package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2001-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Healer extends Cleric
{
@Override
public String ID()
{
return "Healer";
}
private final static String localizedStaticName = CMLib.lang().L("Healer");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public String baseClass()
{
return "Cleric";
}
@Override
public int getAttackAttribute()
{
return CharStats.STAT_WISDOM;
}
@Override
public int allowedWeaponLevel()
{
return CharClass.WEAPONS_GOODCLERIC;
}
private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses();
@Override
protected Set<Integer> disallowedWeaponClasses(MOB mob)
{
return disallowedWeapons;
}
@Override
protected int alwaysFlunksThisQuality()
{
return 0;
}
protected volatile long auraCheckTime = System.currentTimeMillis();
public Healer()
{
super();
maxStatAdj[CharStats.STAT_WISDOM]=4;
maxStatAdj[CharStats.STAT_CHARISMA]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",100,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WandUse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Convert",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_TurnUndead",0,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Marry",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Annul",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_CureLight",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_RestoreSmell",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseEvil",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_InfuseHoliness",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Sacrifice",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_RemoveDeathMark",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtEvil",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_CureFatigue",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_CureDeafness",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_Fidelity",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_CureSerious",true,CMParms.parseSemicolons("Prayer_CureLight",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_SenseDisease",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_Bless",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_BrighteningAura",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_Freedom",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_Forgive",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_DispelEvil",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_GodLight",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_RestoreVoice",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_CureVampirism",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_RemovePoison",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_Benediction",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_CureDisease",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_CureExhaustion",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_ProtectHealth",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_MassFreedom",true,CMParms.parseSemicolons("Prayer_Freedom",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_CureCritical",true,CMParms.parseSemicolons("Prayer_CureSerious",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_AuraHeal",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_HolyAura",false,CMParms.parseSemicolons("Prayer_Bless",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_HolyShield",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Calm",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_CureCannibalism",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_CureBlindness",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Invigorate",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_DispelUndead",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_BlessedHearth",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Godstrike",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_DeathsDoor",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_PeaceRitual",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_AttackHalf",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Heal",true,CMParms.parseSemicolons("Prayer_CureCritical",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Atonement",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_BlessItem",false,CMParms.parseSemicolons("Prayer_Bless",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_ConsecrateLand",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_MassHeal",true,CMParms.parseSemicolons("Prayer_Heal",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_MassCureDisease",false,CMParms.parseSemicolons("Prayer_CureDisease",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_HolyWord",false,CMParms.parseSemicolons("Prayer_HolyAura",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_DivineResistance",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_DivineConstitution",false,CMParms.parseSemicolons("Prayer_HolyAura;Prayer_DeathsDoor;Prayer_Heal",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Prayer_TrueResurrection",true);
// level 30 == healing aura
}
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY;
}
@Override
public int classLevelModifier(MOB myChar, Ability skill, int level)
{
if((myChar.charStats().getCurrentClass()==this)
&&(skill.ID().equals("Prayer_CureDisease")||skill.ID().equals("Prayer_MassCureDisease")))
{
return level+level;
}
return level;
}
@Override
public boolean tick(Tickable ticking, int tickID)
{
if(!(ticking instanceof MOB))
return super.tick(ticking,tickID);
final MOB myChar=(MOB)ticking;
if(tickID!=Tickable.TICKID_MOB)
return super.tick(ticking, tickID);
if((System.currentTimeMillis() - auraCheckTime) > 2 * 60 * 1000)
{
if((System.currentTimeMillis() - auraCheckTime) > 3 * 60 * 1000)
{
auraCheckTime = System.currentTimeMillis();
}
affectHealingAura(myChar);
}
return super.tick(myChar,tickID);
}
public void affectHealingAura(MOB myChar)
{
Ability A = myChar.fetchEffect("Prayer_HealingAura");
if((myChar.charStats().getClassLevel(this)>=30)&&(CMLib.flags().isGood(myChar)))
{
if(A==null)
{
A=CMClass.getAbility("Prayer_HealingAura");
if(A!=null)
{
A.setInvoker(myChar);
myChar.addNonUninvokableEffect(A);
}
}
}
else
if(A!=null)
{
myChar.delEffect(A);
A.destroy();
}
}
private final String[] raceRequiredList=new String[]{
"Human","Humanoid","Dwarf","Elf","HalfElf","Elf-kin","Fairy-kin"
};
@Override
public String[] getRequiredRaceList()
{
return raceRequiredList;
}
@SuppressWarnings("unchecked")
private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
new Pair<String,Integer>("Wisdom",Integer.valueOf(9)),
new Pair<String,Integer>("Charisma",Integer.valueOf(9))
};
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
@Override
public String getOtherBonusDesc()
{
return L("All healing prayers give bonus healing. Attains healing aura after 30th level.");
}
@Override
public String getOtherLimitsDesc()
{
return L("Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.");
}
@Override
public void executeMsg(final Environmental myHost, final CMMsg msg)
{
super.executeMsg(myHost,msg);
if(!(myHost instanceof MOB))
return;
final MOB myChar=(MOB)myHost;
if(msg.amISource(myChar))
{
if(msg.sourceMinor()==CMMsg.TYP_LIFE)
affectHealingAura(myChar);
if((!myChar.isMonster())
&&(msg.targetMinor()==CMMsg.TYP_HEALING)
&&(msg.tool() instanceof Ability)
&&(CMLib.ableMapper().getQualifyingLevel(ID(),true,msg.tool().ID())>0)
&&(myChar.isMine(msg.tool()))
&&((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_PRAYER)
&&(msg.value()>0))
msg.setValue((int)Math.round(CMath.mul(msg.value(),2.0)));
}
}
@Override
public List<Item> outfit(MOB myChar)
{
if(outfitChoices==null)
{
final Weapon w=CMClass.getWeapon("SmallMace");
if(w == null)
return new Vector<Item>();
outfitChoices=new Vector<Item>();
outfitChoices.add(w);
}
return outfitChoices;
}
}