package com.planet_ink.coffee_mud.Races; import java.util.List; import java.util.Vector; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; /* Copyright 2006 Lee Fox Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Drow extends Elf { @Override public String ID() { return "Drow"; } public Drow() { super(); super.naturalAbilImmunities.add("Disease_Syphilis"); } private final static String localizedStaticName = CMLib.lang().L("Drow"); @Override public String name() { return localizedStaticName; } @Override public int shortestMale() { return 59; } @Override public int shortestFemale() { return 59; } @Override public int heightVariance() { return 12; } @Override public int lightestWeight() { return 80; } @Override public int weightVariance() { return 80; } @Override public long forbiddenWornBits() { return 0; } private final static String localizedStaticRacialCat = CMLib.lang().L("Elf"); @Override public String racialCategory() { return localizedStaticRacialCat; } private final String[] culturalAbilityNames = { "Drowish", "Spell_Darkness", "Spell_FaerieFire", "Undercommon" }; private final int[] culturalAbilityProficiencies = { 75, 25, 25, 25 }; @Override public String[] culturalAbilityNames() { return culturalAbilityNames; } @Override public int[] culturalAbilityProficiencies() { return culturalAbilityProficiencies; } // an ey ea he ne ar ha to le fo no gi mo wa ta wi private static final int[] parts={0 ,2 ,2 ,1 ,1 ,2 ,2 ,1 ,2 ,2 ,1 ,0 ,1 ,1 ,0 ,0 }; @Override public int[] bodyMask() { return parts; } private final int[] agingChart = { 0, 2, 20, 110, 175, 263, 350, 390, 430 }; @Override public int[] getAgingChart() { return agingChart; } protected static Vector<RawMaterial> resources = new Vector<RawMaterial>(); @Override public int availabilityCode() { return Area.THEME_FANTASY; } @Override public void affectPhyStats(Physical affected, PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); if((affected instanceof MOB)&&(((MOB)affected).location()!=null)) { final MOB mob=(MOB)affected; final Room room=mob.location(); if(room.getArea().getClimateObj().canSeeTheSun(room) &&(affectableStats.armor()<0)) affectableStats.setArmor(0); } affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_SEE_INFRARED|PhyStats.CAN_SEE_DARK); } @Override public void affectCharStats(MOB affectedMOB, CharStats affectableStats) { super.affectCharStats(affectedMOB, affectableStats); affectableStats.setStat(CharStats.STAT_INTELLIGENCE,affectableStats.getStat(CharStats.STAT_INTELLIGENCE)+1); affectableStats.setStat(CharStats.STAT_MAX_INTELLIGENCE_ADJ,affectableStats.getStat(CharStats.STAT_MAX_INTELLIGENCE_ADJ)+1); affectableStats.setStat(CharStats.STAT_DEXTERITY,affectableStats.getStat(CharStats.STAT_DEXTERITY)+2); affectableStats.setStat(CharStats.STAT_MAX_DEXTERITY_ADJ,affectableStats.getStat(CharStats.STAT_MAX_DEXTERITY_ADJ)+2); affectableStats.setStat(CharStats.STAT_CONSTITUTION,affectableStats.getStat(CharStats.STAT_CONSTITUTION)-3); affectableStats.setStat(CharStats.STAT_MAX_CONSTITUTION_ADJ,affectableStats.getStat(CharStats.STAT_MAX_CONSTITUTION_ADJ)-3); affectableStats.setStat(CharStats.STAT_CHARISMA,affectableStats.getStat(CharStats.STAT_CHARISMA)-3); affectableStats.setStat(CharStats.STAT_MAX_CHARISMA_ADJ,affectableStats.getStat(CharStats.STAT_MAX_CHARISMA_ADJ)-3); affectableStats.setStat(CharStats.STAT_SAVE_MAGIC,affectableStats.getStat(CharStats.STAT_SAVE_MAGIC)+20); if(affectedMOB.location()!=null) { final MOB mob=affectedMOB; final Room room=mob.location(); if(room.getArea().getClimateObj().canSeeTheSun(room)) { affectableStats.setStat(CharStats.STAT_DEXTERITY, affectableStats.getStat(CharStats.STAT_DEXTERITY) /2); } } } @Override public List<Item> outfit(MOB myChar) { if(outfitChoices==null) { // Have to, since it requires use of special constructor final Armor s1=CMClass.getArmor("GenShirt"); if(s1 == null) return new Vector<Item>(); s1.setName(L("a delicate black shirt")); s1.setDisplayText(L("a delicate black shirt sits gracefully here.")); s1.setDescription(L("Obviously fine craftmenship, with sharp folds and intricate designs.")); s1.text(); outfitChoices=new Vector<Item>(); outfitChoices.add(s1); final Armor s2=CMClass.getArmor("GenShoes"); s2.setName(L("a pair of sandals")); s2.setDisplayText(L("a pair of sandals lie here.")); s2.setDescription(L("Obviously fine craftmenship, these light leather sandals have tiny woodland drawings in them.")); s2.text(); outfitChoices.add(s2); final Armor p1=CMClass.getArmor("GenPants"); p1.setName(L("some delicate leggings")); p1.setDisplayText(L("a pair delicate black leggings sit here.")); p1.setDescription(L("Obviously fine craftmenship, with sharp folds and intricate designs. They look perfect for dancing in!")); p1.text(); outfitChoices.add(p1); final Armor s3=CMClass.getArmor("GenBelt"); outfitChoices.add(s3); } return outfitChoices; } @Override public Weapon myNaturalWeapon() { return funHumanoidWeapon(); } @Override public String healthText(MOB viewer, MOB mob) { final double pct=(CMath.div(mob.curState().getHitPoints(),mob.maxState().getHitPoints())); if(pct<.10) return L("^r@x1^r is facing mortality!^N",mob.name(viewer)); else if(pct<.20) return L("^r@x1^r is covered in blood.^N",mob.name(viewer)); else if(pct<.30) return L("^r@x1^r is bleeding badly from lots of wounds.^N",mob.name(viewer)); else if(pct<.40) return L("^y@x1^y has numerous bloody wounds and gashes.^N",mob.name(viewer)); else if(pct<.50) return L("^y@x1^y has some bloody wounds and gashes.^N",mob.name(viewer)); else if(pct<.60) return L("^p@x1^p has a few bloody wounds.^N",mob.name(viewer)); else if(pct<.70) return L("^p@x1^p is cut and bruised.^N",mob.name(viewer)); else if(pct<.80) return L("^g@x1^g has some minor cuts and bruises.^N",mob.name(viewer)); else if(pct<.90) return L("^g@x1^g has a few bruises and scratches.^N",mob.name(viewer)); else if(pct<.99) return L("^g@x1^g has a few small bruises.^N",mob.name(viewer)); else return L("^c@x1^c is in perfect health.^N",mob.name(viewer)); } @Override public List<RawMaterial> myResources() { synchronized(resources) { if(resources.size()==0) { resources.addElement(makeResource (L("a pair of @x1 ears",name().toLowerCase()),RawMaterial.RESOURCE_MEAT)); resources.addElement(makeResource (L("some @x1 blood",name().toLowerCase()),RawMaterial.RESOURCE_BLOOD)); resources.addElement(makeResource (L("a pile of @x1 bones",name().toLowerCase()),RawMaterial.RESOURCE_BONE)); } } return resources; } }