave, Brave Sir Robin".

SONG_OF_FLYING=SONG_FLYING
SONG_FLYING=<ABILITY>\
Usage    : SING FLYING\n\r\
Example  : sing flying\n\r\
Allows the bard and the bards group to fly.

SONG_OF_FRIENDSHIP=SONG_FRIENDSHIP
SONG_FRIENDSHIP=<ABILITY>\
Usage    : SING FRIENDSHIP\n\r\
Example  : sing friendship\n\r\
Has a powerful charming effect on all bard enemies hearing the song.

SONG_OF_HEALTH=SONG_HEALTH
SONG_HEALTH=<ABILITY>\
Usage    : SING HEALTH\n\r\
Example  : sing health\n\r\
Grants to the bard and members of the bards group hearing the song bonus \
maximum hit points, which must be healed to use.

SONG_OF_DRUNKENNESS=SONG_DRUNKENNESS
SONG_DRUNKENNESS=SONG_INEBRIATION
SONG_DRUNKENNESS=<ABILITY>\
Usage    : SING DRUNKENNESS\n\r\
Example  : sing DRUNKENNESS\n\r\
Enemies of the bard who hear this song become drunk, making them \
almost random attackers in combat.

SONG_OF_KNOWLEDGE=SONG_KNOWLEDGE
SONG_KNOWLEDGE=<ABILITY>\
Usage    : SING KNOWLEDGE\n\r\
Example  : sing knowledge\n\r\
The bards and the bards group gain two points of intelligence \
and wisdom.

SONG_OF_LETHARGY=SONG_LETHARGY
SONG_LETHARGY=<ABILITY>\
Usage    : SING LETHARGY\n\r\
Example  : sing lethargy\n\r\
Enemies of the bard who hear this song move more slowly, cutting in \
half their number of attacks.

SONG_OF_LIGHTNESS=SONG_LIGHTNESS
SONG_LIGHTNESS=<ABILITY>\
Usage    : SING LIGHTNESS\n\r\
Example  : sing lightness\n\r\
Friends of the bard who hear this song to become light as a feather, \
able to fall from high places without taking damage.

SONG_OF_LULLIBYE=SONG_LULLABY
SONG_OF_LULLABY=SONG_LULLABY
SONG_LULLIBYE=SONG_LULLABY
SONG_LULLABY=<ABILITY>\
Usage    : SING LULLABY\n\r\
Example  : sing lullaby\n\r\
Enemies of the bard who hear this song fall fast asleep.

SONG_OF_MANA=SONG_MANA
SONG_MANA=<ABILITY>\
Usage    : SING MANA\n\r\
Example  : sing mana\n\r\
The bards and the bards group regains mana more quickly.

SONG_OF_MERCY=SONG_MERCY
SONG_MERCY=<ABILITY>\
Usage    : SING MERCY\n\r\
Example  : sing mercy\n\r\
The bards and the bards group gain a short rest from the attacks of \
aggressive monsters whenever entering a new room or place.

SONG_OF_MUTE=SONG_MUTING
SONG_OF_MUTING=SONG_MUTING
SONG_MUTE=SONG_MUTING
SONG_MUTING=<ABILITY>\
Usage    : SING MUTING\n\r\
Example  : sing muting\n\r\
Enemies of the bard who hear this song find themselves unable to speak, \
sing, pray, or cast verbal spells. 

SONG_OF_NOTHING=SONG_NOTHING
SONG_NOTHING=<ABILITY>\
Usage    : SING NOTHING\n\r\
Example  : sing nothing\n\r\
Causes the bard to stop singing.

SONG_OF_ODE=SONG_ODE
SONG_ODE=<ABILITY>\
Usage    : SING ODE ([MOB NAME])\n\r\
Example  : sing ode\n\r\
Example  : sing ode bob\n\r\
This song allows the bard to either compose an ode about a player or monster which is \
present, or sing an ode already composed.  To compose an ode about a subject, \
the bard must enter 'sing ode name' while the subject is in the room.  The \
bard must then be careful to follow the subject around during the composition, \
so as to maintain contact.  If the bard should lose contact with the subject \
of the ode, the composition will fail.  At any time, the bard may end the \
composition by entering 'sing ode' (without the name).\n\r\
\n\r\
Once an ode has been composed, the ode may be sung again using 'sing ode name'. \
The ode will echo the three top activities which the bard witnessed the subject \
doing during composition.  It will then allow the bards entire group to benefit \
from this composition.  Benefits may be increased abilities, increased \
saving throws, increased stats, or other benefits.  These benefits will all \
depend upon the nature of the composition.  Once an ode has been composed about \
a subject, a new composition about the same subject may not be made.\n\r\
\n\r\
Enter 'sing ode' (without a name) will end a composition in progress.  It will also allow the \
bard to review the odes already composed in the past.

SONG_OF_PROTECTION=SONG_PROTECTION
SONG_PROTECTION=<ABILITY>\
Usage    : SING PROTECTION\n\r\
Example  : sing protection\n\r\
The bards and the bards group gain an invulnerability to certain magical \
and elemental affects, and become harder to hit, at the expense of a \
little dexterity.

SONG_OF_QUICKNESS=SONG_QUICKNESS
SONG_QUICKNESS=<ABILITY>\
Usage    : SING QUICKNESS\n\r\
Example  : sing quickness\n\r\
The bards and the bards group begin to move more quickly, gaining one \
additional attack per round.

SONG_OF_RAGE=SONG_RAGE
SONG_RAGE=<ABILITY>\
Usage    : SING RAGE\n\r\
Example  : sing rage\n\r\
Enemies of the bard who hear this song become enraged, doing more damage \
in combat, but hitting less often, and being more easily hit.  Enraged \
mobs are also unable to flee.

SONG_OF_REVELATION=SONG_REVELATION
SONG_REVELATION=<ABILITY>\
Usage    : SING REVELATION\n\r\
Example  : sing revelation\n\r\
The bards and the bards group gain the ability to see in the dark, as well as \
to see invisible things and creatures.

SONG_OF_REBIRTH=SONG_REBIRTH
SONG_REBIRTH=<ABILITY>\
Usage    : SING REBIRTH\n\r\
Example  : sing rebirth\n\r\
The dead, cold bodies of any players in the same room as the bard are \
resusitated.

SONG_OF_SEEING=SONG_SEEING
SONG_SEEING=<ABILITY>\
Usage    : SING SEEING\n\r\
Example  : sing seeing\n\r\
The bards and the bards group gain the ability to see hidden and sneaking creatures, \
as well as infravision, or the ability to see non-undead creatures in the dark.

SONG_OF_SERENITY=SONG_SERENITY
SONG_SERENITY=<ABILITY>\
Usage    : SING SERENITY\n\r\
Example  : sing serenity\n\r\
Enemies hearing the bard immediately cease combat, and gain a suddenly peaceful \
nature.  Noone hearing the bard will be able to fight for the duration of the song.

SONG_OF_SILENCE=SONG_SILENCING
SONG_OF_SILENCING=SONG_SILENCING
SONG_SILENCE=SONG_SILENCING
SONG_SILENCING=<ABILITY>\
Usage    : SING SILENCING\n\r\
Example  : sing silencing\n\r\
Enemies of the bard who hear this song find themselves unable to speak, \
sing, pray, hear, or cast verbal spells

SONG_OF_SINGLEMINDEDNESS=SONG_SINGLE_MINDEDNESS
SONG_OF_SINGLE_MINDEDNESS=SONG_SINGLE_MINDEDNESS
SONG_SINGLEMINDEDNESS=SONG_SINGLE_MINDEDNESS
SONG_SINGLE_MINDEDNESS=<ABILITY>\
Usage    : SING "SINGLE MINDEDNESS"\n\r\
Example  : sing "single mindedness"\n\r\
Enemies of the bard who hear this song find themselves unable perform any action \
except for the first action they perform when this song starts.

SONG_OF_STRENGTH=SONG_STRENGTH
SONG_STRENGTH=<ABILITY>\
Usage    : SING STRENGTH [AMOUNT OF STRENGTH]\n\r\
Example  : sing strength 5\n\r\
The bard can sing away some of his or her strength, granting the bonus to members \
of the bards group.

SONG_OF_THANKS=SONG_THANKS
SONG_THANKS=<ABILITY>\
Usage    : SING THANKS\n\r\
Example  : sing thanks\n\r\
Non-monster enemies of the bard who hear this song may be inspired to give a coin \
to the bard, with thanks.

SONG_OF_VALOR=SONG_VALOR
SONG_VALOR=<ABILITY>\
Usage    : SING VALOR\n\r\
Example  : sing valor\n\r\
The bards and the bards group become more proficient with their weapons, and \
gain more attack skill.

DANCE_STOP=<ABILITY>\
Usage    : DANCE STOP\n\r\
Example  : dance stop\n\r\
This causes the dancer to stop dancing.

DANCE_CAN-CAN=DANCE_CANCAN
DANCE_CAN_CAN=DANCE_CANCAN
DANCE_CANCAN=<ABILITY>\
Usage    : DANCE "CAN-CAN"\n\r\
Example  : dance "can-can"\n\r\
This exihilirating, high-kicking dance allows the dancer and his or her party \
to get an extra kick attack every combat round.

DANCE_FOXTROT=<ABILITY>\
Usage    : DANCE FOXTROT\n\r\
Example  : dance foxtrot\n\r\
This slow marching dance allows the dancer and his or her party to recover \
mana and movement at an accellerated rate.

DANCE_TARANTELLA=<ABILITY>\
Usage    : DANCE TARANTELLA\n\r\
Example  : dance tarantella\n\r\
This Italian folk dance, whose origin comes from a belief that the dance \
would sweat out a spider's poison, protects the the dancer and his or her \
party from poison, as well as removing poison every minute.

DANCE_WALTZ=<ABILITY>\
Usage    : DANCE WALTZ\n\r\
Example  : dance waltz\n\r\
This dance in 3-3 time gives 3 points to a random ability score for the dancer \
and his or her party.  An extra 3 points is awarded to another ability every \
9 levels of the dancer.

DANCE_SALSA=<ABILITY>\
Usage    : DANCE SALSA\n\r\
Example  : dance salsa\n\r\
This sensuous cuban dancing style grants the dancer and his or her party \
bonus to Charisma, and a very romantic mood.

DANCE_GRASS=<ABILITY>\
Usage    : DANCE GRASS\n\r\
Example  : dance grass\n\r\
This religious dance of Native Americans grants the pracer and his or her \
party the same affect as the BLESS prayer, which is a bonus to armor.

DANCE_CLOG=<ABILITY>\
Usage    : DANCE CLOG\n\r\
Example  : dance clog\n\r\
This loud, thumping folk dance will make the dancer's enemies clumsy in \
combat.

DANCE_CAPOEIRA=<ABILITY>\
Usage    : DANCE CAPOEIRA\n\r\
Example  : dance capoeira\n\r\
This acrobatic and athletic Brazilian fighting dance grants the dancer and \
his or her party bonus attack and damage when fighting unarmed.

DANCE_TAP=<ABILITY>\
Usage    : DANCE TAP\n\r\
Example  : dance tap\n\r\
This American percussive dance, characterized by rapid and tiring foot tapping \
will tire out the dancers enemies, taking away their mana as well.

DANCE_SWING=<ABILITY>\
Usage    : DANCE SWING\n\r\
Example  : dance swing\n\r\
This highly social and flamboyant dancing style grants the dancer and his or \
her party parrying abilities, both armed and unarmed.

DANCE_BASSE=<ABILITY>\
Usage    : DANCE BASSE\n\r\
Example  : dance basse\n\r\
This highly dignified walking dance from France will make the dancer and his or \
her party unattackable by aggressive monsters, due to the monsters awe of the \
dancers.

DANCE_TANGO=<ABILITY>\
Usage    : DANCE TANGO\n\r\
Example  : dance tango\n\r\
This highly beautiful and sensual dancing style from Argentina gives the dancer \
and his or her party members a huge bonus to Charisma.

DANCE_POLKA=<ABILITY>\
Usage    : DANCE POLKA\n\r\
Example  : dance polka\n\r\
This quick dance, popular in German drinking and dancing halls, will inebriate \
the dancers enemies.

DANCE_RAGSSHARQI=<ABILITY>\
Usage    : DANCE RAGSSHARQI\n\r\
Example  : dance ragssharqi\n\r\
Also known as the Belly dance, this Egyptian dance will grant the dancer and \
his or her party bonus hit points and a small resistance to disease.

DANCE_MANIPURI=<ABILITY>\
Usage    : DANCE MANIPURI\n\r\
Example  : dance manipuri\n\r\
This soft, religious dance from India will create peace for the dancer and his \
or her party.

DANCE_COTILLON=<ABILITY>\
Usage    : DANCE COTILLON\n\r\
Example  : dance cotillon\n\r\
This ballroom dance, characterized by couples switching partners, will cause \
the dancer and his or her party to automatically rescue each other during \
combat.

DANCE_BALLET=<ABILITY>\
Usage    : DANCE BALLET\n\r\
Example  : dance ballet\n\r\
This highly graceful dance form grants the dancer and his or her party a \
great bonus to Dexterity.

DANCE_JITTERBUG=<ABILITY>\
Usage    : DANCE JITTERBUG\n\r\
Example  : dance jitterbug\n\r\
This dance, characterized by spins, improvised moves, cartwheels, and jumps \
grants the dancer and his or her party a high degree of protection from \
various unnatural things, such as acid, cold, electricity, fire, and gas at the \
cost of some attack ability and dexterity.

DANCE_BUTOH=<ABILITY>\
Usage    : DANCE BUTOH\n\r\
Example  : dance butoh\n\r\
This expressionist dance form, highly spiritual in nature, assist the dancer \
and his or her party in the recovery of mana.

DANCE_COURANTE=<ABILITY>\
Usage    : DANCE COURANTE\n\r\
Example  : dance courante\n\r\
This French running dance grants the dancer and his or her party an extra \
attack per round.

DANCE_MUSETTE=<ABILITY>\
Usage    : DANCE MUSETTE\n\r\
Example  : dance musette\n\r\
This slow moving dance, usually done to a bass drone, will cut the attacks \
of the dancers enemies in half.

DANCE_SWORDS=<ABILITY>\
Usage    : DANCE SWORDS\n\r\
Example  : dance swords\n\r\
This mystical and magical dance, related to the Indian snake charm, will cause \
any swords on the ground to rise up and attack the dancer's enemies.

DANCE_FLAMENCO=<ABILITY>\
Usage    : DANCE FLAMENCO\n\r\
Example  : dance flamenco\n\r\
This Spanish dance, charicterized by stamping footwork, will cause damage to \
the dancer's enemies.

DANCE_JINGLEDRESS=<ABILITY>\
Usage    : DANCE JINGLEDRESS\n\r\
Example  : dance jingledress\n\r\
This Native American religious dance grants a healing affect to the dancer and \
his or her party every tick.

DANCE_MORRIS=<ABILITY>\
Usage    : DANCE MORRIS\n\r\
Example  : dance morris\n\r\
This English ceremonial dance, characterized by ringing bells on the dancers \
feet, will cause the dancers enemies to become highly distracted during combat.

DANCE_BUTTERFLY=<ABILITY>\
Usage    : DANCE BUTTERFLY\n\r\
Example  : dance butterfly\n\r\
This Native American dance grants the pracer and his or her party the ability \
to fly.

DANCE_MACABRE=<ABILITY>\
Usage    : DANCE MACABRE\n\r\
Example  : dance macabre\n\r\
This European dance from the middle ages, characterized by skeletons playing \
instruments, gives the dancer and his or her party bonus attack and damage, \
especially when hidden.

DANCE_WAR=<ABILITY>\
Usage    : DANCE WAR\n\r\
Example  : dance war\n\r\
This Native American dance grants the dancer and his or her party members \
a huge bonus to attack, damage, and armor, as well as bonus to their stats, all \
at the expense of Mana.

DANCE_SQUARE=<ABILITY>\
Usage    : DANCE SQUARE\n\r\
Example  : dance square\n\r\
This American couple dance, where moves are usually called out by a singer, \
causes all who hear and witness the dancer to follow his or her commands \
whenever they are spoken by the dancer.

PLAY_ACCOMPANIMENT=<ABILITY>\
Usage    : PLAY ACCOMPANIMENT\n\r\
Example  : play accompaniment\n\r\
This tune will grant extra levels to any OTHER bards in the playing-bards group.

PLAY_BACKGROUND=<ABILITY>\
Usage    : PLAY BACKGROUND\n\r\
Example  : play background\n\r\
This tune will grant bonuses to all saving throws for all members of the \
bards group.

PLAY_BALLAD=<ABILITY>\
Usage    : PLAY BALLAD\n\r\
Example  : play ballad\n\r\
This tune inspires the bard and his or her group to better attacking, \
and better resistance to mind attacks.

PLAY_BATTLEHYMN=<ABILITY>\
Usage    : PLAY BATTLEHYMN\n\r\
Example  : play battlehymn\n\r\
This song will grant the bard and the bards group a bonus to their damage \
during combat.  The song must be started during combat to be effective.


PLAY_BLUES=<ABILITY>\
Usage    : PLAY BLUES\n\r\
Example  : play blues\n\r\
This tune affects the enemies of the bard.  They will have depressed attack \
skill, grow hungry faster, and be more susceptible to certain unjust skills.

SONG_BREAK=PLAY_BREAK
PLAY_BREAK=<ABILITY>\
Usage    : PLAY BREAK\n\r\
Example  : play break\n\r\
This causes the bard to stop playing his or her instrument.

PLAY_CAROL=<ABILITY>\
Usage    : PLAY CAROL\n\r\
Example  : play carol\n\r\
This song increases the bard and the bards groups defence against mind \
based attacks.

PLAY_CHARGE!=<ABILITY>\
Usage    : PLAY CHARGE! ([TARGET])\n\r\
Example  : play charge! orc\n\r\
This song will cause the bard and the bards group to charge the target, \
giving them a bonus to attack and damage, at the expense of some defence.

PLAY_CLARINETS=<ABILITY>\
Usage    : PLAY CLARINETS\n\r\
Example  : play clarinets\n\r\
This song brings out the magical abilities of all kinds of clarinet-like \
instruments.  It will cause a Shocking Grasp on enemies, as per the spell.

PLAY_CYMBALS=<ABILITY>\
Usage    : PLAY CYMBALS\n\r\
Example  : play cymbals\n\r\
This song brings out the magical abilities of all kinds of cymbal-like \
instruments.  It will cause a Knock spell to be cast all around.

PLAY_DIRGE=<ABILITY>\
Usage    : PLAY DIRGE [TARGET BODY]\n\r\
Example  : play dirge "body of an orc"\n\r\
This song will cause any dead bodys in the room to fade away, \
which will also give the bard and the bards group a little extra \
experience.

PLAY_DITTY=<ABILITY>\
Usage    : PLAY DITTY\n\r\
Example  : play ditty\n\r\
While this song is playing, the bard and the bards group will all \
gain back hit points at an accellerated rate.

PLAY_DRUMS=<ABILITY>\
Usage    : PLAY DRUMS\n\r\
Example  : play drums\n\r\
This song brings out the magical abilities of all kinds of drum-like \
instruments.  It will cause deafness to all enemies, as per the spell.

PLAY_FLUTES=<ABILITY>\
Usage    : PLAY FLUTES\n\r\
Example  : play flutes\n\r\
This song brings out the magical abilities of all kinds of flute-like \
instruments.  It will cast charm animal to all enemies, as per the druidic chant.

PLAY_GUITARS=<ABILITY>\
Usage    : PLAY GUITARS\n\r\
Example  : play guitars\n\r\
This song brings out the magical abilities of all kinds of guitar-like \
instruments.  It will cast fireball at all enemies, as per the spell.

PLAY_HARMONICAS=<ABILITY>\
Usage    : PLAY HARMONICAS\n\r\
Example  : play harmonicas\n\r\
This song brings out the magical abilities of all kinds of harmonica-like \
instruments.  It will cast awe on the bard and the bards group.

PLAY_HARMONY=<ABILITY>\
Usage    : PLAY HARMONY\n\r\
Example  : play harmony\n\r\
This song produces a calming affect for the bard and the bards group.

PLAY_HARPS=<ABILITY>\
Usage    : PLAY HARPS\n\r\
Example  : play harps\n\r\
This song brings out the magical abilities of all kinds of harp-like \
instruments.  It will cast "friends" on the bard and the bards group, \
as per the spell.

PLAY_HORNS=<ABILITY>\
Usage    : PLAY HORNS\n\r\
Example  : play horns\n\r\
This song brings out the magical abilities of all kinds of horn-like \
instruments.  It will cast "faerie fire" on all enemies, as per the spell.

PLAY_LOVESONG=PLAY_LOVE_SONG
PLAY_LOVE_SONG=<ABILITY>\
Usage    : PLAY "LOVE SONG"\n\r\
Example  : play "love song"\n\r\
This song increases the charisma of the bard and the bards group.  It may \
also inspire loving feelings.

PLAY_LULLABIES=<ABILITY>\
Usage    : PLAY LULLABIES\n\r\
Example  : play lullabies\n\r\
This song puts to sleep all enemies of the bard.

PLAY_MARCH=<ABILITY>\
Usage    : PLAY MARCH\n\r\
Example  : play march\n\r\
This song allows movement to be quickly regenerated for the bard and the \
bards group.

PLAY_MELODY=<ABILITY>\
Usage    : PLAY MELODY\n\r\
Example  : play melody\n\r\
This song makes all enemies of the bard more susceptible to mind-based \
attacks.

PLAY_MYSTICAL=<ABILITY>\
Usage    : PLAY MYSTICAL\n\r\
Example  : play mystical\n\r\
This song is a tremendous benefit to all spell and spell-like affects.  So \
long as this mystical tune is playing, no arcane spell affects on anyone \
in the same room as the bard will expire.

PLAY_OBOES=<ABILITY>\
Usage    : PLAY OBOES\n\r\
Example  : play oboes\n\r\
This song brings out the magical abilities of all kinds of oboe-like instruments. \
It will cast "acid arrow" at all enemies, as per the spell.

PLAY_ORGANS=<ABILITY>\
Usage    : PLAY ORGANS\n\r\
Example  : play organs\n\r\
This song brings out the magical abilities of all kinds of organ-like \
instruments.  It will cast "protect health" at the bard and all of his group, \
as per the prayer.

PLAY_PIANOS=<ABILITY>\
Usage    : PLAY PIANOS\n\r\
Example  : play pianos\n\r\
This song brings out the magical abilities of all kinds of piano-like \
instruments.  It will cast feeblemind at all enemies, as per the spell.

PLAY_RETREAT=<ABILITY>\
Usage    : PLAY RETREAT ([DIRECTION])\n\r\
Example  : play retreat east\n\r\
This song will cause the bard and all of his or her group to retreat \
in the direction specified, in an orderly fashion.  No experience is \
lost when fleeing combat in this way.

PLAY_REVEILLE=<ABILITY>\
Usage    : PLAY REVEILLE\n\r\
Example  : play reveille\n\r\
This song wakes up everyone in the room, and all adjacent rooms.  \
For a few moments, everyone waking up will be under the affect of \
"Search", as per the common skill.

RYTHM=PLAY_RHYTHM
PLAY_RHYTHM=<ABILITY>\
Usage    : PLAY RHYTHM\n\r\
Example  : play rhythm\n\r\
This song decreases the magical resistance of all enemies of the bard. \
"The Rhythm is gonna get you..."

PLAY_SOLO=<ABILITY>\
Usage    : PLAY SOLO\n\r\
Example  : play solo\n\r\
This song will instantly stop all other bard songs in the room, including \
dances, instruments, and other songs.  If another bard wishes to play \
their own songs, they will have to compete with the soloing player.  \
Essentially, this allows a bard to "upstage" other bards, rendering them \
mute.  Playing solo requires extra mana to expell the other songs, however.

PLAY_SPIRITUAL=<ABILITY>\
Usage    : PLAY SPIRITUAL\n\r\
Example  : play spiritual\n\r\
This song is a tremendous benefit to all prayer and prayer-like affects.  So \
long as this mystical tune is playing, no divine prayer affects on anyone \
in the same room as the bard will expire.


PLAY_SYMPHONY=<ABILITY>\
Usage    : PLAY SYMPHONY\n\r\
Example  : play symphony\n\r\
This extremely versatile song has a different affect for every single \
instrument that exists.

PLAY_TEMPO=<ABILITY>\
Usage    : PLAY TEMPO\n\r\
Example  : play tempo\n\r\
This song causes the common skills of the bard and the bards group to \
be completed more quickly.

PLAY_TRIBAL=<ABILITY>\
Usage    : PLAY TRIBAL\n\r\
Example  : play tribal\n\r\
This song is a tremendous benefit to all chant and chant-like affects.  So \
long as this mystical tune is playing, all druidic affects on the bard and \
his or her followers will be maintained indefinitely.

PLAY_TROMBONES=<ABILITY>\
Usage    : PLAY TROMBONES\n\r\
Example  : play trombones\n\r\
This song brings out the magical abilities of all kinds of trombone-like \
instruments.  It will cast frenzy on the bard and his or her group, as \
per the spell.

PLAY_TRUMPETS=<ABILITY>\
Usage    : PLAY TRUMPETS\n\r\
Example  : play trumpets\n\r\
This song brings out the magical abilities of all kinds of trumpet-like \
instruments.  It will cast shatter on all enemies, as per the spell.

PLAY_TUBAS=<ABILITY>\
Usage    : PLAY TUBAS\n\r\
Example  : play tubas\n\r\
This song brings out the magical abilities of all kinds of tuba-like \
instruments.  It will cast "Gust of Wind" on all enemies, as per the spell.

PLAY_VIOLINS=<ABILITY>\
Usage    : PLAY VIOLINS\n\r\
Example  : play violins\n\r\
This song brings out the magical abilities of all kinds of violin-like \
instruments.  It casts Frost on all enemies, as per the spell.

PLAY_WOODS=PLAY_WOOD_CLAPPERS
PLAY_WOOD_CLAPPERS=<ABILITY>\
Usage    : PLAY "WOOD CLAPPERS"\n\r\
Example  : play "wood clappers"\n\r\
This song brings out the magical abilities of all kinds of wood-clapping \
instruments.  It casts shield on the bard and his or her group, as per \
the spell.

PLAY_XYLOPHONES=<ABILITY>\
Usage    : PLAY XYLOPHONES\n\r\
Example  : play xylophones\n\r\
This song brings out the magical abilities of all kinds of xylophone-like \
instruments.  It casts slow on all enemies, as per the spell.