package com.planet_ink.coffee_mud.Races; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2001-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Bat extends StdRace { @Override public String ID() { return "Bat"; } public Bat() { super(); super.naturalAbilImmunities.add("Disease_Syphilis"); } private final static String localizedStaticName = CMLib.lang().L("Bat"); @Override public String name() { return localizedStaticName; } @Override public int shortestMale() { return 2; } @Override public int shortestFemale() { return 2; } @Override public int heightVariance() { return 2; } @Override public int lightestWeight() { return 2; } @Override public int weightVariance() { return 0; } @Override public long forbiddenWornBits() { return ~(Wearable.WORN_NECK | Wearable.WORN_HEAD | Wearable.WORN_EARS | Wearable.WORN_EYES); } protected static Vector<RawMaterial> resources = new Vector<RawMaterial>(); @Override public int availabilityCode() { return Area.THEME_FANTASY | Area.THEME_SKILLONLYMASK; } private final static String localizedStaticRacialCat = CMLib.lang().L("Pteropine"); @Override public String racialCategory() { return localizedStaticRacialCat; } private final String[] racialAbilityNames = { "BatSpeak", "WingFlying" }; private final int[] racialAbilityLevels = { 1, 1 }; private final int[] racialAbilityProficiencies = { 100, 100 }; private final boolean[] racialAbilityQuals = { false, false }; @Override protected String[] racialAbilityNames() { return racialAbilityNames; } @Override protected int[] racialAbilityLevels() { return racialAbilityLevels; } @Override protected int[] racialAbilityProficiencies() { return racialAbilityProficiencies; } @Override protected boolean[] racialAbilityQuals() { return racialAbilityQuals; } // an ey ea he ne ar ha to le fo no gi mo wa ta wi private static final int[] parts={0 ,2 ,2 ,1 ,0 ,0 ,0 ,1 ,2 ,2 ,1 ,0 ,1 ,0 ,1 ,2 }; @Override public int[] bodyMask() { return parts; } private final int[] agingChart = { 0, 1, 2, 4, 7, 15, 20, 21, 22 }; @Override public int[] getAgingChart() { return agingChart; } @Override public void affectPhyStats(Physical affected, PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_SEE_DARK); if((affectableStats.disposition() & (PhyStats.IS_SITTING|PhyStats.IS_SLEEPING))==0) affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_FLYING); } @Override public void affectCharStats(MOB affectedMOB, CharStats affectableStats) { super.affectCharStats(affectedMOB, affectableStats); affectableStats.setRacialStat(CharStats.STAT_STRENGTH,3); affectableStats.setRacialStat(CharStats.STAT_DEXTERITY,13); affectableStats.setRacialStat(CharStats.STAT_INTELLIGENCE,1); } @Override public Weapon myNaturalWeapon() { if(naturalWeapon==null) { naturalWeapon=CMClass.getWeapon("StdWeapon"); naturalWeapon.setName(L("some bat fangs")); naturalWeapon.setMaterial(RawMaterial.RESOURCE_BONE); naturalWeapon.setUsesRemaining(1000); naturalWeapon.setWeaponDamageType(Weapon.TYPE_PIERCING); } return naturalWeapon; } @Override public String makeMobName(char gender, int age) { switch(age) { case Race.AGE_INFANT: case Race.AGE_TODDLER: case Race.AGE_CHILD: return name().toLowerCase()+" pup"; default : return super.makeMobName(gender, age); } } @Override public String healthText(MOB viewer, MOB mob) { final double pct=(CMath.div(mob.curState().getHitPoints(),mob.maxState().getHitPoints())); if(pct<.10) return L("^r@x1^r is fluttering around dripping blood everywhere!^N",mob.name(viewer)); else if(pct<.20) return L("^r@x1^r is covered in bloody matted hair.^N",mob.name(viewer)); else if(pct<.30) return L("^r@x1^r is bleeding badly from lots of wounds.^N",mob.name(viewer)); else if(pct<.40) return L("^y@x1^y has numerous bloody wounds and gashes.^N",mob.name(viewer)); else if(pct<.50) return L("^y@x1^y has some bloody wounds and gashes.^N",mob.name(viewer)); else if(pct<.60) return L("^p@x1^p has a few bloody wounds.^N",mob.name(viewer)); else if(pct<.70) return L("^p@x1^p is cut and no longer flying straight.^N",mob.name(viewer)); else if(pct<.80) return L("^g@x1^g has some minor cuts and nicks.^N",mob.name(viewer)); else if(pct<.90) return L("^g@x1^g has a few nicks and scratches.^N",mob.name(viewer)); else if(pct<.99) return L("^g@x1^g has a few small scratches.^N",mob.name(viewer)); else return L("^c@x1^c is in perfect health.^N",mob.name(viewer)); } @Override public List<RawMaterial> myResources() { synchronized(resources) { if(resources.size()==0) { resources.addElement(makeResource (L("some @x1 hair",name().toLowerCase()),RawMaterial.RESOURCE_FUR)); resources.addElement(makeResource (L("a pair of @x1 wings",name().toLowerCase()),RawMaterial.RESOURCE_HIDE)); resources.addElement(makeResource (L("some @x1 blood",name().toLowerCase()),RawMaterial.RESOURCE_BLOOD)); } } return resources; } }