dsI/bin/
dsI/extra/creremote/
dsI/extra/mingw/
dsI/extra/wolfpaw/
dsI/fluffos-2.7-ds2.018/
dsI/fluffos-2.7-ds2.018/ChangeLog.old/
dsI/fluffos-2.7-ds2.018/Win32/
dsI/fluffos-2.7-ds2.018/compat/
dsI/fluffos-2.7-ds2.018/compat/simuls/
dsI/fluffos-2.7-ds2.018/testsuite/
dsI/fluffos-2.7-ds2.018/testsuite/clone/
dsI/fluffos-2.7-ds2.018/testsuite/command/
dsI/fluffos-2.7-ds2.018/testsuite/data/
dsI/fluffos-2.7-ds2.018/testsuite/etc/
dsI/fluffos-2.7-ds2.018/testsuite/include/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/
dsI/fluffos-2.7-ds2.018/testsuite/inherit/master/
dsI/fluffos-2.7-ds2.018/testsuite/log/
dsI/fluffos-2.7-ds2.018/testsuite/single/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/compiler/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/efuns/
dsI/fluffos-2.7-ds2.018/testsuite/single/tests/operators/
dsI/fluffos-2.7-ds2.018/testsuite/u/
dsI/fluffos-2.7-ds2.018/tmp/
dsI/lib/cfg/
dsI/lib/cmds/common/
dsI/lib/cmds/creators/include/
dsI/lib/cmds/creators/include/SCCS/
dsI/lib/daemon/services/
dsI/lib/doc/
dsI/lib/domains/Ylsrim/
dsI/lib/domains/Ylsrim/adm/
dsI/lib/domains/Ylsrim/armour/
dsI/lib/domains/Ylsrim/broken/
dsI/lib/domains/Ylsrim/fish/
dsI/lib/domains/Ylsrim/meal/
dsI/lib/domains/Ylsrim/npc/
dsI/lib/domains/Ylsrim/virtual/
dsI/lib/domains/Ylsrim/weapon/
dsI/lib/domains/default/creator/
dsI/lib/domains/default/etc/
dsI/lib/domains/default/room/
dsI/lib/lib/comp/
dsI/lib/lib/lvs/
dsI/lib/lib/user/
dsI/lib/lib/virtual/
dsI/lib/obj/
dsI/lib/obj/include/
dsI/lib/realms/
dsI/lib/save/kills/a/
dsI/lib/save/kills/b/
dsI/lib/save/kills/f/
dsI/lib/save/kills/m/
dsI/lib/save/kills/q/
dsI/lib/save/kills/r/
dsI/lib/secure/cfg/
dsI/lib/secure/cfg/classes/
dsI/lib/secure/cfg/races/SCCS/
dsI/lib/secure/cmds/creators/include/
dsI/lib/secure/cmds/players/
dsI/lib/secure/cmds/players/include/
dsI/lib/secure/daemon/include/
dsI/lib/secure/lib/
dsI/lib/secure/lib/include/
dsI/lib/secure/lib/net/
dsI/lib/secure/lib/net/include/
dsI/lib/secure/lib/std/
dsI/lib/secure/obj/
dsI/lib/secure/obj/include/
dsI/lib/secure/save/
dsI/lib/spells/
dsI/lib/verbs/admins/include/
dsI/lib/verbs/common/
dsI/lib/verbs/common/include/
dsI/lib/verbs/creators/
dsI/lib/verbs/creators/include/
dsI/lib/verbs/players/include/SCCS/
dsI/lib/verbs/rooms/
dsI/lib/verbs/rooms/include/
dsI/lib/www/
dsI/v22.2b14/
dsI/win32/
/*    /verbs/items/wear.c
 *    From the Dead Souls Object Library
 *    Allows a player to wear armour
 *    Created by Descartes of Borg 951020
 *    Version: @(#) wear.c 1.2@(#)
 *    Last modified: 97/01/01
 */

#include <lib.h>
#include <armour_types.h>

inherit LIB_VERB;

static void create() {
    verb::create();
    SetVerb("wear");
    SetRules("OBS", "OBJ on STR");
    SetErrorMessage("Wear what?  When in doubt, specify a limb to "
		    "wear it on.");
    SetHelp("Syntax: <wear ARMOUR>\n"
	    "        <wear ARMOUR on LIMB>\n\n"
	    "Allows you to take an article of clothing and wear it.  Some "
	    "bits of clothing may be worn in a variety of places, and thus "
	    "require you to specify where it is they should be worn.  For "
	    "example, a shield could be worn with either the right hand or "
	    "left hand.  So you would type, \"wear shield on right hand\".\n\n"
	    "See also: wield");
}

mixed can_wear_obj() {
    if( this_player()->GetParalyzed() ) {
	return "You cannot do anything.";
    }
    return 1;
}

mixed can_wear_obj_on_str(string str) {
    return can_wear_obj();
}

mixed do_wear_obj(object ob) {
    return ob->eventEquip(this_player(), ob->GetRestrictLimbs());
}

mixed do_wear_obj_on_str(object ob, string str) {
    return ob->eventEquip(this_player(),
			  ({ remove_article(lower_case(str)) }));
}

mixed do_wear_obs(object array armours) {
    object array obs;

    if( !sizeof(armours) ) {
        this_player()->eventPrint("There is no such thing to be worn.");
	return 1;
    }
    obs = filter(armours, (: objectp :));
    if( !sizeof(obs) ) {
        mixed array ua;

	ua = unique_array(armours, (: $1 :));
	foreach(string array list in ua) {
	    this_player()->eventPrint(list[0]);
	}
	return 1;
    }
    foreach(object armour in obs) {
	do_wear_obj(armour);
    }
    return 1;
}