package com.planet_ink.coffee_mud.CharClasses; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2003-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Monk extends StdCharClass { @Override public String ID() { return "Monk"; } private final static String localizedStaticName = CMLib.lang().L("Monk"); @Override public String name() { return localizedStaticName; } @Override public String baseClass() { return "Fighter"; } @Override public int getBonusPracLevel() { return -1; } @Override public int getBonusAttackLevel() { return 1; } @Override public int getAttackAttribute() { return CharStats.STAT_STRENGTH; } @Override public int getLevelsPerBonusDamage() { return 20; } @Override public int getPracsFirstLevel() { return 3; } @Override public int getTrainsFirstLevel() { return 4; } @Override public String getHitPointsFormula() { return "((@x6<@x7)/3)+(2*(1?7))"; } @Override public String getManaFormula() { return "((@x4<@x5)/8)+(1*(1?2))"; } @Override public int allowedArmorLevel() { return CharClass.ARMOR_CLOTH; } public Monk() { super(); maxStatAdj[CharStats.STAT_STRENGTH]=4; maxStatAdj[CharStats.STAT_DEXTERITY]=4; } @Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",25,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Axe",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_BluntWeapon",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_FlailedWeapon",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Hammer",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Polearm",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Armor",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Shield",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Fighter_Kick",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Fighter_MonkeyPunch",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Thief_Hide",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Skill_Climb",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_Parry",true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_TwoWeaponFighting",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Skill_Dodge",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Fighter_Rescue",true); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Fighter_ArmorTweaking",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_Disarm",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Thief_Sneak",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Fighter_DeflectProjectile",true); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Fighter_KnifeHand",false,CMParms.parseSemicolons("Fighter_MonkeyPunch",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Skill_Trip",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Fighter_AxKick",false,CMParms.parseSemicolons("Fighter_Kick",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Fighter_BackHand",true); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Fighter_BodyToss",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Fighter_BodyFlip",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Fighter_BlindFighting",true); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Fighter_PressurePoints",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Fighter_CatchProjectile",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Fighter_FlyingKick",false,CMParms.parseSemicolons("Fighter_AxKick",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Fighter_WeaponBreak",true); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Fighter_Pin",false); /**/ CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Skill_Dirt",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Thief_Detection",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Fighter_Sweep",true); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Fighter_Cartwheel",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Fighter_SideKick",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Fighter_BodyShield",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Fighter_CircleParry",true); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Fighter_KiStrike",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Skill_AttackHalf",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Fighter_Tumble",true); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Thief_Snatch",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Fighter_Endurance",true); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Fighter_Gouge",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Fighter_CircleTrip",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Thief_Listen",true); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Fighter_LightningStrike",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Fighter_ReturnProjectile",true); CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Fighter_AtemiStrike",true); } @Override public int availabilityCode() { return Area.THEME_FANTASY; } private final String[] raceRequiredList=new String[]{ "Human","Humanoid","Elf","Goblinoid" }; @Override public String[] getRequiredRaceList() { return raceRequiredList; } @SuppressWarnings("unchecked") private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{ new Pair<String,Integer>("Strength",Integer.valueOf(9)), new Pair<String,Integer>("Dexterity",Integer.valueOf(9)) }; @Override public Pair<String, Integer>[] getMinimumStatRequirements() { return minimumStatRequirements; } public boolean anyWeapons(final MOB mob) { return (mob.fetchWieldedItem()!=null) || (mob.fetchHeldItem()!=null); } @Override public void executeMsg(Environmental host, CMMsg msg) { super.executeMsg(host,msg); Fighter.conquestExperience(this,host,msg); Fighter.duelExperience(this, host, msg); } @Override public String getOtherBonusDesc() { return L("Receives defensive bonus for high dexterity. Receives unarmed attack bonus. Receives bonus attack when unarmed. " + "Has Slow Fall ability. Receives trap avoidance. Receives bonus conquest and duel experience."); } @Override public void affectPhyStats(Physical affected, PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); if(affected instanceof MOB) { final MOB mob=(MOB)affected; final int classLevel=mob.charStats().getClassLevel(this); if(CMLib.flags().isStanding(mob)) { final int attArmor=(((int)Math.round(CMath.div(mob.charStats().getStat(CharStats.STAT_DEXTERITY),9.0)))+1)*(classLevel-1); affectableStats.setArmor(affectableStats.armor()-attArmor); } if(!anyWeapons(mob)) { affectableStats.setSpeed(affectableStats.speed()+1.0); affectableStats.setAttackAdjustment(affectableStats.attackAdjustment()+classLevel); } if(affected.fetchEffect("Falling")!=null) affectableStats.setWeight(0); } } @Override public void affectCharStats(MOB affectedMOB, CharStats affectableStats) { super.affectCharStats(affectedMOB,affectableStats); affectableStats.setStat(CharStats.STAT_SAVE_MIND, affectableStats.getStat(CharStats.STAT_SAVE_MIND) +(affectableStats.getClassLevel(this)*2)); affectableStats.setStat(CharStats.STAT_SAVE_TRAPS, affectableStats.getStat(CharStats.STAT_SAVE_TRAPS) +(affectableStats.getClassLevel(this)*2)); } @Override public void level(MOB mob, List<String> newAbilityIDs) { super.level(mob, newAbilityIDs); if(CMSecurity.isDisabled(CMSecurity.DisFlag.LEVELS)) return; final int attArmor=(((int)Math.round(CMath.div(mob.charStats().getStat(CharStats.STAT_DEXTERITY),9.0)))+1); mob.tell(L("^NYour dexterity grants you a defensive bonus of ^H@x1^?.^N",""+attArmor)); } @Override public void grantAbilities(MOB mob, boolean isBorrowedClass) { super.grantAbilities(mob,isBorrowedClass); if(mob.playerStats()==null) { final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for(final AbilityMapper.AbilityMapping able : V) { final Ability A=CMClass.getAbility(able.abilityID()); if((A!=null) &&(!CMLib.ableMapper().getAllQualified(ID(),true,A.ID())) &&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID()))) giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass); } } } @Override public List<Item> outfit(MOB myChar) { return null; } }